Documenttranscriptie
MULTITRACK MD RECORDER
Owner’s Manual
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
R
1
MONITOR OUT
2
1
2
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
GAIN
2
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
4
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
–12
AUX
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX SEND
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
4
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
ADJUST
3
4
REC SELECT
MARK SEARCH
CLEAR
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
E
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this
manual, meets FCC requirements. Modifications not expressly approved by
Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another
product use only high quality shielded cables. Cable/s supplied with this product
MUST be used. Follow all installation instructions. Failure to follow instructions
could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements
listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance
with these requirements provides a reasonable level of assurance that your use of
this product in a residential environment will not result in harmful interference
with other electronic devices. This equipment generates/uses radio frequencies
and, if not installed and used according to the instructions found in the users
manual, may cause interference harmful to the operation of other electronic
devices. Compliance with FCC regulations does not guarantee that interference
will not occur in all installations. If this product is found to be the source of
interference, which can be determined by turning the unit “OFF” and “ON”,
please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the
interference.
Utilize power outlets that are on different branch (circuit breaker or fuse)
circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the
antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial type cable.
If these corrective measures do not produce satisfactory results, please contact
the local retailer authorized to distribute this type of product. If you can not
locate the appropriate retailer, please contact Yamaha Corporation of America,
Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
Laser Diode Properties
* Material : GaAlAs
* Wavelength : 780–790 nm
* Emission Duration : Continuous
* Laser Output Power : Less than 44.6 µW
(Note) Laser output is measured at a
distance of 20cm from the object
lens on the optical pick-up head.
CLASS 1 LASER PRODUCT
CLASS 1 LASER PRODUCT
Klassmärkning för Finland.
LUOKAN 1 LASERLAITE
KLASS 1 LASERAPPARAT
CAUTION : INVISIBLE LASER RADIATION WHEN OPEN AND INTRLOCKS DEFEATED.
DO NOT STARE INTO BEAM OR VIEW DIRECTLY WITH OPTICAL INSTRUMENTS.
VARNING : OSYNLIG LASERSTRÅLNING NÄR DENNA DEL ÄR ÖPPNAD OCH SPÄRRAR
ÄR URKOPPLADE. STIRRA EJ IN I STRÅLEN OCH BETRAKTA EJ STRÅLEN MED
OPISKA INSTRUMENT.
IMPORTANT
Please record the serial number of this unit in the space below.
This unit is classified as a
Class 1 laser product.
The CLASS 1 LASER
PRODUCT label is located on
the exterior.
VARO! : NÄKYMÄTÖNTÄ AVATTAESSA JA SUOJALUKITUS OHITETTAESSA OLET
ALTTIINA LASERSÄTEILYLLE. ÄLÄ TUIJOTA SÄTEESEEN ÄLÄKÄ KATSO SITÄ
OPTISEN LAITTEEN LÄPI.
•This label is not placed on USA model
and Canadian model.
•This label is placed on the lid.
•Varningsanvisning för laserstrålning.
Placerad i apparaten.
Serial No.:
The serial number is located on the bottom of the unit.
Retain this Owner's Manual in a safe place for future reference.
IMPORTANT NOTICE FOR
THE UNITED KINGDOM
CAUTION
USE OF CONTROLS OR ADJUSTMENTS OR
PERFORMANCE OF PROCEDURES OTHER
THAN THOSE SPECIFIED HEREIN MAY RESULT
IN HAZARDOUS RADIATION EXPOSURE.
Connecting the Plug and Cord
IMPORTANT: The wires in this mains lead are coloured in accordance
with the following code:
BLUE
: NEUTRAL
BROWN : LIVE
As the colours of the wires in the mains lead of this apparatus may not
correspond with the coloured markings identifying the terminals in your
plug proceed as follows:
The wire which is coloured BLUE must be connected to the terminal
which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal
which is marked with the letter L or coloured RED.
ADVARSEL
Usynlig laserstråling ved åbning. Undgå udsaettelse
for stråling.
VAROITUS
Laitteen käyttäminen muulla kuin tässä käyttöohjeesa
mainitulla tavalla saattaa altistaa käyttäjän
turvallisuusluokan 1 ylittävälle näkymättömälle
lasersäteilylle.
Making sure that neither core is connected to the earth terminal of the
three pin plug.
VARNING
Om apparaten används på annat sätt än i denna
bruksanvisning specificerats, kan användaren utsättas
för osynlig laserstrålning, som överskrider gränsen för
laserklass 1.
• Explanation of Graphical Symbols
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF
ELECTRIC SHOCK, DO NOT REMOVE
COVER (OR BACK). NO USER-SERVICEABLE
PARTS INSIDE. REFER SERVICING TO
QUALIFIED SERVICE PERSONNEL.
SEE BOTTOM OF ENCLOSURE FOR GRAPHIC
SYMBOLS MARKING.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of
important operating and maintenance (servicing)
instructions in the literature accompanying the
product.
The lightning flash with arrowhead symbol within
an equilateral triangle is intended to alert the user
to the presence of uninsulated “dangerous voltage”
within the product’s enclosure that may be of
sufficient magnitude to constitute a risk of electric
shock to persons.
SAFETY INSTRUCTIONS
1.
Read Instructions — All the safety and operating instructions
should be read before the appliance is operated.
2.
Retain Instructions — The safety and operating instructions
should be retained for future reference.
3.
Heed Warnings — All warnings on the appliance and in the
operating instructions should be adhered to.
4.
Follow Instructions — All operating and use instructions should
be followed.
5.
Water and Moisture — The appliance should not be used near
water – for example, near a bathtub, washbowl, kitchen sink,
laundry tub, in a wet basement, or near a swimming pool, and the
like.
6.
Carts and Stands — The appliance should
be used only with a cart or stand that is
recommended by the manufacturer.
6A An appliance and cart combination
should be moved with care. Quick
stops, excessive force, and uneven
surfaces may cause the appliance and cart combination to
overturn.
7.
8.
9.
Wall or Ceiling Mounting — The appliance should be mounted
to a wall or ceiling only as recommended by the manufacturer.
10. Power Sources — The appliance should be connected to a power
supply only of the type described in the operating instructions or
as marked on the appliance.
11. Grounding or Polarization — The precautions that should be
taken so that the grounding or polarization means of an appliance
is not defeated.
12. Power-Cord Protection — Power-supply cords should be routed
so that they are not likely to be walked on or pinched by items
placed upon or against them, paying particular attention to cords
at plugs, convenience receptacles, and the point where they exit
from the appliance.
13. Cleaning — The appliance should be cleaned only as recommended by the manufacturer.
14. Nonuse Periods — The power cord of the appliance should be
unplugged from the outlet when left unused for a long period of
time.
15. Object and Liquid Entry — Care should be taken so that objects
do not fall and liquids are not spilled into the enclosure through
openings.
16. Damage Requiring Service — The appliance should be serviced
by qualified service personnel when:
A. The power-supply cord or the plug has been damaged; or
Ventilation — The appliance should be situated so that its
location or position does not interfere with its proper ventilation.
For example, the appliance should not be situated on a bed, sofa,
rug, or similar surface that may block the ventilation openings;
or, placed in a built-in installation, such as a bookcase or cabinet
that may impede the flow of air through the ventilation openings.
B. Objects have fallen, or liquid has been spilled into the
appliance; or
Heat — The appliance should be situated away from heat sources
such as radiators, heat registers, stoves, or other appliances
(including amplifiers) that produce heat.
E. The appliance has been dropped, or the enclosure damaged.
C. The appliance has been exposed to rain; or
D. The appliance does not appear to operate normally or exhibits
a marked change in performance; or
17. Servicing — The user should not attempt service the appliance
beyond that described in the operating instructions.
iii
Important
Read the Following Before Operating MD4
Warnings
•
Do not locate MD4 in a place subject to excessive heat or in direct sunlight. This could be a
fire hazard.
•
Do not place MD4 in a place subject to excessive humidity or dust. This could be a fire and
electrical shock hazard.
•
Connect the supplied AC power cord only to an AC outlet of the type stated in this Owner’s
Manual or as marked on the main unit. Failure to do so is a fire and electrical shock hazard.
•
Do not plug several devices into the same AC outlet. This can overload the AC outlet, and
can be a fire and electrical shock hazard. It may also affect the performance of some devices.
•
Do not place heavy objects on the power cord. A damaged power cord is a potential fire and
electrical shock hazard.
•
If the power cord is damaged (i.e., cut or a bare wire is exposed), ask your dealer for a
replacement. Using MD4 in this condition is a fire and shock hazard.
•
Hold the AC power cord plug when disconnecting from an AC outlet. Never pull the cord.
Damaging the power cord in this way is a potential fire and electrical shock hazard.
•
Do not place small metal objects on top of MD4. Metal objects inside MD4 are a fire and
electrical shock hazard.
•
Do not block the MD4 ventilation holes. MD4 has ventilation holes at the rear to prevent
the internal temperature from rising. Blocked ventilation holes are a fire hazard.
•
Do not try to modify MD4. This could be a fire and electrical shock hazard.
•
MD4 operating temperature is between 5˚C and 35˚C (41˚F and 95˚F).
Cautions
•
Turn off all audio devices and speakers when connecting to MD4. Refer to the owner’s manual for each device. Use the correct cables and connect as specified.
•
MD4 is a precision device. Handle it with care.
•
Handle MD DATA discs with care.
•
If you notice any abnormality—such as smoke, odor, or noise—turn off MD4 immediately.
Remove the AC power cord from the AC outlet. Confirm that the abnormality is no longer
present. Consult your dealer for repair. Using MD4 in this condition is a fire and shock
hazard.
•
If a foreign object or water gets inside MD4, turn it off immediately. Remove the AC power
cord from the AC outlet. Consult your dealer for repair. Using MD4 in this condition is a
fire and electrical shock hazard.
•
If you plan not to use MD4 for a long period of time (such as when you are on vacation),
remove the AC power cord from the AC outlet. Leaving MD4 connected is a fire hazard.
•
Do not use benzene, thinner, cleaning detergent, or a chemical cloth to clean MD4.
•
Use only a soft, dry cloth to clean MD4.
MD4—Owner’s Manual
iv
Interference
MD4 uses high-frequency digital circuits that may cause interference on radios and televisions
placed close to it. If interference does occur, relocate the affected equipment.
Copyright
© 1996 Yamaha Corporation. All rights reserved.
No part of the MD4 software or this Owner’s Manual may be reproduced or distributed in any
form or by any means without the prior written authorization of Yamaha Corporation.
Trademarks
MD DATA and MiniDisc are trademarks of Sony Corporation.
US and foreign patents licensed from Dolby Laboratories Licensing Corporation.
All trademarks are the property of their respective holders.
Package Contents
The MD4 package should contain the following items. Make sure that you have them all.
•
MD4 Multitrack Recorder
•
AC power cord
•
MD DATA disc
•
This Owner’s Manual
Contact your Yamaha dealer if something is missing.
Keep This Manual For Future Reference
MD4—Owner’s Manual
v
Contents
1. Welcome to MD4 . . . . . . . . . . . . . . . . . . . 1
MD4 Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Buying Discs for MD4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MD4 TOC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1
1
2
2
2. Touring MD4 . . . . . . . . . . . . . . . . . . . . . . . 3
Topside View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Input Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Master Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Disc Transport Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Topside Connectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Front Connectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Rear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3. The First Session . . . . . . . . . . . . . . . . . . . 12
Quick-Start System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Connecting the Power Cord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Turning On MD4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Loading a Disc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Recording the First Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Listening to the First Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Overdubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
An Overview of Multitrack Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Basic Multitracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Advanced Multitracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
About Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4. Recording & Mixing Techniques . . . . . . . 19
Recording a New Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Searching for the Blank Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Setting the Recording Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Titling Discs & Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Manual Punch In/Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the REC Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the REC SELECT buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Using a Footswitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Auto Punch In/Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Setting the In/Out Points “On-the-Fly” . . . . . . . . . . . . . . . . . . . . . . . 24
Another Way to Set the IN/OUT Points . . . . . . . . . . . . . . . . . . . . . . . 24
Rehearsing Auto Punch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Performing Auto Punch for Real . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Auto Punch with a Footswitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Setting the Pre-Roll & Post-Roll Times . . . . . . . . . . . . . . . . . . . . . . . . 28
Ping-Pong Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
MD4—Owner’s Manual
vi
Preparing for Ping-Pong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Rehearsing the Ping-Pong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Performing the Ping-Pong for Real . . . . . . . . . . . . . . . . . . . . . . . . . .
Checking the Ping-Pong Operation . . . . . . . . . . . . . . . . . . . . . . . . . .
Ping-Pong with Overdub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adjusting the Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Resetting the Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using a Footswitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying Effects at Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying Effects when Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying Effects with Ping-Pong . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
30
30
31
31
32
32
32
33
34
34
35
35
5. Quick Search Functions . . . . . . . . . . . . . . 36
Searching for Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Searching by Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Searching for the Last Rec IN and OUT Points . . . . . . . . . . . . . . . . . . . . . .
Searching for Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Inserting Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Marker Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adjusting Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Erasing Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
36
36
36
37
37
38
39
6. Repeat, Cue List & Program Play . . . . . . 40
One Song Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
All Song Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
A–B Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cue List Playback & Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Program Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
40
41
42
43
7. Editing Songs & Tracks . . . . . . . . . . . . . . 44
Copying a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Dividing a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combining Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Track-to-Track Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Erasing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Erasing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
45
46
47
48
48
8. MD4 & MIDI . . . . . . . . . . . . . . . . . . . . . . 49
Using MD4 in a Synchronized MIDI System . . . . . . . . . . . . . . . . . . . . . . . .
About Tempo Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting Up a Synchronized MIDI System . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using MTC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting MD4 for MTC Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting the MIDI Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MTC Cabling Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using MIDI Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting the MIDI Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding Meter Changes to a Tempo Map . . . . . . . . . . . . . . . . . . . . . .
Adding Tempo Changes to a Tempo Map . . . . . . . . . . . . . . . . . . . . .
Inserting Steps in a Tempo Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
49
50
51
51
51
51
52
52
52
53
54
MD4—Owner’s Manual
vii
Deleting Steps in a Tempo Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Saving a Tempo Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Loading a Tempo Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tempo Map Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
9. MD4 Applications . . . . . . . . . . . . . . . . . . 57
One-Take Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
MIDI Home Studio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Using MD4 with a Sub-Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Recording a Stereo Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
10. Beyond the Basics . . . . . . . . . . . . . . . . . 61
AUX RETURN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
11. Q&A Section . . . . . . . . . . . . . . . . . . . . . 64
Troubleshooting . . . . . . . . . . . . . . . . . . . . . 66
Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
MD4 Transport Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Display Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Signal Flow Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
MIDI Implementation Chart . . End of Manual
MD4—Owner’s Manual
Welcome to MD4
1
1
Welcome to MD4
Thank you for choosing the Yamaha MD4 Multitrack MD Recorder. MD4 is the world’s first
multitrack recorder to use the MiniDisc format, with its superior sound quality and quick search
capabilities. To take best advantage of your MD4, read this Owner’s Manual thoroughly.
MD4 Features
Mixer
The mixer section is a four-input channel, four-group analog mixer.
•
Input channels feature continuously variable GAIN controls, which can handle both microphone and line-level signals with ease.
•
Musical three-band EQ (High, Mid, Low) on each input channel provides flexible
tone-shaping capabilities.
•
Aux send with stereo return for an external effects processor.
•
Flexible monitoring of Group, CUE, and Stereo buses.
•
Direct outputs for direct connection to another mixer.
•
Stereo sub inputs for mixer cascading.
Recorder
The recorder section is a four-track recorder based on the MD DATA audio format, which has
several advantages over tape-based multitrackers. With a tape-based recorder, for example, you
have to keep at least one track free for ping-pong. With MD4, however, you can record on all
four tracks and then ping-pong (i.e., four-track playback with ping-pong). This is because
MD4 can simultaneously play and record on the same track. This feature provides greater creative freedom when planing tracks.
•
Superior sound quality that is unaffected by repeated overdubs and ping-pong operations.
•
Zero wow and flutter and pitch fluctuation.
•
Recording time: 37 minutes for 4-track, 74 minutes for stereo, and 148 minutes for mono.
•
Four-track playback with ping-pong.
•
Quick search for Song Start, Song End, Last Record IN/OUT points, Direct Time Locate,
and up to eight markers for each song.
•
Precise punch in/out with 11-millisecond accuracy.
•
Editing includes Song Combine, Song Divide, and cue list-style playback.
•
Disc and song titling for easy identification.
•
Repeat modes include One Song, All Song, A–B, and Auto Punch Rehearse.
•
FF CUE and Review at 2X and 4X playback speed.
•
Variable pitch of approximately ± 6.5%.
•
Clear FLD (Fluorescent Display) shows signal levels, mode, status, and Total, Remaining,
and Elapsed times.
•
MTC (MIDI Timecode) or MIDI Clock (with Tempo Map) output for synchronization
within a MIDI-based system.
For some more quick answers on MD4, see the Q&A Section on page 64.
MD4—Owner’s Manual
2
Welcome to MD4
Buying Discs for MD4
It’s important that you buy the correct type of disc for use with your MD4. For 4-track recording
and playback, you must use MD DATA discs. Normal MiniDiscs can only be used for 2-track
recording and playback.
MD DATA discs are used as a storage media for computers. MD4 uses the MD DATA audio format. MiniDiscs are also referred to as MD discs, although they are used only for music.
Type
Logo
Description
MD DATA
MD DATA discs are for computer data storage applications. You can purchase them at computer stores.
This is the type of disc you should buy for 4-track
recording and playback with your MD4. Note that
there are two types available: playback only and
rewritable. You should buy the rewritable type.
MiniDisc
MiniDiscs are used only for music. Two types are
available: playback only and recordable. MD4 can
record up to two tracks on the recordable type and
play the playback only type.
MD DATA discs that have been used to store computer data must be formatted before they can
be used with MD4. See Erasing Songs on page 48.
Normal MiniDisc decks cannot play MD DATA discs.
MiniDiscs recorded on MD4 can be played on a normal MiniDisc deck.
MiniDisc recordings made on a normal MiniDisc deck can be edited on MD4. MiniDiscs that
contain songs that were digitally copied from a commercial CD, however, cannot be edited due
to the SCMS protection system.
MD4 TOC
TOC refers to the Table Of Contents area on a disc. The TOC contains information about what
is recorded on the disc, the disc title, song titles, and so on. The TOC EDIT indicator lights up
when the TOC needs to be updated, usually after a new recording or edit. You must update the
TOC before ejecting a disc or turning off MD4. It’s also a good idea to update the TOC at regular
intervals just in case of a power failure. Failure to update the TOC can result in data being lost.
Even if you’ve recorded something correctly, if the TOC isn’t updated and MD4 is turned off,
the power cord accidentally disconnected, or a power failure occurs, that data will be lost.
Note: If you press the EJECT button while TOC EDIT is shown on the display, the disc will
not eject. Press [TOC WRITE] to update the TOC, and then eject the disc.
MD4—Owner’s Manual
3
Touring MD4
2
Touring MD4
This chapter takes you on a tour of MD4, identifying the various parts to help you become familiar with your new recorder.
Topside View
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
R
1
MONITOR OUT
2
1
2
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
GAIN
2
GAIN
AUX
RETURN
LINE
HIGH
MIC
–12
MID
–12
LOW
LINE
HIGH
MIC
+12
–12
MID
+12
–12
LOW
LINE
HIGH
MIC
LINE
HIGH
MIC
+12
–12
MID
+12
–12
MID
+12
+12
–12
LOW
+12
–12
LOW
+12
1
2
GROUP ASSIGN
3
4
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
–12
AUX
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX SEND
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
4
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
MARK SEARCH
CLEAR
ADJUST
3
4
REC SELECT
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
The individual sections of MD4 are explained on the following pages.
MD4—Owner’s Manual
4
Touring MD4
Input Channels
1 GAIN control
This rotary control adjusts the sensitivity of the MIC/LINE input so that both microphone and line-level signals can be handled with ease.
2 EQ controls
1
These rotary controls are used to boost and cut the high, middle, and low frequency
bands independently. A flat setting (i.e., no boost or cut) can be set quickly using the
control’s center detent.
GAIN
1
LINE
HIGH
15
MIC
10
+12
HIGH ±12 dB at 12 kHz—shelving type
MID ±12 dB at 1 kHz—peaking type
2
–12
LOW
+12
LOW ±12 dB at 80 Hz—shelving type
5
Response (dB)
–12
MID
0
–5
–10
–12
AUX
+12
–15
3
20
50
100 200
500
1k
2k
5k
10k
20k
Frequency (Hz)
0
1
4
10
2
GROUP ASSIGN
3
3 AUX control
This rotary control is used to send the input channel signal to the AUX SEND output
for processing by an external effects processor.
