Yamaha PM1D Handleiding

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Audiomixers
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Handleiding

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PM1D System Software Version 2
Supplementary Manual
This supplementary manual primarily describes the additional and modified func-
tions that have been incorporated into PM1D System Software version 2.0.
Please read this manual in conjunction with the original manual that came with
your Yamaha PM1D digital audio mixing system.
Main changes..................................... 2
Auto Gain Adjustment function ......................2
PM1D Manager Remote Control function ......2
VCM Effects available .....................................3
Channel Move function in the CH COPY
screen .........................................................3
Changes in Scene Memories and
Libraries.............................................. 5
Expanding the Event Recall function
in the TC EVENT screen...............................5
Overwriting libraries during the Auto Store
operation ....................................................6
Unit settings can be included in the Recall
Safe channel settings...................................7
Additional preset scenes.................................7
Expanded user area for Input EQ/Channel
libraries .......................................................7
Changes and additions of screens..... 8
New FADER VIEW screen ................................8
Clock on the meter bridge .............................8
Displaying the GEQ routings ..........................8
Displaying the GR meters ...............................9
Other changes.................................. 10
Filtering during save or load operations ........10
Direct output just before the HPF ................ 11
Additional functions for the USER DEFINE
switches ................................................... 11
Inserting MIDI events from the event list ..... 12
CLEAR ALL button added to the OSCILLATOR
and TALKBACK screens............................. 13
Outputting the MONITOR and CUE signals
from the DSP1D ....................................... 13
No limitation in multiple selections for the
Global Paste function ............................... 14
Selecting WITH MIX SEND in the CH COPY
screen ...................................................... 14
Support for the MY8-DA96 card .................. 14
Compatibility of created data ...................... 14
Appendix .......................................... 15
Scene Memory Preset List ............................ 15
VCM Effect Parameter List............................ 18
Table of Contents
2 Main changes
Main changes
If you adjust the HA gain on the master CS1D (master for HA
control), the attenuation on a slave CS1D can automatically be
adjusted so that the channel output levels will remain
unchanged.
The master unit is the CS1D (or PM1D Manager) connected
via a DSP1D that is connected to the port through which the
AI8 is controlled. The slave unit is the CS1D (or PM1D Man-
ager) connected via a DSP1D that is connected to any port
other than the master. You can switch between the master and
slave.
Switching the Auto Gain Adjustment
function on and off
1. On the slave CS1D, display the ATT screen for the
IN EQ function.
2. In the upper left of the screen, click the AUTO
GAIN ADJUSTMENT button to enable the func-
tion.
The Auto Gain Adjustment function is now enabled.
3. Turn the GAIN ADJ button on or off to switch the
function for each channel on or off.
Note
Click the SET ALL button to turn on the function for all channels
globally. Click the CLEAR ALL button to turn off the function for
all channels globally.
In most cases, turn on the Auto Gain Adjustment function only on
the slave CS1D unit. If you turn on the function on the master
CS1D unit, the output level of the master CS1D will also be
adjusted automatically.
The GAIN ADJ button’s on/off status is not linked even if the cor-
responding two channels are paired. Even if the GAIN ADJ but-
ton of either one of the paired channels is turned on, the
attenuators will not be linked.
When you turn off the GAIN ADJ button for one of the paired
channels, the attenuator value for the even-numbered channel
will change to the value for the odd-numbered channel. In this
case, please note that the volume level might increase more than
expected.
If the attenuator values are selected as one of the Recall Safe
items, and if the GAIN ADJ button for the recalled scene is set to
on, this function will apply to the recalled HA gain. The Recall
Safe function does not apply to the GAIN ADJ button and AUTO
GAIN ADJUSTMENT button settings. Therefore, you must first
store these button settings in the scenes.
Connecting the PM1D Manager and a Yamaha digital mixing
console (DM2000, 02R96, or DM1000) via USB enables you to
remotely control the PM1D system from the digital mixing
console. For details, refer to the PM1D Manager V2 Owner's
Manual.
Auto Gain Adjustment function
A
B
C
CONTROL
PORT
ANALOG OUTPUT BOX
Output B
Output A
Slave
Console CS1D
Engine
DSP1D/
DSP1D-EX
Master
Console CS1D
Engine
DSP1D/
DSP1D-EX
AI8 (ID=1)
ATT
AUTO GAIN ADJUSTMENT button
SET ALL and CLEAR ALL buttons
GAIN ADJ buttons
PM1D Manager Remote Control func-
tion
Yamaha digital mixer
(DM2000 V2, 02R96 V2,
DM1000 V2)
PM1D Manager
Console CS1D
Engine
DSP1D/DSP1D-EX
USB
USB/RS232C
PM1D system
Main changes 3
Var ious effects sold as Add-On Effects packages for Yamaha
digital mixing consoles (such as DM2000) are now included as
standard. To use the VCM effects, you must first specify the
number of VCM effects you wish to use to limit the number of
available GEQ modules.
The VCM effects employ Virtual Circuitry Modeling technol-
ogy, and include compressors and EQs that model the charac-
teristics of analog circuits, OpenDeck, which emulates tape
compression created by open reel tapes; and the REV-X reverb
effect, which is based on a newly-developed algorithm and
provides richly reverberant sound quality with smooth attenu-
ation. For more information on the VCM effects, please refer
to the Appendix on page 18.
To use the VCM effects, you must first specify the number of
VCM effects you wish to use in the following DSP CONFIG
screen to limit the number of available GEQ modules.
Note
To use VCM effects on a single effect module, you must
disable two GEQ modules.
If you change this setting, the effect and GEQ output will be tem-
porarily muted.
The disabled GEQ modules still enable you to control the param-
eters, but the output will be muted.
You can recall these new effects in the same way as the existing
effects. That is, you recall the desired effects from the Effect
library.
Please note that if you mix a signal processed with VCM effects
with a signal that utilizes a different routing, a difference in time
resulting from the different signal paths may cause a comb filter
effect (a phenomena in which the level of some frequencies
decreases).
In addition to the CH Copy function in the CH COPY screen,
which copies channels globally, a CH Move function that
moves channels is now available.
The CH Move function enables you to move any input or out-
put channels to specified channel locations. When the channels
are moved, the channels between the move source and destina-
tion channels will move forward or backward accordingly. To
use the CH Move function, you can either use the CH COPY
screen or operate the keys on the top panel.
VCM Effects available
EFFECT
DSP CONFIG
Value VCM effects
Conventional
effects
Available GEQ
——EFFECT 1–8 GEQ 1–24
1 EFFECT 1 EFFECT 2–8 GEQ 1–22
1-2 EFFECT 1–2 EFFECT 3–8 GEQ 1–20
1-3 EFFECT 1–3 EFFECT 4–8 GEQ 1–18
1-4 EFFECT 1–4 EFFECT 5–8 GEQ 1–16
1-5 EFFECT 1–5 EFFECT 6–8 GEQ 1–14
1-6 EFFECT 1–6 EFFECT 7–8 GEQ 1–12
1-7 EFFECT 1–7 EFFECT 8 GEQ 1–10
1-8 EFFECT 1–8 GEQ 1–8
Channel Move function in the CH
COPY screen
CH COPY
CH MOVE button
4 Main changes
Moving the channels in the CH COPY
screen
1. Display the CH COPY screen for the IN CH View or
OUT CH View function.
2. In the CH COPY/CH MOVE section, turn on the
CH MOVE button.
If the CH COPY button is on, you can use the usual Chan-
nel Copy function.
3. Press the [SEL] switches to select the channels you
wish to move.
4. Select the destination channels in the DESTINA-
TION CH SELECT section.
5. Click the EXECUTE button.
The CH DATA MOVING pop-up window appears, indi-
cating the move source and destination channel numbers.
6. Click the OK button to execute the function.
The channels are now moved to the new locations.
Moving the channels from the top panel
1. Press the [SEL] switches to select the input chan-
nels you wish to move.
2. Press the [CHANNEL COPY] key.
3. Hold down the [SHIFT] key and press the [SEL]
switch of the destination channels.
The CH DATA MOVING pop-up window appears, indi-
cating the move source and destination channel numbers.
4. Click the OK button to execute the function.
The channels are now moved to the new locations.
Note
The move source channel can be a single channel or two
channels that can be paired.
You can move a single channel under the following conditions:
There are no paired channels between the move source and
destination channels, AND all the following parameters are
turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP
LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN
MODE, and M/S DECODE.
If you move two channels, the first channel of the destination
channels will be the first of the two channels that can be paired.
Therefore, moving two channels will never swap between the left
and right channels.
You can move the channels only within the following channel
sections:
Input channels 1–96
Stereo input channels 1–8
MIX channels 1–48
STEREO A/B channels
–MATRIX channels 1–24
CH COPY
CH MOVE button
Move source channels Move destination channels
Move source channels Move destination channels
Changes in Scene Memories and Libraries 5
Changes in Scene Memories and Libraries
In the TC EVENT screen, you can now register scenes in the
order of use, so that these scenes can be recalled manually, or
automatically according to the specified interval time.
The TC EVENT screen features the following additional func-
tions:
1 EVENT RECALLING
Use the following three buttons to switch the event list
operation.
The upper part of the display will show indica-
tor if ENABLE [ALL MANUAL] is selected, or
indicator if ENABLE is selected.
2 EVENT TRIGGER
This column indicates the way in which each event is
recalled.
Click the button to display the TC EVENT pop-up
window, then click one of the following three buttons to
select the recall condition.
Expanding the Event Recall function in
the TC EVENT screen
Button function
DISABLE
The Event List function will not recall
scenes registered in the event list.
ENABLE
[ALL MANUAL]
Scenes registered in the event list will
be recalled only by manual operation. If
the list contains events for which a time
code has been specified, the candidate
event for recall will change as time
code progresses, but events will not
actually be recalled unless you recall
them manually.
ENABLE
Scenes registered in the event list will
be recalled according to the specified
condition (time code, interval, or man-
ual operation).
1
4
5
3
2
TC EVENT
Button function
MANUAL
You can use the EVENT RECALL button
in the EVENT RECALL section (4) or a
USER DEFINE switch to recall the event.
“[MANUAL]” appears in the EVENT TRIG-
GER column.
INTERVAL
The scene will be recalled when the spec-
ified time has elapsed since the preceding
scene was recalled. If you select this but-
ton, specify the INTERVAL TIME parame-
ter in the range of 0.1 through 999.9sec.
An “ symbol and the interval time will
appear in the EVENT TRIGGER column
of the event list.
TIME CODE
The scene will be recalled when the time
code (LTC or internal time code) reaches
the specified time. If you select this but-
ton, specify the time code (hours/minutes/
seconds/frames). The specified time code
will appear in the EVENT TRIGGER col-
umn of the event list.
Event that will be recalled manually
Events that will be recalled when the time
code reaches the specified time
Event that is recalled when the specified time has
elapsed since the preceding scene was recalled
6 Changes in Scene Memories and Libraries
3 SCENE MEMORY
These are the number and title of the scene to be recalled.
Click the button to display the TC EVENT pop-up
window, then click the number of a scene to select it.
4 EVENT RECALL
These functions enable you to recall events. The following
three buttons are provided.
5 MOVE UP/MOVE DOWN
These buttons move the currently-selected event one posi-
tion earlier (MOVE UP) or later (MOVE DOWN) in the
event list.
Note
If the EVENT TRIGGER column of the selected event shows a
time code, these buttons will be grayed-out and unavailable. To
change the order of each event that displays a time code,
change the time code.
When you store scenes using the Auto Store function, you can
now select an unused library or the original library as the ini-
tial store destination.
The following buttons are now available in the SCENE STORE
pop-up window that is displayed when you press the SCENE
MEMORY [STORE] switch (or the STORE button in the
MEMORY screen).
Note
This setting is remembered when you close the pop-up
window.
Button Function
DIRECT
Recalls the specified scene. Specify a
scene to recall in the section to the
right.
INC
Recalls the subsequent scene (regis-
tered just after the current scene).
DEC
Recalls the previous scene (registered
just before the current scene).
DISABLE
Recalls no scene.
Button Function
PREV
When you click this button, the event pre-
ceding the last-recalled event in the list
will be recalled and selected.
DIRECT
When you click this button, the event cur-
rently selected in the event list will be
recalled.
NEXT
When you click this button, the event fol-
lowing the last-recalled event in the list
will be recalled and selected. This button
is useful when you recall an event that
has been assigned as “[MANUAL]” in the
EVENT TRIGGER column.
Overwriting libraries during the Auto
Store operation
DEFAULT EDIT LIBRARY NO.
NEW
The lowest unused library numbers will be
selected. (This is the same as the previ-
ous software version.)
OVERWRITE
The number of the most-recently recalled
library will be selected. (If the scene was
specified as read-only, or if the corre-
sponding library is write-protected, the
lowest-numbered unused library will be
selected.) This selection is useful when
you wish to prevent a particular library
from becoming full or lacking space dur-
ing the Auto Store operation, or when you
wish to edit a particular library.
DEFAULT EDIT LIBRARY NO.
Changes in Scene Memories and Libraries 7
You can globally apply the Recall Safe function to settings for
units that are patched to Recall Safe channels, as well as to the
Recall Safe channel settings themselves.
Note
Selecting the Recall Safe items using the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen
(when the CH+UNIT button is turned on) provides the same
result as turning on the SAFE ON/OFF button and UNIT button
on the screen (when the CH button is turned on).
When the CH+UNIT button is turned on, the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen is
linked to the on/off operation of the SAFE ON/OFF and UNIT
buttons on the screen.
Factory-shipped preset scenes 00.0 – 00.9 in the scene memory
were reviewed and replaced with more practical scenes. For
details, please refer to the “Scene Memory Preset List on
page 15.
Hint
To use the preset scenes, follow the steps below:
1. Recall the desired preset scene.
2. In the INPUT PATCH screen, patch the input channels that
use the signals from the connected units. When you click the
AUTO SETUP button, the unit signals are patched from
Channel 1 in the order of the connected units.
3. In the OUTPUT PATCH screen, patch the buses to the sig-
nals of the connected units.
Note
Please note that if you mix signals that have different paths, a
difference in the time taken via the different signal paths may
cause a comb filter effect (a phenomena in which the level of
some frequencies decreases).
The user area for the Input EQ library and Input Channel
libraries has been expanded.
•Input EQ library
#001 – 199 (#038 – 199 are the user area.)
•Input Channel library
#000 – 199 (#001 – 199 are the user area.)
Unit settings can be included in the
Recall Safe channel settings
SAFE KEY MODE SELECT
CH
If you turn on or off the Recall Safe func-
tion for the selected channel from the
panel or in the IN CH VIEW screen, only
the Recall Safe function for the channel is
turned on or off. (This is the same as the
previous software version.)
CH+UNIT
If you turn on or off the Recall Safe func-
tion for the selected channel from the
panel or in the IN CH VIEW screen, the
Recall Safe function for both that channel
and the unit patched to the channel is
turned on or off.
RECALL SAFE
SAFE KEY MODE SELECT section
Additional preset scenes
Expanded user area for Input EQ/
Channel libraries
8 Changes and additions of screens
Changes and additions of screens
The FADER VIEW screen has been added to the IN CH View
function and OUT CH View function.
