Documenttranscriptie
Reference Manual
Contents
Using the Manuals
2
Remote-controlling DAW software or VSTi (software instruments)
from the instrument .................................................................31
Remote Control Assignments .................................................35
Basic Structure
3
Using iOS Applications
39
Reference
40
Structure of the MX49, MX61, or MX88 ......................3
Controller Block...........................................................3
Keyboard.................................................................................. 3
Pitch Bend wheel ..................................................................... 3
Performance............................................................... 40
Modulation wheel ..................................................................... 4
Performance Play....................................................................40
Knobs ....................................................................................... 4
Performance Select ................................................................41
Tone Generator Block .................................................5
Performance Part Select .........................................................41
AWM2 (Advanced Wave Memory 2) ........................................ 5
Performance Edit ....................................................................43
Voices....................................................................................... 5
Performance Job ....................................................................54
Memory structure of the Voices ............................................... 8
Performance Store ..................................................................56
Performances ........................................................................... 9
Supplementary Information.....................................................56
Performance memory structure.............................................. 10
Song/Pattern settings................................................ 58
Editing a Performance and the Voices................................... 10
Song........................................................................................58
Effect Block ................................................................11
Pattern.....................................................................................59
Effect structure ....................................................................... 11
File............................................................................... 60
Effect connections and settings ............................................. 12
Terminology in the File operation............................................60
Arpeggio Block ..........................................................13
File display..............................................................................61
Arpeggio categories .............................................................. 13
Utility........................................................................... 64
About the Arpeggio type list .................................................. 14
Utility Job ................................................................................68
Arpeggio playback types ....................................................... 14
Relation between played notes and Arpeggio types ............. 15
Song/Pattern Playing Block......................................16
Remote mode ............................................................. 70
Remote display .......................................................................70
Switching the functions for Knobs [A] – [D]............................71
Rhythm Pattern ....................................................................... 16
Switching the Control Template..............................................71
Song ....................................................................................... 16
Utility settings..........................................................................71
Internal Memory .........................................................17
Internal memory of the instrument.......................................... 17
MIDI/Audio Signal Flow .............................................18
Using a Connected Computer
19
Connecting to a computer ........................................19
Creating a Song with a computer.............................22
Recording your performance on the instrument to DAW software
as MIDI data ........................................................................... 22
Recording your performance on the instrument to DAW software
as audio data ......................................................................... 27
Recording Arpeggio phrases of the instrument to DAW software
as MIDI data ........................................................................... 28
Yamaha Corp. reserves the right to update or modify this manual at any time without prior notice. The most up-to-date version is
freely available for download from the following website.
http://download.yamaha.com/
Using the Manuals
Your MX49, MX61, or MX88 synthesizer comes with four different reference guides—the Owner’s Manual, the Reference Manual (this
document), the Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is packaged together with the synthesizer as a
hardcopy booklet, this Reference Manual, Synthesizer Parameter Manual, and the Data List are provided as PDF documents from the Yamaha
Downloads web page.
Owner’s Manual (hardcopy booklet)
Describes how to set up your instrument and how to perform basic operations. It also has some useful, informative appendices for
the instrument. This manual explains the following operations.
•
•
•
•
•
•
•
•
•
Setting up
Basic operation and displays
Playing the Voices
Changing the tonal qualities of the Voice with the
Controllers
Using the Arpeggio function
Keyboard Octave/Transpose settings
Playing the Performances
Playing the Rhythm Patterns
Playing the Songs
•
•
•
•
•
•
•
•
•
Creating an original Performance
Switching Voices during live performance without the sound cutting off
Making global System settings
Exchanging files with USB flash memories
Connecting external MIDI instruments
Shift Function list
Display messages
Troubleshooting
Specifications
Reference Manual (this PDF document)
Describes the internal design of your instrument, how to use a connected computer, and all parameters that can be adjusted and set.
Synthesizer Parameter Manual (PDF document)
Explains the voice parameters, effect types, effect parameters, and MIDI messages that are used for synthesizers incorporating the
Yamaha AWM2 sound generators. Read the Owner’s Manual and Reference Manual first and then use this parameter manual, if
necessary, to learn more about parameters and terms that relate to Yamaha synthesizers.
Data List (PDF document)
Provides lists such as the Voice List, Performance List, Arpeggio Type List, Effect Type List, as well as reference materials such as
the MIDI Implementation Chart and Remote Control Function List.
Using the Reference Manual
Select a major function
• Using the major function tabs along the upper part of each page from the
Reference section, you can jump to the page for parameter explanations of
the corresponding function. The list indicated at the right of each page in the
selected function is equivalent to the function tree. By clicking the desired
item from this list, you can jump to the page for the corresponding function’s
explanations.
Reference
• You can click on any page number from the Table of Contents or within
descriptive text to jump to the corresponding page.