4
4 GROUP ASSIGN switches
PAN
5
L
ODD
PB
6
7
R
EVEN
MIC/
LINE
10
9
8
7
6
5
4
3
2
1
0
These switches are used to assign (i.e., send) the input channel signal to the recorder’s
tracks. They work in conjunction with the PAN control. For example, with GROUP
ASSIGN switch [1–2] ON and the PAN control set midway, the channel signal is sent
equally to Tracks 1 and 2. With the PAN control turned fully counterclockwise (L/ODD),
however, the channel signal is sent only to Track 1. Likewise, when it is set fully clockwise,
the signal is sent only to track 2. The same principle applies to GROUP ASSIGN switch
[3–4].
5 PAN control
This rotary control has two functions: For recording it’s used in conjunction with the
GROUP ASSIGN switches to assign the input channel signal to even and odd numbered
tracks. For mixdown it’s used to pan (i.e., position) the signal in the stereo mix.
6 Input source selector switch
This switch is used to select the signal source for the input channel: MIC/LINE input or
PB (disc playback signal).
7 Fader
This fader has two functions: For recording it’s used to adjust the level of the input channel signal that’s recorded to a track. For mixdown it’s used to balance the input channel
signal relative to the other input channel signals. For optimum performance, faders
should be positioned about the 7–8 mark.
MD4—Owner’s Manual
Master Section
5
Master Section
1 AUX RETURN GROUP ASSIGN switches
MASTER
AUX
RETURN
1
1
2
GROUP ASSIGN
3
4
STEREO
SUB IN
1
2
GROUP ASSIGN
3
6
2 AUX RETURN LEVEL control
4
LEVEL
LEVEL
2
7
0
10
MONITOR
SELECT
1
0
10
1
These switches are used to select the signal source for the MONITOR
OUT and headphones.
3
3
4
0
10
0
10
0
10
0
10
2
STEREO
CUE
3
MONITOR LEVEL
8
4
4
MIN
MAX
STEREO
5
This rotary control adjusts the level of the Aux Return signals that are
sent to the Stereo bus for mixing. It’s also used in conjunction with the
AUX RETURN GROUP ASSIGN switches to adjust the level of the Aux
Return signals that are assigned to the recorder’s tracks.
3 MONITOR SELECT switches
CUE LEVEL
GROUP
2
These switches are used to assign (i.e., send) the Aux Return signals to
the recorder’s tracks. The left-channel signal is sent to odd buses 1 and
3. While the right-channel signal is sent to even buses 2 and 4. The Aux
Return signals are typically the processed signals returned from a stereo effects processor. Note that the Aux Return signals are always sent
to the Stereo bus for mixing regardless of these switch settings.
10
9
8
7
6
5
4
3
2
1
0
GROUP—These switches select the Group buses as the monitor
source. This allows you to monitor signals assigned to tracks. When
only the [1–3] or [2–4] switch is pressed, the monitor signal is mono.
Press both switches to monitor stereo signals.
STEREO—This switch selects the Stereo bus as the monitor source.
This allows you to monitor the STEREO OUT signal and is typically
used during mixdown.
CUE—This switch selects the CUE bus as the monitor source. This
allows you to monitor track signals, which is useful for punch in/out.
4 MONITOR LEVEL control
This rotary control adjusts the level of the monitor signal that is sent
to the MONITOR OUT and headphones.
5 STEREO fader
This fader is used to adjust the level of the stereo signal that is sent to
the STEREO OUT. For optimum performance this fader should be
positioned about the 7–8 mark.
6 STEREO SUB IN GROUP ASSIGN switches
These switches are used to assign (i.e., send) the Stereo Sub In signals
to the recorder’s tracks. The left-channel signal is sent to odd buses 1
and 3. While the right-channel signal is sent to even buses 2 and 4. The
Stereo Sub In signals are typically the stereo output signals from
another mixer. Note that the Stereo Sub In signals are always sent to
the Stereo bus for mixing regardless of these switch settings.
7 STEREO SUB IN LEVEL control
This rotary control adjusts the level of the Stereo Sub In signals that are sent to the Stereo bus
for mixing. It’s also used in conjunction with the STEREO SUB IN GROUP ASSIGN switches
to adjust the level of the Stereo Sub In signals that are assigned to the recorder’s tracks.
8 CUE LEVEL controls
These controls adjust the level of the CUE signal for each track. During recording, or when no
disc is inserted, the CUE source is the signal assigned to a track. During playback, the CUE
source is the disc playback signal.
MD4—Owner’s Manual
6
Touring MD4
Display
45
3
MASTER
MTC
7
TOC EDIT
REHE
REC
MIN.
3
4
SEC.
ELAPSE
REMAIN
TOTAL
MARKERS
S 1 2
8
MD4 Song
PITCH FIX VARI
2
1
6
5 6
7
A
9
+12
+9
+6
+3
0
–3
–6
–10
–20
CLIP
–3
–6
–9
FRAMES –12
–15
–18
–27
–39
REPEAT MEMO A AUTO PUNCH MEMO B
8 E 1 ALL PRE IN OUT POST
B
0
C
dB 1
2
3
4
dB L
R
D
Note: For explanation purposes, the illustration above shows most of the available indicators.
During normal operation, however, you will not see so many indicators on the display at the
same.
1 Status indicators
These indicators show the current operating mode.
Indicator
Meaning
Normal playback
Cue or Review
Playback is paused
REHE
Rehearse Pause mode
REHE
Rehearsal in progress
REC
Record Pause mode
REC
Recording in progress
2 Disc type indicators
These indicators show the type of disc loaded: MD DATA Disc or MiniDisc.
3 MASTER and MTC indicators
These indicators light up when MIDI synchronization is used. MASTER appears when the MD4
is generating MIDI Clock, and MTC appears when it is generating MIDI Timecode.
4 Pitch indicators
These indicators show the current Pitch mode: FIX (fixed) or VARI (variable).
5 TOC EDIT indicator
The TOC EDIT indicator lights up when the TOC needs to be updated, usually after a new
recording or edit.
MD4—Owner’s Manual
Display
7
6 Time Counter mode
These indicators show the Time Counter mode.
ELAPSE—This mode shows the time position within a song.
REMAIN—This mode shows the time remaining for a song or when you are recording a new
song, it shows the available time remaining for the song.
TOTAL—This mode shows the time position within the entire disc.
7 Title and function display
Disc titles, song titles, functions, messages, and other information appear here.
8 Time counter
The time counter shows the disc time in minutes, seconds, and frames.
9 Track level meters
These track level meters show group signal levels from –39 dB to –3 dB in 9 steps. A CLIP indicator warns of possible distortion caused by signal clipping. With no disc loaded, the meters
display group signal levels.
0 Stereo level meters
These level meters show the STEREO OUT signal levels from –20 dB to +12 dB in 9 steps.
A Markers
These indicators show the status of the Start, End, and eight markers in between. When a song
is recorded, Start and End markers are recorded automatically. You can also add up to eight
markers per song while recording is in progress or during subsequent playback. When a song
is positioned on or after a marker (stopped, playing, paused, or recording) that marker flashes.
When the beginning of a song is located, the Start marker flashes. When the end is located, the
End marker flashes.
B Repeat mode indicators
These indicators show the Repeat modes.
REPEAT 1—The current song is played repeatedly (One Song Repeat).
REPEAT ALL—All songs are played repeatedly (All Song Repeat).
REPEAT MEMO A–MEMO B—Playback cycles between memo points A and B (A–B Repeat).
REPEAT Auto Punch I/O—Auto Punch In/Out is rehearsed repeatedly.
C AUTO PUNCH, PRE, IN, OUT & POST indicators
The AUTO PUNCH indicator shows that the AUTO PUNCH In/Out function is ON. The IN
and OUT indicators light up when the LAST REC IN and OUT points have been set. When a
song is positioned on or after the PRE, IN, OUT, or POST point, the corresponding indicator
flashes.
PRE—This indicator flashes when a song is at the Pre-Roll point.
IN—This indicator lights up when the LAST REC IN point has been set and it disappears when
a song is located on or after the specified IN point.
OUT—This indicator lights up when the LAST REC OUT point has been set and it disappears
when a song is located on or after the specified OUT point.
POST—This indicator flashes when the song is located at the Post-Roll point.
D Track record indicators
These indicators show which tracks are selected for recording.
MD4—Owner’s Manual
8
Touring MD4
Disc Transport Section
H
6 7 89
5
TIME
DISPLAY
0
1
2
REPEAT MEMO A/B
PITCH
4
3
2
MARK SEARCH
CLEAR
ADJUST
3
4
REC SELECT
MARK
SELECT
A
B
LAST REC SEARCH
UTILITY
–
DATA
C
+
IN
OUT
ENTER
1
AUTO
PUNCH I/O
REHE
D
SONG
SEARCH
PLAY
REC
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
G
F
E
1 AUTO PUNCH I/O button
This button is used to turn on the Auto Punch In/Out function.
2 UTILITY button
This button is used to access the following functions: Rec Mode, Text, PrePost Roll,
OffLinePunch, Track Erase, Song Erase, Song Copy, Song Divide, Song Combine, Cue List, PRG
Play, and MIDI Sync.
3 ADJUST button
This button is used to adjust the position of markers and the LAST REC IN and OUT points.
4 PITCH button
This button is used to set the Pitch mode: FIX (fixed) or VARI (variable).
5 TIME DISPLAY button
This button is used to select the Time Counter mode: ELAPSE, REMAIN, or TOTAL.
6 SELECT buttons
These buttons are used to select items on the display.
7 REPEAT button
This button is used to select the One Song, All Song, A–B, and Auto Punch Rehearse Repeat
modes. It’s also be used to cancel A–B Repeat mode.
8 MEMO A/B buttons
These buttons are used to enter the A and B points for A–B Repeat.
MD4—Owner’s Manual
Disc Transport Section
9
9 CLEAR button
This button is used to cancel functions and delete characters in disc and song titles.
0 REC SELECT buttons
These buttons are used to select tracks for recording.
A MARK SEARCH buttons
These buttons are used to locate song markers.
B MARK button
This button is used to enter markers during recording or playback.
C LAST REC SEARCH IN/OUT buttons
These buttons are used to locate the LAST REC IN and OUT points.
D SONG SEARCH buttons
These buttons are used to search for songs.
E Disc Transport buttons
REHE—This button is used to enter Rehearse mode. The REHE indicators flash in Rehearse
Pause mode and stay on continuously while rehearsal is in progress.
REC—This button is used to enter Record mode. The REC indicators flash in Record Pause
mode and stay on continuously while recording is in progress.
PLAY—This button is used to start normal playback, start rehearsal, and start recording. It can
also be used to cancel rehearsal and recording. In this case, normal playback continues from the
point at which the [PLAY] button is pressed. The PLAY indicators light up while playback is in
progress and flash when playback is paused.
PAUSE—This button is used to pause playback, recording, or rehearsal.
REVIEW—This button is used to start review (i.e., review the song at a speed higher than normal playback). One press reviews at 2-times normal speed, while two presses review at 4-times
normal speed. The review speed is shown on the display: REV X2 or REV X4. You can toggle
between the X2 and X4 review speeds by pressing the [REVIEW] button. Review can be started
from stop, pause, or while playback is in progress.
FF CUE—This button is used to start FF CUE (i.e., preview the song at a speed higher than
normal playback). One press cues at 2-times normal speed, while two presses cue at 4-times normal speed. The cue speed is shown on the display: FF X2 or FF X4. You can toggle between X2
and X4 cue speeds by pressing the [FF CUE] button. FF CUE can be started from stop, pause,
or while playback is in progress.
When using the review or FF CUE function, the time counter may occasionally stop. This is not
a fault.
STOP/TOC WRITE—This button is used to stop playback, review, cue, rehearsal, and recording. It’s also used to write the TOC data to disc when MD4 is stopped.
F ENTER button
This button is used to set functions.
G DATA –/+ buttons
These buttons are used to set parameters.
H EJECT button
This button is used to eject the disc.
Note: If you press the EJECT button while TOC EDIT is shown on the display, the disc will
not eject. Press [TOC WRITE] to update the TOC, and then eject the disc.
MD4—Owner’s Manual
10
Touring MD4
Topside Connectors
1
L
2
R
STEREO SUB IN
L
3
R
STEREO OUT
1
2
L
5
R
1
2
MONITOR OUT
3
MIC/LINE INPUT
4
3
4
TRACK DIRECT OUT
4
L
R
AUX RETURN
AUX SEND
6
7
1 STEREO SUB IN
These phono jacks are used to connect another mixer to MD4 to increase the number of available
input channels. The stereo output signals from the other mixer can be mixed into the MD4 stereo mix or recorded to MD4 tracks. Connect them to the other mixer’s stereo outputs.
2 STEREO OUT
These phono jacks are used to connect a stereo master recorder for recording the final mix. The
master recorder could be a DAT recorder, MiniDisc recorder, or cassette tape deck. Connect
them to your master recorder’s stereo inputs.
3 MONITOR OUT
These phono jacks are used to send the monitor signals to a stereo monitor amplifier and speakers. This could be a dedicated monitor amplifier and speakers or your hi-fi system. Connect
them to the monitor amplifier’s stereo inputs. The MONITOR OUT signal is the same as the
headphone signal.
4 TRACK DIRECT OUTs
These phono jacks are used to send the disc playback signals to another mixer. This is useful
when you use MD4 in conjunction with a larger mixer. Connect them to the line inputs on the
other mixer. With no disc loaded, the DIRECT OUTs output the group signals.
5 MIC/LINE INPUTs
These 1/4-inch phone jacks are used to connect microphones, electronic musical instruments,
and other line-level sound sources to MD4.
6 AUX RETURN
These 1/4-inch phone jacks are used to return the processed stereo signals from an external
effects processor. The processed signals can then be mixed into the MD4 stereo mix or recorded
to tracks. Connect them to the effects processor’s stereo outputs.
7 AUX SEND
This 1/4-inch phone jack is used to send the Aux Send signal to an external effects processor.
Connect it to the effects processor’s input.
MD4—Owner’s Manual
Front Connectors
11
Front Connectors
1
2
1 PHONES
A pair of stereo headphones can be connected here for monitoring. The headphone signal is
the same as the MONITOR OUT signal.
2 PUNCH I/O
An optional footswitch, such as the Yamaha FC5, can be connected here for foot-controlled playback, rehearsal, recording, or punch in/out.
Rear
AC IN
POWER
ON/OFF
1
2
MIDI OUT
3
CAUTION
TO PREVENT ELECTRIC SHOCK,
MATCH WIDE BLADE OF PLUG TO
WIDE SLOT, FULLY INSERT.
1 AC IN
Connect the supplied power cord here.
2 POWER ON/OFF switch
This switch is used to turn on and off MD4.
3 MIDI OUT
This connector is used to send MTC (MIDI Timecode) or MIDI Clock to a MIDI sequencer for
synchronized operation. Connect it to the MTC or MIDI IN connector on your MIDI sequencer.
MD4—Owner’s Manual
12
3
The First Session
The First Session
This chapter explains how to record and mix your first MD4 session. If this is your first time
with a multitrack recorder, we recommend that you start with this chapter and follow all the
procedures closely. When you’ve completed this chapter, have a look at subsequent chapters,
which explain more advanced MD4 functions and require a basic knowledge of MD4 and multitrack recording techniques.
Quick-Start System
The following illustration shows the basic equipment necessary to start recording with MD4.
Monitors
Master Recorder
Monitor Amp
Microphone
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
2
1
2
R
1
GAIN
GAIN
3
4
TRACK DIRECT OUT
3
4
3
4
L
R
AUX RETURN
MIC/LINE INPUT
Synthesizer
2
MONITOR OUT
GAIN
AUX SEND
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
MULTITRACK MD RECORDER
MASTER
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
4
0
Connect to an
appropriate
Wall Outlet
2
3
4
LEVEL
LEVEL
10
MONITOR
SELECT
+12
STEREO
SUB IN
1
GROUP ASSIGN
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
4
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
ADJUST
3
4
REC SELECT
MARK SEARCH
CLEAR
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
Guitar Processor
PUNCH I/O
Headphones
The microphone, synthesizer, and guitar are examples of the kind of sound sources that can be
connected to MD4. For monitoring, you can use either headphones or a monitor amp and
speakers. Alternatively, you could use your hi-fi amp and speakers. The master recorder is
required for mixdown.
MD4—Owner’s Manual
Connecting the Power Cord
13
Connecting the Power Cord
1. Connect the supplied power cord to the AC IN socket on the rear of MD4.
2. Plug the other end of the power cord into a suitable AC wall outlet.
Turning On MD4
1. Press the POWER switch at the rear of MD4. The display lights up.
POWER
ON/OFF
To turn off MD4, press the POWER switch again.
Loading a Disc
1. Press the EJECT button to open the disc compartment.
2. Insert the disc into the compartment with the arrow pointing forward.
The disc should slide easily into the compartment and click into place. If it doesn’t, make sure
you’ve inserted it the right way around (arrow forward).
3. Close the disc compartment.
When a disc is loaded, MD4 reads the TOC to see what the disc contains. If it’s a new disc, the
message Blank Disc appears. If the disc contains some songs, the disc title appears for a few
seconds and then scrolls off the display. After that, the total number of songs on the disc is shown.
For example, Total 004
Recording the First Track
1. Connect a sound source to MIC/LINE INPUT 1.
2. If you connect a line-level source, set the GAIN control to LINE (i.e., fully
counterclockwise). If you connect a microphone, set the GAIN control midway. The GAIN control is adjusted again later on in this procedure.
3. Set the input selector switch on Input Channel 1 to MIC/LINE.
4. Press the GROUP ASSIGN [1–2] switch on Input Channel 1.
This assigns the Channel 1 signal to Tracks 1 and 2.
The following table show the relationship between Groups and Tracks.
Assigned to...
Group 1
Group 2
Group 3
Group 4
Destination Track
→
→
→
→
Track 1
Track 2
Track 3
Track 4
5. Turn the PAN control to L/ODD.
This sends the signal to just Track 1.
MD4—Owner’s Manual
14
The First Session
The following table show the relationship between the PAN control and Group/Tracks.
GROUP ASSIGN
1
2
3
4
1
2
3
4
PAN
Destination Group/Track
Group/Track 1
L
ODD
R
EVEN
Group/Track 3
Group/Track 2
L
ODD
R
EVEN
Group/Track 4
6. Press the MONITOR SELECT [1–3] switch.
This sets the monitor source to Track 1.
7. Set the MONITOR LEVEL control midway.
8. Raise Channel 1 fader to the 7–8 mark.
You should now be able to hear the sound source. If you don’t hear anything, recheck the preceding steps.
9. Press REC SELECT button [1].
A circle flashes around track indicator 1.
10. Press the [REC] button.
The REC indicators flash, indicating Record Pause mode. Track 1 meter shows the signal level.
11. Adjust the GAIN control on Channel 1 so that the loudest sounds cause the
meter to reach the –3 position. If the meter goes beyond the –3 position
into CLIP, back off the GAIN control a little.
It is important that you set this level correctly to achieve the best sound. Too low a level does
not make full use of the sonic capabilities of your MD4. Too high a level may cause distortion.
Tip: If the level of the sound source varies greatly, making it difficult to find an optimum
setting for the GAIN control, you can use an external compressor to even out the signal level.
MD4 is now ready to record. All you have to do to start recording is press the [PLAY] button.
So make sure that your music source is ready to go. If you want to cancel Record Pause mode,
press the [STOP] button.
12. Press the [PLAY] button to start recording.
Recording starts and the time counter shows the recording time.
13. Press the [STOP] button to stop recording.
You’ve now recorded your first track.
Listening to the First Track
1. Press the LAST REC SEARCH [IN] button.
This returns to the point at which recording started. For the first recording, this is always
00:00.00.
MD4—Owner’s Manual
Overdubbing
15
2. Press the MONITOR SELECT [1–3] switch.
3. Press the [CUE] MONITOR SELECT switch.
4. Set CUE LEVEL 1 midway.
5. Press the [PLAY] button to start playback.
You should now be able to hear what was recorded. Adjust CUE LEVEL 1 as required. If you
don’t hear anything, recheck the preceding steps.
Overdubbing
Overdubbing is the technique used to record new sounds to empty tracks while listening to the
sounds already recorded on other tracks. The following overdubbing procedure can be used to
record on Tracks 2, 3, and 4.
1. On the input channel previously used for recording, set the fader to zero
and set the GROUP ASSIGN switches to OFF.
2. Press the [REC SELECT] button of the track previously recorded so that track
is not overwritten.
The flashing circle around the track indicator disappears.
3. Press the LAST REC SEARCH [IN] button.
This returns to the point at which recording started.
4. Connect a sound source to MIC/LINE INPUT 2, 3, or 4.
5. If you connect a line-level source, set the GAIN control to LINE (i.e., fully
counterclockwise). If you connect a microphone, set the GAIN control midway. The GAIN control is adjusted again later on in this procedure.
6. Press the [GROUP ASSIGN] switch on the Channel being used.
Select Group 2, 3, or 4. We’ve already recorded onto Track 1, so we cannot use Group 1.