1 ON/MUTE
These buttons enable you to switch the channels on/off,
and switch DCA group muting on/off. They are linked to
the [ON] switches of the corresponding channels and the
[MUTE] switches of the DCA groups.
2 Level
These buttons enable you to adjust the level of the channels
and DCA groups. The current value is shown in the box
immediately below. They are linked to the encoder or fader
of the corresponding channel or DCA group.
3 CUE
These buttons enable you to switch cue monitoring on/off
for the channels and DCA groups. They are linked with the
[CUE] key of the corresponding channel or DCA group.
4 DISPLAY CH
Switches the channels that are shown in the FADER VIEW
screen.
• When you are using the IN CH View function:
• When you are using the OUT CH View function:
The TIME CODE indicator on the meter bridge block can now
display the current time. Also, an additional parameter enables
you to switch between the current time and time code.
When you select a GEQ module in the GEQ PARAMETER
screen, the GEQ SELECT pop-up window enables you to iden-
tify any GEQ modules that have already been patched.
This window displays the signal routing of already-patched
GEQ modules, and displays “NO ASSIGN” for unpatched
GEQ modules.
New FADER VIEW screen
INPUT [PANEL]
Channels specified via the Panel
Assign function, and DCA groups
1–12
CH 1-48/ST IN 1-4
Input channels 1–48, ST IN chan-
nels 1–4, DCA group 1–12
CH 49-96/ST IN 5-8
Input channels 49–96, ST IN
channel 5–8, DCA groups 1–12
MIX 1-48
MIX channels 1–48, STEREO A/
B channels, DCA groups 1–12
MATRIX
MATRIX channels 1–24, STE-
REO A/B channels, DCA groups
1–12
1
3
2
1
3
2
4
FADER VIEW
Clock on the meter bridge
TIME CODE DISPLAY
PRESENT TIME
Displays the current time in 24-hour for-
mat (hours/minutes/seconds).
TIME CODE
Displays the time code.
Displaying the GEQ routings
PREFERENCE
TIME CODE DISPLAY section
Changes and additions of screens 9
The INPUT GR screen and OUTPUT GR screen have been
added to the Meter function. These screens display the gain
reduction meters for Input channel gates and compressors, and
Output channel compressors.
1 DISPLAY CH
Switches the channels that are displayed in the INPUT GR
and OUTPUT GR screens.
INPUT GR screen:
OUTPUT GR screen:
2 GATE/COMP (Gate/Compressor)
These buttons select whether the meters will display gain
reduction for the Gate or Compressor. These buttons
appear only in the INPUT GR screen.
3 Meters
These peak level meters indicate the amount of gain reduc-
tion for each channel. The current fader value is shown in
the box below.
4 Pair icon
This icon indicates the pairing status of two adjacent odd-
numbered/even-numbered channels.
Displaying the GR meters
CH 1-48/ST IN 1-4
Input channels 1–48,
ST IN channels 1–4
CH 49-96/ST IN 5-8
Input channels 49–96,
ST IN channels 5–8
MIX 1-48
MIX channels 1–48
MATRIX 1-24/STEREO
MATRIX channels 1–24,
STEREO A/B channels
1
3
3
4
2
INPUT GR OUTPUT GR
10 Other changes
Other changes
You can specifically select any region of any scene or library
data to be saved to a memory card. You can also specifically
select any region of any scene or library data to be loaded from
a memory card.
In addition to BASIC mode (in which you can save the entire or
specified data in the scene memories or libraries to a memory
card, or load them from a memory card), ADVANCED mode
enables you to save or load a specified range of the data.
ADVANCED mode:
When you turn on the ADVANCED button in the LOAD/SAVE
screen, the left side of the screen will display the following
items:
1 MODE
Switches between BASIC and ADVANCED mode.
2 CATEGORY
Indicates the category of data that is selected for saving or
loading: scene memory or a type of library. Click the [ ]/
[] buttons at left and right or use the [DATA] encoder to
change the category.
3 SOURCE (save/load source numbers)
Indicates the starting and ending numbers of the scene
memory or library items that will be saved to or loaded
from the card. Click the [ ]/[ ] buttons at the left and
right in each box or use the [DATA] encoder to change the
numbers.
4 DESTINATION (save/load destination num-
bers)
Indicates the starting and ending numbers of the scene
memory or library items into which the specified data will
be saved or loaded. If you want to change the save/load
destination numbers, click the [ ]/[ ] buttons at the
left and right of the starting number box or use the [DATA]
encoder. (The value in the ending number box will change
automatically according to the starting number and the
source range.)
Note
To format a memory card first, use a computer or other external
device and select the FAT16 format. The CS1D does not
support the FAT 32 format.
You can load the data you saved using System Software older
than version 2.0.
The preset effects in the Effects library of System Software ver-
sion 2.0 includes VCM effects. Therefore, if you try to load the
Effects library data of an older version, part of the data may not
be loaded. In such a case, change the load destination starting
number in the DESTINATION section, then load the data again.
BASIC mode:
In BASIC mode, you can now specify the range of data to be
saved or loaded for the Unit library, Patch library, and Name
library.
Filtering during save or load opera-
tions
1
2
3
4
LOAD/SAVE
CS1D
02.1
02.2
02.3
02.4
02.5
BBB
CCC
DDD
EEE
FFF
02.5
02.6
02.7
02.8
BBB
CCC
DDD
EEE
CS1D
02.0
02.1
02.2
02.3
02.4
AAA
BBB
CCC
DDD
EEE
01.0
01.1
01.2
01.3
01.4
01.5
AAA
BBB
CCC
DDD
EEE
FFF
When you change the save destination starting number:
Memory card
Starting
number
Ending
number
When you change the load destination starting number:
Memory card
Starting
number
Ending
number
SAVE
LOAD
SOURCE DESTINATION
SOURCE
DESTINATION
Starting
number
Starting
number
Other changes 11
The signal can be now directly output just before the Input
channel HPF. You can also adjust the direct output level.
To select a position just before the HPF as the direct output on
the INSERT/DIRECT POINT screen, turn on the PRE HPF
button for the corresponding channels in the DIRECT OUT
POINT column. The DIRECT OUT LEVEL column will indi-
cate the direct output levels. However, to adjust the level, use
the INSERT/DIRECT VIEW screen.
To select a position just before the HPF as the direct output in
the INSERT/DIRECT VIEW screen, turn on the DIRECT but-
ton located just before the HPF. Use the LEVEL knob located in
the lower right corner of the screen to change the direct output
level. The direct output levels are not linked even if the corre-
sponding two channels are paired.
Hint
These settings are saved in scene memories.
If you load data that was saved in a System Software version
older than version 2.0, the direct output level will be set to 0 dB.
The default direct output point is PRE EQ.
More functions are available that can be assigned to the USER
DEFINED [1]–[8] switches.
The following functions have been added:
* This function is enabled only when an effect that features the TEMPO
parameter is selected. The USER DEFINE switch LED flashes at the
specified tempo while and after you set the tempo. For more information
on the Tap Tempo function, please refer to page 51 of the PM1D System
Software Version 1.5 Supplementary Manual.
Direct output just before the HPF
INSERT/DIRECT POINT
DIRECT OUT POINT column
PRE HPF buttonDIRECT OUT LEVEL column
INSERT/DIRECT VIEW
DIRECT button LEVEL knob
Additional functions for the USER
DEFINE switches
FUNCTION PARAMETER Explanation
GEQ SELECT
GEQ1–24
Display the GEQ PARAM-
ETER screen.
TAP TEMPO*
CURRENT
Uses the Tap Tempo func-
tion available on the dis-
played screen.
EFFECT1–8
Uses the Tap Tempo func-
tion available for the
specified effect.
TC EVENT
NEXT EVENT
RECALL
Recalls the subse-
quently-numbered event.
PREV EVENT
RECALL
Recalls the previously-
numbered event.
DIRECT EVENT
RECALL
Recalls the specified
event registered on the
TC EVENT screen.
ENABLE/DIS-
ABLE
Switches between the
ENABLE button and DIS-
ABLE button on the TC
EVENT screen.
ENABLE[ALL
MANUAL]/DIS-
ABLE
Switches between the
ENABLE [ALL MANUAL]
button and DISABLE but-
ton on the TC EVENT
screen.
TALKBACK
DIRECT
ASSIGN
MIX 1–48,
MATRIX 1–24,
STEREO,
MONITOR B
Send the talkback signal
to the specified output
channels. (If you turn it
off, the previous talkback
setting will be used.)
USER DEFINE
12 Other changes
In addition to entering hexadecimal values, you can also spec-
ify MIDI events for scene recall by entering the desired MIDI
events using the list in the new MIDI EVENT SETUP pop-up
window. To open this pop-up window, a MIDI EVENT button
has been added to the SCENE STORE pop-up window and the
SCENE TITLE pop-up window.
You can also delay the output of MIDI events by a specified
time.
1. Click the STORE button on the MEMORY screen for the Scene
function to display the SCENE STORE pop-up window. Alterna-
tively, click the TITLE EDIT button to display the SCENE TITLE
EDIT pop-up window.
2. Click the MIDI EVENT button to open the MIDI EVENT SETUP
pop-up window.
In this pop-up window, you can assign MIDI events using one
of the following two methods:
1 Directly inputting hexadecimal values
With this method, you directly input the message as hexadeci-
mal values.
In this window, you can input a message by clicking the desired
input box to select it (the box will be highlighted) and rotating
the [DATA] encoder. Use the [INC]/[DEC] switches to move
the input position.
When you click a box in which a hexadecimal value has been
input, the range of values that can be interpreted as a valid
MIDI message (including that box) will turn red. The lower
part of the window displays the MIDI channel (MIDI CH),
message type (TYPE), and data values (DATA 1, DATA 2) that
are interpreted from this MIDI message, enabling you to verify
that the appropriate MIDI message has been input.
You can use the following buttons to input or edit the message
in this window.
2 Specifying the type of message
With this method, you specify the desired MIDI channel, type
of message, and data value. This information will be converted
into the appropriate hexadecimal values.
Click the first box into which you want to input data. Next,
click the [ ]/[ ] buttons at the left and right of the TYPE
box or use the [DATA] encoder to select the type of message.
Then use the MIDI CH, DATA 1, DATA 2, MIDI PORT boxes
to specify the MIDI channel, MIDI event settings, and output
port. The values that can be selected in the MIDI CH, DATA 1,
and DATA 2 boxes will depend on the type of message you
selected first.
The DELAY TIME box enables you to set the amount of time
by which the MIDI event output is delayed after scene recall.
You can set this delay time in 0.1 sec steps.
When you have specified all of the values, click the
button in the screen. The hexadecimal values for that message
will be input in the input box of the MIDI EVENT SETUP
window. As necessary, you can edit the message by clicking an
input box and rotating the [DATA] encoder.
Note
The maximum length of MIDI events you can enter is 32 bytes,
including the MIDI output destination port and other data and
comments. When the number of bytes exceeds the maximum,
the “LENGTH OVER!” message will appear.
Inserting MIDI events from the event list
MIDI EVENT button
[ ]/[ ]buttons
Move the highlighted area to left or right.
INS button
Inserts a space (blank) at the highlighted
position. Pressing the <Insert> key on a
PS/2 keyboard will produce the same
result.
DEL button
Deletes the character at the highlighted
position. Pressing the <Delete> key on a
PS/2 keyboard will produce the same
result.
CLEAR button
Erases the entire message that was input
in the MIDI message input boxes.
TYPE MIDI CH DATA 1 DATA 2
NOTE OFF
1–16
Note number
(0
127)
Note-off velocity
(0-127)
NOTE ON
Note-on velocity
(0–127)
KEY PRESSURE
Pressure value
(0–127)
CONTROL
CHANGE
Control number
(0–127)
Controller value
(0–127)
PROGRAM
CHANGE
Program number
(0–127)
CHANNEL
PRESSURE
Pressure value
(0–127)
PITCH BEND
Pitch bend MSB
(0–127)
Pitch bend LSB
(0–127)
EXCLUSIVE
MASSAGE
Other changes 13
You can follow the steps below to set the DELAY TIME using the
SCENE STORE (or SCENE TITLE EDIT) pop-up window.
1. Move the cursor to the COMMENT/MIDI EVENT section,
then click the EVENT CODE SET button.
2. Click T and numbers 0-9 on the character palette to specify
the two-digit delay time in 100 msec steps. For example, if
you wish to delay the MIDI event output from scene recall by
500 msec, enter “T05.You do not need to enter a value if you
do not want to delay the event output.
3. Click 1, 2 (Console 1 or 2), or E (Engine) on the character
palette to configure a MIDI port to output MIDI events.
The OSCILLATOR and TALKBACK screens now feature a
CLEAR ALL button that cancels all assignments to the buses.
The DSP1D OUTPUT 6 connector can now output MONI-
TOR A/B and CUE signals. This is convenient when you use
the PM1D Manager’s remote control function for the monitor/
cue operation.
When you turn on the MONITOR/CUE OUTPUT TO #6 but-
ton in the SYSTEM CONNECTION screen, the MONITOR A/
B and CUE 1/2 signals are output to the device connected to
the DSP1D’s OUTPUT 6 connector (channels 25-32). The fol-
lowing signals are output to the specified channels:
Note
Even if you have set the output patch, when the MONITOR/
CUE OUTPUT TO #6 is turned on, the MONITOR/CUE signals
will have priority and will be output.
The MONITOR/CUE signal output to the unit is the same as the
signal output from the engine to the console. The TALKBACK
DIMMER, CUE INTERRUPT, ON/OFF, and LEVEL controls on
the console are ineffective for the signals output from the unit.
Therefore, the meter indication does not necessarily reflect the
level of the output signals. For details on the signals output from
the engine, refer to the PM1D System Block Diagram.
CLEAR ALL button added to the
OSCILLATOR and TALKBACK screens
OSCILLATOR
TALKBACK
Outputting the MONITOR and CUE
signals from the DSP1D
Channel number Output signal
25/26
MONITOR A L/R
27/28
MONITOR B L/R
29/30
CUE 1 L/R (Console 1 CUE signals)
31/32
CUE 2 L/R (Console 2 CUE signals)
SYSTEM CONNECTION
MONITOR / CUE OUTPUT
TO #6 button
14 Other changes
In the previous software version, the Global Paste function
enabled you to select up to 100 scenes at a time. However, this
limitation has been removed. However, if you select 101 or
more scenes to paste, you will not be able to use the Undo
function. In this case, back up all important data using the
Select All function, then execute the Global Paste function.
In the previous software version, you could select WITH MIX
SEND only when the ALL parameter was selected in the CH
COPY screen for the Output CH View function. In the version
2.0 software, you can select WITH MIX SEND even if ALL is
not selected.
The MY8-DA96 card is now supported, and you can display
and edit the contents of the card using the CS1D or PM1D
Manager.
Any data created in System Software version 2.0 (such as
scenes, libraries, setup data, etc.) cannot be loaded to a unit
that runs System Software version 1 (i.e., all versions prior to
version 2.0). However, any data created in System Software ver-
sion 1 can be loaded to a unit that runs System Software ver-
sion 2.0.