Performance Play
Performance
Song/Pattern
File
Select a function
Utility
Remote
Performance
Performance Play
Performance Select
Performance Part Select
Performance
Performance Edit
A Performance is typically made up of multiple Voices, allowing you to sound them together in various ways. For
example, you can play a richly textured sound on the keyboard by combining two Voices (of Parts 1 and 2), or play
multiple Parts simultaneously by using an external sequencer or MIDI data. This section explains all the Performance
parameters, divided into six categories (Performance Play, Performance Select, Performance Part Select, Performance
Edit, Performance Job, and Performance Store).
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name
This corresponds to the top or main display of the instrument. In this display, you can select/play Part 1 or Part 2, play
different Voices of Parts 1 and 2 together in a layer (Layer function), or play one Voice of Part 2 with your left hand while
you play a different Voice of Part 1 with your right (Split function).
Part Edit
Play Mode
Filter/EG
• You can also click on desired items and topics you want to refer to in the
“Bookmarks” index to the left of the main window, and jump to the
corresponding page. (Click the “Bookmarks” tab to open the index if it is not
displayed.)
Operation
Call up Performance Play display by pressing [EXIT] repeatedly Select Part 1/2 with Cursor [u]/[d]
buttons Select Voice with [DATA] dial.
Arp Select
RcvSwitch
Voice Edit
1
2
45
AP c001:CncrtGrand 2 n
STR:081:AmbmPizza 2 n
3
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
• If you want to find information on a specific topic, function or feature, select
“Find” or “Search” from the Adobe Reader “Edit” menu and enter a key word
to locate the related information anywhere in the document.
NOTE
The most-recent version of Adobe Reader can be downloaded from the
following web page.
http://www.adobe.com/products/reader/
NOTE
The names and positions of menu items may vary according to the version of
Adobe Reader being used.
Performance Job
Initialize
Recall
1 Performance number
The selected Performance number is always displayed in this three-digit display. When editing Performance
parameters, a dot (.) is shown in the lower right of the screen. This provides a quick confirmation that the current
Performance has been modified but not yet stored. When you want to store the current status, execute the Performance
Store function (page 56).
Copy
Bulk
Performance Store
Supplementary
Information
2 Voice of Part 1
3 Voice of Part 2
Indicates/determines the Voice assigned to Parts 1 and 2 of the selected Performance. The Voice category, Voice
number, Voice name are displayed in order from left to right. User Voices are indicated by a “u” mark at the beginning of
the Voice name. When a category contains User Voices, the User Voices are listed after the Preset Voices of the
category. A cursor (>) is displayed between the Voice category and number of the selected Part.
4 2 (Edit) indicator
When the Voice assigned to Part 1 or Part 2 has been modified, this indicator appears to the right of the Voice name.
This gives a quick confirmation that the Voice has been modified but not yet stored. When you want to store the current
status, execute the Voice Store function (page 53).
5 Keyboard icon
When playing the keyboard, this icon appears to the right of the Part that is currently sounding. When the Layer function
is active, this icon appears to the right of both Parts, since both Parts will sound. When the Split function is active, the
icon appears at Part 1 when you play the right side of the keyboard (right of the Split Point; page 45), and appears at
Part 2 when you play the left side.
Information
• The illustrations and LCD screens as shown in this Reference Manual are
for instructional purposes only, and may appear somewhat different from
those on your instrument.
MX49 MX61 MX88 Reference Manual
40
• Windows is a registered trademark of Microsoft® Corporation in the United States and other countries.
• Apple, Mac, iPhone, iPad, and iPod Touch are trademarks of Apple Inc., registered in the U.S. and other countries.
• All other trademarks are the property of their respective holders.
MX49 MX61 MX88 Reference Manual
2
Basic Structure
Basic Structure
Basic Structure
Controller Block
Structure of the MX49, MX61, or MX88
Tone Generator Block
The MX49, MX61, or MX88 system consists of five main functional blocks: Controller, Tone Generator, Effect, Arpeggio,
and Song/Pattern Playing.
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Arpeggio Block
Internal Memory
MIDI/Audio Signal Flow
Tone Generator
Effects
Using a Connected
Computer
Controller Block
Playback
Connecting to a computer
Creating a Song with a
computer
Song/Pattern Playing Block
Using iOS
Applications
Reference
Controller Block
Performance
This block generates/transmits note on/off, velocity (strength) and other playing information to the synthesizer’s tone
generator block when you play notes. If the Arpeggio function is available, this block also transmits the playing
information to the Arpeggio block.
Song/Pattern
File
Utility
Remote
Keyboard
The keyboard transmits note on/off messages to the Tone Generator Block (for sounding the Voices). The keyboard is
also used for triggering Arpeggio playback. The default note numbers assigned to the keyboard range from C2 – C6
(MX49), C1 – C6 (MX61), and A-1 – C7 (MX88). You can change the note range of the keyboard in octaves by using the
OCTAVE [-]/[+] buttons, or transpose the notes by using the TRANSPOSE [-]/[+] buttons.