7. Use the PAN control to assign the signal to odd or even numbered group.
8. Press the [GROUP] MONITOR SELECT switch for the group being used.
This sets the monitor source to the track that will be recorded.
9. Raise the Channel fader to the 7–8 mark.
You should now be able to hear the sound source.
10. Press the [REC SELECT] button of the track that you want to record.
A circle around the number of the selected track flashes.
11. Press the [REC] button.
The REC indicators flash, indicating Record Pause mode. The track meter shows the signal level.
Note: You could press the [REHE] button instead to rehearse the overdub.
12. Adjust the GAIN control on the input channel so that the loudest sounds
cause the meter to reach the –3 position. If the meter goes beyond the –3
position into CLIP, back off the GAIN control a little.
13. Press the [PLAY] button to start recording (or Rehearsal).
Recording (or Rehearsal) starts and the time counter shows the recording time.
14. Use the CUE LEVEL controls corresponding to previously recorded tracks to
balance the levels between what was previously recorded on other tracks
MD4—Owner’s Manual
16
The First Session
and what you are recording now.
15. Press the [STOP] button to stop recording (or Rehearsal).
16. Press the LAST REC SEARCH [IN] button.
This returns to the point at which recording (or Rehearsal) started.
17. Press the [PLAY] button to play back what you‘ve recorded.
If you just rehearsed the overdub, there won’t be anything to play back yet.
18. Use the CUE level controls to adjust the monitor level of each track.
Repeat this procedure until you’ve recorded all tracks. Then you’re ready for mixdown.
Mixdown
Mixdown is the final technique in multitrack recording. Here you mix the sounds from all four
tracks, with EQ and effects, into a balanced stereo mix and record it to a stereo master recorder,
such as a DAT, MiniDisc, or cassette tape machine.
1. Make sure that all [GROUP ASSIGN] switches are off, including the
MONITOR SELECT [GROUP] switches.
2. Set the input select switch on each input channel to PB.
3. Set the PAN control on each input channel to its center position.
4. Set the fader on each input channel and the STEREO fader to the 7–8 mark.
5. Press the MONITOR SELECT [STEREO] switch and set the MONITOR LEVEL
control midway.
6. Use the Song Search buttons to locate the start of the song.
If the LAST REC IN point is still 00:00, you can use the LAST REC SEARCH [IN] button. Alternatively, you can use the MARK SEARCH buttons.
7. Press the [PLAY] button to start playback.
You should now be able to hear all four tracks playback. If you don’t hear anything, recheck the
preceding steps.
8. Mix and refine your music as follows:
Balancing Levels—Use the input channel faders to balance the levels of the four tracks.
Pan—Use the PAN controls to position sounds between the left and right speakers.
EQ—Use the three-band EQ to shape the tone of each track.
Applying Effects—Use the AUX SEND and AUX RETURN functions to patch in an external
effects processor. See Applying Effects on page 34 for more information.
See Mixdown on page 63 for a more detailed look at mixdown techniques.
9. Record the Final Mix to your stereo master recorder.
That’s it! You’ve completed your first session with MD4.
MD4—Owner’s Manual
An Overview of Multitrack Recording
17
An Overview of Multitrack Recording
This section describes the fundamental principles of multitrack recording.
Basic Multitracking
Monitoring—This is the process of listening to a sound as it’s being recorded or listening to
recorded sounds as new sounds are recorded to other tracks. See About Monitoring on page 18
for more information.
Recording the First Track—The first track to be recorded is typically the drum track. A
drum track that starts before other instruments makes a good timing and count-in reference.
If your song starts with several instruments on the first bar, you may find it helpful to record a
temporary count-in on another track, which can be erased later. See Recording the First Track
on page 13 for more information.
Overdubbing—This is the technique of recording new sounds to empty tracks while listening
to the sounds that you’ve already recorded on the other tracks. Essentially, songs are recorded
track-by-track. This technique is used for most modern studio recording. See Overdubbing on
page 15 for more information.
Mixdown—This is the final technique in multitrack recording. Here you mix the sounds from
all four tracks, with EQ and effects, into a balanced stereo mix and record it to a stereo master
recorder, such as a DAT, MiniDisc, or cassette tape machine. See Mixdown on page 16 for more
information.
Advanced Multitracking
One-Take Recording—With this technique, all tracks are recorded in one take. This is useful
for live recording and recording bands that like to record with all members playing together.
Punch in/out and ping-pong techniques can be used after the one-take recording to add and
correct sections. See One-Take Recording on page 57 for more information.
Punch In/Out—This technique allows you to rerecord specific sections of a track. It’s often
used to rerecord a not so perfect guitar solo or vocal phrase. Punch in/out can be rehearsed
before actually recording to disc. Punch in/out on MD4 can be performed manually or automatically, which is useful when you are playing or singing and operating MD4 all at the same
time. See Manual Punch In/Out on page 21 for more information.
Ping-Pong—This technique allows you to mix and record several tracks onto another track.
This is often used to free up tracks for more recording. So although MD4 is a four-track recorder,
you can record more than just four tracks using the ping-pong technique. You can also combine
ping-pong with overdub recording. For example, Tracks 1 and 2 are mixed and recorded onto
Track 4 along with a new signal coming from Input Channel 3. Ping-pong can be rehearsed
before actually recording to disc. See Ping-Pong Recording on page 29 for more information.
Synchronization—This technique enables MD4 and a MIDI sequencer to work together as
a unified recording tool: MD4 for acoustic sounds and MIDI sequencer for MIDI instrument
sounds. See MD4 & MIDI on page 49 for more information.
MD4—Owner’s Manual
18
The First Session
About Monitoring
MD4 features a flexible monitoring system, allowing you to monitor signals at various points.
You can monitor sounds through a pair of stereo headphones connected to the PHONES jack,
or through a monitor amplifier and speakers connected to the MONITOR OUT jacks. The
MONITOR SELECT switches are used to select the monitor source, and the MONITOR LEVEL
control is used to adjust the level.
GROUP—These switches select the Group buses as the monitor source. This allows you to
monitor signals that are assigned from input channels, AUX RETURN, or the STEREO SUB IN
to tracks for recording. Use these switches to monitor what will be recorded. For example, if
you’re recording the sounds from three input channels to one track simultaneously, you’ll need
to listen to a mix of the three sounds in order to balance the levels correctly. You can do this
using the GROUP switches.
When only the [1–3] or [2–4] MONITOR SELECT GROUP switch is pressed, the monitor signal is set as mono. This ensures that the signal being monitored appears in both the left and
right monitor speakers. So even when you monitor a single group signal, it will be heard
through both speakers. When both the [1–3] and [2–4] MONITOR SELECT GROUP switches
are pressed, however, the monitor signal is set as stereo. So you can monitor stereo signals on
Groups 1 and 2 or Groups 3 and 4.
STEREO—This switch selects the Stereo bus as the monitor source. This allows you to monitor
the STEREO OUT signals and is typically used during mixdown. It can also be used to monitor
signals that are not going to be recorded by MD4, such as a MIDI tone generator that is controlled by a MIDI sequencer. In this case, the tone generator is only monitored while other
sounds are recorded on MD4. Then for the final mixdown, the tone generator sounds are mixed
with the sounds recorded on MD4 and mixed down to a stereo master recorder.
CUE—This switch selects the CUE bus as the monitor source. This allows you to monitor track
signals. Unlike the other monitor sources, the CUE monitor source changes when MD4 starts
recording or rehearsing. For example, during normal playback CUE allows you to monitor the
sounds recorded on disc. Obviously, if nothing is recorded, there’s nothing to monitor. When
either record or rehearse is started, however, CUE allows you to monitor the sounds that are
assigned to tracks for recording. The application of this may not appear very obvious at the
moment, but all will become clear in the punch in/out and ping-pong recording sections.
Note: Although you can monitor GROUP, STEREO, and CUE all at the same time, there is
a possibility that you’ll monitor the same signal from two different points in the signal flow.
At first, you may find it less confusing to select just one monitor source at a time.
MD4—Owner’s Manual
Recording & Mixing Techniques
4
19
Recording & Mixing Techniques
This chapter explains MD4 recording and mixing techniques.
Recording a New Song
The NEW REC function is used to record new songs on a disc. Songs are recorded sequentially,
as shown below. With a blank disc, simply pressing the [REC] button engages New Record
mode. For a disc that already contains some songs, however, you must first locate the Blank Top
area of the disc, as explained below.
Song 1
Song 2
Song 3
Blank Area
Blank Top
Searching for the Blank Top
“Blank Top” is the top part of the largest unrecorded area on a disc. To locate the Blank Top,
press the [ ] button repeatedly until BLANK TOP appears on the display. When the BLANK
TOP is located, MD4 is ready to record a new song.
Since nothing is recorded at the BLANK TOP, you cannot use the Play, Review, and FF CUE
functions. Press the [ ] SONG SEARCH button if you want to return to the previous song.
So long as a blank area exists on a disc, recording beyond the end of a song is possible. This means
that songs can be made longer. At the point where recording continues into the blank area, NEW
REC appears on the display. For punch in/out recording, you can select the REMAIN Time
Counter mode to check how much recording time, including the blank area, is available. For
rehearsal, MD4 always stops at the end of a song.
If you have erased a song that was in between other songs, there will be a new blank area on the disc.
Searching for the Blank Top will locate the Blank Top, that is the top position of the largest blank
area, which will be used to record the new song. The REMAIN time will be shown automatically.
If you record over an existing song, the total recording time will be the same as the total time of
the song being overwritten. If the next existing song is erased, however, the total time for the
new recording will be the sum of both songs. For example, Song 1 is three minutes and Song 2
is two minutes. Erasing Song 2 provides a total time of 5 minutes for the new recording.
Setting the Recording Mode
The following table shows the three MD4 Recording modes. Songs on the same disc can be
recorded in different modes, but you cannot change the mode while recording. These modes
allow you to use disc space efficiently. Audio quality is the same for all three modes.
Rec Mode
Tracks Used
Recording Time
(minutes)
MD DATA Disc
MiniDisc
4TR
2TR
MONO
1, 2, 3, 4
1, 2
1
37
74
148
O
O
O
X
O
O
Normal MiniDisc decks cannot play MD4 MD DATA discs. They can, however, play MiniDiscs
containing 2TR and MONO mode songs. When a recordable MiniDisc is loaded into MD4, the
2TR Recording mode is selected automatically. For subsequent 4-track recording onto an MD
DATA disc, set the Recording mode to 4TR. The Recording mode setting is not stored when MD4
is turned off, and it always defaults to 4TR when it’s is turned on.
MD4—Owner’s Manual
20
Recording & Mixing Techniques
1. To set the Recording mode, press the [UTILITY] button and use the [√] and
[®] SELECT buttons to select the Rec Mode function.
2. Press the [ENTER] button.
The display shows 4TRX2TRXMONO
3. Use the [√] and [®] SELECT buttons to select a Recording mode.
Only the 2TR and MONO modes can be selected when a MiniDisc is loaded.
4. Press the [UTILITY] button to exit the Rec Mode function.
Recording
1. Press the [REC] button to engage Record Pause mode.
The display shows the number of the new song and NEWXREC. This is Record Pause mode.
Initially, all tracks that can be recorded in the current Recording mode are selected, as shown
by the flashing circles around the track indicators. You cannot deselect all tracks for a new
recording. At least one track is always selected.
2. Use the REC SELECT buttons to select tracks for recording.
You can check the available recording time using the REMAIN Time Counter mode. Press the
[TIME DISPLAY] button repeatedly until REMAIN appears on the display.
3. Press the [PLAY] button to start recording.
Recording starts and the Time Counter starts counting.
4. When you’ve finished, press the [STOP] button.
Recording stops. Recording stops automatically when all available disc space is used up.
5. Press the [TOC WRITE] button to update the TOC.
The TOC is updated.
Titling Discs & Songs
When a disc with a title is first loaded into MD4, the title appears on the display for a few seconds
and then scrolls off to the left. When a song with a title is selected, the title appears on the display
next to the song number. Titles make it easy to identify discs and songs.
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Text function.
2. Press the [ENTER] button.
3. Use the [–] and [+] DATA buttons to select the disc title (DSC) or a song.
4. Press the [®] SELECT button.
5. Use the [–] and [+] DATA buttons to set characters and the [√] and [®]
SELECT buttons to position the cursor within the title.
The following characters are available.
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
()<>:;*+-=/,.,"Ù%$&!?#
0123456789
Spaces are available between character rows. Use the [CLEAR] button to delete characters.
6. When you’ve finished, press the [TOC WRITE] button to update the TOC.
MD4—Owner’s Manual
Manual Punch In/Out
21
Manual Punch In/Out
Punch in/out techniques allows you to rerecord specific sections of a track. This can be used to
correct mistakes or record something new into silent sections of a track. If you’re operating MD4
and playing or singing the part to be recorded, you’ll find it much easier to use the Auto Punch
In/Out function, which performs the punch in/out automatically. See Auto Punch In/Out on
page 24 for more information.
Manual punch in/out can be performed in three different ways: 1) using the [REC] button.
2) using the individual [REC SELECT] buttons. 3) using an optional footswitch. The Rehearsal
function can be used with all three methods.
Using the REC Button
1. Locate to a position before the point at which you want to punch in.
2. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
3. Press the [PLAY] button to start playback.
Playback starts and the PLAY indicators light up.
4. At the point where you want to punch in, press the [REC] button.
Recording starts. The REC indicators light up. The circle around the track indicator stops flashing and lights up continuously. And the LAST REC IN indicator lights up, indicating that the
IN point has been stored.
If you’re monitoring the track via CUE, you’ll hear the existing sound playback until the [REC]
button is pressed. After which you’ll hear the new sound that’s being recorded.
Instead of pressing the [REC] button you could have pressed the [REHE] button to engage
Rehearse mode. Rehearse allows you to have a dry run before actually recording. In Rehearse
mode, the REHE indicators light up, not the REC indicators.
5. At the point where you want to punch out, press the [PLAY] button.
Recording stops. The REC indicators go off. The circle around the track indicator flashes. And
the LAST REC OUT indicator lights up, indicating that the OUT point has been stored.
Through the CUE monitor you’ll hear the existing sound playback.
6. Press the [STOP] button to stop playback.
The following illustration shows how punch in/out works with the [REC] button.
In Point
Out Point
4
REC 3
SELECT 2
1
Play
PLAY
Record
REC
Play
PLAY
STOP
MD4—Owner’s Manual
22
Recording & Mixing Techniques
Using the REC SELECT buttons
1. Locate to a position before the point at which you want to punch in.
2. Make sure that all track indicators are off (i.e., no tracks selected).
3. Press the [REC] button.
The REC indicators flash, indicating Record Pause mode is engaged.
Instead of pressing the [REC] button you could have pressed the [REHE] button to engage
Rehearse Pause mode. Rehearse allows you to have a dry run before actually recording. The rest
of this procedure can be used with the Rehearsal function. Instead of the REC indicators, however, the REHE indicators are used.
4. Press the [PLAY] button to start playback.
Playback starts and the PLAY indicators light up. The REC indicators continue to flash, indicating Play Record Wait mode.
5. At the point where you want to punch in, press a [REC SELECT] button.
Recording starts. The REC indicators stop flashing and light up continuously. A circle appears
around the corresponding track indicator. And the LAST REC IN indicator lights up, indicating
that the IN point has been stored.
If you’re monitoring the track via CUE, you’ll hear the existing sounds playback until the [REC
SELECT] button is pressed. After which you’ll hear the new sound that’s being recorded.
6. At the point where you want to punch out, press the [PLAY] button.
Recording stops. The REC indicators go off. The circle around the track indicator flashes. And
the LAST REC OUT indicator lights up, indicating that the OUT point has been stored.
Through the CUE monitor you’ll hear the existing sounds playback.
Instead of pressing the [PLAY] button you could have pressed the [REC SELECT] button to
punch out. In this case MD4 remains in Play Record Wait mode, so you can punch in again using
the [REC SELECT] buttons.
7. Press the [STOP] button to stop playback.
The following illustration shows how punch in/out works with the [REC SELECT] buttons.
Out Point
In Point
REC
SELECT
4
3
2
1
Record
Pause
REC
Play Record
Wait
PLAY
Record
REC SELECT
3
MD4—Owner’s Manual
Play
PLAY
STOP
Manual Punch In/Out
23
Using a Footswitch
1. Connect an optional footswitch to the PUNCH I/O jack.
2. Locate to a position before the point at which you want to punch in.
3. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
4. Press the [REC] button.
The REC indicators flash, indicating Record Pause mode is engaged.
5. Press the footswitch to start playback.
Playback starts and the PLAY indicators light up. The REC indicators continue to flash.
6. At the point where you want to punch in, press the footswitch again.
Recording starts. The REC indicators light up. The circle around the track indicator stops flashing and lights up continuously. And the LAST REC IN indicator lights up, indicating that the
IN point has been stored.
If you’re monitoring the track via CUE, you’ll hear the existing sounds playback until the footswitch is pressed. After which you’ll hear the new sound that’s being recorded.
7. At the point where you want to punch out, press the footswitch again.
Recording stops. The REC indicators go off. The circle around the track indicator flashes. And
the LAST REC OUT indicator lights up, indicating that the OUT point has been stored.
Through the CUE monitor you’ll hear the existing sounds playback.
8. Press the footswitch again to enter Pause mode.
9. Press the [STOP] button to finish.
The following illustration shows how punch in/out works with a footswitch.
In Point
Out Point
4
REC 3
SELECT 2
1
Record
Pause
REC
Play
Record
Play
Pause
STOP
A footswitch can also be used to control other MD4 functions. See Using a Footswitch on page 33
for more information.
MD4—Owner’s Manual
24
Recording & Mixing Techniques
Auto Punch In/Out
The Auto Punch In/Out function automates the punch in/out procedure, allowing you to concentrate on your playing or singing. Auto Punch In/Out uses the LAST REC IN and OUT points
as the punch in and punch out points. So you must set these points first. Once set, you can
rehearse the punch in/out repeatedly with accuracy.
Setting the In/Out Points “On-the-Fly”
1. Locate to a position before the point at which you want to punch in.
2. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
3. Press the [PLAY] button to start playback.
Playback starts and the PLAY indicators light up.
4. At the point where you want to set the IN point, press the [REHE] button.
The IN indicator appears, indicating that the IN point has been set, and the REHE indicators
light up. Playback continues.
5. At the point where you want to set the OUT point, press the [PLAY] button.
The OUT indicator appears, indicating that the OUT point has been set, and the REHE indicators go out. Playback continues.
6. Press the [STOP] button to stop playback.
The following illustration shows how the IN and OUT points are set.
Out Point
In Point
REC
SELECT
4
3
2
1
Play
PLAY
Play
REHE
Play
PLAY
STOP
The positions of the LAST REC IN and OUT points can be adjusted manually using the Adjust
function. See Adjusting Markers on page 38 for more information.
Another Way to Set the IN/OUT Points
The IN and OUT points can also be set when MD4 is stopped or paused by holding down the
LAST REC SEARCH [IN] or LAST REC SEARCH [OUT] button, respectively, until Stored
appears on the display. Normally during playback, MD4 locates to the IN or OUT point when
these buttons are pressed.
The above procedures can also be used to set the IN and OUT points for use with the Off Line
Punch function. See Track-to-Track Copy on page 47 for more information.
MD4—Owner’s Manual
Auto Punch In/Out
25
Rehearsing Auto Punch
1. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
2. Press the [AUTO PUNCH I/O] button.
The Pre-Roll point is located automatically and the PRE indicator flashes. The REHE indicators
flash and the display shows A.PNCHXREHE. The AUTO PUNCH and POST indicators appear.
This is Auto Punch Rehearse Standby mode.
If you’re monitoring the track via CUE, you’ll hear the signal that is assigned to the selected track.
If you want to rehearse the Auto Punch In/Out repeatedly, press the [REPEAT] button. REPEAT
appears on the display.
3. Press the [PLAY] button to start the Auto Punch In/Out sequence.
Playback starts and the PLAY indicators light up. The REHE indicators continues to flash, indicating Play Rehearse Wait mode.
At the specified IN point, punch in occurs (i.e., rehearsal starts). The REHE indicators stop flashing and lights up continuously. The IN indicator disappears.
If you’re monitoring the track via CUE, you’ll hear the existing sounds playback until the IN
point. After which you’ll hear the new sound that’s being recorded.
At the specified OUT point, punch out occurs (i.e., rehearsal stops). The REHE indicators go
out and the OUT indicator disappears.
Playback continues up to the Post-Roll point. Then the Pre-Roll point is located automatically,
and MD4 waits in Auto Punch Rehearse Standby mode. You can press the [PLAY] button again
for another rehearsal or move on to the next section to perform the Auto Punch In/Out for real.
If you pressed the [REPEAT] button in Step 2, MD4 will rehearse the Auto Punch In/Out repeatedly until you press the [STOP] button.