No limitation in multiple selections for
the Global Paste function
Selecting WITH MIX SEND in the CH
COPY screen
Support for the MY8-DA96 card
Compatibility of created data
Appendix 15
Appendix
This front of house preset scene is designed by a famous American
front of house engineer. It features preset parameter values for the out-
put channels, including Front Fill, Delayed Speaker, as well as Stereo
Mix Send to the internal effects.
This monitor mix preset scene is designed by a famous American mon-
itor engineer. MIX 1-20 feature the inserted GEQ as Wedge monitor-
ing; MIX 25-44 emulate 10-channel in-ear monitoring. Four effects are
assigned to each monitoring path. The stereo output is designed as
Side Fill, featuring the inserted GEQ.
This preset covers the front of house and monitor on a single console.
The latter half of the mix is regarded as the monitor send, and the GEQ
is inserted for Wedge monitoring. This preset setting emulates Front
Fill and Delayed Speaker, with Matrix output.
Scene Memory Preset List
Scene # Title
00.1 Front of House
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
STEREO A-B
STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out
MATRIX ON, LEVEL –
dB, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-12
GEQ ON, LINK ON
Scene # Title
00.2 Monitor
INPUT CH1-96
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON—
PRE FADER, TO STEREO ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON – PRE
FADER (If a signal sent to a Mix bus causes an internal feedback loop,
the corresponding MIX SEND will be turned off.), TO STEREO ON
(STEREO INPUT 1, 2, 5, 6), CH ON
MIX1-20: Wedge Mix
GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT1-4 SEND
MIX ON, LEVEL 0 dB
MIX25-44: In Ear Monitor
PAIR ON, EQ ON, COMP ON—THR: 0 dB—RATIO:
: 1
AT TACK: 0 msec—KNEE: HARD, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT5-8 SEND
MIX ON, LEVEL 0 dB
STEREO A-B: Side Fill Mix
GEQ INSERT, INSERT ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ21-24)
Scene # Title
00.3 FoH & Mon
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL –
dB, GEQ INSERT, INSERT ON
MIX25-36: In Ear Monitor
PAIR ON, EQ ON, COMP ON —THR: 0 dB—RATIO:
: 1
KNEE: HARD, MIX ON, LEVEL 0 dB
MIX37-48: Wedge Mix
GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out
PAIR ON, MATRIX ON, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-24
GEQ ON, LINK ON (GEQ1-12)
16 Appendix
This preset simulates an in-ear monitoring mix. It is a highly practical
preset, typical of the PM1D, with in-ear monitor and Wedge monitor
categorized into Output DCA for emergency use.
This preset simulates a musical mix scene. MIX1-12 are set to Fix, and
are designed to be used as buses.
This preset simulates a scene for an outside broadcasting truck or van.
It features the HPF setting that is very practical for broadcasting appli-
cation, and a MIX send setting that will simulate both internal and
external effect sends.
Scene # Title
00.4 In Ear Monitor
INPUT CH1-96
AT T: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, CH ON, LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
AT T: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, PAN MODE: BALANCE, CH ON
MIX1-24: In Ear Monitor
PAIR ON, EQ ON, DCA 11 ASSAIGN, MIX ON, LEVEL 0 dB
MIX25-36: Wedge Mix
GEQ INSERT, INSERT ON, DCA12 ASSIGN, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT SEND
EQ ON, DCA9 ASSIGN, MIX ON, LEVEL 0 dB
STEREO A-B
EQ ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ1-12)
DCA9, 11-12
DCA LEVEL 0 dB
Scene # Title
00.5 Musical
INPUT CH1-96
AT T: –3 dB, INSERT OFF—PRE DELAY, EQ ON, TO STEREO ON,
FIXED MIX PAN ON
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
EQ ON, FIXED MIX PAN ON
MIX1-12
FIX, PAIR ON (MIX5-6,11-12), EQ ON, TO MATRIX ON—LEVEL: 0 dB
(Even-numbered MIX bus sends from MIX 5 and 11, and odd-num-
bered MIX bus sends from MIX 6 and 12 are set to – dB.), MIX ON,
LEVEL 0 dB
MIX13-48: Internal EFFECT SEND, etc.
VARI, PAIR ON (MIX13-24), EQ ON, DCA12 ASSIGN (MIX13-22),
DCA10 ASSIGN (MIX25-26), DCA11 ASSIGN (MIX33-35), MIX ON,
LEVEL 0 dB
STEREO A-B
EQ ON
MATRIX1-24
EQ ON, MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MIX25, EFFECT2: MIX26, EFFECT3: MIX27, EFFECT5:
MIX33, EFFECT6: MIX34, EFFECT7: MIX35, EFFECT8: MIX36
Scene # Title
00.6 OB Truck
INPUT CH1-96
HPF ON—F: 95 Hz—SLOPE: 18 dB, EQ ON, COMP ON, MIX1-12
SEND ON, FIXED MIX PAN ON, CH ON
STEREO INPUT1-8: Playback, Internal EFFECT RETURN
MIX1-12 SEND ON (STIN1-4), FIXED MIX PAN ON, CH ON
MIX1-4: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX5-12: External EFFECT SEND
PAIR ON (MIX5-8), MIX ON, LEVEL 0 dB
MIX37-48: Wireless Camera Mix, Playback Mix, Mic Mix, etc.
FIX, INSERT ON (MIX45-48), PAIR ON (MIX45-48), DELAY ON—
86 msec@fs=48 kHz (MIX41), DCA11 ASSIGN (MIX45-46), DCA12
ASSIGN (MIX41, 47-48), TO STEREO ON (MIX41, 45-48), MIX ON
(MIX41, 45-48), LEVEL 0 dB (MIX41, 45-48)
STEREO A-B
INSERT ON—POST ON, TO MATRIX ON—MATRIX1-2 SEND LEVEL:
0 dB—MATRIX3 SEND LEVEL:–3.1 dB (STEREO A L/R), STEREO
ON, LEVEL 0 dB
MATRIX1-3
PAIR ON (MATRIX1-2), MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MIX1, EFFECT2: MIX2, EFFECT3: MIX3, EFFECT4: MIX4,
EFFECT5: MIX45-46, EFFECT6: MIX47-48, EFFECT7: STEREO B L/
R, EFFECT8: STEREO A L/R, EFFECT5-8: MULTI BAND DYNA.
DCA11-12
DCA LEVEL 0 dB
Appendix 17
This preset simulates a theatrical mix scene. It features the default set-
tings for L-C-R panning.
This preset simulates a broadcasting application. It includes input
channel EQ and Comp settings that are typical to broadcasting, as well
as multiple sends.
This preset simulates a live recording application. MIX1-48 are set to
Fix, and sent to the recorder. Each channel’s direct out also features
settings appropriate for recording.
Scene # Title
00.7 Theatre
INPUT CH1-96
HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.
HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
MIX1-12: Stage Mix, Monitor Mix, etc.
FIX (MIX1-4), EQ ON, DELAY ON —0.00 msec, MIX ON (MIX1-8),
LEVEL 0 dB (MIX1-8)
MIX13-48: Internal EFFECT SEND, etc.
PAIR ON (MIX13-20), EQ ON, DELAY ON—0.00 msec (MIX25-48),
MIX ON (MIX13-20,25-48), LEVEL 0 dB (MIX13-20)
STEREO A-B
LCR CENTER BUS CONTROL ON, EQ ON, TO MATRIX ON (STE-
REO A L/R), STEREO ON, LEVEL 0 dB
MATRIX1-24: Delay Mix, etc.
PAIR ON (MATRIX1-8), EQ ON, DELAY ON—0.00 msec, MATRIX ON,
LEVEL 0 dB (MATRIX1-12)
EFFECT1-8
EFFECT1: MIX13-14, EFFECT2: MIX15-16, EFFECT3: MIX17-18,
EFFECT4: MIX19-20
Scene # Title
00.8 Broadcast
INPUT CH1-24: Radio Lapel Mic
EQ ON—LOW TYPE: SHELF—LOW F: 71 Hz—LOW G: –3 dB—HIGH
MID Q: 0.90—G: +4 dB, COMP ON—THR:—18 dB—RATIO: 3.5: 1,
DCA1 ASSIGN (CH13), DCA2 ASSIGN (CH14), DCA3 ASSIGN
(CH15), DCA4 ASSIGN (CH16), DCA5 ASSIGN (CH17), DCA6
ASSIGN (CH18), DCA7 ASSIGN (CH19), DCA8 ASSIGN (CH20),
DCA9 ASSIGN (CH21), DCA10 ASSIGN (CH22), DCA11 ASSIGN
(CH23), DCA12 ASSIGN (CH24), TO STEREO ON, FIXED MIX PAN
ON, CH ON
INPUT CH25-96
HPF OFF—SLOPE: 12 dB, EQ ON, FIXED MIX PAN ON, CH ON,
LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, Playback
TO STEREO ON, FIXED MIX PAN ON, CH ON
MIX1-16: Recording Mix
MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX25-48: Sub Group
FIX, PAIR ON, TO STEREO ON, MIX ON, LEVEL 0 dB
STEREO A-B
COMP ON—THR:–18 dB (STEREO A), STEREO ON
EFFECT1-8
EFFECT1: MIX21, EFFECT2: MIX22, EFFECT3: MIX23, EFFECT4:
MIX24
DCA1-12
DCA LEVEL 0 dB
Scene # Title
00.9 Live Recording
INPUT CH1-96
DIRECT OUT POST ON, HPF OFF - SLOPE: 12 dB, EQ ON, TO STE-
REO ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.
DIRECT OUT POST ON, HPF OFF—SLOPE: 12 dB, EQ ON, TO STE-
REO ON, CH ON
MIX1-48: Recording Mix
FIX, TO MATRIX ON—PRE FADER, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON
MATRIX1-4: Internal EFFECT SEND
MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MATRIX1, EFFECT2: MATRIX2, EFFECT3: MATRIX3,
EFFECT4: MATRIX4
DCA1-12
DCA LEVEL 0 dB
18 Appendix
072: REV-X HALL, 073: REV-X ROOM,
074: REV-X PLATE
These effects are a newly-developed 2-in/2-out reverb algorithm. They
provide a high-density, richly reverberant sound quality, with smooth
attenuation, spread and depth that work together to enhance the original
sound. You can choose one of three programs to suit the acoustic sound
field and your intentions: REV-X Hall, REV-X Room, and REV-X Plate.
*1. This value applies only when the effect type is REV-X PLATE, with
ROOM SIZE set to 28. The setting range varies depending on the
effect type and the ROOM SIZE value.
075: COMP276
This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It will produce a thick, strong frame
sound suitable for drums and bass. You can control two monaural
channels independently.
076: COMP276S
This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It produces a thick, strong frame
sound suitable for drums and bass. You can link and control the L and
R channel parameters.
077: COMP260
This effect emulates the characteristics of mid 70’s compressors/limit-
ers that are the standard for live SR. You can control two monaural
channels independently. You can also link several parameters via stereo
links.
VCM Effect Parameter List
Parameter Range Description
REV TIME 0.47–46.92 s
*1
Length of reverberation
INI. DLY 0.0–125.0 ms
Delay time until early reflection is
heard
HI. RATIO 0.1–1.0
The reverberation duration of the
high frequency range is expressed
as a ratio relative to REV TIME.
LO. RATIO 0.1–1.4
The reverberation duration of the low
frequency range is expressed as a
ratio relative to REV TIME.
LO. FREQ 22.0 Hz–18.0 kHz Reference frequency of LO. RATIO
DIFF. 0–10
Left and right directional spread of
reverb sound
ROOMSIZE 0–28 Size of space
DECAY 0–53 Speed at which the gate closes
HPF
THRU, 22.0 Hz–
8.00 kHz
Cut-off frequency for the high pass
filter
LPF
1.00 kHz–
18.0 kHz, THRU
Cut-off frequency for the low pass fil-
ter
Parameter Range Description
INPUT 1 –180 to 0 dB
Adjusts the CH1 input level
OUTPUT 1 –180 to 0 dB
Adjusts the CH1 output gain
RATIO 1
2:1, 4:1, 8:1, 12:1,
20:1
Ratio for CH1 compressor
AT TACK 1 0.022–50.4 ms
Attack time for CH1 compressor
RELEASE1 10.88–544.22 ms
Release time for CH1 compressor
MAKE UP1 OFF, ON
Automatically corrects output gain
reduction when CH1 compressor is
applied
SIDEHPF1 OFF, ON
When the HPF in the side chain of the
CH1 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.
INPUT 2 –180 to 0 dB
Adjusts the CH2 input level
OUTPUT 2 –180 to 0 dB
Adjusts the CH2 output gain
RATIO 2
2:1, 4:1, 8:1, 12:1,
20:1
Ratio of CH2 compressor
AT TACK 2 0.022–50.4 ms
Attack time of CH2 compressor
RELEASE2 10.88–544.22 ms
Release time of CH2 compressor
MAKE UP2 OFF, ON
Automatically corrects output gain
reduction when the CH2 compressor
is applied
SIDEHPF2 OFF, ON
When the HPF in the side chain of the
CH2 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.
Parameter Range Description
INPUT –180 to 0 dB Adjusts the input level
OUTPUT –180 to 0 dB Adjusts the output gain
RATIO
1:2, 4:1, 8:1, 12:1,
20:1
Ratio of the compressor
AT TACK 0.022–50.4 ms
Attack time of the compressor
RELEASE 10.88–544.22 ms
Release time of the compressor
MAKE UP OFF, ON
Automatically corrects output gain
reduction when the compressor is
applied
SIDE HPF OFF, ON
When the HPF in the side chain of
the compressor is turned on, the
compression applied to the low
range will be weakened, thus
emphasizing the low range.
Parameter Range Description
THRE.1 –60 to 0.0 dB Threshold of CH compressor
KNEE1
SOFT, MEDIUM,
HARD
Knee of CH1 compressor
AT TACK1 0.01–80.0 ms Attack time of CH1 compressor
RELEASE1 6.2–999 ms Release time of CH1 compressor
RATIO1 1.0–500, Ratio of CH1 compressor
OUTPUT1 –20 to 40 dB Adjusts the CH1 output gain
THRE.2 –60 to 0.0 dB Threshold of CH2 compressor
KNEE2
SOFT, MEDIUM,
HARD
Knee of CH2 compressor
AT TACK2 0.01–80.0 ms Attack time of CH2 compressor
RELEASE2 6.2–999 ms Release time of CH2 compressor
RATIO2 1.0–500,
Ratio of CH2 compressor
OUTPUT2 –20 to 40 dB Adjusts the CH2 output gain
ST LINK OFF, ON
Links CH1 and CH2 as a stereo pair.
THRE., KNEE, ATTACK, RELEASE,
and RATIO parameters are linked;
OUTPUT parameter is not linked
Appendix 19
078: COMP260S
This effect emulates the characteristics of mid 70’s compressors/limit-
ers that are the standard for live SR. You can link and control the L and
R channel parameters.
079: EQUALIZER601
This effect emulates the characteristics of 70’s analog equalizers. Re-
creating the distortion of typical analog circuits will add drive to the
sound.