Pitch Bend wheel
Use the Pitch Bend wheel to bend the pitch of the notes up (roll the wheel up away
from you) or down (roll the wheel down toward you) while playing the keyboard.
This wheel is self-centering and will automatically return to normal pitch when
released. Each preset Voice has its own default Pitch Bend Range setting. The
Pitch Bend Range setting can be changed in the Play Mode display (page 47) of
Part Edit. Functions other than Pitch Bend can be assigned to the Pitch Bend wheel
in the Ctrl Set display (page 52) of Voice Edit.
MX49 MX61 MX88 Reference Manual
Pitch up
Pitch down
3
Basic Structure
Modulation wheel
Even though the Modulation wheel is conventionally used to apply vibrato to the
sound, many of the preset Voices (page 5) have other functions and effects
assigned to the wheel. The higher up you move this wheel, the greater the effect
that is applied to the sound. To avoid accidentally applying effects to the current
Voice, make sure the Modulation wheel is set to minimum before you start playing.
Various functions can be assigned to the Modulation wheel in the Ctrl Set display
(page 52) of Voice Edit.
Basic Structure
Maximum
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Minimum
Song/Pattern
Playing Block
Internal Memory
Knobs
The four Knobs let you change various aspects of the Voice’s sound in real time—while you play. Three functions can be
assigned to each Knob, alternatively selected via the [KNOB FUNCTION] button. Also, the sound which is applied to
the Knob effects is determined via the [PART 1-2 LINK] button. For details, see page 56.
NOTE
For instructions on using the Knobs, see the “Owner’s Manual.”
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Reference
Performance
Song/Pattern
File
DAW Remote
Utility
Press [DAW REMOTE] to enter the Remote mode. In the Remote mode, you can operate the DAW software or VSTi
(software instrument) from the panel controls. Entering the Remote mode will change the functions of some panel
buttons—for example, Knobs [A] – [D], the Transport button, and Category buttons—to functions exclusive to this
mode. For details, see the “Remote Control Assignments” of the “Using a Connected Computer” section on page
35.
Remote
MX49 MX61 MX88 Reference Manual
4
Basic Structure
Tone Generator Block
The Tone Generator block is what actually produces sound in response to the playing information generated by playing
the keyboard and using the controllers. This section explains the AWM2 synthesis system, Voices (which are the basic
sounds of the instrument), and Performances (which are Voice combinations).
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
AWM2 (Advanced Wave Memory 2)
Internal Memory
This instrument is equipped with an AWM2 (Advanced Wave Memory 2)
tone generator block. AWM2 is a synthesis system based on sampled
waves (sound material), and is used in many Yamaha synthesizers. For
extra realism, each AWM2 Voice uses multiple samples of a real instrument’s
waveform. Furthermore, a wide variety of parameters—envelope generator,
filter, modulation, and others—can be applied.
Internal AWM2
Tone Generator
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Voices
A program that contains the sonic elements for generating a specific musical instrument sound is referred to as a
“Voice.” Internally, there are two Voice types: Normal Voices and Drum Voices.
Using iOS
Applications
Normal Voices
Normal Voices are mainly pitched musical instrument-type sounds that can be played over the entire range of the
keyboard. A Normal Voice consists of combined waves or sound samples.
Reference
Velocity (strength with
which you press the key)
A single Normal Voice
Performance
Song/Pattern
File
Utility
Remote
Drum Voices (Drum Kits)
Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of
assigned percussion/drum waves is known as a Drum Kit.
A single Drum Voice (Drum Kit)
C0
C1
C6
Individual drum sounds
(different for each key)
NOTE
The default note numbers assigned to the keyboard range from C2 – C6 (MX49)/ C1 – C6 (MX61). In order to play notes outside
the keyboard range (C0 – C2 / C0 – C1), use the OCTAVE [-] button or TRANSPOSE [-] button to change the keyboard pitch.
MX49 MX61 MX88 Reference Manual
5
Basic Structure
Voice Components
Each Voice consists of OSC (Oscillator), FILTER, AMP (Amplitude), and LFO components. Editing parameters of these
components allows you to create original sounds.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
LFO
Arpeggio Block
Song/Pattern
Playing Block
Low Frequency
Oscillator
Internal Memory
MIDI/Audio Signal Flow
OSC
FILTER
AMP
To Effect
block
Wave
Changes the tonal
quality of the sound.
Controls the output
level (amplitude) of
the sound.
Filter EG (Filter
Envelope Generator)
Amplitude EG
(Amplitude Envelope Generator)
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
OSC
This component determines the wave (the basic sound material) the note range for the sound, velocity range (the
strength at which you play the keys). These are fixed to suitable settings for each Voice.
Reference
FILTER
Performance
This component modifies the tone of the sound output from OSC by subtracting a specific frequency range of the
sound. Filter related parameters can be set in the Filter/EG display (page 48) of Performance Part Edit.