The following illustration shows the Auto Punch Rehearse sequence.
Pre-Roll
Point
In
Point
Post-Roll
Point
Out
Point
4
REC 3
SELECT 2
1
Play Rehearse
Wait
AUTO
PUNCH I/O
Rehearse
Play
PLAY
PRE
IN
IN
OUT
OUT
OUT
POST
POST
POST
POST
MD4—Owner’s Manual
26
Recording & Mixing Techniques
Performing Auto Punch for Real
1. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
2. Press the [AUTO PUNCH I/O] button.
The Pre-Roll point is located automatically and the PRE indicator flashes. The REHE indicators
flash and the display shows A.PNCHXREHE. The AUTO PUNCH and POST indicators appear.
This is Auto Punch Rehearse Standby mode.
3. Press the [REC] button.
The REC indicators flash and the display shows A.PNCH. This is Auto Punch Record Standby
mode.
If you’re monitoring the track via CUE, you’ll hear the signal that is assigned to the selected track.
4. Press the [PLAY] button to start the Auto Punch In/Out sequence.
Playback starts and the PLAY indicators light up. The REC indicators continue to flash, indicating Play Record Wait mode.
At the specified IN point, punch in occurs (i.e., recording starts). The REC indicators stop flashing and light up continuously. The IN indicator disappears.
If you’re monitoring the track via CUE, you’ll hear the existing sounds playback until the IN
point. After which you’ll hear the new sound that’s being recorded.
At the specified OUT point, punch out occurs (i.e., recording stops). The REC indicators go out
and the OUT indicator disappears.
Playback continues up to the Post-Roll point. Then the Pre-Roll point is located automatically,
and MD4 waits in Play Pause mode. Press the [PLAY] button to audition the punch in/out.
The following illustration shows the Auto Punch Record sequence.
Pre-Roll
Point
In
Point
Post-Roll
Point
Out
Point
4
REC 3
SELECT 2
1
Play Record
Wait
AUTO
PUNCH I/O
REC
Record
Play
PLAY
PRE
MD4—Owner’s Manual
IN
IN
OUT
OUT
OUT
POST
POST
POST
POST
Auto Punch In/Out
27
Auto Punch with a Footswitch
An optional footswitch can be used to start the Auto Punch In/Out sequence.
1. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
2. Press the [AUTO PUNCH I/O] button.
The Pre-Roll point is located automatically and the PRE indicator flashes. The REHE indicators
flash and the display shows A.PNCHXREHE. The AUTO PUNCH and POST indicators appear.
This is Auto Punch Rehearse Standby mode.
3. Press the [REC] button.
The REC indicators flash and the display shows A.PNCH. This is Auto Punch Record Standby
mode.
4. Press the footswitch to start the Auto Punch In/Out sequence.
Playback starts and the PLAY indicators light up. The REC indicators continue to flash, indicating Play Record Wait mode.
At the specified IN point, punch in occurs (i.e., recording starts). The REC indicators stop flashing and light up continuously. The IN indicator disappears.
If you’re monitoring the track via CUE, you’ll hear the existing sounds playback until the IN
point. After which you’ll hear the new sound that’s being recorded.
At the specified OUT point, punch out occurs (i.e., recording stops). The REC indicators go out
and the OUT indicator disappears.
Playback continues up to the Post-Roll point. Then the Pre-Roll point is located automatically,
and MD4 waits in Play Pause mode. Press the [PLAY] button to audition the punch in/out.
The following illustration shows the Auto Punch Record sequence with a footswitch.
Pre-Roll
Point
In
Point
Post-Roll
Point
Out
Point
4
REC 3
SELECT 2
1
Play Record
Wait
AUTO
PUNCH I/O
Record
Play
REC
PRE
IN
IN
OUT
OUT
OUT
POST
POST
POST
POST
MD4—Owner’s Manual
28
Recording & Mixing Techniques
Setting the Pre-Roll & Post-Roll Times
Pre-Roll and Post-Roll are used in conjunction with the Auto Punch In/Out function. Pre-Roll
refers to the time before the IN point at which playback starts. Post-Roll refers to the time after
the OUT point at which playback stops. The default time for both Pre-Roll and Post-Roll is 5
seconds. You can change the values independently using the PrePost Roll function, as explained
below. These settings are not stored when MD4 is turned off.
Pre-Roll
Point
Post-Roll
Point
Pre-Roll Time
Post-Roll Time
[IN]
[OUT]
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the PrePost Roll function.
2. Press the [ENTER] button.
The display shows PreXXX5sec
3. Use the [–] and [+] DATA buttons to set the Pre-Roll time from 0 to 9 seconds.
4. Press the [ENTER] button.
The display shows Post 5sec
5. Use the [–] and [+] DATA buttons to set the Post-Roll time from 0 to 9 seconds.
6. Press the [UTILITY] button to finish.
MD4—Owner’s Manual
Ping-Pong Recording
29
Ping-Pong Recording
The ping-pong recording technique (also known as bounce down) is used to free up tracks for
further recording. This is accomplished by bouncing down (i.e., mixing and recording) one or
two existing tracks to an unused track. Those tracks are then used for further recording.
Although MD4 is a four-track recorder, effectively you can record more than just four tracks
using this technique. The only drawback is that once several tracks have been bounced, you cannot adjust the individual sounds. You can, however, balance the levels and apply EQ and effects
during the actual ping-pong operation. The following illustration shows the ping-pong technique.
Track 4
Source
Tracks
Track 3
Track 2
Track 1
1
2
GAIN
3
GAIN
GAIN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
0
10
1
0
2
3
10
1
GROUP ASSIGN
0
2
3
R
EVEN
PB
3
4
PAN
L
ODD
MIC/
LINE
R
EVEN
PB
10
9
8
7
6
5
4
3
2
1
0
2
GROUP ASSIGN
4
PAN
L
ODD
10
1
GROUP ASSIGN
4
PAN
L
ODD
MIC/
LINE
R
EVEN
PB
10
9
8
7
6
5
4
3
2
1
0
MIC/
LINE
10
9
8
7
6
5
4
3
2
1
0
Destination Track
Track 4
Track 3
Track 2
Track 1
Tape-based multitrackers always need at least one unused track for ping-pong operations. MD4,
however, provides four-track playback with ping-pong. So you can record on all four tracks and
then bounce them down to one of those tracks. This is possible because MD4 is able to read
audio data from a track before writing new audio data to it. When the ping-pong operation is
complete of course, the previous audio data in that track is lost. However, you can rehearse
ping-pong operations. The following illustration shows four-track playback with ping-pong.
Track 4
Source
Tracks
Track 3
Track 2
Track 1
1
2
GAIN
3
GAIN
4
GAIN
GAIN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
0
1
10
0
2
1
GROUP ASSIGN
3
L
ODD
PB
10
9
8
7
6
5
4
3
2
1
0
10
3
1
L
ODD
MIC/
LINE
PB
10
9
8
7
6
5
4
3
2
1
0
Destination Track
10
3
1
L
ODD
MIC/
LINE
PB
10
9
8
7
6
5
4
3
2
1
0
10
2
GROUP ASSIGN
4
PAN
R
EVEN
0
2
GROUP ASSIGN
4
PAN
R
EVEN
0
2
GROUP ASSIGN
4
PAN
3
4
PAN
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIC/
LINE
10
9
8
7
6
5
4
3
2
1
0
Track 4
Track 3
Track 2
Track 1
MD4—Owner’s Manual
30
Recording & Mixing Techniques
Preparing for Ping-Pong
1. Press the [
] SONG SEARCH button to locate the beginning of the song.
2. Set the input select switches on the source track channels to PB.
This sets the disc playback signal as the source for the channels.
3. Set the faders on the source channels to the 7–8 mark.
4. Use the ASSIGN switches and PAN controls on the source track channels to
assign the signals to the destination track.
See Recording the First Track on page 13 for information about using the ASSIGN switches and
PAN controls to assign signals to tracks.
5. Press the [REC SELECT] button of the destination track.
A circle flashes around the corresponding track indicator.
6. Press the MONITOR SELECT [GROUP] switch for the destination track.
This sets the monitor source to the destination track.
7. Set the MONITOR LEVEL control as required.
Rehearsing the Ping-Pong
8. Press the [REHE] button.
The REHE indicators flash.
9. Press the [PLAY] button to start the rehearsal.
The rehearsal starts and the PLAY indicators light up. The REHE indicators stop flashing and
light up continuously.
You should now be able to hear the source tracks combined.
10. Use the faders to balance the source track levels and apply EQ as required.
To monitor individual tracks, press the MONITOR SELECT [CUE] button and use the individual CUE LEVEL controls.
Repeat the ping-pong rehearsal until you are satisfied with the combined sound.
Performing the Ping-Pong for Real
11. Press the [
] SONG SEARCH button to locate the beginning of the song.
12. Press the [REC] button.
The REC indicators flash.
13. Press the [PLAY] button to start recording.
The ping-pong operation starts and the PLAY indicators light up. The REC indicators stop flashing and light up continuously.
14. When the song has finished, press the [STOP] button.
MD4—Owner’s Manual
Ping-Pong with Overdub
31
Checking the Ping-Pong Operation
15. Press the [
] SONG SEARCH button to locate the beginning of the song.
16. Press the MONITOR SELECT [GROUP] switch that you pressed previously to
monitor the destination track.
17. Press the MONITOR SELECT CUE switch.
18. Set the CUE LEVEL control corresponding to the destination track to midway.
19. Press the [PLAY] button to start playback.
You should now be able to hear the new combined track.
Ping-Pong with Overdub
The ping-pong technique can be combined with overdub recording. This allows you to bounce
down tracks and record a new sound source simultaneously. In the following illustration, for
example, Tracks 1, 2, and 3 are bounced to Track 4 along with a new signal coming from Input
Channel 4.
Track 4
Source Tracks
Track 3
Track 2
Track 1
Overdub Source
1
2
GAIN
3
GAIN
4
GAIN
GAIN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
0
1
10
0
2
1
GROUP ASSIGN
3
4
PAN
L
ODD
PB
10
9
8
7
6
5
4
3
2
1
0
10
3
1
L
ODD
MIC/
LINE
PB
10
9
8
7
6
5
4
3
2
1
0
10
3
L
ODD
MIC/
LINE
PB
10
9
8
7
6
5
4
3
2
1
0
+12
10
1
2
GROUP ASSIGN
4
PAN
R
EVEN
0
2
GROUP ASSIGN
4
PAN
R
EVEN
0
2
GROUP ASSIGN
3
4
PAN
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIC/
LINE
10
9
8
7
6
5
4
3
2
1
0
Destination Track
Track 4
Track 3
Track 2
Track 1
1. Connect a sound source to an unused input channel (i.e., one that’s not used
with an existing source track).
2. Set the GAIN control as appropriate.
3. Set the input select switch to MIC/LINE.
4. Set the fader to the 7–8 mark.
5. Use the ASSIGN switches and PAN control to assign the signal to the destination track.
6. Continue with Preparing for Ping-Pong on page 30.
During rehearsal, balance the level of the new source with the existing tracks.
MD4—Owner’s Manual
32
Recording & Mixing Techniques
Pitch
The Pitch function allows you to adjust the pitch for playback and recording. The pitch can be
adjusted approximately ±6%. Normally, the Pitch function should be set to Fix, which means
the pitch is fixed for normal operation.
See Pitch on page 62 for some advanced applications of the Pitch function.
When normal pitch is selected, PITCH FIX is shown on the display. When variable pitch is
selected, PITCH VARI is shown.
Adjusting the Pitch
1. Press the [PITCH] button.
The display shows FixX+00.00%
2. Press the [®] SELECT button to select VARI.
VARI appears on the display.
3. Use the [–] and [+] DATA buttons to adjust the pitch.
To set the pitch to 0.0%, press the [CLEAR] button.
4. When you’ve finished, press the [PITCH] button.
Playback and recording is now performed at the specified pitch. To achieve the pitch change,
MD4 simply plays slower for pitch down and faster for pitch up. So if you record something at
a different pitch you’ll have to play it at a different speed. Be aware of this.
Tip: When you’ve finished recording at a different pitch, remember to set the pitch back to
normal (i.e., Fix). Otherwise, you might record something at the wrong pitch by mistake.
Resetting the Pitch
1. Press the [PITCH] button.
2. Press the [√] SELECT button to select Fix.
FIX appears on the display.
3. Press the [PITCH] button.
Playback and recording is now performed at normal pitch.
MD4—Owner’s Manual
Using a Footswitch
33
Using a Footswitch
An optional footswitch can be used to control MD4. Apart from a few small differences, footswitch operation is essentially the same as pressing the MD4 [PLAY] button. Connect the footswitch to the PUNCH I/O jack at the front of MD4.
The following is a summary of footswitch operations.
Normal playback: Play Pause → Play → Play Pause → Play →
Auto Punch In/Out: Record Pause → Play Record Wait → Record → Play → Play Pause
New Recording: New Record Pause → New Record → Stop
The following table shows footswitch operation for all MD4 modes. It also shows the status of
the REHE, REC, and PLAY indicators for the various modes.
● On
z Flashing
Mode Before
Mode After
→
Indicators
Stop
REHE
REC
PLAY
—
—
—
→
Indicators
Play
Pause1
REHE
REC
PLAY
—
—
●
—
—
z
Play
—
—
●
Play
Play Pause
—
—
z
Play
—
—
●
Cue/Review
—
—
●
Play
—
—
●
Record Pause
—
z
—
Play Record Wait
—
z
●
Rehearse Pause
z
—
—
Play Rehearse Wait
z
—
●
Record2
—
●
●
→
→
Play Record Wait
—
z
●
Play Rehearse Wait
z
—
●
Rehearse
●
—
●
Record
—
●
●
Play
—
—
●
Rehearse
●
—
●
Play
—
—
●
New Record Pause
—
z
—
New Record
—
●
●
New Record
—
●
●
Stop3
—
—
—
Auto Punch Record
Standby
—
z
—
Auto Punch Record
Wait4
—
z
●
Auto Punch
Rehearse Standby
z
—
—
Auto Punch Rehearse
Wait4
z
—
●
1.
2.
3.
4.
→
→
[PAUSE] button operation.
Effective only when a [REC SELECT] button is pressed.
[STOP] button operation.
After locating the Pre-Roll point, the Auto Punch In/Out sequence starts.
For the optional Yamaha FC5 Footswitch, operation is initiated when the footswitch is pressed,
not when it’s released. This may differ, however, with other footswitches.
MD4—Owner’s Manual
34
Recording & Mixing Techniques
Applying Effects
The AUX SEND and AUX RETURN allow you to connect an external effects processor and apply
effects to MD4 signals. Effects can be applied when recording tracks, using ping-pong, or during
mixdown. Typically, reverb and delay type effects, which are often applied to several sounds in
a mix, are used with this type of connection.
The input channel AUX controls are used to send signals to the effects processor. The processed
signal is returned to MD4 and mixed with the original, unprocessed signal to achieve a balance
before being recorded to an MD4 track, or the master recorder during mixdown.
The signal for the AUX control is sourced post-fader. So as well as turn up the AUX control, you
must also raise the fader. This has the advantage that the level of the processed signal from the
external effects processor is controlled in unison with the unprocessed signal that is controlled
by the fader.
1. Connect the MD4 AUX SEND jack to the external effects processor’s input.
2. Connect the MD4 AUX RETURN jacks to the external effects processor’s stereo outputs.
The Left AUX RETURN signal is fed to the Left Stereo bus and Groups 1 and 3. The Right AUX
RETURN signal is fed to the Right Stereo bus and Groups 2 and 4. So if you want to send the
processed signal to both the left and right channels during mixdown, or both odd and even
groups when recording tracks, you must connect to both AUX RETURN jacks.
The following illustration shows how to connect an external effects processor to MD4. Other
equipment has been removed for clarity.
Effects Processor
88
Stereo
Outputs
L
R
L
STEREO SUB IN
Input
R
L
STEREO OUT
1
R
1
1
2
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
GAIN
2
MONITOR OUT
2
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX SEND
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
4
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
4
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
PITCH
10
9
8
7
6
5
4
3
2
1
0
3
4
REC SELECT
MARK SEARCH
CLEAR
ADJUST
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
SONG
SEARCH
PLAY
REC
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
Applying Effects at Mixdown
1. To send a signal to the effects processor, set the input channel fader to the
7–8 mark and turn up the AUX control.
The input channel signal is sent to the effects processor and the Stereo bus.
MD4—Owner’s Manual
Applying Effects
35
2. Set the effects processor as required.
3. To mix the processed signal back into the stereo mix, turn up the AUX
RETURN LEVEL control.
Use the AUX RETURN LEVEL control to balance the processed signal with the dry, unprocessed
signal that is coming directly from the input channel. Use the input channel fader to adjust the
level of the unprocessed signal.
You can apply the same effect to other channels using the corresponding AUX controls.
Applying Effects when Recording
1. To send an input channel signal to the effects processor, set the fader to
the 7–8 mark and turn up the AUX control.
The input channel signal is sent to the effects processor.
2. Use the GROUP ASSIGN switches to assign the input channel signal to a
track.
The input channel signal is sent to the specified track.
3. Set the effects processor as required.
4. To send the processed signal to the track, press the AUX RETURN GROUP
ASSIGN switch corresponding to the GROUP ASSIGN switch pressed in Step
2, and then turn up the AUX RETURN LEVEL control.
Use the AUX RETURN LEVEL control to balance the processed signal with the unprocessed
signal that is coming directly from the input channel. Use the input channel fader to adjust the
level of the unprocessed signal.
With the balance set, you’re ready to record.
Applying Effects with Ping-Pong
1. To send an input channel signal to the effects processor, set the fader to
the 7–8 mark and turn up the AUX control.
The input channel signal is sent to the effects processor.
2. Use the GROUP ASSIGN switches to assign the input channel signal to the
destination track.
The input channel signal is sent to the destination track.
3. Set the effects processor as required.
4. To send the processed signal to the track, press the AUX RETURN GROUP
ASSIGN switch corresponding to the GROUP ASSIGN switch pressed in Step
2, and then turn up the AUX RETURN LEVEL control.
Use the AUX RETURN LEVEL control to balance the processed signal with the unprocessed
signal that is coming directly from the input channel. Use the input channel fader to adjust the
level of the unprocessed signal.
With the balance set, you’re ready to perform the ping-pong operation.
MD4—Owner’s Manual
36
5
Quick Search Functions
Quick Search Functions
This chapter explains the quick search functions.
Searching for Songs
The [ ] and [ ] SONG SEARCH buttons can be used at any time except recording to locate
songs. The [ ] SONG SEARCH button locates the previous song and the [ ] SONG
SEARCH button locates the next song. When the [ ] SONG SEARCH button is pressed in
the middle of a song, the beginning of that song is located.
When the SONG SEARCH buttons are used during playback, the song is located and then playback continues. When they are used in Stop mode, the song is located and then Pause mode is
engaged.
Searching by Time
You can locate specific points within a song or disc by entering the exact time position in minutes
and seconds. When the time counter is set to either ELAPSE or REMAIN, a point within the
current song can be located. When the time counter is set to TOTAL, a point on the entire disc
can be located.
1. In Stop or Pause mode, press the [–] and [+] DATA buttons together.
The time counter digits flash.
2. Use the [–] and [+] DATA buttons to enter a time.
Press the [–] and [+] DATA buttons together to reset the time to 00:00.
3. Press the [PLAY] button.
The specified time is located and playback starts.
To locate to the specified point and have MD4 wait in Pause mode, press the [ENTER] button
instead of the [PLAY] button.
Searching for the Last Rec IN and OUT Points
When you record or rehearse, the start and end points of the recording are automatically stored
as the LAST REC IN and OUT points. When the IN and OUT points have been set, IN and OUT
appear on the display. You can use the LAST REC SEARCH [IN] and [OUT] buttons to locate
these points. This is useful for checking these points. You can adjust the position of the IN and
OUT points in one frame steps. See Adjusting Markers on page 38 for more information. The
IN and OUT points are not remembered when a disc is ejected or MD4 is turned off.
The LAST REC IN and OUT points are used with the Auto Punch In/Out function and the Off
Line Punch function. See Auto Punch In/Out on page 24 and Track-to-Track Copy on page 47,
respectively.
Searching for Markers
The [ ] and [ ] MARK SEARCH buttons are used to search for markers within a song. The
[ ] MARK SEARCH button locates the previous marker and the [ ] MARK SEARCH button
locates the next marker. For a song with no markers inserted, you can only locate to the Start
and End markers.
MD4—Owner’s Manual
Inserting Markers
37
Inserting Markers
You can insert up to eight markers in a song during recording or playback. Markers are a convenient way to locate specific points within a song. They can be adjusted and erased. The Start
and End markers, which are inserted automatically when recording, cannot be adjusted or
erased.
Markers can also be used to arrange sections of a song into a Cue List. See Cue List Playback &
Copy on page 42 for more information.