*1. 16.0 Hz to 20.0 kHz (LPF-1, LPF-2), 1.0 kHz to 20.0 kHz (HSH-1, HSH-2)
080: OPENDECK
It emulates the tape compression created by two open reel tape record-
ers (a recording deck and a playback deck.) You can change the sound
quality by adjusting various elements, such as the deck type, tape qual-
ity, playback speed, etc.
Parameter Range Description
THRE. –60 to 0.0 dB
Threshold of the compressor
KNEE
SOFT, MEDIUM,
HARD
Knee of the compressor
AT TACK 0.01–80.0 ms
Attack time of the compressor
RELEASE 6.2–999 ms
Release time of the compressor
RATIO 1.0–500, Ratio of the compressor
OUTPUT –20 to 40 dB Adjusts the output gain
Parameter Range Description
LO TYPE HPF-2/1, LSH-1/2 Type of EQ1
LO F
16.0 Hz to
20.0 kHz
Cut-off frequency of EQ1
LO G –18.0 to +18.0 dB Gain of EQ1
MID1 Q 0.50–16.0 Q of EQ2
MID1 F
16.0 Hz to 20.0 kHz
Center frequency of EQ2
MID1 G –18.0 to +18.0 dB Gain of EQ2
MID2 Q 0.50–16.0 Q of EQ3
MID2 F
16.0 Hz to 20.0 kHz
Center frequency of EQ3
MID2 G –18.0 to +18.0 dB Gain of EQ3
INPUT –18.0 to +18.0 dB Input gain
OUTPUT –18.0 to +18.0 dB Output gain
MID3 Q 0.50–16.0 Q of EQ4
MID3 F
16.0 Hz to 20.0 kHz
Center frequency of EQ4
MID3 G –18.0 to +18.0 dB Gain of EQ4
MID4 Q 0.50–16.0 Q of EQ5
MID4 F
16.0 Hz to 20.0 kHz
Center frequency of EQ5
MID4 G –18.0 to +18.0 dB Gain of EQ5
HI TYPE LPF-2/1, HSH-1/2 Type of EQ6
HI F
16.0 Hz to
20.0 kHz
*1
Cut-off frequency of EQ6
HI G –18.0 to +18.0 dB Gain of EQ6
LO SW OFF, ON Switches EQ1 on/off
MID1 SW OFF, ON Switches EQ2 on/off
MID2 SW OFF, ON Switches EQ3 on/off
MID3 SW OFF, ON Switches EQ4 on/off
MID4 SW OFF, ON Switches EQ5 on/off
HI SW OFF, ON Switches EQ6 on/off
TYPE CLEAN, DRIVE
Selects the equalizer type. The
CLEAN equalizer provides non-dis-
torted, clear, typical digital sound,
emulating variations in frequency
response in the analog circuits. The
DRIVE equalizer provides distorted,
driven sound that enhances analog
flavor, emulating changes in fre-
quency response in the analog cir-
cuits.
Parameter Range Description
REC DEC
Swss70, Swss78,
Swss85, Amer70
Selects the recording deck type
REC LVL –96.0 to +18.0 dB
Adjusts the input level of the record-
ing deck. As you raise the level, tape
compression is generated, which
narrows the dynamic range and dis-
torts the sound
REC HI –6.0 to +6.0 dB
Adjusts the high range gain of the
recording deck
REC BIAS –1.00 to +1.00
Adjusts the bias of the recording
deck
REPR DEC
Swss70, Swss78,
Swss85, Amer70
Selects the playback deck type
REPR LVL –96.0 to +18.0 dB
Adjusts the output level of the play-
back deck
REPR HI –6.0 to +6.0 dB
Adjusts the high range gain of the play-
back deck
REPR LO –6.0 to +6.0 dB
Adjusts the low range gain of the play-
back deck
MAKE UP Off, On
When you adjust the REC LVL, the
REPR LVL reflects the change,
maintaining the relative output level.
You can change the amount of dis-
tortion without changing the output
level.
TP SPEED 15ips, 30ips Selects the tape speed
TP KIND Old, New Selects the tape type
U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation
© 2005 Yamaha Corporation
WF52680 406IPAPx.x-01A0
Printed in Japan
MIX1
MIX2
MIX48
STEREO L
STEREO R
CUE L
CUE R
PM1D V2.0 System Block Diagram (CS1DV2, DSP1D, AI8, AO8, DIO8)
DITHER
...
...
CH 1(-48)
...
...
Option Card IN (8ch)
8
CASCADE IN
58
PAN
MIX to STEREO
MIX 1(-48)
from MIX1
from MIX48
from STEREO A Lch
from STEREO A Rch
SUB IN L
MONITOR OUT B
L
R
from MIX1
from MIX48
from STEREO B Lch
from STEREO B Rch
from MATRIX1
from MATRIX24
from STEREO A Lch
from STEREO A Rch
2TR IN 1 Lch
2TR IN 2 Rch
2TR IN 6 Rch
COMM IN
MONITOR A SELECTOR
to MONITOR B
FADER
to MONITOR
from COMM IN
CASCADE OUT
58
DAC
8
DAC
CH1
DAC
DAC
Option Card OUT(8ch)
[24bit Data]
COAXIAL
AES/EBU
STEREO OUT DIGITAL B
COAXIAL
AES/EBU
DITHER
DITHER
2
2
from EFFECT 1(-8)
EFFECT 1(-8)
to EFFECT RETURN
OUTPUT PATCH
SUB IN Lch
SUB IN Rch
ON
FADER
PAN
4BAND
PEQ
GATE
METER
METERMETER
HPF
COMP
METER
DELAY
FIX
VARI
KEY IN
SEL
DIRECT OUT 1(-48)
INSERT OUT 1(-48)
PEAK
to OUTPUT PATCH
HPF
KEY IN
SEL
LPF
INSERT IN 1(-48)
ATT.
5
FADER
ON
KEY IN
SEL
to MATRIX
6BAND
PEQ
METER
COMP
DELAY
6BAND
PEQ
COMP
DELAY
KEY IN
SEL
from MONITOR A
same as above
MONITOR B SELECTOR
METER
+48V
GAIN
AD
PHANTOM
CH 1 A
A/B
+48V
DIRECT INPUT Lch
DIRECT INPUT Rch
DIRECT IN L
DIRECT IN R
METERMETER
METER
METER
METER
12
DAC
DAC
DAC
DAC
MIX PAIR
from PRE EQ
from PRE ATT.
ON
FADER
PAN
4BAND
PEQ
GATE
HPF
COMP DELAY
FIX
VARI
KEY IN
SEL
DIRECT OUT STIN 1(-4) Lch
to OUTPUT PATCH
HPF
KEY IN
SEL
LPF
INSERT IN STIN 1(-4) Lch
FIX
VARI
INSERT IN STIN 1(-4) Rch
STIN Lch 1(-4)
STIN Rch 1(-4)
INSERT OUT STIN L 1(-4)
DIRECT OUT STIN 1(-4) Rch
5
ATT.
ATT.
ON
FADER
PAN
4BAND
PEQ
GATE
HPF
COMP
DELAY
KEY IN
SEL
to OUTPUT PATCH
HPF
KEY IN
SEL
LPF
INSERT OUT STIN R 1(-4)
5
PEAK
PEAK
OSC 2ch
OSC OUT
+48V
PHANTOM
HA
TALKBACK IN
1
2
+48V
PHANTOM
ADHA
NOISE
PINK
OSC ON
TB OUT
TB ON
SUB IN R
COAXIAL
2-TRACK IN
DIGITAL1(-2)
2
AES/EBU
Lch
Rch
2
ADBA
2-TRACK IN
DIGITAL3(-6)
AES/EBU
2
CUE OUT
from GEQ 1(-24)
to GEQ RETURN
SRC
2
to CASCADE OUT
from CASCADE IN
[AI8 + LMY2-ML]
GAIN
ADHA
HA
A/B
+48V
[AI8 + LMY4-AD]
ADBA
ADBA
ADBA
ADBA
[DIO8 + MYx-xx]
LEVEL
LEVEL
INSERT IN MIX1(-48)
INSERT IN
MTRX1(-24)
to MONITOR
2TR IN 3 Lch
AD
LEVEL
HPF
L
R
DAC
DAC
METER
METER
L MONO/R MONO
OSC OUT
TALKBACK OUT
OUTPUT PATCH
-44
+10
+10
-44
KEYIN CUE
INSERT
ON
OFF
MIX1(ODD)
MIX2(EVEN)
CUE
TO ST
ON
MIX1(ODD)
MIX2(EVEN)
CUE
TO ST
ON
CUE
TO ST
ON
ON
ON
DEFINE
31band GEQ1(-24)
SPECTRUM
with Selectable
+48V
+48V
LEFT CH(POST EQ)
KEYIN SOURCE:
KEYIN BUS1-4
SELF PRE EQ
SELF POST EQ
ON
[AO8 + LMY4-DA]
[CS1D]
CH 1(-48)
STIN 1(-4)
to OUTPUT PATCH
to OUTPUT PATCH
to OUTPUT PATCH
CH 1 B
CH 2 A
CH 2 B
CH 1
CH 2
CH 3
CH 4
2-TRACK IN
ANALOG1(-2)
[CS1D]
Frequncy:
100Hz - 10kHz
ANALYZER
CH2
CH3
CH4
to METER
STEREO A
ON
6BAND
PEQ
METER
COMP
METER
KEY IN
SEL
DELAY
METER
FADER
6BAND
PEQ
COMP
KEY IN
SEL
DELAY
to MATRIX
to MONITOR
INSERT IN ST A Rch
METER
FADER
CUE
INSERT
METER METER
STEREO B
ON
6BAND
PEQ
METER
COMP
METER
KEY IN
SEL
DELAY
METER
6BAND
PEQ
COMP
KEY IN
SEL
DELAY
to MONITOR
INSERT
METER METER
to MONITOR
MONO
METER
METER METER
to CS1D
from DSP1D
from DSP1D
STEREO OUT DIGITAL A
[24bit Data]
LEVEL
to OUTPUT PATCH
to OUTPUT PATCH
MONITOR B
PHONES
METER
METER
METER METER METER
METER METER METER
CUE
MONITOR B
PHONES
(-8)
(-96)
CUE
CUE
CUE
[DIO8 + MYx-xx]
LPF
DE-
EMPHASIS
DE-
EMPHASIS
(-8)
(-8)
(-96)
(-96)
DE-
EMPHASIS
DE-
EMP.
to METER
from INPUT PATCH
DE-EMPHASIS
from INPUT PATCH
DE-EMPHASIS
from INPUT PATCH
DE-EMPHASIS
from INPUT PATCH
DE-EMPHASIS
from INPUT PATCH
DE-EMPHASIS
from INPUT PATCH
DE-EMPHASIS
(-96)
KEY IN1
KEY IN4
...
...
...
KEYIN CUE
KEYIN CUE
DE-
EMPHASIS
DE-
EMPHASIS
DE-
EMPHASIS
DE-
EMPHASIS
DE-
EMPHASIS
2
to MATRIX
LEVEL
LEVEL
FIXED MIX PAN
FIXED MIX PAN
FIXED MIX PAN
to KEY IN SEL
4
: DSP1D
: OTHER
(-8)
(-8)
(-8)
(-96)
(-8)
to CS1D
to CS1D
to CS1D
NOISE
BURST
INSERT IN ST A Lch
INSERT IN ST B Lch
CUE
FADER
to MONITOR
DIMMER
INPUT PATCH
DELAY
DELAY
DELAY
DELAY
MONITOR
OUT A
DIMMER
L
R
DAC
DAC
DAC
DAC
METER
ON
ON
MONITOR A
METER
LEVEL
LEVEL
PHONES
MONITOR A
PHONES
TALKBACK
to MATRIX
to MATRIX
TRIM
to METER
to METER
to METER
to METER
METER
from PRE EQ
from PRE ATT.
METER
from PRE EQ
from PRE ATT.
to METER
to METER
from PRE EQ
from PRE FADER
to METER
to METER
to METER
to METER
to METER
from PRE EQ
from PRE FADER
METER
to METER
to METER
to METER
METER
from PRE EQ
from PRE FADER
to METER
from PRE EQ
INSERT IN ST B Rch
BALANCE
from PRE EQ
from PRE FADER
BALANCE
from PRE EQ
from PRE FADER
MATRIX 1(-24)
TO MONI B ASSIGN
MASTER ON/OFF
from STEREO B Rch
from STEREO B Lch
ON
DIGITAL
GAIN
DIGITAL
GAIN
DIGITAL
GAIN
DIGITAL
GAIN
MS
DECODE
DE-
EMP.
MS
DECODE
DE-
EMP.
MS
DECODE
from TALKBACK CONSOLE2
from TALKBACK CONSOLE1
from COMM IN CONSOLE1
from COMM IN CONSOLE2
to TALKBACK CONSOLE1
to TALKBACK CONSOLE2
from CONSOLE2
to CASCADE OUT
TALKBACK CONSOLE1
TALKBACK CONSOLE2
from CASCADE IN
TALKBACK SEL
OSC 1ch
Frequncy:
100Hz - 10kHz
TO MONI B ASSIGN
(Dual Console Mode Only)
Dual Console Mode Only
to MONITOR A
MONITOR A
ON
COMM IN
to CASCADE OUT
GATE
DE-
EMPHASIS
LEVEL
to MONITOR B
MONITOR B
ON
COMM IN
to CASCADE OUT
from CASCADE IN
GATE
DE-
EMPHASIS
LEVEL
CONSOLE1
CONSOLE2
Dual Console Mode Only
ON/OFF
to COMM IN CONSOLE1
to COMM IN CONSOLE2
COMM IN CONSOLE1
COMM IN CONSOLE2
TALKBACK CONSOLE1
TALKBACK CONSOLE2
TALKBACK CONSOLE1
TALKBACK CONSOLE2
to COMM IN
to COMM IN
from CAS.
COMM IN
ON
2
from CASCADE IN
from CAS.
COMM IN
ON
2
TALKBACK CONSOLE1
TALKBACK CONSOLE2
COMM IN CONSOLE1
COMM IN CONSOLE2
DIGITAL
GAIN
POST
TO ST
ON
POST
TO ST
ON
POST
TO ST
ON
to CONSOLE1
from CONSOLE2
DIGITAL
GAIN
from CONSOLE2
SRC
to CONSOLE1
2
2
to CONSOLE1
*
The Monitor B can be used in the Single Console Mode.
*
PATCH
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
Digital
Bit
34
35
36
0
–10
–20
–30
–40
–50
–60
–70
–80
–90
–100
–110
–120
–130
–140
–150
–160
–170
–190
–200
–210
ATT. EQ LEVEL PAN/SEND
LEVEL
EQ DA
DSP Noise Floor
GAIN
HA
DIGITAL
GAIN
STEREO OUT A-B
dBFS
Digital
Analog
(LMY2-ML)
UNIT
Analog
(LMY4-DA,CS1D)
GATE COMPAD
MONITOR OUT A-B
MIX OUT 1-48
MATRIX OUT 1-24
–180
MASTER
LEVEL
MASTER
ON
CASCADE IN CASCADE OUT
Digital Clipping Level
Nominal Output
Input
Max.