Song/Pattern
AMP
Utility
This component controls the output level (amplitude) of the sound output from FILTER. AMP related parameters can be
set in the Play Mode display and the Filter/EG display (page 48).
Remote
File
LFO
This unit produces cyclic modulation for the Oscillator, Filter, and Amplitude. Modulating these aspects of the sound can
create effects such as vibrato, wah and tremolo. LFO related parameters can be set in the Voice LFO display (page 51)
of Voice Edit.
MX49 MX61 MX88 Reference Manual
6
Basic Structure
Voice Categories
The Voices are conveniently divided into specific Categories. The categories are divided based on the general
instrument type or sound characteristics. The different categories are listed below. Each category has multiple Voices.
Category name
Abbreviation
Category button name
Voice type
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Acoustic Piano
AP
PIANO
Normal Voice
Keyboard
KB
KEYBOARD
Normal Voice
Organ
ORG
ORGAN
Normal Voice
Song/Pattern
Playing Block
Guitar
GTR
GUITAR
Normal Voice
Internal Memory
Bass
BAS
BASS
Normal Voice
Strings
STR
STRINGS
Normal Voice
Brass
BRS
BRASS
Normal Voice
Sax/Woodwind
WND
SAX/WOODWIND
Normal Voice
Synth Lead
LD
SYN LEAD
Normal Voice
Connecting to a computer
Synth Pad/ Choir
PAD
PAD/CHOIR
Normal Voice
Creating a Song with a
computer
Synth Comping
CMP
SYN COMP
Normal Voice
Chromatic Percussion
CP
CHROMATIC PERCUSSION
Normal Voice
Drum/ Percussion
DR
DRUM/ PERCUSSION
Drum Voice (Drum Kit)
Sound Effect
SFX
SOUND EFX
Normal Voice
Musical Effect
MFX
MUSICAL EFX
Normal Voice
Ethnic
ETH
ETHNIC
Normal Voice
Arpeggio Block
MIDI/Audio Signal Flow
Using a Connected
Computer
Using iOS
Applications
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
7
Basic Structure
Memory structure of the Voices
This instrument features multiple Voices in Preset Memory, which cannot be overwritten (page 17). These Voices are
referred to as Preset Voices. On the other hand, Voices which are created by editing the Preset Voices are referred to as
User Voices. User Voices are stored in User Memory, which can be overwritten (page 17). The maximum number of
User Voices which can be memorized to User Memory is 128 Normal Voices and 8 Drum Voices.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
User Voices
Preset Voices
Normal Voices
128
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Piano
1
Using a Connected
Computer
Edit & Store operations
Connecting to a computer
Keyboard
Creating a Song with a
computer
Edit & Store operations
Bass
Drum Voices
Using iOS
Applications
8
Drum/Percussion
1
Edit & Store operations
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
8
Basic Structure
Performances
This instrument features 16 independent parts that allow for sounding multiple Voices simultaneously. Such a program in
which multiple Voices (Parts) are combined is referred to as a Performance. One Voice is assigned to each Part, and a
single Performance is the combination of 16 Voices.
You can play Parts 1 and 2 normally. This instrument also allows you to play different Voices of Part 1 and Part 2 together
in a layer (Layer function), or play one Voice of Part 2 with your left hand while you play a different Voice of Part 1 with
your right (Split function).
Part 10 is conventionally used for playing Rhythm patterns. Therefore, the default Voice assigned to Part 10 is a Drum
Voice.
NOTE
You can also switch among Parts 3 – 16 and play those Voices normally one by one.
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Performance
Normally used Parts
Basic Structure
Part 3
Voice
Part 1
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Voice
Part 10
Voice
Using iOS
Applications
Part 2
Part 16
Voice
Voice
Reference
Different MIDI channels are assigned to Parts 1 – 16. Up to 16 Parts can be played simultaneously using an external
MIDI sequencer, the DAW software on the computer, or MIDI data in USB flash memory connected to the instrument.
Performance
Song/Pattern
File
Utility
Tone generator block
Remote
Performance
USB flash memory
Part 1
CH1
Part 2
CH2
Part 3
CH3
Part 4
CH4
Part 10
CH10
Part 16
CH16
MIDI data
DAW (computer), etc.
MIDI data
MX49 MX61 MX88 Reference Manual
9
Basic Structure
Performance memory structure
This instrument features 128 Performances in User Memory, which can be overwritten (page 17). To store an edited
Performance, you need to overwrite one of the memory locations 1 – 128.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Performances
Arpeggio Block
Song/Pattern
Playing Block
128
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
1
Connecting to a computer
Store
Creating a Song with a
computer
Using iOS
Applications
Editing a Performance and the Voices
You can create your own original sounds by editing the Performance and Voice parameters. In Performance Edit, you
can edit both the parameters unique to each Part (Part parameters) and parameters common to all Parts (Common
parameters). In Voice Edit, you can edit the parameters that are related to the entire Voice. Voice Edit is available only
for Voices assigned to the Performance Parts.