1. To insert a marker, press the [MARK] button during recording or playback.
MARK X appears on the display for a few seconds and the corresponding marker box flashes.
Press the [MARK] button again to insert further markers.
2. When you’ve finished, press the [TOC WRITE] button to update the TOC.
If a new marker is inserted between two existing markers, subsequent markers are renumbered,
as shown below.
Original Song
[S]
[1]
[2]
[3]
[E]
[4]
[E]
[MARK] button pressed
Song with
New Marker
[S]
[1]
[2]
[3]
Marker Indicators
Marker indicators show the current song position relative to markers. When a song is positioned
on or after a marker, the corresponding marker indicator flashes. When the song position moves
to the next marker, the next marker indicator flashes. The following illustration shows this.
[S]
[1]
[S]
[2]
[1]
[3]
[2]
[E]
[3]
MD4—Owner’s Manual
38
Quick Search Functions
Adjusting Markers
Once inserted, markers can be finely adjusted in one frame steps. The LAST REC IN and OUT
points can also be adjusted. The Start and End markers cannot be adjusted.
1. Press the [ADJUST] button.
The display shows ADJST: MARK 1
2. Use the [√] and [®] SELECT buttons to select the marker that you want to
adjust.
IN and OUT refer to the LAST REC IN and OUT points.
3. Press the [ENTER] button.
The display shows ADJST Load.. and ten seconds of sound data (five seconds either side)
of the marker is loaded into memory for quick playback.
When loading is complete, the sound data plays from 1.5 seconds before the marker to 1.5 seconds after the marker, as shown below.
1.5 sec
1.5 sec
Audition
[1]
10 seconds of sound data loaded into memory
The 1.5 seconds of sound data before the marker is played at a lower volume level, so you can
hear exactly where the marker occurs. To play the first 1.5 seconds at normal volume and the
remaining sound data at a lower level, press the [√] SELECT button. You can toggle between
these two playback modes using the [√] and [®] SELECT buttons. Each time you press a
SELECT button the sound data is played.
Playback Volume
[1]
[1]
4. Use the [–] and [+] DATA buttons to adjust the marker and the [PLAY] and
[√] and [®] SELECT buttons to audition the new marker position.
The marker can be adjusted in one frame steps to a new position within the 10 seconds of sound
data loaded into memory. If you want to move the marker to a position beyond this range, you
must use the Adjust functional several times. You cannot move a marker beyond the previous
or next marker.
5. Press the [ENTER] button to store the new position.
Press the [STOP] button if you don’t want to store the new marker position.
6. When you’ve finished, press the [TOC WRITE] button to update the TOC.
MD4—Owner’s Manual
Erasing Markers
39
Erasing Markers
1. Press the [ADJUST] button.
The display shows ADJST: MARK 1
2. Use the [√] and [®] SELECT buttons to select the marker that you want to
erase.
3. Press the [CLEAR] button.
The display shows CLR MARK 1?
4. Press the [ENTER] button to erase the marker.
The marker is erased and existing subsequent markers are renumbered, as shown below.
Before Erase
[S]
[1]
[2]
[3]
[4]
[E]
[3]
[E]
Marker to be erased
After Erase
[S]
[1]
[2]
5. When you’ve finished, press the [TOC WRITE] button to update the TOC.
MD4—Owner’s Manual
40
6
Repeat, Cue List & Program Play
Repeat, Cue List & Program Play
This chapter explains the Repeat, Cue List, and Program Play functions.
One Song Repeat
One Song Repeat playback allows you to play one song repeatedly.
One Song
Repeat
Song 1
Song 2
Song 3
Play Repeatedly
1. Use the [SONG SEARCH] buttons to select the song for repeat playback.
2. Press the [REPEAT] button.
REPEAT 1 appears on the display.
3. Press the [PLAY] button to start playback.
The selected song plays repeatedly.
You can also start One Song Repeat during Play or Pause mode.
4. Press the [REPEAT] button twice to cancel One Song Repeat playback.
One Song Repeat playback is cancelled automatically when the [STOP] button is pressed.
All Song Repeat
All Song Repeat playback allows you to play all songs repeatedly.
All Song
Repeat
Song 1
Song 2
Song 3
Play Repeatedly
1. Press the [REPEAT] button twice.
REPEAT ALL appears on the display.
2. Press the [PLAY] button to start playback.
All songs play repeatedly.
You can also start All Song Repeat during Play or Pause mode.
3. Press the [REPEAT] button to cancel All Song Repeat playback.
All Song Repeat playback is cancelled automatically when the [STOP] button is pressed.
MD4—Owner’s Manual
A–B Repeat
41
A–B Repeat
A–B Repeat playback allows you to play a specific section of a song repeatedly. Playback repeats
between the specified A and B points.
A–B Repeat
Song 1
Song 2
A Point
Song 3
B Point
Play Repeatedly
1. Press the [PLAY] button to start playback.
2. Press the [MEMO A/B] button when you hear the beginning of the section
that you want to repeat.
REPEAT MEMO A appears on the display. Point A has been entered.
3. Press the [MEMO A/B] button again when you hear the end of the section
that you want to repeat.
MEMO B appears on the display. Point B has been entered.
The section between points A and B is played repeatedly.
4. Press the [REPEAT] button to cancel A–B Repeat.
A–B Repeat playback is cancelled automatically when the [STOP] button is pressed.
The specified A and B points are not remembered when A–B Repeat mode is cancelled. To keep
the A–B points active, use the [PAUSE] button instead of the [STOP] button to temporarily stop
A–B Repeat playback.
The A–B Memo points are not stored when MD4 is turned off.
MD4—Owner’s Manual
42
Repeat, Cue List & Program Play
Cue List Playback & Copy
The Cue List function allows you to compile a cue list (i.e., a sequence of cues for playback) using
markers. Cues are loaded into memory for continuous, uninterrupted playback. The Cue List
can also be copied to create a new song.
A Cue List can contain up to nine steps. You can specify the start marker, end marker, and the
number of times the step is to repeat from 1 to 9.
Cue List
STP1:
STP2:
STP3:
STP4:
STP5:
STP6:
STP7:
STP8:
STP9:
s—>1
2—>3
3—>4
2—>3
3—>4
5—>7
s—>1
s—>1
s—>1
n=2
n=2
n=4
n=1
n=4
n=2
n=0
n=0
n=0
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Cue List function.
2. Press the [ENTER] button.
The display shows EDITXNEW
3. Use the [√] and [®] SELECT buttons to select EDIT or NEW.
EDIT allows you to edit the current Cue List. NEW resets the Cue List.
4. Press the [ENTER] button.
The display shows stp1:s¬eXn=0 (the lower case stp indicates that the Cue List is being
edited).
5. Use the [√] and [®] SELECT buttons to select the parameters and the [–]
and [+] DATA buttons to set them.
To reset the number of repeats to zero, press the [CLEAR] button.
6. When you’ve set all the required steps, press the [ENTER] button.
The display shows CueLstXPLAY?
To copy the Cue List to a new song, press the [+] DATA button. The display changes to
CueLstXCOPY?.
7. Press the [ENTER] button.
If you chose CueLstXPLAY?, MD4 waits in Pause mode. Press [PLAY] to play the Cue List.
The time counter starts at zero and counts up continuously until the last step of the Cue List
has been played. The display shows the current step. For example, STP1:1¬2Xn=0 (the upper
case STP indicates that the Cue List is being played).
If you chose CueLstXCOPY?, a new song consisting of the cues in the Cue List is created.
8. If you are just playing the Cue List, use the [–] and [+] DATA buttons to select
other steps and the [PAUSE] button to pause playback.
To stop Cue List Playback, press the [STOP] button.
In rare circumstances, cue list playback may not be continuous (i.e., playback may skip between
cues). Cue list settings are stored when MD4 is turned off.
MD4—Owner’s Manual
Program Playback
43
Program Playback
The Program Play function allows you to compile a program of songs for custom playback. The
Program may contain up to 36 steps.
Program
S1:
S2:
S3:
S4:
S5:
S6:
S7:
S8:
S9:
"
"
"
Song
Song
Song
Song
Song
Song
Song
Song
Song
"
"
3
5
2
9
1
7
6
4
9
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the PRG Play function.
2. Press the [ENTER] button.
The display shows EDITXNEW
3. Use the [√] and [®] SELECT buttons to select EDIT or NEW.
EDIT allows you to edit the current Program. NEW resets the Program.
4. Press the [ENTER] button.
The display shows s1:XX*¬XX*¬ (the lower case s indicates that the Program is being edited).
5. Use the [√] and [®] SELECT buttons to select steps and the [–] and [+] DATA
buttons to select a song for each step.
To reset a step, press the [CLEAR] button.
6. When you’ve set all the required steps, press the [ENTER] button.
The display shows S1:XX1¬XXX2 and MD4 waits in Pause mode (the upper case S indicates
that the Program is being played).
7. Press the [PLAY] button to start Program playback.
The songs play back in the order specified in the Program.
8. Use the [ ] and [ ] SONG SEARCH buttons to select other steps in the
Program and the [PAUSE] button to pause playback.
To stop playback, press the [STOP] button.
When Program Playback is paused, selecting the TOTAL Time Counter mode allows you to
search for a specific point within the Program. See Searching by Time on page 36 for more information.
Program Play settings are stored when MD4 is turned off.
MD4—Owner’s Manual
44
7
Editing Songs & Tracks
Editing Songs & Tracks
This chapter explains the edit functions that can be used with songs and tracks.
Copying a Song
The Song Copy function allows you to duplicate a song, including title, markers, and Tempo
Map. This is useful for making a backup copy before performing a ping-pong or punch in/out
operation. If the ping-pong or punch doesn’t turn out as expected, you can always go back to
the duplicate version and try again.
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Song Copy function.
2. Press the [ENTER] button.
The display shows CopyXXX*¬XX3 (in this example, there are two songs recorded, so the
new duplicate will be Song 3).
3. Use the [–] and [+] DATA buttons to select the Song that you want to copy.
For example: CopyXXX1¬XX3
4. Press the [ENTER] button.
The display shows Copy EXE?
5. Press the [ENTER] button to proceed or the [CLEAR] button to cancel.
The display shows CopyToXXX3
Songs are copied at normal play speed. You can abort the song copy operation at anytime by
pressing the [STOP] button. Data up to the point that you press the [STOP] button will not be
copied.
6. Press the [TOC WRITE] button to update the TOC.
The following illustration shows how the Song Copy function works.
Before
Song Copy
Song 1
Song 2
Copy
After
Song Copy
MD4—Owner’s Manual
Song 1
Song 2
Song 3
Dividing a Song
45
Dividing a Song
The Song Divide function allows you to divide songs into several independent songs. Songs can
also be arranged as a program for playback. See Program Playback on page 43 for more information.
1. Locate the position where you want to divide the song and press the
[PAUSE] button.
The PLAY indicators flash.
2. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Song Divide function.
3. Press the [ENTER] button.
The display shows Divide EXE?
4. Press the [ENTER] button to proceed or the [CLEAR] button to cancel.
The song is divided in to two. Writing UTOC appears on the display as the TOC is updated.
If the song contained markers, those markers before the divide point stay with the original song
and those markers after the divide point are renumbered and moved to the new song, as shown
below.
Song 1
before divide
[S]
[1]
[2]
[3]
[4]
[E]
[2]
[3]
[E]
Divide Point
Song 1
after divide
[S]
[1]
[E]
Song 2
[S]
[1]
When a song is divided, subsequent songs are renumbered. For example, Song 1 is divided into
Song 1 and Song 2. The previous Song 2 then becomes Song 3, and so on.
MD4—Owner’s Manual
46
Editing Songs & Tracks
Combining Songs
The Song Combine function allows you to combine adjacent songs that were divided using the
Song Divide function. Songs that were recorded separately cannot be combined.
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Song Combine function.
2. Press the [ENTER] button.
The display shows CmbnXXX*+XX*
3. Use the [–] and [+] DATA buttons to select the Songs that you want to combine.
For example: CmbnXXX1+XX2
4. Press the [ENTER] button.
The display shows Cmbn EXE?
5. Press the [ENTER] button to proceed or the [CLEAR] button to cancel.
The songs are combined in to one. Writing UTOC appears on the display as the TOC is
updated.
A marker is added at the point where the songs are combined and existing markers from both
songs remain valid.
If the total number of markers including the new marker at the join point exceeds eight, you
will not be able to access markers above Marker number 8. These higher markers are still stored,
however. So if you delete one or more of the first eight markers, they will reappear successively.
Song 1
before combine
[S]
[1]
[E]
Song 2
before combine
[S]
[1]
[2]
[3]
[E]
[2]
[3]
[4]
[5]
[E]
Song 1
after combine
[S]
[1]
Combine Point
When songs are combined, subsequent songs are renumbered. For example, Song 1 and Song 2
are combined into Song 1. The previous Song 3 then becomes Song 2, and so on.
MD4—Owner’s Manual
Track-to-Track Copy
47
Track-to-Track Copy
The Off Line Punch function allows you to perform track-to-track copies. The section of the
source track to be copied is determined by the LAST REC IN and OUT points, and you must
set these points before trying to use this function. As the copy operation is performed by the
recorder, the mixer settings have no effect. The copy is recorded at the same volume level as the
original. You can monitor the destination track while the copy is in progress. The Off Line Punch
function also includes a rehearsal option, so you can perform a dry run before performing the
actual copy.
Source
Track
[IN]
[OUT]
Copy
Destination
Track
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the OffLinePunch function.
2. Press the [ENTER] button.
If nothing happens, you haven’t yet set the LAST REC IN and OUT points. See Setting the In/Out
Points “On-the-Fly” on page 24 for more information.
If you have set the IN and OUT points, the display shows PNCHX*Tr¬*Tr
3. Use the [–] and [+] DATA buttons to select the source track.
For example: PNCHX1Tr¬*Tr
4. Press the [®] SELECT button.
5. Use the [–] and [+] DATA buttons to select the destination track.
For example: PNCHX1Tr¬4Tr
Existing data between the IN and OUT points on the destination track is overwritten.
6. Press the [ENTER] button.
The display shows PNCHXREHE?
At this point you have the choice of performing the copy or just rehearsing it.
7. Use the [–] and [+] DATA buttons to select PNCHXREHE? or PNCHXEXE?.
8. Press the [ENTER] button.
If you selected PNCHXREHE?, the copy operation is rehearsed. You can monitor the destination
track while the rehearsal is in progress. The REC SELECT indicator for the destination track
lights up during the rehearsal.
If you selected PNCHXEXE?, the copy operation is performed. Tracks are copied at normal play
speed. So copying a 1-minute section, for example, takes 1 minute.
You can abort the track copy operation at anytime by pressing the [STOP] button. Data up to
the point that you pressed the [STOP] button is copied.
MD4—Owner’s Manual
48
Editing Songs & Tracks
Erasing Tracks
The Track Erase function allows you to erase individual tracks.
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Track Erase function.
2. Press the [ENTER] button.
The display shows EraseX****Tr
3. Use the [√] and [®] SELECT buttons to select tracks and the [–] and [+] DATA
buttons to set tracks to be erased.
For example: EraseX*2**Tr
4. Press the [ENTER] button.
The display shows Erase EXE?
5. Press the [ENTER] button to proceed or the [CLEAR] button to cancel.
Tracks are erased at normal play speed. So erasing a four-minute track, for example, takes 4 minutes. You can abort the track erase operation at anytime by pressing the [STOP] button.
Erasing Songs
The Song Erase function allows you to erase individual songs or all songs together. Erasing all
songs formats a disc. A disc that has been used to store computer data must be formatted using
this function before it can be used with MD4.
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the Song Erase function.
2. Press the [ENTER] button.
The display shows SongXNo.XX1
3. Use the [–] and [+] DATA buttons to select a single song or ALL.
For example: SongXNo.XX3
4. Press the [ENTER] button.
The display shows Erase EXE?
5. Press the [ENTER] button to proceed or the [CLEAR] button to cancel.
The selected song is erased and subsequent songs are renumbered. Writing UTOC appears
on the display as the TOC is updated.
The erased area becomes a recordable blank area. However, you cannot use that area for recording until it becomes the largest blank area, since only the largest blank area can be used for
recording.
MD4—Owner’s Manual
MD4 & MIDI
8
49
MD4 & MIDI
MIDI sequencers and MIDI controlled musical instruments have become essential tools for
modern recording. It’s common these days not to record MIDI instruments to tape until the
final mixdown. This has the benefit of freeing up tracks for acoustic sounds and reduces the need
for recorders with many tracks. MD4 is ideal for recording vocal, guitar, and other acoustic
sounds and can easily be integrated into a MIDI system using either MTC (MIDI Timecode)
or MIDI Clock.
MTC and MIDI Clock are MIDI messages used to synchronize MIDI devices. MD4 only transmits these messages, it does not receive them. So MD4 must be used as the master device in a
synchronized MIDI system. This means that the MIDI sequencer responds to MTC or MIDI
Clock information coming from the MD4. MD4 does not receive MTC or MIDI Clock from
the sequencer.
Using MD4 in a Synchronized MIDI System
The MD4 MIDI OUT jack should be connected to the MTC input of your MIDI sequencer if
you are using MTC, or a normal MIDI IN if you are using MIDI Clock. MD4 transmits MTC
or MIDI Clock during play, record, and rehearsal. When the MIDI sequencer receives MTC or
MIDI Clock from MD4, it locates to the same time position as MD4 and plays along in synchronization.
Each MD4 song starts at 00:00.00. So you should start the MIDI sequencer song at 00:00:00:00.
Your MIDI sequencer may allow you to specify a timecode offset. This allows you to start the
MIDI sequencer song at a different time.
About Tempo Maps
For use with MIDI Clock, a Tempo Map allows you to specify song tempo and meter (time signature). Each Tempo Map allows up to 26 tempo and 26 meter changes. Tempo and meter
changes are organized in steps from A to Z. You can insert and delete steps as you like and they
are automatically sorted. If your song does not contain any tempo or meter changes, the Tempo
Map contains only a tempo and meter setting on the first beat of the first measure, which is
step A.
One Tempo Map can be saved with each song. When you select a different song, you must load
its Tempo Map. The Tempo Map is not stored when MD4 is turned off. You must load a Tempo
Map each time MD4 is turned on.
A Tempo Map Chart is provided on page 56 to help you organize your Tempo Maps. Please feel
free to photocopy it.
MD4—Owner’s Manual
50
MD4 & MIDI
Setting Up a Synchronized MIDI System
The following illustration shows how MD4 can be integrated into a MIDI-based recording system. In this example, acoustic sounds are recorded to the MD4 and MIDI devices are controlled
by the MIDI sequencer, which receives MTC or MIDI Clock from MD4.
This example also shows how the MD4 DIRECT TRACK OUTs can be used to output signals
directly from the MD4 tracks. The individual track sounds are sent to the other mixer for mixing
with the sounds from the sequencer controlled MIDI instruments.
To Monitor Amp
TRACK DIRECT OUT
MIDI OUT
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
R
1
MONITOR OUT
2
2
GAIN
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
1
2
GAIN
AUX SEND
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
1
2
GROUP ASSIGN
3
4
0
+12
2
3
4
LEVEL
10
MONITOR
SELECT
+12
STEREO
SUB IN
1
GROUP ASSIGN
LEVEL
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
3
4
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
1
GROUP ASSIGN
4
PAN
10
3
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
R
EVEN
PB
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
3
4
REC SELECT
MARK SEARCH
CLEAR
ADJUST
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
Drum Box
MIDI IN
Synthesizer 1
MIDI OUT
Guitar Processor
MIDI IN
YAMAHA
Synthesizer 2 (MIDI Master)
MIDI OUT
Bass Processor
YAMAHA
Computer & MIDI
Sequencer Software
MIDI IN
MIDI OUT
MD4—Owner’s Manual
MTC IN (for MTC) or
MIDI IN (for MIDI Clock)
PUNCH I/O
Using MTC
51
Using MTC
Setting MD4 for MTC Operation
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the MIDI Sync function.
2. Press the [ENTER] button.
The display shows OFFXMTCXCLK
3. Press the [®] SELECT button to select MTC.
MTC appears on the display.
4. Press the [UTILITY] button.
MD4 is now ready for synchronized operation.
When MTC is on, MD4 stops playback at the end of each song.
MTC is turned off automatically if the Cue List or Program Play function is used.
MD4 generates MTC at 30 frames/second.
Setting the MIDI Sequencer
The MIDI sequencer must be set to receive and synchronize to MIDI Timecode at 30 frames/second. Refer to your MIDI sequencer’s user manual for more information.