[+24dB]
[+20dB]
[+6dB]
Nominal
Input [+10dB]
Nominal
Input
[–68dB]
Max. Output
[+24dB]
[+10dB]
PATCH HPF COMP DELAY BUS
Adder
DELAY
GAIN MAX
GAIN MIN
[–54dB]Input
Max.
GAIN MAX
GAIN MIN
UNIT DSP1D
[0dBu = 0.775Vrms]
[0dBFS = Full Scale]
DE-
EMPHASIS
+20
+10
0
–10
–20
–30
–40
–50
–60
–70
–80
–90
–100
–110
–120
–130
–140
–150
–160
dBu
+24
+4
–170
–180
–190
Analog
PHASE M/S
DECODE
DCA
LEVEL
ON DCA
LEVEL
Digital
DSP1D
+20
+10
0
–10
–20
–30
–40
–50
–60
–70
–80
–90
–100
–110
–120
–130
–140
–150
–160
dBu
+24
+4
–170
–180
–190
Analog
DITHER
PM1D System V2.0 Level Diagram

Documenttranscriptie

PM1D System Software Version 2 Supplementary Manual This supplementary manual primarily describes the additional and modified functions that have been incorporated into PM1D System Software version 2.0. Please read this manual in conjunction with the original manual that came with your Yamaha PM1D digital audio mixing system. Table of Contents ■ Main changes ..................................... 2 ■ Other changes.................................. 10 Auto Gain Adjustment function ......................2 PM1D Manager Remote Control function ......2 VCM Effects available .....................................3 Channel Move function in the CH COPY screen .........................................................3 Filtering during save or load operations ........10 Direct output just before the HPF ................ 11 Additional functions for the USER DEFINE switches ................................................... 11 Inserting MIDI events from the event list ..... 12 CLEAR ALL button added to the OSCILLATOR and TALKBACK screens............................. 13 Outputting the MONITOR and CUE signals from the DSP1D ....................................... 13 No limitation in multiple selections for the Global Paste function ............................... 14 Selecting WITH MIX SEND in the CH COPY screen ...................................................... 14 Support for the MY8-DA96 card .................. 14 Compatibility of created data ...................... 14 ■ Changes in Scene Memories and Libraries.............................................. 5 Expanding the Event Recall function in the TC EVENT screen...............................5 Overwriting libraries during the Auto Store operation ....................................................6 Unit settings can be included in the Recall Safe channel settings...................................7 Additional preset scenes .................................7 Expanded user area for Input EQ/Channel libraries .......................................................7 ■ Appendix .......................................... 15 ■ Changes and additions of screens..... 8 Scene Memory Preset List ............................ 15 VCM Effect Parameter List............................ 18 New FADER VIEW screen ................................8 Clock on the meter bridge .............................8 Displaying the GEQ routings ..........................8 Displaying the GR meters ...............................9 EN Main changes Auto Gain Adjustment function If you adjust the HA gain on the master CS1D (master for HA control), the attenuation on a slave CS1D can automatically be adjusted so that the channel output levels will remain unchanged. 2. In the upper left of the screen, click the AUTO GAIN ADJUSTMENT button to enable the function. The Auto Gain Adjustment function is now enabled. 3. Turn the GAIN ADJ button on or off to switch the function for each channel on or off. Engine DSP1D/ DSP1D-EX Slave Console CS1D Note Output B AI8 (ID=1) ANALOG OUTPUT BOX Output A Engine DSP1D/ DSP1D-EX CONTROL PORT A B C Master Console CS1D The master unit is the CS1D (or PM1D Manager) connected via a DSP1D that is connected to the port through which the AI8 is controlled. The slave unit is the CS1D (or PM1D Manager) connected via a DSP1D that is connected to any port other than the master. You can switch between the master and slave. ■ Switching the Auto Gain Adjustment function on and off 1. On the slave CS1D, display the ATT screen for the IN EQ function. AUTO GAIN ADJUSTMENT button ATT SET ALL and CLEAR ALL buttons GAIN ADJ buttons • Click the SET ALL button to turn on the function for all channels globally. Click the CLEAR ALL button to turn off the function for all channels globally. • In most cases, turn on the Auto Gain Adjustment function only on the slave CS1D unit. If you turn on the function on the master CS1D unit, the output level of the master CS1D will also be adjusted automatically. • The GAIN ADJ button’s on/off status is not linked even if the corresponding two channels are paired. Even if the GAIN ADJ button of either one of the paired channels is turned on, the attenuators will not be linked. • When you turn off the GAIN ADJ button for one of the paired channels, the attenuator value for the even-numbered channel will change to the value for the odd-numbered channel. In this case, please note that the volume level might increase more than expected. • If the attenuator values are selected as one of the Recall Safe items, and if the GAIN ADJ button for the recalled scene is set to on, this function will apply to the recalled HA gain. The Recall Safe function does not apply to the GAIN ADJ button and AUTO GAIN ADJUSTMENT button settings. Therefore, you must first store these button settings in the scenes. PM1D Manager Remote Control function Connecting the PM1D Manager and a Yamaha digital mixing console (DM2000, 02R96, or DM1000) via USB enables you to remotely control the PM1D system from the digital mixing console. For details, refer to the PM1D Manager V2 Owner's Manual. Yamaha digital mixer (DM2000 V2, 02R96 V2, DM1000 V2) PM1D Manager USB USB/RS232C PM1D system Engine DSP1D/DSP1D-EX 2 Main changes Console CS1D VCM Effects available Value Various effects sold as Add-On Effects packages for Yamaha digital mixing consoles (such as DM2000) are now included as standard. To use the VCM effects, you must first specify the number of VCM effects you wish to use to limit the number of available GEQ modules. EFFECT — VCM effects Available GEQ EFFECT 1–8 GEQ 1–24 EFFECT 1 EFFECT 2–8 GEQ 1–22 1-2 EFFECT 1–2 EFFECT 3–8 GEQ 1–20 1-3 EFFECT 1–3 EFFECT 4–8 GEQ 1–18 1-4 EFFECT 1–4 EFFECT 5–8 GEQ 1–16 1-5 EFFECT 1–5 EFFECT 6–8 GEQ 1–14 1-6 EFFECT 1–6 EFFECT 7–8 GEQ 1–12 1-7 EFFECT 1–7 EFFECT 8 GEQ 1–10 1-8 EFFECT 1–8 1 — Conventional effects — GEQ 1–8 Note The VCM effects employ Virtual Circuitry Modeling technology, and include compressors and EQs that model the characteristics of analog circuits, OpenDeck, which emulates tape compression created by open reel tapes; and the REV-X reverb effect, which is based on a newly-developed algorithm and provides richly reverberant sound quality with smooth attenuation. For more information on the VCM effects, please refer to the Appendix on page 18. To use the VCM effects, you must first specify the number of VCM effects you wish to use in the following DSP CONFIG screen to limit the number of available GEQ modules. • To use VCM effects on a single effect module, you must disable two GEQ modules. • If you change this setting, the effect and GEQ output will be temporarily muted. • The disabled GEQ modules still enable you to control the parameters, but the output will be muted. • You can recall these new effects in the same way as the existing effects. That is, you recall the desired effects from the Effect library. • Please note that if you mix a signal processed with VCM effects with a signal that utilizes a different routing, a difference in time resulting from the different signal paths may cause a comb filter effect (a phenomena in which the level of some frequencies decreases). Channel Move function in the CH COPY screen In addition to the CH Copy function in the CH COPY screen, which copies channels globally, a CH Move function that moves channels is now available. CH MOVE button DSP CONFIG CH COPY The CH Move function enables you to move any input or output channels to specified channel locations. When the channels are moved, the channels between the move source and destination channels will move forward or backward accordingly. To use the CH Move function, you can either use the CH COPY screen or operate the keys on the top panel. Main changes 3 ■ Moving the channels in the CH COPY screen 1. Display the CH COPY screen for the IN CH View or OUT CH View function. ■ Moving the channels from the top panel 1. Press the [SEL] switches to select the input channels you wish to move. 2. Press the [CHANNEL COPY] key. 3. Hold down the [SHIFT] key and press the [SEL] switch of the destination channels. The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers. CH MOVE button CH COPY Move source channels Move destination channels 4. Click the OK button to execute the function. The channels are now moved to the new locations. Note 2. In the CH COPY/CH MOVE section, turn on the CH MOVE button. If the CH COPY button is on, you can use the usual Channel Copy function. 3. Press the [SEL] switches to select the channels you wish to move. 4. Select the destination channels in the DESTINATION CH SELECT section. 5. Click the EXECUTE button. The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers. Move source channels Move destination channels 6. Click the OK button to execute the function. The channels are now moved to the new locations. 4 Main changes • The move source channel can be a single channel or two channels that can be paired. • You can move a single channel under the following conditions: There are no paired channels between the move source and destination channels, AND all the following parameters are turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN MODE, and M/S DECODE. • If you move two channels, the first channel of the destination channels will be the first of the two channels that can be paired. Therefore, moving two channels will never swap between the left and right channels. • You can move the channels only within the following channel sections: – Input channels 1–96 – Stereo input channels 1–8 – MIX channels 1–48 – STEREO A/B channels – MATRIX channels 1–24 Changes in Scene Memories and Libraries Expanding the Event Recall function in the TC EVENT screen In the TC EVENT screen, you can now register scenes in the order of use, so that these scenes can be recalled manually, or automatically according to the specified interval time. 2 EVENT TRIGGER This column indicates the way in which each event is recalled. Click the button to display the TC EVENT pop-up window, then click one of the following three buttons to select the recall condition. TC EVENT 1 3 2 4 5 Button The TC EVENT screen features the following additional functions: MANUAL You can use the EVENT RECALL button in the EVENT RECALL section (4) or a USER DEFINE switch to recall the event. “[MANUAL]” appears in the EVENT TRIGGER column. INTERVAL The scene will be recalled when the specified time has elapsed since the preceding scene was recalled. If you select this button, specify the INTERVAL TIME parameter in the range of 0.1 through 999.9sec. An “ ” symbol and the interval time will appear in the EVENT TRIGGER column of the event list. TIME CODE The scene will be recalled when the time code (LTC or internal time code) reaches the specified time. If you select this button, specify the time code (hours/minutes/ seconds/frames). The specified time code will appear in the EVENT TRIGGER column of the event list. 1 EVENT RECALLING Use the following three buttons to switch the event list operation. Button function DISABLE The Event List function will not recall scenes registered in the event list. ENABLE [ALL MANUAL] Scenes registered in the event list will be recalled only by manual operation. If the list contains events for which a time code has been specified, the candidate event for recall will change as time code progresses, but events will not actually be recalled unless you recall them manually. ENABLE Scenes registered in the event list will be recalled according to the specified condition (time code, interval, or manual operation). The upper part of the display will show tor if ENABLE [ALL MANUAL] is selected, or indicator if ENABLE is selected. indica- function Event that is recalled when the specified time has elapsed since the preceding scene was recalled Event that will be recalled manually Events that will be recalled when the time code reaches the specified time Changes in Scene Memories and Libraries 5 3 SCENE MEMORY These are the number and title of the scene to be recalled. Click the button to display the TC EVENT pop-up window, then click the number of a scene to select it. Overwriting libraries during the Auto Store operation When you store scenes using the Auto Store function, you can now select an unused library or the original library as the initial store destination. DEFAULT EDIT LIBRARY NO. Button Function DIRECT Recalls the specified scene. Specify a scene to recall in the section to the right. INC Recalls the subsequent scene (registered just after the current scene). DEC Recalls the previous scene (registered just before the current scene). DISABLE Recalls no scene. DEFAULT EDIT LIBRARY NO. 4 EVENT RECALL These functions enable you to recall events. The following three buttons are provided. Button NEW The lowest unused library numbers will be selected. (This is the same as the previous software version.) OVERWRITE The number of the most-recently recalled library will be selected. (If the scene was specified as read-only, or if the corresponding library is write-protected, the lowest-numbered unused library will be selected.) This selection is useful when you wish to prevent a particular library from becoming full or lacking space during the Auto Store operation, or when you wish to edit a particular library. Function PREV When you click this button, the event preceding the last-recalled event in the list will be recalled and selected. DIRECT When you click this button, the event currently selected in the event list will be recalled. NEXT When you click this button, the event following the last-recalled event in the list will be recalled and selected. This button is useful when you recall an event that has been assigned as “[MANUAL]” in the EVENT TRIGGER column. 