When editing the Voice, make sure to store it as a User Voice separate from the Performance. Keep in mind that even
when you store a Performance, the Voice parameters are not stored.
Reference
Performance
Song/Pattern
File
Utility
Performance 128
Remote
Performance 1
Part 1
Voice
Part parameters
Part 2
Voice 1
Voice
Voice parameters
Part parameters
Part 3
Voice
Common
parameters
Part parameters
Part 16
Voice
Part parameters
Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal
tone generator of the instrument. The maximum polyphony of this synthesizer is 128. When the internal tone
generator block receives a number of notes exceeding the maximum polyphony, previously played notes are cut
off. Keep in mind this may be especially noticeable with Voices not having decay. Furthermore, when Normal
Voices that include multiple waves are used, the maximum number of simultaneous notes is less than 128.
MX49 MX61 MX88 Reference Manual
10
Effect Block
This block applies effects to the output of the tone generator block, processing and enhancing the sound. Effects are
applied in the final stages of editing, letting you change the sound as desired.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect structure
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Insertion Effects
Internal Memory
Insertion Effects can be applied individually to Voices assigned to specific Parts before merging the signals of all Parts.
It should be used for sounds for which you want to drastically change the character. Each Voice features one Insertion
Effect. You can set different Effect types to the Insertion Effect. This setting can be set in the Voice Insert Eff/ DrumKit
Insert Eff display (page 50) of Voice Edit. This instrument features four Insertion Effects, which can be applied to four
Parts (maximum) of the Performance.
MIDI/Audio Signal Flow
Using a Connected
Computer
System Effects
Connecting to a computer
This instrument is equipped with Reverb and Chorus as System Effects. System Effects are applied to the overall sound.
With System Effects, the sound of each Part is sent to the effect according to the Effect Send Level for each Part. The
processed sound (referred to as “wet”) is sent back to the mixer, and output—after being mixed with the unprocessed
“dry” sound.
Creating a Song with a
computer
Master EQ
Using iOS
Applications
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can be set to
peaking, with shelving being available also for the lowest and highest bands.
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
11
Basic Structure
Effect connections and settings
Basic Structure
Controller Block
Send level
Tone Generator Block
Effect Block
Performance
Arpeggio Block
Song/Pattern
Playing Block
1 Parts 1 -16
Internal Memory
2 Insertion Effects (up to 4 effects)
MIDI/Audio Signal Flow
Part 1
Part 2
Part 3
Part 8
Part 9
Part 16
Voice
Insertion
Effect On
Voice
Insertion
Effect Off
Voice
Insertion
Effect On
Voice
Insertion
Effect On
Voice
Insertion
Effect Off
Voice
Insertion
Effect On
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
System Effects
3 Chorus
3 Reverb
4 Master EQ
Using iOS
Applications
Reference
Performance
Song/Pattern
File
1 Selection of which Part (1 – 16) uses the Insertion Effect.
Settings: Set in “InsSw” in the Performance Part Select display (page 42).
Utility
Remote
2 Insertion Effect related settings
Settings: Set in the Voice Insert Eff/ DrumKit Insert Eff display (page 50) of Voice Edit.
3 Chorus and Reverb related settings
Settings: Set in the Chorus Eff/ Reverb Eff display (page 43) of Common Edit, the General display (page 45) of
Common Edit, and the Play Mode display (page 47) of Part Edit.
4 Master EQ related settings
Settings: Set in the Master EQ display (page 44) of Common Edit.
About Effect categories, Effect types, and Effect parameters
For information regarding the Effect categories of this instrument and the Effect types contained in their
categories, see the “Effect Type List” in the “Data List” PDF document. For information on the Effect parameters
which can be set in the each effect type, see the “Effect Parameter List” in the “Data List” PDF document. For
information on the descriptions of each Effect category, each Effect type, and each Effect parameter, see the
“Synthesizer Parameters Manual” PDF documentation.
About Preset settings
Preset settings for parameters of each effect type are provided as templates and can be selected in the Effect
Type selection display. To get a desired effect sound, try first selecting one of the Presets close to your imagined
sound, then change the parameters as necessary. Preset settings can be determined by setting “Preset” in each
effect parameter display. For information on each effect type, see the “Data List” PDF document.
MX49 MX61 MX88 Reference Manual
12
Basic Structure
Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a
note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you
play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing. Two
Arpeggio types can be played back at the same time.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Arpeggio
Arpeggio 1
Performance
Part 1
Voice
Arpeggio 2
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Part 2
Voice
Part 3
Voice
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Part 16
Voice
Arpeggio categories
The Arpeggio types are divided into multiple categories as listed below. The categories are based on instrument type.