MTC Cabling Note
The Setting Up a Synchronized MIDI System illustration on page 50 shows the MIDI cable from
MD4 connecting to a dedicated MTC input on the MIDI sequencer. That’s because MTC is best
kept separate from normal MIDI data. If your MIDI sequencer does not have a dedicated MTC
input, however, you may be able to merge the MTC signal with other MIDI data and connect
that to the MIDI sequencer’s normal MIDI input. If your MIDI data is very busy (i.e., contains
a lot of real-time Control Changes), however, you may experience synchronization delay problems. For reliable operation, keep normal MIDI data and MTC separate.
MD4—Owner’s Manual
52
MD4 & MIDI
Using MIDI Clock
Setting the MIDI Sequencer
The MIDI sequencer must be set to receive and synchronize to an external MIDI Clock source.
Refer to your MIDI sequencer’s user manual for more information. Exact MIDI Clock operation
depends on what external synchronization features your MIDI sequencer supports. If it supports only basic MIDI Clock messages, then it will start playback at 00:00:00, but will not be
able to continue playback if the song is started from a position other than 00:00:00. In this case,
you will have to return to the beginning of the song each time you start playback on the MD4.
If your MIDI sequencer supports MIDI Clock and MIDI Song Position Pointers, you’ll be able
to start playback at any point in the song. In this case, your MIDI sequencer will locate to current
song position and play along in synchronization. Because MD4 can locate quickly, some MIDI
sequencers may not be able to synchronize immediately with MD4, especially when MD4 is
playing in A–B Repeat mode.
When MIDI Clock is on, MD4 stops playback at the end of each song.
MIDI Clock is turned off automatically if the Cue List or Program Play function is used.
Adding Meter Changes to a Tempo Map
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the MIDI Sync function.
2. Press the [ENTER] button.
The display shows OFFXMTCXCLK
3. Use the [®] SELECT button to select CLK.
4. Press the [ENTER] button.
The display shows MeterXTempo>
5. Press the [ENTER] button.
The display shows EDITXNEW
6. Use the [√] and [®] SELECT buttons to select EDIT or NEW.
EDIT allows you to edit the current Tempo Map. NEW resets all meter steps in the Tempo Map.
7. Press the [ENTER] button.
If you selected NEW, the display shows Ax001xx4/4. This is the first meter step in the Tempo
Map. If your song uses the same meter all the way through, you only need to set step A.
8. Use the [√] and [®] SELECT buttons to select the measure and time signature parameters, and the [–] and [+] DATA buttons to set them.
The measure can be set from 1 to 999. Pressing the [+] and [–] buttons together resets the measure to 000. Step A is always set to measure 1. When the measure parameter of a new step is
selected (000), pressing the [–] button selects the highest measure already in the Tempo Map.
The number of beats in a measure can be specified from 1 to 99. The type of beat can be specified
as 2, 4, 8, or 16. Pressing the [+] and [–] buttons together resets the number of beats or beat
type to 4.
9. Press the [ENTER] button.
The Tempo Map is sorted automatically and the cursor moves to the step letter. MASTER
appears on the display, indicating that MD4 is ready to generate MIDI Clock information.
10. Use the [–] and [+] DATA buttons to select other steps and set them as expla-
MD4—Owner’s Manual
Using MIDI Clock
53
nined in step 8.
To go to the tempo section of the Tempo Map, press the [CLEAR] button, press the [®] SELECT
button, and then press the [ENTER] button.
11. Press the [UTILITY] button.
The Tempo Map is not stored when MD4 is turned off, so you should save it to disc. See Saving
a Tempo Map on page 55 for more information.
Adding Tempo Changes to a Tempo Map
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the MIDI Sync function.
2. Press the [ENTER] button.
The display shows OFFXMTCXCLK
3. Use the [®] SELECT button to select CLK.
4. Press the [ENTER] button.
The display shows MeterXTempo>
5. Press the [®] SELECT button to select Tempo.
6. Press the [ENTER] button.
The display shows EDITXNEW
7. Use the [√] and [®] SELECT buttons to select EDIT or NEW.
EDIT allows you to edit the current Tempo Map. NEW resets all tempo steps in the Tempo Map.
8. Press the [ENTER] button.
If you selected NEW, the display shows Ax001-1x®120. This is the first tempo step in the
Tempo Map. If your song uses the same tempo all the way through, you only need to set step A.
9. Use the [√] and [®] SELECT buttons to select the measure, beat, and tempo
parameters, and the [–] and [+] DATA buttons to set them.
The measure can be set from 1 to 999. The beat parameter is dependent on the number of beats
in a measure, which is specified by the meter setting. For example, for a meter setting of 4/4,
this beat parameter can be set from 1 to 4. For a meter setting of 6/8, this beat parameter can
be set from 1 to 6. Step A is always set to measure 1–beat 1 (001–1). Pressing the [+] and [–]
buttons together resets the measure and beat to 000–1. When the measure–beat parameter of a
new step is selected (000–0), pressing the [–] button selects the highest measure–beat already
in the Tempo Map.
The tempo can be set from 20 to 300. Pressing the [+] and [–] buttons together resets the tempo
to 120.
10. Press the [ENTER] button.
The Tempo Map is sorted automatically and the cursor moves to the step letter. MASTER
appears on the display, indicating that MD4 is ready to generate MIDI Clock information.
11. Use the [–] and [+] DATA buttons to select other steps and set them as explanined in step 9.
To go to the meter section of the Tempo Map, press the [CLEAR] button, press the [®] SELECT
button, and then press the [ENTER] button.
12. Press the [UTILITY] button.
The Tempo Map is not stored when MD4 is turned off, so you should save it to disc. See Saving
a Tempo Map on page 55 for more information.
MD4—Owner’s Manual
54
MD4 & MIDI
Inserting Steps in a Tempo Map
The Tempo Map is sorted automatically when you press the [ENTER] button. So you can insert
new meter or tempo steps in any order. The following example shows how sorting works when
a new meter step is inserted.
Current Tempo Map
New Meter Step
Sorted Tempo Map
A 0 0 1 2/4
A 001 2/4
B 010 3/4
B 005 6/8
C 000 4/4
C 005 6/8
C 010 3/4
The following example shows how sorting works when a new tempo step is inserted.
Current Tempo Map
New Tempo Step
Sorted Tempo Map
A 0 0 1 -1 ®120
A 001-1 ®120
B 005-1 ®125
B 003-1 ®123
C 000-0 ®120
C 003-1 ®123
C 005-1 ®125
Deleting Steps in a Tempo Map
Steps that are set to measure 000 are ignored. So if you want to delete a step, set its measure to
000. When you press the [ENTER] button, the Tempo Map is sorted automatically. The following example shows how sorting works when a meter step is deleted.
Current Tempo Map
Meter Step For Deletion
A 0 0 1 2/4
B 005 6/8
Sorted Tempo Map
A 001 2/4
B 000 6/8
C 010 3/4
B 010 3/4
C 000 4/4
The following example shows how sorting works when a tempo step is deleted.
Current Tempo Map
Tempo Step For Deletion
A 001-1 ®120
B 003-1 ®123
C 005-1 ®125
MD4—Owner’s Manual
Sorted Tempo Map
A 0 0 1 -1 ®120
B 000-0 ®123
B 005-1 ®125
C 000-0 ®120
Using MIDI Clock
55
Saving a Tempo Map
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the MIDI Sync function.
2. Press the [ENTER] button.
The display shows OFFXMTCXCLK
3. Use the [√] and [®] SELECT buttons to select CLK.
4. Press the [ENTER] button.
The display shows MeterXTempo>
5. Press the [®] SELECT button twice.
The display shows <XSaveXLoad
6. Press the [ENTER] button.
The display shows SaveXEXE?
7. Press the [ENTER] button to save the Tempo Map or the [CLEAR] button to
cancel.
The Tempo Map is saved to disc.
The disc area that is used to store Tempo Map data can hold several Tempo Maps that use all
26 steps. If not all steps in a Tempo Map can be saved, the message SaveWarn! appears.
Loading a Tempo Map
1. Press the [UTILITY] button and use the [√] and [®] SELECT buttons to select
the MIDI Sync function.
2. Press the [ENTER] button.
The display shows OFFXMTCXCLK
3. Use the [√] and [®] SELECT buttons to select CLK.
4. Press the [ENTER] button.
The display shows MeterXTempo>
5. Press the [®] SELECT button three times.
The display shows <XSaveXLoad
6. Press the [ENTER] button.
The display shows LoadXEXE?
7. Press the [ENTER] button to load the Tempo Map or the [CLEAR] button to
cancel.
The Tempo Map is loaded and MASTER appears on the display.
MD4 is now ready for synchronized MIDI Clock operation.
MD4—Owner’s Manual
56
MD4 & MIDI
Tempo Map Chart
Meter
Tempo
Step
Measure
Time
Signature
Step
Measure -Beat
A
001
/
A
001–1
B
/
B
C
/
C
D
/
D
E
/
E
F
/
F
G
/
G
H
/
H
I
/
I
J
/
J
K
/
K
L
/
L
M
/
M
N
/
N
O
/
O
P
/
P
Q
/
Q
R
/
R
S
/
S
T
/
T
U
/
U
V
/
V
W
/
W
X
/
X
Y
/
Y
Z
/
Z
MD4—Owner’s Manual
Tempo
MD4 Applications
9
57
MD4 Applications
This chapter shows how MD4 can be used for various applications.
One-Take Recording
The One-Take recording technique is ideal for live recording or recording bands that like to
record with all members playing together. In the following system example, vocals, guitar, and
drums are recorded using microphones, while the bass is connected via a DI connection. With
the optional footswitch connected to the PUNCH I/O jack, one of the musicians can stop and
start MD4 recording. A stereo pair of headphones is used for monitoring.
For one-take recording, the [REC SELECT] buttons on all four tracks are set to ON. Up to eight
markers can be inserted while recording by pressing the [MARK] button. Markers make it easy
to locate specific points in a song.
When one-take recording is finished, the ping-pong technique can be used to make tracks available for further recording. See Ping-Pong Recording on page 29 for more information. Mistakes
can be corrected using the punch in/out functions. See Manual Punch In/Out on page 21 and
Auto Punch In/Out on page 24 for more information. Finally, EQ and effects can be applied during mixdown and transfer to a stereo master recorder.
;;
;;
;;
L
Vocals
R
STEREO SUB IN
1
1
GAIN
MIC
LINE
HIGH
L
R
1
L
4
3
AUX
RETURN
MIC
LINE
HIGH
MIC
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
0
1
PAN
L
ODD
PB
10
9
8
7
6
5
4
3
2
1
0
3
R
EVEN
L
ODD
PB
10
9
8
7
6
5
4
3
2
1
0
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
0
LEVEL
10
1
0
10
CUE LEVEL
1
3
GROUP
2
10
0
2
1
10
0
2
1
GROUP ASSIGN
4
PAN
MIC/
LINE
4
LEVEL
MONITOR
SELECT
GROUP ASSIGN
4
2
3
+12
2
1
GROUP ASSIGN
–12
MID
10
MULTITRACK MD RECORDER
GAIN
LINE
HIGH
+12
0
AUX SEND
MASTER
4
GAIN
MIC
–12
MID
3
4
R
AUX RETURN
MIC/LINE INPUT
2
3
TRACK DIRECT OUT
3
+12
1
2
MONITOR OUT
–12
MID
GROUP ASSIGN
Bass
R
2
GAIN
LINE
HIGH
Guitar
L
STEREO OUT
3
PAN
10
3
4
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
0
CUE
3
4
PAN
MONITOR LEVEL
4
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
3
4
REC SELECT
MARK SEARCH
CLEAR
ADJUST
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
Footswitch
Headphones
Drums
MD4—Owner’s Manual
58
MD4 Applications
MIDI Home Studio
In the following MIDI home studio system example, all instruments are recorded to MD4.
Recording the MIDI instruments could be left until the final mixdown, since the MIDI
sequencer provides repeatable playback and is synchronized to MD4 using MIDI Timecode.
Having the entire project on an MD4 disc, however, does simplify media management.
A monitor amp and speakers are used for monitoring, supplemented with a pair of stereo headphones. An optional footswitch provides hands free recording and playback control. An external
effects processor is connected to the AUX SEND and AUX RETURN jacks for effects processing.
Finally, EQ and effects are applied during mixdown and transfer to the stereo master recorder.
Monitors
Monitor Amp
Master Recorder
Effects Processor
88
MIDI OUT
L
R
L
STEREO SUB IN
Microphone
R
L
STEREO OUT
1
R
1
1
2
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
GAIN
2
MONITOR OUT
2
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
4
+12
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
–12
AUX
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX SEND
1
0
10
CUE LEVEL
1
3
GROUP
Guitar Processor
2
0
1
10
0
2
1
GROUP ASSIGN
YAMAHA
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
4
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
Drum Box
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
3
4
REC SELECT
MARK SEARCH
CLEAR
ADJUST
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
MIDI IN
MIDI THRU
Synthesizer
MIDI IN
Footswitch
MIDI OUT
Computer & MIDI
Sequencer Software
MIDI IN
MIDI OUT
MD4—Owner’s Manual
MTC IN
Headphones
59
Using MD4 with a Sub-Mixer
Using MD4 with a Sub-Mixer
The MD4’s four-channel mixer is flexible enough to handle most applications. If you need to
expand the number of simultaneously available inputs, however, an external sub-mixer can be
used. The stereo outputs of the sub-mixer can be connected to the MD4’s STEREO SUB IN jacks.
The STEREO SUB IN signals can then be sent to the Stereo bus for mixdown or assigned to
tracks for recording. The following illustration shows how to connect a sub-mixer.
To Monitor Amp
STEREO OUT
STEREO SUB IN
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
R
1
1
2
L
4
4
R
AUX RETURN
3
GAIN
3
TRACK DIRECT OUT
3
MIC/LINE INPUT
GAIN
2
MONITOR OUT
2
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
MULTITRACK MD RECORDER
MASTER
4
GAIN
AUX SEND
+12
–12
MID
+12
–12
MID
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
4
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
PAN
10
0
2
1
GROUP ASSIGN
4
3
PAN
10
0
2
3
4
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
1
GROUP ASSIGN
4
0
3
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
R
EVEN
PB
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
PITCH
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
3
4
REC SELECT
MARK SEARCH
CLEAR
ADJUST
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
Guitar Processor
YAMAHA
Synthesizer 1
Bass Processor
YAMAHA
Synthesizer 2
The Quick-Start System illustration on page 12 shows the STEREO SUB IN jacks connected to
a master recorder. Note, however, that this connection is only required to play back the final
mix from the master recorder. Until that time, the STEREO SUB IN jacks can be used for other
applications, such as the one shown above.
MD4—Owner’s Manual
60
MD4 Applications
Recording a Stereo Source
For stereo recording, MD4 can be set to the Stereo recording mode. This provides a total recording time of 74 minutes. See Setting the Recording Mode on page 19 for more information.
The following system example shows two microphones being used for stereo recording. The
actual source, however, could be any stereo device. For example, a stereo cassette deck could be
connected for audio transfer from cassette tape to MD4. With an infinite life span and zero signal
degradation, MD DATA discs are an excellent audio backup and archive media. If required, you
can apply EQ and effects during the transfer.
Up to eight markers can be inserted while recording by pressing the [MARK] button. Markers
make it easy to locate specific points in a song.
In the Stereo recording mode, MD4 uses Tracks 1 and 2. So in the following example, Input
Channel 1 is assigned to Track 1 and Input Channel 2 is assigned to Track 2. See Recording the
First Track on page 13 for information about assigning input channels to tracks. To monitor the
Track 1 and Track 2 signals in stereo, press the [1–3] and [2–4] MONITOR SELECT GROUP
switches. See About Monitoring on page 18 for more information.
Monitors
Monitor Amp
Microphones
L
R
L
STEREO SUB IN
R
L
STEREO OUT
1
2
1
2
R
1
GAIN
3
4
TRACK DIRECT OUT
3
4
3
4
L
R
AUX RETURN
MIC/LINE INPUT
GAIN
2
MONITOR OUT
GAIN
AUX SEND
GAIN
AUX
RETURN
LINE
HIGH
MIC
LINE
HIGH
MIC
MULTITRACK MD RECORDER
MASTER
LINE
HIGH
MIC
LINE
HIGH
MIC
1
2
GROUP ASSIGN
3
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
MID
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
LOW
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
–12
AUX
+12
4
STEREO
SUB IN
1
2
GROUP ASSIGN
3
4
LEVEL
0
LEVEL
10
MONITOR
SELECT
1
0
10
CUE LEVEL
1
3
GROUP
2
0
1
10
0
2
1
GROUP ASSIGN
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
0
2
1
GROUP ASSIGN
4
PAN
10
3
4
3
0
10
0
10
0
10
0
10
2
STEREO
2
GROUP ASSIGN
4
PAN
10
CUE
3
4
PAN
MONITOR LEVEL
4
L
ODD
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
L
ODD
MIC/
LINE
PB
R
EVEN
MIN
MAX
TIME
DISPLAY
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
10
9
8
7
6
5
4
3
2
1
0
2
REPEAT MEMO A/B
STEREO
10
9
8
7
6
5
4
3
2
1
0
1
MIC/
LINE
PITCH
10
9
8
7
6
5
4
3
2
1
0
ADJUST
3
4
REC SELECT
MARK SEARCH
CLEAR
MARK
SELECT
LAST REC SEARCH
UTILITY
–
DATA
+
IN
OUT
ENTER
AUTO
PUNCH I/O
REHE
REC
SONG
SEARCH
PLAY
PAUSE
REVIEW
FF CUE
STOP
TOC WRITE
PHONES
PUNCH I/O
Headphones
MD4—Owner’s Manual
61
Beyond the Basics
10
Beyond the Basics
This chapter provides some advanced tips and techniques for MD4 recording.
AUX RETURN
You don’t have to use the AUX RETURN with an external effects processor. It can be used as an
extra stereo input. It accepts line-level signals that can be assigned to tracks or sent to the stereo
mix. Likewise, the STEREO SUB IN can be used as an extra stereo input. It also accepts line-level
signals and has GROUP ASSIGN switches and a LEVEL control. In combination with the input
channels, this provides up to eight simultaneous inputs.
EQ
EQ is not only for use during mixdown. If you are sure that a sound source requires some
tone-shaping, you can use EQ for recording too. Be aware, however, that the sound will be
recorded to disc that way and you cannot remove the EQ later on.
Markers
Markers can be used to arrange sections of a song into a Cue List. This allows you to experiment
with song arrangements. For example, you could use markers to identify the verse, chorus, and
middle eight sections and try different arrangements using the Cue List function. You can then
create a new song based on the Cue List. This allows you to create new songs just like using a
sequencer. The following illustration shows how a Cue List can be used to create a new song by
rearranging an existing song.
Original Song Arrangement
Intro
[S]
Verse A
[1]
Verse B
[2]
Chorus A
[3]
Verse B
[4]
Chorus B
[5]
Mid Eight
[6]
Chorus B
[7]
End
[8]
[E]
Cue List
STP1:
STP2:
STP3:
STP4:
STP5:
STP6:
s—>1
1—>2
2—>4
6—>7
5—>6
8—>e
n=2
n=2
n=1
n=1
n=2
n=2
(start song with double-length Intro)
(repeat Verse A twice)
(Verse B to Chorus A as original)
(have Middle Eight early)
(back in with Chorus B twice)
(repeat Ending twice for fade out)
New Song after Cue List Copy
Intro
Intro
Verse A
Verse A
Verse B
Chorus A
Mid Eight
Chorus B Chorus B
End
End
MD4—Owner’s Manual
62
Beyond the Basics
Pitch
Adjusting the pitch is a common multitrack technique. It’s useful when recording instruments
that are slightly out of tune. For example, you’ve recorded the drum and bass parts and now it’s
time to record the acoustic piano part. However, the piano is a little flat. The easy way around
this problem is to record the piano part at a lower pitch with the pianist playing a little slower.
When you play back the recording at normal pitch, the piano part is in tune with everything else.
The Pitch function can also be used when recording a vocal phrase with high notes that a vocalist
cannot quite reach. For example, drums, bass, guitar, and lead vocals have already been recorded.
Now it’s time to record the vocal harmonies. The vocalist, however, cannot quite reach some of
the high notes. The easy way around this is to record the harmony part at a reduced pitch with
the vocalist singing a little slower. When you play back the recording at normal pitch, you have
the high notes of the harmony and they’re in tune with everything else.
A more advanced pitch technique that can be used to capture a super-fast guitar solo, which is
difficult to play repeatedly, is to detune your guitar so that it matches the reduced pitch of MD4.
Then record the solo at the slower speed and pitch. When you play back the recording at normal
pitch, you have a super-fast guitar solo that’s in tune with everything else.
Monitoring
Whether you use CUE or STEREO for monitoring depends on your recording method. For
example, if after recording the first track you do not intend to use Input Channel 1 again (i.e.,
other sounds will be recorded via other channels), you can use STEREO to monitor Track 1.
This allows you to pan the track and apply some EQ. Essentially, you can start building up your
final mix. If, however, you intend to use Input Channel 1 again to record another music source,
it’s best to use CUE to monitor Track 1. If you to use the punch in/out functions, you must use
CUE for monitoring.