5 MOVE UP/MOVE DOWN These buttons move the currently-selected event one position earlier (MOVE UP) or later (MOVE DOWN) in the event list. Note • If the EVENT TRIGGER column of the selected event shows a time code, these buttons will be grayed-out and unavailable. To change the order of each event that displays a time code, change the time code. 6 The following buttons are now available in the SCENE STORE pop-up window that is displayed when you press the SCENE MEMORY [STORE] switch (or the STORE button in the MEMORY screen). Changes in Scene Memories and Libraries Note • This setting is remembered when you close the pop-up window. Unit settings can be included in the Recall Safe channel settings You can globally apply the Recall Safe function to settings for units that are patched to Recall Safe channels, as well as to the Recall Safe channel settings themselves. SAFE KEY MODE SELECT section RECALL SAFE Additional preset scenes Factory-shipped preset scenes 00.0 – 00.9 in the scene memory were reviewed and replaced with more practical scenes. For details, please refer to the “Scene Memory Preset List” on page 15. Hint • To use the preset scenes, follow the steps below: 1. Recall the desired preset scene. 2. In the INPUT PATCH screen, patch the input channels that use the signals from the connected units. When you click the AUTO SETUP button, the unit signals are patched from Channel 1 in the order of the connected units. 3. In the OUTPUT PATCH screen, patch the buses to the signals of the connected units. Note • Please note that if you mix signals that have different paths, a difference in the time taken via the different signal paths may cause a comb filter effect (a phenomena in which the level of some frequencies decreases). Expanded user area for Input EQ/ Channel libraries SAFE KEY MODE SELECT CH CH+UNIT If you turn on or off the Recall Safe function for the selected channel from the panel or in the IN CH VIEW screen, only the Recall Safe function for the channel is turned on or off. (This is the same as the previous software version.) The user area for the Input EQ library and Input Channel libraries has been expanded. • Input EQ library #001 – 199 (#038 – 199 are the user area.) • Input Channel library #000 – 199 (#001 – 199 are the user area.) If you turn on or off the Recall Safe function for the selected channel from the panel or in the IN CH VIEW screen, the Recall Safe function for both that channel and the unit patched to the channel is turned on or off. Note • Selecting the Recall Safe items using the SAFE [RECALL] switch on the panel or the button in the IN CH VIEW screen (when the CH+UNIT button is turned on) provides the same result as turning on the SAFE ON/OFF button and UNIT button on the screen (when the CH button is turned on). • When the CH+UNIT button is turned on, the SAFE [RECALL] switch on the panel or the button in the IN CH VIEW screen is linked to the on/off operation of the SAFE ON/OFF and UNIT buttons on the screen. Changes in Scene Memories and Libraries 7 Changes and additions of screens New FADER VIEW screen Clock on the meter bridge The FADER VIEW screen has been added to the IN CH View function and OUT CH View function. The TIME CODE indicator on the meter bridge block can now display the current time. Also, an additional parameter enables you to switch between the current time and time code. FADER VIEW PREFERENCE TIME CODE DISPLAY section 4 1 2 3 1 2 3 1 ON/MUTE These buttons enable you to switch the channels on/off, and switch DCA group muting on/off. They are linked to the [ON] switches of the corresponding channels and the [MUTE] switches of the DCA groups. 2 Level These buttons enable you to adjust the level of the channels and DCA groups. The current value is shown in the box immediately below. They are linked to the encoder or fader of the corresponding channel or DCA group. TIME CODE DISPLAY PRESENT TIME Displays the current time in 24-hour format (hours/minutes/seconds). TIME CODE Displays the time code. 3 CUE These buttons enable you to switch cue monitoring on/off for the channels and DCA groups. They are linked with the [CUE] key of the corresponding channel or DCA group. 4 DISPLAY CH Switches the channels that are shown in the FADER VIEW screen. Displaying the GEQ routings When you select a GEQ module in the GEQ PARAMETER screen, the GEQ SELECT pop-up window enables you to identify any GEQ modules that have already been patched. • When you are using the IN CH View function: INPUT [PANEL] Channels specified via the Panel Assign function, and DCA groups 1–12 CH 1-48/ST IN 1-4 Input channels 1–48, ST IN channels 1–4, DCA group 1–12 CH 49-96/ST IN 5-8 Input channels 49–96, ST IN channel 5–8, DCA groups 1–12 • When you are using the OUT CH View function: 8 MIX 1-48 MIX channels 1–48, STEREO A/ B channels, DCA groups 1–12 MATRIX MATRIX channels 1–24, STEREO A/B channels, DCA groups 1–12 Changes and additions of screens This window displays the signal routing of already-patched GEQ modules, and displays “NO ASSIGN” for unpatched GEQ modules. Displaying the GR meters The INPUT GR screen and OUTPUT GR screen have been added to the Meter function. These screens display the gain reduction meters for Input channel gates and compressors, and Output channel compressors. INPUT GR 4 Pair icon This icon indicates the pairing status of two adjacent oddnumbered/even-numbered channels. OUTPUT GR 1 3 2 4 3 1 DISPLAY CH Switches the channels that are displayed in the INPUT GR and OUTPUT GR screens. INPUT GR screen: CH 1-48/ST IN 1-4 Input channels 1–48, ST IN channels 1–4 CH 49-96/ST IN 5-8 Input channels 49–96, ST IN channels 5–8 OUTPUT GR screen: MIX 1-48 MIX channels 1–48 MATRIX 1-24/STEREO MATRIX channels 1–24, STEREO A/B channels 2 GATE/COMP (Gate/Compressor) These buttons select whether the meters will display gain reduction for the Gate or Compressor. These buttons appear only in the INPUT GR screen. 3 Meters These peak level meters indicate the amount of gain reduction for each channel. The current fader value is shown in the box below. Changes and additions of screens 9 Other changes Filtering during save or load operations You can specifically select any region of any scene or library data to be saved to a memory card. You can also specifically select any region of any scene or library data to be loaded from a memory card. be saved or loaded. If you want to change the save/load destination numbers, click the [ ]/[ ] buttons at the left and right of the starting number box or use the [DATA] encoder. (The value in the ending number box will change automatically according to the starting number and the source range.) When you change the save destination starting number: LOAD/SAVE 1 CS1D 2 3 4 Memory card Starting number Ending number 01.0 01.1 01.2 01.3 01.4 01.5 AAA BBB CCC DDD EEE FFF Starting number SAVE SOURCE In addition to BASIC mode (in which you can save the entire or specified data in the scene memories or libraries to a memory card, or load them from a memory card), ADVANCED mode enables you to save or load a specified range of the data. 02.0 02.1 02.2 02.3 02.4 AAA BBB CCC DDD EEE DESTINATION When you change the load destination starting number: CS1D ■ ADVANCED mode: When you turn on the ADVANCED button in the LOAD/SAVE screen, the left side of the screen will display the following items: 1 MODE Memory card Starting number Ending number 02.1 02.2 02.3 02.4 02.5 BBB CCC DDD EEE FFF Starting number LOAD Switches between BASIC and ADVANCED mode. 2 CATEGORY Indicates the category of data that is selected for saving or loading: scene memory or a type of library. Click the [ ]/ [ ] buttons at left and right or use the [DATA] encoder to change the category. 3 SOURCE (save/load source numbers) Indicates the starting and ending numbers of the scene memory or library items that will be saved to or loaded from the card. Click the [ ]/[ ] buttons at the left and right in each box or use the [DATA] encoder to change the numbers. 4 DESTINATION (save/load destination numbers) Indicates the starting and ending numbers of the scene memory or library items into which the specified data will 10 Other changes SOURCE 02.5 02.6 02.7 02.8 BBB CCC DDD EEE DESTINATION Note • To format a memory card first, use a computer or other external device and select the FAT16 format. The CS1D does not support the FAT 32 format. • You can load the data you saved using System Software older than version 2.0. • The preset effects in the Effects library of System Software version 2.0 includes VCM effects. Therefore, if you try to load the Effects library data of an older version, part of the data may not be loaded. In such a case, change the load destination starting number in the DESTINATION section, then load the data again. ■ BASIC mode: In BASIC mode, you can now specify the range of data to be saved or loaded for the Unit library, Patch library, and Name library. Direct output just before the HPF The signal can be now directly output just before the Input channel HPF. You can also adjust the direct output level. INSERT/DIRECT POINT DIRECT OUT LEVEL column DIRECT OUT POINT column PRE HPF button To select a position just before the HPF as the direct output on the INSERT/DIRECT POINT screen, turn on the PRE HPF button for the corresponding channels in the DIRECT OUT POINT column. The DIRECT OUT LEVEL column will indicate the direct output levels. However, to adjust the level, use the INSERT/DIRECT VIEW screen. DIRECT button INSERT/DIRECT VIEW LEVEL knob Additional functions for the USER DEFINE switches More functions are available that can be assigned to the USER DEFINED [1]–[8] switches. USER DEFINE The following functions have been added: FUNCTION GEQ SELECT PARAMETER GEQ1–24 Display the GEQ PARAMETER screen. CURRENT Uses the Tap Tempo function available on the displayed screen. EFFECT1–8 Uses the Tap Tempo function available for the specified effect. NEXT EVENT RECALL Recalls the subsequently-numbered event. PREV EVENT RECALL Recalls the previouslynumbered event. DIRECT EVENT RECALL Recalls the specified event registered on the TC EVENT screen. ENABLE/DISABLE Switches between the ENABLE button and DISABLE button on the TC EVENT screen. ENABLE[ALL MANUAL]/DISABLE Switches between the ENABLE [ALL MANUAL] button and DISABLE button on the TC EVENT screen. MIX 1–48, MATRIX 1–24, STEREO, MONITOR B Send the talkback signal to the specified output channels. (If you turn it off, the previous talkback setting will be used.) TAP TEMPO* TC EVENT To select a position just before the HPF as the direct output in the INSERT/DIRECT VIEW screen, turn on the DIRECT button located just before the HPF. Use the LEVEL knob located in the lower right corner of the screen to change the direct output level. The direct output levels are not linked even if the corresponding two channels are paired. Hint • These settings are saved in scene memories. • If you load data that was saved in a System Software version older than version 2.0, the direct output level will be set to 0 dB. The default direct output point is PRE EQ. TALKBACK DIRECT ASSIGN Explanation * This function is enabled only when an effect that features the TEMPO parameter is selected. The USER DEFINE switch LED flashes at the specified tempo while and after you set the tempo. For more information on the Tap Tempo function, please refer to page 51 of the PM1D System Software Version 1.5 Supplementary Manual. Other changes 11 Inserting MIDI events from the event list In addition to entering hexadecimal values, you can also specify MIDI events for scene recall by entering the desired MIDI events using the list in the new MIDI EVENT SETUP pop-up window. To open this pop-up window, a MIDI EVENT button has been added to the SCENE STORE pop-up window and the SCENE TITLE pop-up window. You can also delay the output of MIDI events by a specified time. When you click a box in which a hexadecimal value has been input, the range of values that can be interpreted as a valid MIDI message (including that box) will turn red. The lower part of the window displays the MIDI channel (MIDI CH), message type (TYPE), and data values (DATA 1, DATA 2) that are interpreted from this MIDI message, enabling you to verify that the appropriate MIDI message has been input. You can use the following buttons to input or edit the message in this window. [ ]/[ ]buttons Move the highlighted area to left or right. INS button Inserts a space (blank) at the highlighted position. Pressing the <Insert> key on a PS/2 keyboard will produce the same result. DEL button Deletes the character at the highlighted position. Pressing the <Delete> key on a PS/2 keyboard will produce the same result. CLEAR button Erases the entire message that was input in the MIDI message input boxes. 