Using iOS
Applications
Reference
Performance
Song/Pattern
Category List
ApKb
Acoustic Piano & Keyboard
Org
Organ
Guit
Guitar / Plucked
Bass
Bass
Str
Strings
Brs
Brass
RdPp
Reed / Pipe
Lead
Synth Lead
PdMe
Synth Pad / Musical Effect
CrPc
Chromatic Percussion
DrPc
Drum / Percussion
Seq
Synth Sequence
Chd
Chord Sequence
Hybr
Hybrid Sequence
Ctrl
Control
MX49 MX61 MX88 Reference Manual
File
Utility
Remote
13
Basic Structure
About the Arpeggio type list
Basic Structure
8
Controller Block
Tone Generator Block
ARP
Category No.
NOTE
ARP Name
Time
Length Original Accent
Signature
Tempo
Note/Chord
Effect Block
ApKb
1
70sRockB
4/4
2
130
N
Arpeggio Block
ApKb
2
70sRockC
4/4
1
130
N
ApKb
3
70sRockD
4/4
2
130
Song/Pattern
Playing Block
ApKb
4
70sRockE
4/4
4
130
N
ApKb
5
70sRockF
4/4
2
130
N
ApKb
6
70sRockG
4/4
1
130
C
ApKb
7
70sRockH
4/4
1
130
C
Note that this list is for illustration purposes only. For a complete listing of the Arpeggio Types, see the “Data List” PDF
document.
1 Category
Indicates the Arpeggio Category.
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
2 ARP No. (Arpeggio Number)
Creating a Song with a
computer
Indicates the Arpeggio type number.
3 ARP Name (Arpeggio Name)
Indicates the Arpeggio Name.
Using iOS
Applications
4 Time Signature
Indicates the time signature or meter of the Arpeggio type.
5 Length
Indicates the data length (amount of measures) of the Arpeggio type.
6 Original Tempo
Indicates the appropriate tempo value of the Arpeggio type. Note that this tempo is not set automatically when
selecting an Arpeggio type.
7 Accent
The circle indicates that the Arpeggio uses the Accent Phrase feature (see below).
8 Note/Chord
Indicates the Arpeggio playback type. “N (Note)” indicates that the playback method differs according to the
number of notes or the intervals between them. “C (Chord)” indicates that chords are detected from note data
played on the keyboard, and Arpeggio playback then changes with the chords. Blank cells indicate Arpeggios for
Drum Voices (page 15) or Arpeggios containing mainly controller information (page 15).
Reference
Performance
Song/Pattern
File
Utility
Remote
Arpeggio playback types
Turning Arpeggio playback on/off
The following two settings are available for turning Arpeggio playback on/off.
To continue playing an Arpeggio only by pressing and holding a note:
Set the “Hold” parameter to “off.”
To continue playing an Arpeggio even when a note is released:
Set the “Hold” parameter to “on.”
NOTE
For information on the displays including the “Hold” parameters, see Arp Select display (page 49).
NOTE
When “Switch (Arpeggio Switch)” is set to “on,” you can use a damper pedal switch (sending MIDI sustain messages; control
change #64) to perform the same function as setting “Hold” to “on.”
Accent Phrase
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when you play notes
at a high (strong) velocity. For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in
the “Data List” PDF document.
MX49 MX61 MX88 Reference Manual
14
Relation between played notes and Arpeggio types
There are three main Arpeggio playback types as described below.
Basic Structure
Basic Structure
Controller Block
Arpeggios for Normal Voices
Arpeggio types (belonging to all categories except for DrPC and Cntr) created for use of Normal Voices have the
following three playback types.
Playback of played notes only
Arpeggios are played back using only the played note(s) and octave notes.
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Playback of a programmed sequence according to the played notes (Note)
These Arpeggio types have several sequences each of which is suited for a certain chord type. Even if you press only
one note, the Arpeggio is played back using the programmed sequence—meaning that notes other than the ones you
play may be sounded. Pressing another note triggers a transposed sequence using the pressed note as the new root
note. Adding notes to those already held changes the sequence accordingly. For more on this Arpeggio type, refer to
the “Arpeggio Type List” in the “Data List” PDF document.
Playback of a programmed sequence according to the played chord (Chord)
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
These Arpeggio types created for use with Normal Voices are played back to match the chord type that you play on the
keyboard. For more on this Arpeggio type, refer to the “Arpeggio Type List” in the “Data List” PDF document.
NOTE
Since these types are programmed for Normal Voices, using them with Drum Voices may not produce musically appropriate
results.
Using iOS
Applications
Arpeggios for Drum Voices (Category: DrPc)
These Arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various
rhythm patterns. Three different playback types are available.
Reference
Playback of a drum pattern
Performance
Pressing any note(s) will trigger the same rhythm pattern.
Song/Pattern
File
Playback of a drum pattern, plus additional played notes (assigned drum instruments)
Pressing any note will trigger the same rhythm pattern. Playing additional notes to the one being held lets you add other
sounds (assigned drum instruments) to the drum pattern being played.