MD4—Owner’s Manual
Mixdown
63
Mixdown
This section provides tips and techniques for achieving the perfect MD4 mix.
•
Balance levels—you should already have some idea of how you want your mix to sound.
This will, obviously, depend on the application and the instruments being mixed. Start with
all faders positioned at the 7–8 mark. This is an optimum setting with regard to mixer performance and leaves you with some headroom to increase levels later. If one particular
instrument is too quiet, rather than increasing its level it may better to try reducing the levels of some of the other instruments. If you keep raising faders bit-by-bit, you’ll soon end up
with some faders set at maximum and no room for further adjustment. Vocal and instrument levels should be balanced to create an agreeable sound mix. Nothing too loud, nothing
too quiet. What needs to be heard (i.e., vocals, solo instruments) can be, and backing
instruments are where they belong—in the background.
•
Pan the sounds—pan allows you to position sounds from left to right in the stereo field.
This is often used to provide space for individual instruments. Bass instruments and lead
vocals are usually panned around center. Rhythm guitar maybe panned to the left and lead
guitar or piano, to the right.
•
Balance tonal content—you can use EQ to filter out any unwanted hiss, hum, or frequency abnormalities in a sound. Instruments with overlapping frequencies often cause
peaks at certain points in the audio spectrum when mixed. Using the EQ you can cut back
some of these overlapping frequencies. This will improve the separation between instruments and provide a more tonally balanced mix. The overall sound should be tonally balanced so that the low, mid, and high bands of the audio spectrum contain an equal amount
of sound energy. Too much bass or treble leads to listening fatigue. With EQ, it is often better to cut than boost.
•
Individual track monitor—when several instruments are mixed, it can be difficult to
make individual judgements about them. By temporarily setting the input selector switches
on other input channels to MIC/LINE, you can monitor an individual track. If you can hear
noise or other unwanted sounds, use this technique to listen to each track in isolation and
correct as necessary.
•
Apply effects—vocal and percussion sounds always benefit from the addition of a little
reverb. Reverb adds that professional sparkle that you hear on most modern recordings. If
you don’t yet have an effects processor, a reverb unit is probably the most useful type of
effects processor to start with. MD4 has stereo AUX RETURNs, so a reverb unit with stereo
outputs works best.
MD4—Owner’s Manual
64
Q&A Section
11
Q&A Section
This section is intended to answer your questions about MD4 and MD DATA discs.
What’s the difference between MiniDiscs and MD DATA Discs?
MiniDiscs were designed to store mono and stereo sound data. MD DATA discs were originally
designed to store computer data. Ideal for use with digital cameras. However, they can also be
used to store mono, stereo, and four-channel sound data. That’s how MD4 uses them.
Can MD4 use normal MiniDiscs?
Yes, but only for 2-track or mono recording and playback. MiniDiscs recorded on MD4 can be
played on normal MiniDisc decks.
What happens if I insert an MD DATA Disc into a MiniDisc deck?
The disc will not be recognized. MiniDisc decks cannot use MD DATA discs.
How does MD4 know what type of disc I insert?
MiniDiscs and MD DATA discs have a different shape on one corner. Also, the TOC on the disc
contains information related to disc type.
How long is the life of an MD DATA disc?
So long as the disc is not damaged physically, it has an infinite life span. Even after one million
record and playback operations there is no signal degradation.
Do I need to format an MD DATA Disc before recording with MD4?
No. MD4 uses MD DATA discs straight out of the wrapper. No fuss. An MD DATA disc that has
been used to store computer data, however, must be formatted before use with MD4. See Erasing
Songs on page 48 for more information.
Can I protect my MD4 recordings against accidental erasure?
Yes. MD DATA discs have a write protect tab.
What is the available recording time?
This depends on the Recording mode: 37 minutes for four-track (4TR), 74 minutes for stereo
(2TR), and 148 minutes for mono (MONO).
What is the frame counter?
A frame is a integral part of the MD DATA disc format. One frame can hold 11.6 ms of data
(i.e., 512 samples of ATRAC sound data at 44.1 kHz). There are approximately 86 frames in a
second.
Is the sound quality affected by repeated ping-pong operations?
No—thanks to digital recording technology. Note, however, that the MD4 mixer is analog, so
after many ping-pong operations slight signal degradation may occur. Although this is still insignificant when compared to tape-based analog recorders.
Do I have to sacrifice one track to record timecode?
No. MD4 generates MTC (MIDI Timecode) or MIDI Clock from the disc’s internal sync signals.
So even in a synchronized MIDI system, all four tracks are available for sound recording.
How many songs can I store on an MD DATA disc?
Up to 254.
MD4—Owner’s Manual
Q&A Section
65
Is MD4 sensitive to knocks and vibration?
Within reason, no. MD4 features a three-second sound buffer for uninterrupted operation.
Do I have to clean the MD4 heads?
No. In a cassette tape recorder, the head touches the tape. The MD4 heads, however, do not contact the disc. The MD4 heads are very sophisticated electronic devices. Do not interfere with
them.
MD4—Owner’s Manual
66
Troubleshooting
Troubleshooting
If you’re having difficulty operating MD4 or it doesn’t seem to work as expected, look up the
symptoms in the following table and follow the advice provided.
Symptom
MD4 cannot be turned on!
Cannot listen to a connected
music source!
Cannot record four tracks!
Cannot record!
The level meters do not
indicate signal levels!
Cannot use the Auto Punch
In/Out function!
Advice
Make sure the power cord is connected to a suitable AC wall outlet and
plugged into the AC IN connector at the rear of MD4.
Make sure that the MD4 POWER switch is set to the ON position.
If you still cannot turn on your MD4, contact your Yamaha dealer.
Make sure that the input selector switch is set to MIC/LINE. Raise the input
channel fader. Assign the input channel to a track using the GROUP
ASSIGN switches. Press the corresponding MONITOR SELECT GROUP
switch. Turn up the MONITOR LEVEL control.
Make sure that you are using an MD DATA disc, not a MiniDisc.
Make sure the disc’s write protect tab is set to unprotect.
Be sure to press a [REC SELECT] button to select a track for recording?
Make sure that you have actually assigned the signal that you want to
record to the track. Use the CUE monitor controls to see if the signal is
actually being sent to the track.
Normally, the level meters indicate disc signal levels. To see the level of a
group signal you must press the [REC] button to engage Record Pause
mode and press the corresponding [REC SELECT] button. With no disc
loaded the meters indicate group signal levels.
You must set the LAST REC IN and OUT points to access this function.
Recordings play back at the
wrong pitch!
You cannot rehearse the first recording on a blank disc. Record something
first, then use the Rehearse function.
You may have adjusted the pitch prior to recording a track. Reset the pitch
as required.
Cannot access the Punch Off
Line function!
You must set the LAST REC IN and OUT points to access this function.
Cannot rehearse!
Cannot use the Punch In/Out
or Ping-Pong functions!
Cannot send a channel signal
to the AUX SEND!
Cannot make a Cue List !
Cannot play the Cue List!
MIDI sequencer does not
synchronize to MD4!
If a song was edited on another MD device, MD4 may not be able to use
these functions. In this case, try copying the song with the Song Copy
function and then try and edit the copy.
Songs recorded on other MD equipment may be protected by the SCMS
protection system. In this case, editing is not allowed.
As well as turn up the AUX control you must raise the channel fader. This is
because the AUX SEND signal is sourced post-fader (i.e., after the fader).
Make sure that the selected song contains some markers.
Make sure all steps in the Cue List are not set for zero repeats (n=0).
Make sure that cues are entered in the correct order (e.g., “s–>e” or
“3–>4”, not “e–>s” or “4–>3”).
Make sure that your MIDI sequencer supports MTC or MIDI Clock.
Make sure that the MD4’s MTC or CLK function is turned on. MTC appears
on the display when MTC is used and MASTER appears when MIDI Clock is
used.
Make sure your MIDI sequencer is set to synchronize to an external MTC or
MIDI Clock source. Refer to the MIDI sequencer’s user manual.
MD4 can locate quickly, so some MIDI sequencers may not be able to synchronize immediately, especially when MD4 is in A–B Repeat mode.
A disc is loaded but the display
shows No Disc!
Make sure that the disc is loaded correctly.
Cannot eject a disc!
Press [TOC WRITE] to write the TOC data to disc. Then eject the disc.
MD4—Owner’s Manual
Appendix
67
Symptom
Advice
REMAIN (available recording
time) does not increase when
a song is erased!
REMAIN does not indicate the total amount of blank area on the disc (see
“Searching for the Blank Top), and erasing a song does not necessarily
increase the REMAINing time. However, if you erase a song, you can
extend the previous song. You can also record data in the erased area if
that area is the largest blank area.
Appendix
MD4 Transport Modes
● On
z Flashing
Mode
Indicators
REHE REC
MD4 Status
PLAY
Stop
—
—
—
No activity.
Play
—
—
●
Normal playback
Play Pause
—
—
z
Playback is paused.
Cue FF
—
—
●
Quick preview at either 2X or 4X play.
Review
—
—
●
Quick review at either 2X or 4X play.
Record Pause
—
z
—
Recording is paused.
Record
—
●
●
Recording in progress.
Rehearse Pause
z
—
—
Rehearsal is paused.
Rehearse
●
—
●
Rehearsal in progress.
New Record
—
●
●
A new song is being recorded.
New Record Pause
—
z
—
New song recording is paused.
Auto Punch Record Standby
—
z
—
Play Record Wait
—
z
●
Auto Punch Rehearse Standby
z
—
—
Play Rehearse Wait
z
—
●
The Auto Punch In/Out function has been
activated and MD4 is standing by to start
the Auto Punch recording sequence.
The Auto Punch recording sequence has
started and is currently between the
Pre-Roll point and the Punch IN point.
The Auto Punch In/Out Rehearse function
has been activated and MD4 is standing by
to start the Auto Punch rehearsal sequence.
The Auto Punch rehearsal sequence has
started and is currently between the
Pre-Roll point and the Punch IN point.
MD4—Owner’s Manual
68
Appendix
Display Messages
Message
ADJST Abort
A.PNCH Abort
Blank Disc
BLANK TOP
CLK OFF!
CmbnProhibit
Copy Abort
CopyProhibit
CueList Err
CueLst Abort
Disc FULL
Disc Locked
DiscErr xx
Erase Abort
Erase Warn!
Error xx
IN/OUT Err
Invalid Song
Load Err
LoadProhibit
Load Warn !
MARK Failed
MTC OFF!
No Blank
No Disc
OPEN
PNCH Abort
Read Cancel
Reading TOC
REC Prohibit
REHEProhibit
Reload Disc
Save Err
SaveProhibit
Save Warn !
UTOC FULL
Write Protect
Writing TOC
MD4—Owner’s Manual
Meaning
The [STOP] button was pressed, so the Adjust function was cancelled.
The [STOP] button was pressed, so the Auto Punch In/Out function was cancelled.
The disc is blank.
MD4 is located at the Blank Top position.
MIDI Clock was turned OFF automatically because you selected the Program Play
or Cue List function.
MD4 cannot combine these two songs because they were not split using the Song
Divide function, or MD4 cannot edit this type of song.
The [STOP] button was pressed, so the Song Copy function was cancelled.
This song cannot be copied because it’s copy protected.
The Cue List is not valid.
The [STOP] button was pressed, so the Cue List Copy function was cancelled.
The disc is full. You cannot record any more data.
You cannot eject the disc because MD4 is recording or the TOC needs updating.
A disc scratch or defect was discovered while recording. Replace the disc.
The [STOP] button was pressed, so the Track Erase function was cancelled.
This song has been write protected by another recorder. Press [ENTER] to erase or
[CLEAR] to cancel.
A fatal error occurred. Contact your Yamaha dealer.
The IN or OUT point is not valid, so you cannot use Auto Punch In/Out.
This song is not compatible, so MD4 cannot play it.
There is no Tempo Map for this song on the disc.
The data area for the Tempo Map (UTOC sector 4) is formatted differently.
Not all the Tempo Map steps could be loaded. The Tempo Map data was probably saved by another recorder.
No more markers can be inserted because the song contains the maximum of
eight, or you tried to insert a marker at the position of an existing marker.
MTC was turned OFF automatically because you selected the Program Play or Cue
List function.
No blank area can be found for further recording.
No disc is loaded.
The disc compartment is open.
The [STOP] button was pressed, so the OffLine Punch function was cancelled.
TOC reading was cancelled because you pressed the Eject button.
MD4 is reading the TOC from disc.
MD4 cannot record over this type of song, so you cannot overwrite this song.
MD4 does not have permission to record in this mode, so you cannot rehearse a
recording that would overwrite this song.
MD4 is waiting for you to reload the disc.
No song is selected. You cannot save Tempo Map data in the Blank Top area.
The song is write protected or data area for the Tempo Map (UTOC sector 4) is
formatted differently.
Not all the Tempo Map steps can be saved because the data area is full.
The TOC area is full, so not all of the song title or Tempo Map could be saved.
The disc’s write protect tab is set to protect, so you cannot record.
MD4 is writing the TOC to disc.
+12
–12
AUX
3
PB
L
ODD
PAN
10
9
8
7
6
5
4
3
2
1
0
2
MIC/
LINE
R
EVEN
4
GROUP ASSIGN
1
+12
–12
LOW
10
+12
–12
MID
0
MIC
LINE
HIGH
GAIN
MIC/LINE INPUT
AUX SEND
R
PHONES
L
MONITOR OUT
L
0
4
10
LEVEL
CUE
STEREO
GROUP
4
3
MIN
10
9
8
7
6
5
4
3
2
1
0
R
0
4
10
LEVEL
4
3
2
1
0
0
0
0
10
10
10
10
CUE LEVEL
3
GROUP ASSIGN
2
STEREO
SUB IN
1
STEREO
MAX
MONITOR LEVEL
2
1
MONITOR
SELECT
3
GROUP ASSIGN
2
AUX
RETURN
1
L
MASTER
R
AUX RETURN
STEREO SUB IN
L
R
STEREO OUT
1
1
REWRITABLE MD
3
2
2
3
3
REC SELECT
WRITE PROTECT
140MB
2
4
TRACK DIRECT OUT
1
4
4
Signal Flow Chart
69
Signal Flow Chart
MD4—Owner’s Manual
70
Appendix
Specifications
Recorder
Digital/Audio
Rec/Play
Locate
Sampling Frequency: 44.1 kHz
Compression: ATRAC
Frequency Response: 20 Hz–20 kHz
THD+N: 0.01% typ. (1 kHz)
S/N: 85 dB typ.
4-track independent simultaneous record/play (Recording time: 37 min)
Dubbing with 4-track playback
Auto & Manual Punch In/Out (11.6 ms accuracy)
Stereo or Mono record/play (Stereo: 74 min. Mono: 148 min)
Repeat play A-B, Single song, All song
Vari-pitch (±6%)
Start and End point of Song
Direct Time Locate
8 mark locate points for each song
Last Recording In/Out point
Cue & review
2- & 4-times play speed
Song Editing
All Erase
Divide, Combine, Erase
Cue List-style playback for each song using Mark Search function
Title Editing
Disc title, Song title
Panel Controls
REC SELECT buttons 1–4
Transport buttons: PLAY, STOP, PAUSE, REC, REHEARSAL, CUE, REVIEW, SONG SEARCH
Mode buttons: AUTO PUNCH I/O, PITCH, TIME DISPLAY, ADJUST, UTILITY
Cursor buttons: SELECT, DATA (–, +)
Locate buttons: MARK, MARK SEARCH, LAST REC (IN/OUT), REPEAT, MEMO A/B
MIDI
MIDI OUT
Display
FLD (Fluorescent Display)
Mixer
MIC/LINE INPUT x4
Phone jack (–50 to –10 dB)
AUX RETURN (L, R) x1
Phone jack (–10 dB)
STEREO SUB IN (L, R) x1
Phono (–10 dB)
TRACK DIRECT OUT x4
Phono (–10 dB)
STEREO OUT (L, R) x1
Phono (–10 dB)
Outputs
MONITOR OUT (L, R) x1
Phono (–10 dB)
AUX SEND x1
Phone jack (–10 dB)
PHONES OUT x1
Stereo phone jack (100 mW per 40Ω)
3-band, ±12 dB (LOW: 80 Hz shelving. MID: 1 kHz Peaking. HIGH: 12 kHz Shelving)
EQ
Stereo Fader (45 mm)
MASTER
Playback Cue Level Control 1–4
Channel Features
Monitor/Phone monitor select, Level Control
Inputs
Aux Return
Level Control
Stereo Sub In
Level Control
0 dB is referenced to 0.775 V r.m.s.
General
Power Requirements
Local AC Current
Power Consumption
26 W
Dimensions (W x H x D)
37.6 x 7.23 x 36.4 cm (14.8" x 2.8" x 14.3")
Weight
4.9 kg (10.8 lbs)
Operating Conditions
MD4—Owner’s Manual
Temperature
Humidity
5˚C–35˚C (41˚F–95˚F)
10%–95%
Supplied Accessories
AC power cord, Owner’s Manual, MD DATA disc
Optional Accessories
FC5 Footswitch
Block Diagram
71
L R
CUE
STEREO
1 2 3 4
AUX
MIC/
LINE
HA
GROUP
Block Diagram
1
EQ
1
MID
HIGH
LOW
GAIN
1
CUE LEVEL
PAN
PB
AUX
Track-1
MIC/
LINE
HA
2
EQ
2
HIGH
MID
LOW
GAIN
MIC/LINE
INPUT
2
CUE LEVEL
PAN
PB
AUX
Track-2
TRACK
DIRECT OUT
MIC/
LINE
HA
3
EQ
3
HIGH
MID
LOW
GAIN
3
CUE LEVEL
PAN
PB
AUX
Track-3
MIC/
LINE
HA
EQ
4
4
HIGH
MID
LOW
GAIN
4
CUE LEVEL
PAN
PB
AUX
Track-4
AUX SEND
L
LEVEL
AUX RETURN
R
L
STEREO
STEREO OUT
L
R
STEREO
SUB IN
LEVEL
R
STEREO
L
1 3
MONITOR
OUT
MONITOR
LEVEL
R
2 4
PHONES
CUE
D:364
Dimensions
H:72.3
•
W:376
Specifications subject to change without notice.
MD4—Owner’s Manual
72
Glossary
Glossary
ATRAC—An acronym for Adaptive Transform Acoustic Coding. This is the compression technique used to fit the same amount of data as that of a 120 mm CD on a 64 mm MiniDisc. Using
the ATRAC system, the MD4 provides a four-track recording time of 37 minutes. ATRAC uses
established psychoacoustic principles to compress audio data to approximately one-fifth of its
original size, with virtually no loss in sound quality. The threshold of hearing principle states that
the sensitivity of the human ear is frequency dependent. Two tones of the same level but at different frequencies will not be heard at the same loudness. Another principle used is the masking
effect. That is, softer sounds become inaudible when louder sounds at similar frequencies are
present.
Blank Top—This is the start point of the largest unrecorded area on a disc. To record a new
song on a disc that already contains some songs, you much first locate the Blank Top. See Searching for the Blank Top on page 19 for more information.
Bouncing—See Ping-Pong.
Bus—A common conductor used to collect and distribute audio signals. MD4 has four Group
buses that feed the tracks, a Stereo bus consisting of left and right channels, an AUX bus for the
AUX SEND, and a CUE bus for the cue monitor.
Clipping—The unwanted distortion effect of overloading an audio circuit with a signal that
is too large. Care must be taken when setting MD4 GAIN controls so as not to overload the
recording circuits. See Recording the First Track on page 13 for more information.
Cue—There are three kinds of cue on MD4. 1) Monitor CUE. 2) Cue List cue. 3) FF CUE See
Monitor CUE, Cue List, and FF CUE.
Cue List—The Cue List function allows you to compile a cue list (i.e., a sequence of cues for
playback) using markers. Cues are loaded into memory for continuous, uninterrupted playback. A new song can be created from the Cue List using the Cue List Copy function. See Cue
List Playback & Copy on page 42 for more information.
DAT—An acronym for Digital Audio Tape. DAT recorders are especially popular in recording
studios for recording the final stereo mix.
DI (Direct Inject)—A technique for connecting an electric guitar or bass guitar directly to a
mixer. The high output impedance of the guitar is matched with the low impedance of the mixer
input using a DI Box. Some instrument amplifier’s feature a DI connection.
EQ—An acronym for an audio equalizer. MD4 input channels feature three-band EQ.
EXE—An abbreviation for Execute. This appears on the MD4 display when you are prompted
to confirm a function.
FF CUE—This is the name of the disc transport button that allows you to preview at X2 or X4
normal playback speed.
Footswitch—A foot operated switch. Several MD4 transport functions and the punch in/out
function can be controlled using an optional footswitch.