2 Specifying the type of message 1. Click the STORE button on the MEMORY screen for the Scene function to display the SCENE STORE pop-up window. Alternatively, click the TITLE EDIT button to display the SCENE TITLE EDIT pop-up window. MIDI EVENT button With this method, you specify the desired MIDI channel, type of message, and data value. This information will be converted into the appropriate hexadecimal values. Click the first box into which you want to input data. Next, click the [ ]/[ ] buttons at the left and right of the TYPE box or use the [DATA] encoder to select the type of message. Then use the MIDI CH, DATA 1, DATA 2, MIDI PORT boxes to specify the MIDI channel, MIDI event settings, and output port. The values that can be selected in the MIDI CH, DATA 1, and DATA 2 boxes will depend on the type of message you selected first. The DELAY TIME box enables you to set the amount of time by which the MIDI event output is delayed after scene recall. You can set this delay time in 0.1 sec steps. TYPE MIDI CH DATA 1 DATA 2 Note-off velocity (0 –-127) NOTE OFF 2. Click the MIDI EVENT button to open the MIDI EVENT SETUP pop-up window. Note number (0–127) NOTE ON Pressure value (0–127) KEY PRESSURE CONTROL CHANGE 1 Directly inputting hexadecimal values With this method, you directly input the message as hexadecimal values. In this window, you can input a message by clicking the desired input box to select it (the box will be highlighted) and rotating the [DATA] encoder. Use the [INC]/[DEC] switches to move the input position. 12 Other changes 1–16 Control number (0–127) Controller value (0–127) PROGRAM CHANGE Program number (0–127) — CHANNEL PRESSURE Pressure value (0–127) — PITCH BEND Pitch bend MSB (0–127) EXCLUSIVE MASSAGE In this pop-up window, you can assign MIDI events using one of the following two methods: Note-on velocity (0–127) Pitch bend LSB (0–127) — When you have specified all of the values, click the “ ” button in the screen. The hexadecimal values for that message will be input in the input box of the MIDI EVENT SETUP window. As necessary, you can edit the message by clicking an input box and rotating the [DATA] encoder. Note • The maximum length of MIDI events you can enter is 32 bytes, including the MIDI output destination port and other data and comments. When the number of bytes exceeds the maximum, the “LENGTH OVER!” message will appear. • You can follow the steps below to set the DELAY TIME using the SCENE STORE (or SCENE TITLE EDIT) pop-up window. 1. Move the cursor to the COMMENT/MIDI EVENT section, then click the EVENT CODE SET button. 2. Click T and numbers 0-9 on the character palette to specify the two-digit delay time in 100 msec steps. For example, if you wish to delay the MIDI event output from scene recall by 500 msec, enter “T05.” You do not need to enter a value if you do not want to delay the event output. 3. Click 1, 2 (Console 1 or 2), or E (Engine) on the character palette to configure a MIDI port to output MIDI events. Outputting the MONITOR and CUE signals from the DSP1D The DSP1D OUTPUT 6 connector can now output MONITOR A/B and CUE signals. This is convenient when you use the PM1D Manager’s remote control function for the monitor/ cue operation. SYSTEM CONNECTION MONITOR / CUE OUTPUT TO #6 button CLEAR ALL button added to the OSCILLATOR and TALKBACK screens The OSCILLATOR and TALKBACK screens now feature a CLEAR ALL button that cancels all assignments to the buses. OSCILLATOR When you turn on the MONITOR/CUE OUTPUT TO #6 button in the SYSTEM CONNECTION screen, the MONITOR A/ B and CUE 1/2 signals are output to the device connected to the DSP1D’s OUTPUT 6 connector (channels 25-32). The following signals are output to the specified channels: TALKBACK Channel number Output signal 25/26 MONITOR A L/R 27/28 MONITOR B L/R 29/30 CUE 1 L/R (Console 1 CUE signals) 31/32 CUE 2 L/R (Console 2 CUE signals) Note • Even if you have set the output patch, when the MONITOR/ CUE OUTPUT TO #6 is turned on, the MONITOR/CUE signals will have priority and will be output. • The MONITOR/CUE signal output to the unit is the same as the signal output from the engine to the console. The TALKBACK DIMMER, CUE INTERRUPT, ON/OFF, and LEVEL controls on the console are ineffective for the signals output from the unit. Therefore, the meter indication does not necessarily reflect the level of the output signals. For details on the signals output from the engine, refer to the PM1D System Block Diagram. Other changes 13 No limitation in multiple selections for the Global Paste function In the previous software version, the Global Paste function enabled you to select up to 100 scenes at a time. However, this limitation has been removed. However, if you select 101 or more scenes to paste, you will not be able to use the Undo function. In this case, back up all important data using the Select All function, then execute the Global Paste function. Selecting WITH MIX SEND in the CH COPY screen In the previous software version, you could select WITH MIX SEND only when the ALL parameter was selected in the CH COPY screen for the Output CH View function. In the version 2.0 software, you can select WITH MIX SEND even if ALL is not selected. Support for the MY8-DA96 card The MY8-DA96 card is now supported, and you can display and edit the contents of the card using the CS1D or PM1D Manager. Compatibility of created data Any data created in System Software version 2.0 (such as scenes, libraries, setup data, etc.) cannot be loaded to a unit that runs System Software version 1 (i.e., all versions prior to version 2.0). However, any data created in System Software version 1 can be loaded to a unit that runs System Software version 2.0. 14 Other changes Appendix Scene Memory Preset List Scene # Title 00.1 Front of House This front of house preset scene is designed by a famous American front of house engineer. It features preset parameter values for the output channels, including Front Fill, Delayed Speaker, as well as Stereo Mix Send to the internal effects. INPUT CH1-96 EQ ON, TO STEREO ON, MIX SEND ON, CH ON STEREO INPUT1-8: Internal EFFECT RETURN TO STEREO ON, CH ON MIX1-16: Internal EFFECT SEND PAIR ON, MIX ON, LEVEL 0 dB MIX17-18: Stereo Sub Feed PAIR ON, MIX ON, LEVEL 0 dB, GEQ INSERT, INSERT ON STEREO A-B Scene # Title 00.3 FoH & Mon This preset covers the front of house and monitor on a single console. The latter half of the mix is regarded as the monitor send, and the GEQ is inserted for Wedge monitoring. This preset setting emulates Front Fill and Delayed Speaker, with Matrix output. INPUT CH1-96 EQ ON, TO STEREO ON, MIX SEND ON, CH ON STEREO INPUT1-8: Internal EFFECT RETURN TO STEREO ON, CH ON MIX1-16: Internal EFFECT SEND PAIR ON, MIX ON, LEVEL 0 dB MIX17-18: Stereo Sub Feed PAIR ON, MIX ON, LEVEL –∞ dB, GEQ INSERT, INSERT ON MIX25-36: In Ear Monitor PAIR ON, EQ ON, COMP ON —THR: 0 dB—RATIO: ∞: 1— KNEE: HARD, MIX ON, LEVEL 0 dB MIX37-48: Wedge Mix STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out MATRIX ON, LEVEL –∞ dB, GEQ INSERT, INSERT ON (MATRIX1-6) GEQ1-12 GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB STEREO A-B STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out GEQ ON, LINK ON PAIR ON, MATRIX ON, GEQ INSERT, INSERT ON (MATRIX1-6) GEQ1-24 Scene # Title 00.2 Monitor GEQ ON, LINK ON (GEQ1-12) This monitor mix preset scene is designed by a famous American monitor engineer. MIX 1-20 feature the inserted GEQ as Wedge monitoring; MIX 25-44 emulate 10-channel in-ear monitoring. Four effects are assigned to each monitoring path. The stereo output is designed as Side Fill, featuring the inserted GEQ. INPUT CH1-96 HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON— PRE FADER, TO STEREO ON, CH ON STEREO INPUT1-8: Internal EFFECT RETURN HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON – PRE FADER (If a signal sent to a Mix bus causes an internal feedback loop, the corresponding MIX SEND will be turned off.), TO STEREO ON (STEREO INPUT 1, 2, 5, 6), CH ON MIX1-20: Wedge Mix GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB MIX21-24: Internal EFFECT1-4 SEND MIX ON, LEVEL 0 dB MIX25-44: In Ear Monitor PAIR ON, EQ ON, COMP ON—THR: 0 dB—RATIO: ∞: 1— ATTACK: 0 msec—KNEE: HARD, MIX ON, LEVEL 0 dB MIX45-48: Internal EFFECT5-8 SEND MIX ON, LEVEL 0 dB STEREO A-B: Side Fill Mix GEQ INSERT, INSERT ON, LEVEL 0 dB GEQ1-24 GEQ ON, LINK ON (GEQ21-24) Appendix 15 Scene # Title Scene # Title 00.4 In Ear Monitor 00.6 OB Truck This preset simulates an in-ear monitoring mix. It is a highly practical preset, typical of the PM1D, with in-ear monitor and Wedge monitor categorized into Output DCA for emergency use. INPUT CH1-96 ATT: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON, TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX PAN ON, CH ON, LEVEL 0 dB STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input ATT: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON, TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX PAN ON, PAN MODE: BALANCE, CH ON MIX1-24: In Ear Monitor PAIR ON, EQ ON, DCA 11 ASSAIGN, MIX ON, LEVEL 0 dB MIX25-36: Wedge Mix GEQ INSERT, INSERT ON, DCA12 ASSIGN, MIX ON, LEVEL 0 dB MIX45-48: Internal EFFECT SEND EQ ON, DCA9 ASSIGN, MIX ON, LEVEL 0 dB STEREO A-B EQ ON, LEVEL 0 dB GEQ1-24 GEQ ON, LINK ON (GEQ1-12) This preset simulates a scene for an outside broadcasting truck or van. It features the HPF setting that is very practical for broadcasting application, and a MIX send setting that will simulate both internal and external effect sends. INPUT CH1-96 HPF ON—F: 95 Hz—SLOPE: 18 dB, EQ ON, COMP ON, MIX1-12 SEND ON, FIXED MIX PAN ON, CH ON STEREO INPUT1-8: Playback, Internal EFFECT RETURN MIX1-12 SEND ON (STIN1-4), FIXED MIX PAN ON, CH ON MIX1-4: Internal EFFECT SEND MIX ON, LEVEL 0 dB MIX5-12: External EFFECT SEND PAIR ON (MIX5-8), MIX ON, LEVEL 0 dB MIX37-48: Wireless Camera Mix, Playback Mix, Mic Mix, etc. FIX, INSERT ON (MIX45-48), PAIR ON (MIX45-48), DELAY ON— 86 msec@fs=48 kHz (MIX41), DCA11 ASSIGN (MIX45-46), DCA12 ASSIGN (MIX41, 47-48), TO STEREO ON (MIX41, 45-48), MIX ON (MIX41, 45-48), LEVEL 0 dB (MIX41, 45-48) STEREO A-B INSERT ON—POST ON, TO MATRIX ON—MATRIX1-2 SEND LEVEL: 0 dB—MATRIX3 SEND LEVEL:–3.1 dB (STEREO A L/R), STEREO ON, LEVEL 0 dB DCA9, 11-12 DCA LEVEL 0 dB MATRIX1-3 PAIR ON (MATRIX1-2), MATRIX ON, LEVEL 0 dB EFFECT1-8 Scene # Title 00.5 Musical EFFECT1: MIX1, EFFECT2: MIX2, EFFECT3: MIX3, EFFECT4: MIX4, EFFECT5: MIX45-46, EFFECT6: MIX47-48, EFFECT7: STEREO B L/ R, EFFECT8: STEREO A L/R, EFFECT5-8: MULTI BAND DYNA. DCA11-12 This preset simulates a musical mix scene. MIX1-12 are set to Fix, and are designed to be used as buses. INPUT CH1-96 ATT: –3 dB, INSERT OFF—PRE DELAY, EQ ON, TO STEREO ON, FIXED MIX PAN ON STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input EQ ON, FIXED MIX PAN ON MIX1-12 FIX, PAIR ON (MIX5-6,11-12), EQ ON, TO MATRIX ON—LEVEL: 0 dB (Even-numbered MIX bus sends from MIX 5 and 11, and odd-numbered MIX bus sends from MIX 6 and 12 are set to –∞ dB.), MIX ON, LEVEL 0 dB MIX13-48: Internal EFFECT SEND, etc. VARI, PAIR ON (MIX13-24), EQ ON, DCA12 ASSIGN (MIX13-22), DCA10 ASSIGN (MIX25-26), DCA11 ASSIGN (MIX33-35), MIX ON, LEVEL 0 dB STEREO A-B EQ ON MATRIX1-24 EQ ON, MATRIX ON, LEVEL 0 dB EFFECT1-8 EFFECT1: MIX25, EFFECT2: MIX26, EFFECT3: MIX27, EFFECT5: MIX33, EFFECT6: MIX34, EFFECT7: MIX35, EFFECT8: MIX36 16 Appendix DCA LEVEL 0 dB Scene # Title Scene # Title 00.7 Theatre 00.9 Live Recording This preset simulates a theatrical mix scene. It features the default settings for L-C-R panning. INPUT CH1-96 HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON STEREO INPUT1-8: Internal EFFECT RETURN, etc. This preset simulates a live recording application. MIX1-48 are set to Fix, and sent to the recorder. Each channel’s direct out also features settings appropriate for recording. INPUT CH1-96 DIRECT OUT POST ON, HPF OFF - SLOPE: 12 dB, EQ ON, TO STEREO ON, CH ON HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON STEREO INPUT1-8: Internal EFFECT RETURN, etc. MIX1-12: Stage Mix, Monitor Mix, etc. FIX (MIX1-4), EQ ON, DELAY ON —0.00 msec, MIX ON (MIX1-8), LEVEL 0 dB (MIX1-8) DIRECT OUT POST ON, HPF OFF—SLOPE: 12 dB, EQ ON, TO STEREO ON, CH ON MIX1-48: Recording Mix MIX13-48: Internal EFFECT SEND, etc. PAIR ON (MIX13-20), EQ ON, DELAY ON—0.00 msec (MIX25-48), MIX ON (MIX13-20,25-48), LEVEL 0 dB (MIX13-20) FIX, TO MATRIX ON—PRE FADER, MIX ON, LEVEL 0 dB STEREO A-B STEREO ON STEREO A-B LCR CENTER BUS CONTROL ON, EQ ON, TO MATRIX ON (STEREO A L/R), STEREO ON, LEVEL 0 dB MATRIX1-24: Delay Mix, etc. PAIR ON (MATRIX1-8), EQ ON, DELAY ON—0.00 msec, MATRIX ON, LEVEL 0 dB (MATRIX1-12) EFFECT1-8 MATRIX1-4: Internal EFFECT SEND MATRIX ON, LEVEL 0 dB EFFECT1-8 EFFECT1: MATRIX1, EFFECT2: MATRIX2, EFFECT3: MATRIX3, EFFECT4: MATRIX4 DCA1-12 EFFECT1: MIX13-14, EFFECT2: MIX15-16, EFFECT3: MIX17-18, EFFECT4: MIX19-20 Scene # Title 00.8 Broadcast DCA LEVEL 0 dB This preset simulates a broadcasting application. It includes input channel EQ and Comp settings that are typical to broadcasting, as well as multiple sends. INPUT CH1-24: Radio Lapel Mic EQ ON—LOW TYPE: SHELF—LOW F: 71 Hz—LOW G: –3 dB—HIGH MID Q: 0.90—G: +4 dB, COMP ON—THR:—18 dB—RATIO: 3.5: 1, DCA1 ASSIGN (CH13), DCA2 ASSIGN (CH14), DCA3 ASSIGN (CH15), DCA4 ASSIGN (CH16), DCA5 ASSIGN (CH17), DCA6 ASSIGN (CH18), DCA7 ASSIGN (CH19), DCA8 ASSIGN (CH20), DCA9 ASSIGN (CH21), DCA10 ASSIGN (CH22), DCA11 ASSIGN (CH23), DCA12 ASSIGN (CH24), TO STEREO ON, FIXED MIX PAN ON, CH ON INPUT CH25-96 HPF OFF—SLOPE: 12 dB, EQ ON, FIXED MIX PAN ON, CH ON, LEVEL 0 dB STEREO INPUT1-8: Internal EFFECT RETURN, Playback TO STEREO ON, FIXED MIX PAN ON, CH ON MIX1-16: Recording Mix MIX ON, LEVEL 0 dB MIX21-24: Internal EFFECT SEND MIX ON, LEVEL 0 dB MIX25-48: Sub Group FIX, PAIR ON, TO STEREO ON, MIX ON, LEVEL 0 dB STEREO A-B COMP ON—THR:–18 dB (STEREO A), STEREO ON EFFECT1-8 EFFECT1: MIX21, EFFECT2: MIX22, EFFECT3: MIX23, EFFECT4: MIX24 DCA1-12 DCA LEVEL 0 dB Appendix 17 VCM Effect Parameter List 072: REV-X HALL, 073: REV-X ROOM, 074: REV-X PLATE These effects are a newly-developed 2-in/2-out reverb algorithm. They provide a high-density, richly reverberant sound quality, with smooth attenuation, spread and depth that work together to enhance the original sound. You can choose one of three programs to suit the acoustic sound field and your intentions: REV-X Hall, REV-X Room, and REV-X Plate. Parameter REV TIME Range 0.47–46.92 s *1 Description Delay time until early reflection is heard 0.1–1.0 The reverberation duration of the high frequency range is expressed as a ratio relative to REV TIME. LO. RATIO 0.1–1.4 The reverberation duration