Utility
Remote
Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in
mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes
played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in
which you play the notes, when the “KeyMode” parameter is set to “thru” or “thrudirect.”
NOTE
The three playback types above are not distinguished by category name or type name. You'll have to actually play the types and
hear the difference.
NOTE
Since these types are programmed for Drum Voices, using them with Normal Voices may not produce musically appropriate
results.
Arpeggios containing mainly controller information (Category: Cntr)
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change
the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all.
NOTE
When the Arpeggio types which belong to the “Cntr” Category and contain no note data is selected, no sound is produced,
even if the instrument receives Note On messages.
Tips for Arpeggio playback
Arpeggios not only provide inspiration and full rhythmic passages over which you can perform, they give you
quality MIDI data you can use in creating Songs, or fully formed backing parts to be used in your live
performances. For instructions on using Arpeggio, see the “Quick Guide” in the Owner’s Manual.
MX49 MX61 MX88 Reference Manual
15
Basic Structure
Song/Pattern Playing Block
This block lets you play the internal Rhythm Patterns or MIDI/Audio data saved to USB flash memory which is connected
to this instrument. The MIDI data of the Rhythm Pattern and USB flash memory is sent to the internal tone generator
block, and plays back the sounds.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Song/Pattern playing block
Internal memory
Performance
Part 1
MIDI
Audio
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
Rhythm Pattern (MIDI)
MIDI/Audio Signal Flow
Part 2
USB flash memory
Song (MIDI)
Song (Audio)
Part 3
Audio Output
Part 4
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Part 10
Using iOS
Applications
Part 16
Audio Output
Reference
Performance
Rhythm Pattern
Song/Pattern
File
This instrument features multiple Rhythm Patterns. The appropriate Rhythm Pattern is determined for each Performance.
This Pattern is played back using the Drum Voice assigned to Part 10 of the Performance.
Utility
Remote
Song
MIDI and Audio data saved in the root directory (page 60) of the USB flash memory can be played back as a Song on
this instrument. MIDI data uses the sounds of Parts 1 – 16 of the Performance for playback. Audio data is directly output
to the OUTPUT [L/MONO]/[R] jacks.
NOTE
Only SMF (Standard MIDI File) MIDI data of format 0 can be used for playback on this instrument.
NOTE
Only 44.1kHz/16-bit stereo WAV file audio data can be used for playback on this instrument.
MX49 MX61 MX88 Reference Manual
16
Basic Structure
Internal Memory
This instrument creates a variety of different kinds of data, including Performance and Voice. This section describes how
to maintain the various types of data and use the memory devices/media for storing them.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Internal memory of the instrument
Arpeggio Block
Song/Pattern
Playing Block
Internal memory
Internal data communication
Internal Memory
Data communication between this
synthesizer and an external device
MIDI/Audio Signal Flow
Preset memory
Recall buffer
Compare buffer
• Preset Voice
• Arpeggio
• Demo Song
(excluding Utility settings)
MIDI instrument or computer
DAW software
Remote Editor
Using a Connected
Computer
Connecting to a computer
User memory
• Performance
• Voice Edit
• User Voice
• Utility
Store
• Performance Edit
• Control templates
(Remote mode)
• Utility settings
• Control templates
(Remote mode)
Load/ Save (executed in File display)
Edit Buffer
Bu
lk
Du
m
p
Bulk Dump
Creating a Song with a
computer
USB flash memory
Using iOS
Applications
File extensions “.X5A”
(which include all data in User memory)
Reference
Performance
Song/Pattern
File
Utility
Preset memory
Remote
Preset Voices, Arpeggios, and Demo Song are stored in this memory. It is designed specifically for reading out data,
and as such data cannot be written to it.
User memory
Stored to this memory are 128 Performances, User Voices, Utility settings (global system settings), and 50 Control
templates. It is designed for both data writing and data reading operations. The contents of this memory are maintained
even when the power is turned off.
Edit buffer
The edit buffer is the memory location for edited data of the Performance and the Voices assigned to the Parts. Only a
single Performance can be held in this memory at one time. This memory is designed both for data writing and data
reading operations. The contents of this memory are lost when the power is turned off. You should always store edited
data to User memory before switching the Performance or turning off the power.
Recall buffer/ Compare buffer
The recall buffer is the backup memory for the edit buffer. If you’ve selected another Performance without storing the
one you were editing, you can use the Recall function to recover your original edits, since the edit buffer’s contents are
stored to backup memory.
The compare buffer is designed specifically for saving data that exists prior to editing. The data prior to editing will
temporarily be reinstated, then you can switch between the just-edited data and its original, unedited condition, allowing
you to hear how your edits affect the sound (Compare function). These memories are designed both for data writing and
data reading operations. The contents of this memory are lost when the power is turned off.