Frame—An integral unit of the MD DATA disc format. One frame can hold 11.6 ms of data
(i.e., 512 samples of ATRAC sound data at 44.1 kHz). There are approximately 86 frames in a
second.
Group—A group is essentially the same as a track on MD4. That is, when an input channel is
assigned to Group 3, the signal is sent to Track 3 for recording.
Line-Level Signal—A signal in the range from –20 dB to +20 dB. These are essentially
high-level signals. Most audio equipment outputs signals at line level. All MD4 inputs and outputs support line-level signals. Contrast with Low-Level Signal.
MD4—Owner’s Manual
73
Low-Level Signal—A signal in the range from –100 dB to –20 dB. Microphone and electric
guitar signals are in this range. MD4 MIC/LINE inputs support low-level signals. Contrast with
Line-Level Signal.
MiniDisc—A compact data storage medium designed to store music. MiniDiscs come in two
varieties: playback only and recordable. MiniDiscs can only be used for 2-track or mono recording with MD4. MiniDiscs recorded on MD4 can be played on a normal MiniDisc deck. See also
Random Access, ATRAC, and MD DATA Disc.
MD DATA Disc—A compact data storage medium designed to store computer-type data.
Although similar to MiniDiscs, they are not interchangeable. MD DATA discs come in two varieties: playback only and rewritable. MD4 uses the rewritable type for recording. See Buying Discs
for MD4 on page 2 for more information.
MIDI—An acronym for Musical Instrument Digital Interface. An internationally agreed standard that allows electronic musical instruments and audio equipment to communicate.
MIDI Clock—A clock signal transmitted as MIDI data. MIDI Clock refers to a timing signal
and Start, Continue, and Stop commands. MD4 can supply MIDI Clock to a MIDI sequencer
for synchronized operation.
MIDI Song Position Pointer—A type of MIDI message that is used to derive position information from a MIDI Clock signal. The MD4 generates MIDI Song Position Pointers. So no matter where you start playback in a song, your MIDI sequencer will locate to that point and then
play along in synchronization.
MIDI Timecode—See MTC.
Mixdown—The process of mixing the individual track signals into a well-balanced stereo mix.
Mixdown is the final stage of the multitrack recording process.
Monitor CUE—The cue monitor allows you to monitor individual tracks as they are being
recorded or played back. In Record Pause mode and during recording, the CUE monitor source
is the signal being recorded (i.e., the input signal). For playback the CUE monitor source is from
disc (i.e., the signal that was recorded to disc). This is useful with the punch in/out functions,
because you can monitor the recorded signal up to the specified IN point, and then the new
signal that’s being recorded up to the OUT point.
MTC (MIDI Timecode)—An addition to the MIDI Standard that allows audio equipment
to be synchronized. MIDI Timecode contains clock and position information. MD4 can supply
MTC to a MIDI sequencer for synchronized operation.
Multitracker—An all-in-one recording and mixing device usually with four or eight tracks.
MD4 is the first multitracker to use the MD DATA disc format.
Nominal Level—See Operating Level.
One-Take Recording—A recording technique in which all sounds are recorded in one go
(i.e., no overdubs). This is used for live recording.
Operating Level—This is the signal level at which a piece of audio equipment is designed to
operate. The two most common operating levels are –10 dBV (316 mV), which is used for semiprofessional equipment, and +4 dBu (1.23 V), which is used for professional equipment.
Overdub Recording—The process of recording additional sounds while listening to previously recorded sounds. It allows songs to built up track-by-track.
Panning—A technique used to position sounds in a stereo mix.
PB—An abbreviation for Playback. This abbreviation appears next to the input selector switch
on each input channel and is used to select the disc signal as the source for the input channel.
Phone Jack—A 1/4-inch socket commonly used on audio equipment.
Phono Jack—Also know as an RCA jack, this type of connector is often used on semiprofessional audio and video equipment.
MD4—Owner’s Manual
74
Glossary
Ping-Pong—A recording technique used to transfer (i.e., mix and rerecord) one or more
tracks to other tracks to free up those tracks for further recording. MD4 allows you to record
on all four tracks and then ping-pong (i.e., four-track playback with ping-pong). A feature
unique to MD4.
Pre-Roll Time—For Auto Punch In/Out, this is the time before the IN point at which playback
starts. See Setting the Pre-Roll & Post-Roll Times on page 28 for more information.
Post Fader—A point in the signal path after a fader. The signals for the MD4 AUX controls
are sourced post-fader. So as well as turn up the AUX control, you must also raise the fader. This
has the advantage that the level of the processed signal from the external effects processor is controlled in unison with the unprocessed signal that is controlled by the fader.
Post-Roll Time—For Auto Punch In/Out, this is the time after the OUT point at which playback stops. See Setting the Pre-Roll & Post-Roll Times on page 28 for more information.
Program—A compilation of songs for custom playback. See Program Playback on page 43 for
more information.
Punch In/Out—A recording technique that allows you to rerecord specific sections of an existing track. MD4 provides both manual and automatic punch in/out operations.
Random Access—The ability to access data instantly. The MD4 quick locate functions allow
you to locate any point instantly. Tape-based recorders do not have random access capabilities
because they have to wind a tape, which takes time.
SCMS (Serial Copy Management System)—A protection system intended to prevent
illegal copying of music. SCMS allows one-time serial copying of copy-protected material. If the
source is not copy protected, it’s possible to make any number of digital-to-digital copies of the
material. If the source is copy protected, however, it’s possible to make a first-generation copy,
but further copies cannot be made from the first-generation copy. SCMS is only effective when
copying via digital connections. Recordings made via analog connections are not affected.
Signal—Sounds travel through audio equipment as electrical signals.
Signal to Noise Ratio (S/N)—In an audio system, the difference between the nominal signal level and the residual noise floor, usually expressed as a ratio in decibels. It’s used as a measure
of an audio system’s noise performance.
Tempo Map—A map containing the tempo and meter information for a song.
TOC—An acronym for Table Of Contents. An area of the MD DATA disc used to store information about what is recorded on the disc, the disc title, song titles, and so on.
Tracking—The process of recording sounds to tracks on a audio recorder. Also know as laying
down tracks and just plain simple recording. Tracking is the first stage of the multitrack recording
process.
Unity Gain—A gain of one. That is, the signal is output from a circuit at the same level at which
it entered. Once passed the MIC/LINE amplifier, a unity gain system minimizes signal noise and
distortion. The unity gain position for MD4 faders is at the 7–8 mark.
MD4—Owner’s Manual
Index
Index
A
A.PNCH Abort, message 68
A–B repeat 41
AC IN connector 11
ADJST Abort, message 68
ADJUST button 8
Adjusting markers 38
Advanced multitracking 17
All song repeat 40
Applications
MIDI home studio 58
one-take recording 57
stereo recording 60
Assign, see Group assign
ATRAC, definition 72
Auto punch
indicator 7
operation 26
rehearsal 25
using footswitch 27
AUTO PUNCH I/O button 8
AUTO PUNCH indicator 7
Auto Punch Record Standby mode
67
Auto Punch Rehearse Standby
mode 67
AUX control 4
AUX RETURN
beyond the basics 61
connecting 34
connectors 10
GROUP ASSIGN switches 5
LEVEL control 5
AUX SEND connector 10
B
Basic multitracking 17
Beyond the basics 61
Blank Disc, message 68
Blank top, definition 72
BLANK TOP, message 68
Block diagram 71
Bouncing tracks 29
Bus, definition 72
Buying discs 2
C
Channel inputs 4
CLEAR button 9
Clipping, definition 72
CLK OFF!, message 68
CmbnProhibit, message 68
Combining Songs 46
Compiling a program 43
Connectors
AC IN 11
AUX RETURN 10
AUX SEND 10
MIC/LINE INPUTs 10
MIDI OUT 11
MONITOR OUT 10
PHONES 11
POWER ON/OFF switch 11
PUNCH I/O 11
STEREO OUT 10
STEREO SUB IN 10
TRACK DIRECT OUT 10
Copy Abort, message 68
Copying
cue list 42
songs 44
tracks 47
CUE
level controls 5
MONITOR SELECT switch 5
Cue FF 67
Cue list
copy 42
definition 72
playback 42
Cue, definition 72
CueList Err, message 68
CueLst Abort, message 68
D
DAT, definition 72
DATA buttons 9
Dimensions 71
Direct outputs 10
Disc format indicators 6
Disc FULL, message 68
Disc Locked, message 68
Disc Transport buttons 9
DiscErr, message 68
Discs
buying 2
75
how many songs 64
loading 13
title display 7
titling 20
write protect 68
Display
disc format indicators 6
marker indicators 7
MASTER indicator 6
MTC indicator 6
pitch indicator 6
repeat mode indicators 7
status indicators 6
stereo level meters 7
time counter 7
time counter modes 7
TOC EDIT indicator 6
track level meters 7
track record indicators 7
Display messages 68
Dividing a Song 45
Duplicating tracks 47
E
Effects
applying 34
mixdown 34
ping-pong 35
recording 35
EJECT button 9
ELAPSE, time counter 7
ENTER button 9
EQ
beyond the basics 61
controls 4
response graph 4
specs 4
Erase Abort, message 68
Erase Warn!, message 68
Erasing
markers 39
songs 48
tracks 48
Error, message 68
EVEN, pan 14
EXE, definition 72
F
Fader
MD4—Owner’s Manual
76
Index
input channel 4
master section 5
FF CUE button 9
First session 12
First track recording 13
FIX 6
Flow chart 69
Footswitch
auto punch in/out 27
connector 11
definition 72
operation table 33
punch in/out operation 23
Frame, definition 72
G
GAIN control
about 4
setting 14
Group assign
AUX RETURN 5
input channels 4
STEREO SUB IN 5
GROUP ASSIGN switches 4
GROUP MONITOR SELECT
switches 5
Group, definition 72
H
Headphone connector 11
Headphone volume control 5
HIGH EQ 4
I
IN indicator 7
IN point setting 24
IN/OUT Err, message 68
Input channels
AUX control 4
EQ controls 4
fader 4
GAIN control 4
GROUP ASSIGN switches 4
Input source selector switch 4
PAN control 4
Inserting discs 13
Inserting markers 37
MD4—Owner’s Manual
Invalid Song, message 68
J
Joining songs 46
L
LAST REC
search 36
SEARCH buttons 9
Level fader 4
Level meters
stereo outputs 7
tracks 7
Line-level signal, definition 72
Load Err, message 68
Load Warn !, message 68
loading a disc 13
LoadProhibit, message 68
LOW EQ 4
Low-level signal, definition 73
M
Manual punch in/out 21
MARK button 9
MARK Failed, message 68
MARK SEARCH buttons 9
Markers
adjusting 38
beyond the basics 61
erasing 39
indicators 7, 37
inserting 37
searching 36
Master section
AUX RETURN GROUP
ASSIGN switches 5
AUX RETURN LEVEL control
5
CUE LEVEL controls 5
MONITOR LEVEL control 5
MONITOR SELECT switches
5
STEREO fader 5
STEREO SUB IN GROUP
ASSIGN switches 5
STEREO SUB IN LEVEL
control 5
MD DATA
buying discs 2
definition 73
disc indicators 6
disc life 64
titling discs 20
MD4
applications 57
as a sub mixer 59
block diagram 71
connectors 10
dimensions 71
discs 2
display 6
features 1
input channels 4
master section 5
MIDI 49
signal flow chart 69
specifications 70
topside view 3
touring 3
transport section 8
MEMO A/B buttons 8
Meter, Tempo Map 52
MIC/LINE
INPUT connectors 10
input source switch 4
MID EQ 4
MIDI
definition 73
home studio setup 58
implementation chart 79
MASTER indicator 6
MTC indicator 6
OUT connector 11
synchronization 49
MIDI Clock
definition 73
indicator 6
sequencer setting 52
system setup 50
using 52
MIDI Timecode see MTC
MiniDisc
definition 73
disc indicators 6
types 2
Mixdown
beyond the basics 63
definition 73
effects 34
operation 16
overview 17
Index
MONITOR
LEVEL control 5
OUT connectors 10
SELECT switches 5
Monitoring
about 18
beyond the basics 62
overview 17
MTC
cabling notes 51
definition 73
indicator 6
sequencer setting 51
system setup 50
using 51
MTC OFF!, message 68
Multitrack recording overview 17
Multitracker, definition 73
Multitracking
advanced 17
basics 17
N
Naming discs & songs 20
New Record mode 67
New Record Pause mode 67
No Blank, message 68
No Disc, message 68
Nominal Level, definition 73
O
ODD, pan 14
OffLinePunch function 47
ON/OFF switch 11
One song repeat 40
One-take recording 57
OPEN, message 68
Opening the disc compartment 13
Operating level, definition 73
OUT indicator 7
Out point setting 24
Overdubbing
definition 73
operation 15
overview 17
with ping-pong 31
Overview of multitrack recording
17
P
PAN control 4
Panning, definition 73
PAUSE button 9
PB, input source switch 4
Phone jack, definition 73
PHONES connector 11
Phono jack, definition 73
Ping-pong
about 29
definition 74
effects 35
operation 30
overview 17
preparation 30
rehearsing 30
with simultaneous overdub 31
Pitch
adjusting 32
beyond the basics 62
indicator 6
resetting 32
PITCH button 8
PLAY button 9
Play Pause mode 67
Play Record Wait mode 67
Play Rehearse Wait mode 67
Playback
cue list 42
play 67
program 43
starting 9
PNCH Abort, message 68
Post fader, definition 74
POST indicator 7
Post-roll setting 28
Power cord
connecting 13
connector 11
POWER ON/OFF switch 11
Powering up MD4 13
PRE indicator 7
PrePost Roll 28
Pre-roll setting 28
PRG Play 43
Program playback 43
Project studio setup 58
Protecting MD4 recordings 64
Punch in/out
manual operation 21
overview 17
using a footswitch 23
using REC button 21
77
using REC SELECT buttons 22
PUNCH in/out connector 11
Q
Quick search functions 36
Quick-Start System 12
R
Random access, definition 74
Read Cancel, message 68
Reading TOC, message 68
REC button 9
Rec Mode 19
REC Prohibit, message 68
REC SELECT buttons 9
Record mode 67
Record Pause mode 67
Recording
available time 19
disc protection 64
effects 35
modes 19
new song 19
one-take 57
operation 20
overview 17
ping-pong 29
stereo source 60
the first track 13
track record indicators 7
REHE button 9
Rehearse Pause mode 67
Rehearsing
auto punch 25
mode 67
ping-pong 30
REHEProhibit, message 68
Reload Disc, message 68
REMAIN, time counter 7
Repeat
A–B 41
all songs 40
indicators 7
one song 40
REPEAT 1 indicator 7
REPEAT ALL indicator 7
REPEAT button 8
REPEAT MEMO indicators 7
Resetting the pitch 32
MD4—Owner’s Manual
78
Index
REVIEW button 9
Review mode 67
S
Save Err, message 68
Save Warn !, message 68
SaveProhibit, message 68
Searching
by time 36
for blank top 19
for last rec IN/OUT 36
for markers 36
for Songs 36
SELECT buttons 8
Setting
GAIN control 14
IN/OUT points 24
pitch 32
post-roll time 28
pre-roll time 28
Signal flow chart 69
Signal to noise ratio, definition 74
Song Combine 46
Song Copy 44
Song Divide 45
Song Erase 48
Song Position Pointers, definition
73
SONG SEARCH buttons 9
Songs
combining 46
copying 44
dividing 45
erasing 48
how many on a disc 64
searching 36
title display 7
titling 20
Specifications 70
Splitting a song 45
Status indicators 6
STEREO fader 5
Stereo level meters 7
STEREO MONITOR SELECT
switch 5
STEREO OUT connectors 10
Stereo source recording 60
STEREO SUB IN
connecting 59
connectors 10
GROUP ASSIGN switches 5
LEVEL control 5
MD4—Owner’s Manual
Stop 67
STOP button 9
SUB IN level control 5
Sub mixer operation 59
Switching on MD4 13
Synchronization
operation 49
overview 17
system setup 50
T
Tempo Map
about 49
chart 56
definition 74
deleting steps 54
inserting steps 54
loading 55
meter 52
saving 55
tempo 53
Time counter 7
Time counter modes 7
TIME DISPLAY button 8
Time search 36
Titling discs & songs 20
TOC
definition 74
updating 2
TOC EDIT indicator 6
TOC WRITE button 9
Total, song count 13
TOTAL, time counter 7
TRACK DIRECT OUT connectors
10
Track Erase function 48
Tracking, definition 74
Tracks
copying 47
erasing 48
level meters 7
record indicators 7
Track-to-Track Copy 47
Transport
ADJUST button 8
AUTO PUNCH I/O button 8
CLEAR button 9
DATA buttons 9
EJECT button 9
ENTER button 9
FF CUE button 9
LAST REC SEARCH buttons 9
MARK button 9
MARK SEARCH buttons 9
MEMO A/B buttons 8
modes 67
PAUSE button 9
PITCH button 8
PLAY button 9
REC button 9
REC SELECT buttons 9
REHE button 9
REPEAT button 8
REVIEW button 9
SELECT buttons 8
SONG SEARCH buttons 9
STOP button 9
TIME DISPLAY button 8
TOC WRITE button 9
UTILITY button 8
Turning on MD4 13
U
Unity gain, definition 74
Updating the TOC 2
UTILITY button 8
UTILITY functions
Cue List 42
MIDI Sync 49
OffLinePunch 47
PrePost Roll function 28
PRG Play function 43
Rec Mode function 19
Song Combine 46
Song Copy 44
Song Divide 45
Song Erase 48
Track Erase 48
UTOC FULL, message 68
V
VARI 6
Varying the pitch 32
W
Write Protect, message 68
Writing TOC, message 68
YAMAHA [Multitrack Recorder]
Date: 10 July 1996
MIDI Implementation Chart
Model: MD4
Function...
Transmitted
Recognized
Basic
Channel
Default
Changed
X
X
X
X
Mode
Default
Messages
Altered
X
X
**************
X
X
X
True Voice
X
**************
X
X
Note
Number
Velocity
Note On
Note Off
X
X
X
X
After
Touch
Keys
Ch’s
X
X
X
X
Pitch bend
X
X
Control
Change
X
X
X
**************
X
X
X
X
Prog
Change
:True#
System Exclusive
System
Common
:Song Pos
:Song Sel
:Tune
O
X
X
X
X
X
System
Real Time
:Clock
:Commands
O
O
X
X
Aux
Messages
:Local ON/OFF
:All Notes OFF
:Active Sense
:Reset
X
X
X
X
X
X
X
X
Version: 2.0
Remarks
Notes
MTC quarter frame message is transmitted
Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY
Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO
O: Yes
X: No
VU39780 R2 1 IP
96 09 5000 CP Printed in Japan
YAMAHA CORPORATION
P.O.Box 1, Hamamatsu, Japan
2
10
9
8
7
6
5
4
3
2
1
0
PB
2
R
EVEN
4
MIC/
LINE
[S]
Marker Log
10
9
8
7
6
5
4
3
2
1
0
R
EVEN
MIC/
LINE
L
ODD
PB
L
ODD
3
PAN
4
1
10
+12
+12
+12
MIC
GROUP ASSIGN
0
–12
AUX
–12
LOW
PAN
3
GROUP ASSIGN
1
+12
–12
AUX
10
+12
–12
LOW
0
+12
–12
MID
–12
MID
LINE
HIGH
MIC
LINE
HIGH
2
GAIN
1
GAIN
Source:
Source:
1
3
PB
L
ODD
PAN
10
9
8
7
6
5
4
3
2
1
0
3
2
10
+12
+12
+12
MIC
[1]
MIC/
LINE
R
EVEN
4
GROUP ASSIGN
0
–12
AUX
–12
LOW
–12
MID
LINE
HIGH
GAIN
1
3
PB
L
ODD
PAN
10
9
8
7
6
5
4
3
2
1
0
4
2
10
+12
+12
+12
MIC
[2]
MIC/
LINE
R
EVEN
4
GROUP ASSIGN
0
–12
AUX
–12
LOW
–12
MID
LINE
HIGH
GAIN
Source:
Mixer Setup
Source:
2
0
10
LEVEL
4
CUE
STEREO
GROUP
4
3
MIN
10
9
8
7
6
5
4
3
2
1
0
0
10
LEVEL
4
4
3
2
1
0
0
0
0
[3]
10
10
10
10
CUE LEVEL
3
GROUP ASSIGN
2
STEREO
SUB IN
1
STEREO
MAX
MONITOR LEVEL
2
1
MONITOR
SELECT
3
GROUP ASSIGN
1
Source:
MASTER
AUX
RETURN
Source:
[4]
[5]
Title:
Date:
Step:
Process:
Notes:
→
9
[6]
Title
4
[7]
[8]
[E]
Tracking Sheet
Session Info
→
→
7
→
8
6
5
→
4
→
→
2
3
→
→
3
Repeat
Cue List
Section
2
1
Step
1
Track List