of the low frequency range is expressed as a ratio relative to REV TIME. LO. FREQ 22.0 Hz–18.0 kHz Reference frequency of LO. RATIO DIFF. 0–10 HI. RATIO This effect emulates the characteristics of analog compressors that are widely used in recording studios. It produces a thick, strong frame sound suitable for drums and bass. You can link and control the L and R channel parameters. Parameter Range Description INPUT –180 to 0 dB Adjusts the input level OUTPUT –180 to 0 dB Adjusts the output gain RATIO 1:2, 4:1, 8:1, 12:1, 20:1 Ratio of the compressor ATTACK 0.022–50.4 ms Attack time of the compressor RELEASE 10.88–544.22 ms Release time of the compressor MAKE UP OFF, ON Automatically corrects output gain reduction when the compressor is applied OFF, ON When the HPF in the side chain of the compressor is turned on, the compression applied to the low range will be weakened, thus emphasizing the low range. Length of reverberation 0.0–125.0 ms INI. DLY 076: COMP276S SIDE HPF Left and right directional spread of reverb sound ROOMSIZE 0–28 Size of space 077: COMP260 DECAY 0–53 Speed at which the gate closes HPF THRU, 22.0 Hz– 8.00 kHz Cut-off frequency for the high pass filter LPF 1.00 kHz– 18.0 kHz, THRU Cut-off frequency for the low pass filter This effect emulates the characteristics of mid 70’s compressors/limiters that are the standard for live SR. You can control two monaural channels independently. You can also link several parameters via stereo links. *1. This value applies only when the effect type is REV-X PLATE, with ROOM SIZE set to 28. The setting range varies depending on the effect type and the ROOM SIZE value. Parameter Range Description THRE.1 –60 to 0.0 dB Threshold of CH compressor KNEE1 SOFT, MEDIUM, HARD Knee of CH1 compressor 075: COMP276 ATTACK1 0.01–80.0 ms Attack time of CH1 compressor This effect emulates the characteristics of analog compressors that are widely used in recording studios. It will produce a thick, strong frame sound suitable for drums and bass. You can control two monaural channels independently. RELEASE1 6.2–999 ms Release time of CH1 compressor RATIO1 1.0–500, ∞ Ratio of CH1 compressor OUTPUT1 –20 to 40 dB Adjusts the CH1 output gain THRE.2 –60 to 0.0 dB Threshold of CH2 compressor KNEE2 SOFT, MEDIUM, HARD Knee of CH2 compressor Parameter Range Description –180 to 0 dB Adjusts the CH1 input level OUTPUT 1 –180 to 0 dB Adjusts the CH1 output gain ATTACK2 0.01–80.0 ms Attack time of CH2 compressor RATIO 1 2:1, 4:1, 8:1, 12:1, 20:1 Ratio for CH1 compressor RELEASE2 6.2–999 ms Release time of CH2 compressor ATTACK 1 0.022–50.4 ms Attack time for CH1 compressor RATIO2 1.0–500, ∞ Ratio of CH2 compressor RELEASE1 10.88–544.22 ms Release time for CH1 compressor OUTPUT2 –20 to 40 dB Adjusts the CH2 output gain OFF, ON Links CH1 and CH2 as a stereo pair. THRE., KNEE, ATTACK, RELEASE, and RATIO parameters are linked; OUTPUT parameter is not linked INPUT 1 OFF, ON Automatically corrects output gain reduction when CH1 compressor is applied SIDEHPF1 OFF, ON When the HPF in the side chain of the CH1 compressor is turned on, the compression applied to the low range will be weakened, thus emphasizing the low range. INPUT 2 –180 to 0 dB Adjusts the CH2 input level OUTPUT 2 –180 to 0 dB Adjusts the CH2 output gain RATIO 2 2:1, 4:1, 8:1, 12:1, 20:1 Ratio of CH2 compressor ATTACK 2 0.022–50.4 ms Attack time of CH2 compressor RELEASE2 10.88–544.22 ms Release time of CH2 compressor MAKE UP2 OFF, ON Automatically corrects output gain reduction when the CH2 compressor is applied OFF, ON When the HPF in the side chain of the CH2 compressor is turned on, the compression applied to the low range will be weakened, thus emphasizing the low range. MAKE UP1 SIDEHPF2 18 Appendix ST LINK 078: COMP260S 080: OPENDECK This effect emulates the characteristics of mid 70’s compressors/limiters that are the standard for live SR. You can link and control the L and R channel parameters. It emulates the tape compression created by two open reel tape recorders (a recording deck and a playback deck.) You can change the sound quality by adjusting various elements, such as the deck type, tape quality, playback speed, etc. Parameter THRE. Range –60 to 0.0 dB Description Threshold of the compressor KNEE SOFT, MEDIUM, HARD Knee of the compressor ATTACK 0.01–80.0 ms Attack time of the compressor RELEASE 6.2–999 ms Release time of the compressor RATIO 1.0–500, ∞ Ratio of the compressor OUTPUT –20 to 40 dB Adjusts the output gain 079: EQUALIZER601 This effect emulates the characteristics of 70’s analog equalizers. Recreating the distortion of typical analog circuits will add drive to the sound. Parameter Range Parameter Range Description REC DEC Swss70, Swss78, Swss85, Amer70 REC LVL Adjusts the input level of the recording deck. As you raise the level, tape –96.0 to +18.0 dB compression is generated, which narrows the dynamic range and distorts the sound REC HI –6.0 to +6.0 dB Adjusts the high range gain of the recording deck REC BIAS –1.00 to +1.00 Adjusts the bias of the recording deck REPR DEC Swss70, Swss78, Swss85, Amer70 Selects the playback deck type REPR LVL –96.0 to +18.0 dB Adjusts the output level of the playback deck Description Selects the recording deck type LO TYPE HPF-2/1, LSH-1/2 Type of EQ1 REPR HI –6.0 to +6.0 dB Adjusts the high range gain of the playback deck LO F 16.0 Hz to 20.0 kHz REPR LO –6.0 to +6.0 dB Adjusts the low range gain of the playback deck LO G –18.0 to +18.0 dB Gain of EQ1 MID1 Q 0.50–16.0 MID1 F 16.0 Hz to 20.0 kHz Center frequency of EQ2 MAKE UP Off, On MID1 G –18.0 to +18.0 dB Gain of EQ2 When you adjust the REC LVL, the REPR LVL reflects the change, maintaining the relative output level. You can change the amount of distortion without changing the output level. Cut-off frequency of EQ1 Q of EQ2 MID2 Q 0.50–16.0 MID2 F 16.0 Hz to 20.0 kHz Center frequency of EQ3 Q of EQ3 TP SPEED 15ips, 30ips Selects the tape speed MID2 G –18.0 to +18.0 dB Gain of EQ3 TP KIND Old, New Selects the tape type INPUT –18.0 to +18.0 dB Input gain OUTPUT –18.0 to +18.0 dB Output gain MID3 Q 0.50–16.0 MID3 F 16.0 Hz to 20.0 kHz Center frequency of EQ4 MID3 G –18.0 to +18.0 dB Gain of EQ4 Q of EQ4 MID4 Q 0.50–16.0 MID4 F 16.0 Hz to 20.0 kHz Center frequency of EQ5 Q of EQ5 MID4 G –18.0 to +18.0 dB Gain of EQ5 HI TYPE LPF-2/1, HSH-1/2 Type of EQ6 HI F 16.0 Hz to 20.0 kHz *1 HI G –18.0 to +18.0 dB Gain of EQ6 LO SW OFF, ON Switches EQ1 on/off MID1 SW OFF, ON Switches EQ2 on/off MID2 SW OFF, ON Switches EQ3 on/off MID3 SW OFF, ON Switches EQ4 on/off Cut-off frequency of EQ6 MID4 SW OFF, ON Switches EQ5 on/off HI SW OFF, ON Switches EQ6 on/off CLEAN, DRIVE Selects the equalizer type. The CLEAN equalizer provides non-distorted, clear, typical digital sound, emulating variations in frequency response in the analog circuits. The DRIVE equalizer provides distorted, driven sound that enhances analog flavor, emulating changes in frequency response in the analog circuits. TYPE *1. 16.0 Hz to 20.0 kHz (LPF-1, LPF-2), 1.0 kHz to 20.0 kHz (HSH-1, HSH-2) Appendix 19 U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2005 Yamaha Corporation WF52680 406IPAPx.x-01A0 Printed in Japan A/B AD HA CH 1 B GAIN CH 2 A to OUTPUT PATCH INSERT OUT 1(-48) (-96) PEAK METER to METER HA CH 2 B GAIN [AI8 + LMY2-ML] CH 1 BA METER to METER CH 2 BA HPF DIGITAL GAIN KEY IN HPF LPF SEL AES/EBU DIGITAL GAIN KEY IN4 CUE L CUE R KEY IN1 STEREO L STEREO R VARI DE-EMPHASIS DIRECT OUT STIN 1(-4) Lch to OUTPUT PATCH (-8) from PRE ATT. from PRE EQ CUE METER ... INSERT MONO METER METER 6BAND PEQ COMP CUE Rch 4BAND PEQ GATE COMP PAN DELAY to METER to MATRIX POST TO ST 5 KEY IN SEL from INPUT PATCH 2 SRC from PRE EQ from PRE FADER MIX 1(-48) to METER METER METER METER ON ON FIX 6BAND PEQ VARI INSERT IN MIX1(-48) to MONITOR DELAY COMP to METER CUE FADER KEY IN SEL to MATRIX DIRECT OUT STIN 1(-4) Rch to OUTPUT PATCH (-8) from DSP1D to METER ON to CONSOLE1 2 SUB IN L 2 DIGITAL GAIN 2-TRACK IN DIGITAL3(-6) DEEMPHASIS SUB IN R CUE 2 STEREO OUT DIGITAL A [24bit Data] AES/EBU MIX to STEREO DE-EMPHASIS from MIX48 from STEREO A Lch from STEREO A Rch from STEREO B Lch from STEREO B Rch SUB IN Lch to MONITOR from INPUT PATCH MATRIX 1(-24) METER METER 6BAND PEQ COMP from DSP1D 2 STEREO OUT DIGITAL B [24bit Data] AES/EBU INSERT IN MTRX1(-24) KEY IN SEL DELAY ON METER METER METER from PRE EQ ON CUE OUT DEEMPHASIS HA AD LEVEL DEEMPHASIS DECONSOLE1 EMPHASIS -44 +10 +48V +48V PHANTOM HA from CAS. COMM IN ON from CASCADE IN COMM IN LEVEL COMM IN DECONSOLE2 EMPHASIS 2 DELAY ON GATE to MONITOR A 2 [CS1D] to CONSOLE1 MONITOR B GATE to MONITOR B to CASCADE OUT LEVEL Dual Console Mode Only DEEMPHASIS to CASCADE OUT TALKBACK SEL from CASCADE IN from CASCADE IN : DSP1D : OTHER OSC ON Frequncy: 100Hz - 10kHz OSC 2ch PINK NOISE TALKBACK OUT to OUTPUT PATCH from STEREO B Rch 2TR IN 1 Lch OFF DELAY DAC L MONO/R MONO DIMMER from COMM IN LEVEL DAC MONITOR A PHONES COMM IN DAC to MONITOR B LEVEL TALKBACK TO MONI B ASSIGN (Dual Console Mode Only) MONITOR B PHONES DAC LEVEL MONITOR B PHONES METER METER ON DAC from MONITOR A OSC OUT LPF ON OSC OUT to OUTPUT PATCH 4 BURST NOISE L MONITOR OUT B R DAC * MONITOR B SELECTOR LEVEL MONITOR A PHONES DAC TO MONI B ASSIGN HPF L MONITOR OUT A R ON same as above TB ON ON DAC 2TR IN 6 Rch MONITOR A SELECTOR ON TALKBACK CONSOLE1 OSC 1ch from STEREO B Lch 2TR IN 3 Lch Dual Console Mode Only TB OUT Frequncy: 100Hz - 10kHz from STEREO A Rch from MATRIX24 DIRECT INPUT Lch DIRECT INPUT Rch METER METER DELAY from STEREO A Lch from MATRIX1 2TR IN 2 Rch TALKBACK CONSOLE2 to CASCADE OUT DEFINE from MIX48 ON LEVEL 12 from MIX1 LEVEL from CAS. COMM IN ON from CASCADE IN TRIM MONITOR A to CASCADE OUT AD -44 +10 R DAC DIMMER DELAY DIRECT IN R +48V PHANTOM 2 L DAC CUE DIRECT IN L TALKBACK IN COAXIAL DITHER FADER SUB IN Rch DEEMPHASIS from CONSOLE2 1 COAXIAL DITHER PAN to CONSOLE1 +48V to GEQ RETURN to CS1D to METER DIGITAL GAIN METER 31band GEQ1(-24) with Selectable SPECTRUM DIGITAL GAIN ANALYZER METER to MONITOR KEY IN SEL DE-EMPHASIS TO ST FIXED MIX PAN AD from CONSOLE2 AES/EBU METER to MATRIX DELAY from MIX1 BA to EFFECT RETURN from PRE EQ from PRE FADER Lch 2 METER EFFECT 1(-8) to CS1D from INPUT PATCH METER INSERT IN ST B Rch FADER KEYIN CUE 2-TRACK IN ANALOG1(-2) METER METER to MONITOR ON FADER BALANCE METER Option Card OUT(8ch) DITHER to METER METER KEY IN HPF LPF SEL ... CH4 from PRE EQ from PRE FADER STEREO B KEY IN SEL CUE INSERT IN STIN 1(-4) Rch (-8) 2 INSERT IN ST B Lch DAC to MATRIX ON to METER ON HPF DEEMPHASIS 2 POST TO ST FIX MIX1(ODD) DELAY CH3 [AO8 + LMY4-DA] 8 to METER COMP DAC [DIO8 + MYx-xx] FADER METER 6BAND PEQ CH2 to CS1D KEY IN SEL METER TO ST DAC METER DELAY from INPUT PATCH CH1 to MATRIX to METER COMP DAC from PRE EQ from PRE FADER from INPUT PATCH CUE FIXED MIX PAN ATT. DEMS EMP. DECODE STIN Rch 1(-4) (-8) from CONSOLE2 PAN DELAY to OUTPUT PATCH INSERT OUT STIN R 1(-4) to METER SRC INSERT IN ST A Rch ON PEAK from GEQ 1(-24) FADER BALANCE to METER KEYIN CUE from EFFECT 1(-8) to CS1D to MONITOR 6BAND PEQ FADER KEY IN SEL DELAY METER DE-EMPHASIS METER COMP to MONITOR to METER 8 [DIO8 + MYx-xx] COMP METER METER MIX2(EVEN) DIGITAL GAIN 2 from PRE ATT. from PRE EQ INSERT IN STIN 1(-4) Lch (-8) [AI8 + LMY4-AD] COAXIAL KEYIN CUE GATE ON to METER VARI MIX PAIR 5 DEEMPHASIS AD Option Card IN (8ch) 4BAND PEQ METER KEY IN SEL CUE DIRECT OUT 1(-48) to OUTPUT PATCH (-96) ON DEMS EMP. DECODE STIN Lch 1(-4) (-8) AD BA CH 4 INSERT IN ST A Lch ON ON METER METER DE-EMPHASIS ATT. AD BA CH 3 POST TO ST FIX to METER to OUTPUT PATCH INSERT OUT STIN L 1(-4) PEAK AD from PRE EQ from PRE FADER STEREO A FIXED MIX PAN MIX1(ODD) KEY IN SEL from INPUT PATCH to METER 6BAND PEQ ... STIN 1(-4) (-8) DE-EMPHASIS ... TO ST PAN MIX2(EVEN) KEYIN SOURCE: SELF PRE EQ SELF POST EQ LEFT CH(POST EQ) KEYIN BUS1-4 AD ... FADER DELAY INSERT IN 1(-48) (-96) A/B 2-TRACK IN DIGITAL1(-2) GATE COMP KEY IN HPF LPF SEL CUE INSERT 5 DEEMPHASIS +48V METER ON 4BAND PEQ HPF METER METER METER INSERT ATT. DEMS EMP. DECODE CH 1(-48) (-96) MIX1 MIX2 CH 1(-48) (-96) ... OUTPUT PATCH OUTPUT PATCH INPUT PATCH +48V PHANTOM MASTER ON/OFF +48V CH 1 A ... from PRE ATT. from PRE EQ MIX48 PM1D V2.0 System Block Diagram (CS1DV2, DSP1D, AI8, AO8, DIO8) LEVEL to KEY IN SEL * The Monitor B can be used in the Single Console Mode. CASCADE IN 58 TALKBACK CONSOLE1 to COMM IN to COMM IN TALKBACK CONSOLE2 ON/OFF COMM IN CONSOLE1 to COMM IN CONSOLE1 COMM IN CONSOLE2 to COMM IN CONSOLE2 58 TALKBACK CONSOLE1 to TALKBACK CONSOLE1 TALKBACK CONSOLE2 to TALKBACK CONSOLE2 from TALKBACK CONSOLE1 TALKBACK CONSOLE1 from COMM IN CONSOLE1 COMM IN CONSOLE1 from TALKBACK CONSOLE2 TALKBACK CONSOLE2 from COMM IN CONSOLE2 COMM IN CONSOLE2 CASCADE OUT [CS1D] PM1D System V2.0 Level Diagram Analog (LMY2-ML) Analog dBu +24 +20 Digital dBFS GAIN HA Digital UNIT AD Digital DSP1D DIGITAL PHASE PATCH DEM/S GAIN EMPHASIS DECODE DSP1D ATT. HPF EQ GATE COMP DELAY LEVEL DCA LEVEL ON PAN/SEND BUS LEVEL Adder EQ COMP DELAYMASTER DCA MASTERPATCH DITHER LEVEL LEVEL ON +10 +4 0 –10 –10 –30 –20 –40 –30 –50 –40 –60 –20 –50 –70 –60 –80 –70 –90 –80 –100 –90 –110 –100 –120 –110 –130 –120 –140 –130 –150 –140 –160 –150 –170 –160 –180 –170 –190 –180 –200 –190 –210 [0dBu = 0.775Vrms] [0dBFS = Full Scale] Analog DA dBu Bit Max. Input [+24dB] 0 Analog (LMY4-DA,CS1D) UNIT 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 GAIN MIN Nominal Input [+10dB] GAIN MIN Max. Output [+24dB] Digital Clipping Level [+20dB] CASCADE IN [+6dB] CASCADE OUT STEREO OUT A-B MIX OUT 1-48 MONITOR OUT A-B MATRIX OUT 1-24 Nominal Output [+10dB] +24 +20 +10 +4 0 –10 –20 –30 –40 Max. Input [–54dB] GAIN MAX Nominal Input [–68dB] GAIN MAX –50 –60 –70 –80 –90 –100 –110 –120 –130 –140 –150 –160 DSP Noise Floor –170 –180 –190
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Yamaha PM1D Handleiding

Categorie
Audiomixers
Type
Handleiding
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