MX49 MX61 MX88 Reference Manual
17
Basic Structure
MIDI/Audio Signal Flow
The MIDI/audio signal flow in this instrument and the flow between this instrument and an external device are shown in
the following illustration.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
MX49 MX61 MX88
Song/Pattern
Playing Block
MIDI
Audio
Controller block
Arpeggio block
Keyboard
Controllers
Arpeggio Playback (2)
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Song/Pattern
playing block
Tone Generator
Effects
Performance
Internal memory
System Effect
Insertion Effect × 4
Master EQ
• Part 1: Voice
• Part 2: Voice
Rhythm Pattern (MIDI)
Using iOS
Applications
• Part 16: Voice
Internal memory
Reference
Song (MIDI)
Performance
*2
Song (Audio)
Song/Pattern
File
Utility
Remote
*1
MIDI Output
MIDI Input
Audio Input
USB [TO HOST]
MIDI [OUT]
USB [TO HOST]
MIDI [IN]
USB [TO HOST]
[AUX IN]
Computer
External MIDI equipment
Computer
Audio player
(ex.: iPod)
Audio Output
USB [TO HOST]
OUTPUT [L/MONO]/[R]
[PHONE]
Computer
Powered
speakers, etc.
*1 The audio signals input via the USB [TO HOST] terminal are output only to the OUTPUT [L/MONO]/[R] jacks and [PHONE] jack. These
signals are not output to the USB [TO HOST] terminal.
*2 The audio data of the USB flash memory are output only to the OUTPUT [L/MONO]/[R] jacks and [PHONE] jack. The data is not output
to the USB [TO HOST] terminal.
MX49 MX61 MX88 Reference Manual
18
Using a Connected Computer
Connect the instrument to your computer (via USB) and create your own original songs, using DAW software on the
computer.
NOTE
The acronym DAW (digital audio workstation) refers to music software for recording, editing and mixing audio and MIDI data.
The main DAW applications are Cubase, Logic, SONAR and Digital Performer. Though all of these can be effectively used with
the instrument, we recommend using Cubase when creating songs together with the instrument.
By connecting this instrument to a computer, you can take advantage of the following functions and applications.
• Using as an external tone generator for the DAW software and a MIDI keyboard
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
• Using as a remote controller of the DAW software and VSTi (software instrument)
Using a Connected
Computer
Connecting to a computer
A USB cable and the Yamaha Steinberg USB Driver are necessary to connect the instrument to the computer. Note that
both audio data and MIDI data can be transmitted via USB. Also, the MX49/MX61 Remote Tools and the MX Voice List
are useful for using DAW software with this instrument. Follow the instructions below.
1
Creating a Song with a
computer
Download the latest Yamaha Steinberg USB Driver, MX49/MX61 Remote Tools, and MX Voice
List from our website.
Using iOS
Applications
After clicking the Download button, extract the compressed file.
http://download.yamaha.com/
2
Connecting to a computer
NOTE
Information on system requirements is also available at the above web site.
NOTE
The Yamaha Steinberg USB Driver and Remote Tools may be revised and updated without prior notice. Make sure to
check and download the latest version from the above site.
Reference
Install the Yamaha Steinberg USB Driver to the computer.
For instructions on installing, follow the online Installation Guide included in the downloaded file package. When
connecting this instrument to a computer, connect the USB cable to the USB [TO HOST] of this instrument and the
USB terminal of the computer as shown below.
USB [TO HOST] terminal
Performance
Song/Pattern
File
Utility
Remote
USB terminal
Rear panel
USB cable
3
Make sure that the USB [TO HOST] terminal of this instrument is enabled.
Press [UTILITY] button to call up Utility display Select “02:MIDI” from list with Cursor [u] / [d] buttons, then
press [ENTER] to call up MIDI display Set “MIDI IN/OUT” parameter to “USB.”
UTILITY*MIDI*******2
a***MIDI*IN/OUT=*USB
4
Press the [STORE] button to store the settings to internal memory.
MX49 MX61 MX88 Reference Manual
19
5
Install the MX49/MX61 Remote Tools (downloaded in step 1) to the computer.
Remote Tools consists of two components: the MX49/MX61 Remote Editor and MX49/MX61 Extension, which
enables you to use the instrument along with Cubase series. For instructions on installing, refer to the online
Installation Guide included in the downloaded file package.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
6
Install the MX Voice List (downloaded in step 1) to the computer.
Effect Block
For instructions on installing, refer to the online Installation Guide included in the downloaded file package.
Arpeggio Block
Song/Pattern
Playing Block
Precautions when using the USB [TO HOST] terminal
When connecting the computer to the USB [TO HOST] terminal, make sure to observe the following points. Failing
to do so risks freezing the computer and corrupting or losing the data. If the computer or the instrument freezes,
restart the application software or the computer OS, or turn the power to the instrument off then on again.
NOTICE
• Use an AB type USB cable of less than 3 meters. USB 3.0 cables cannot be used.
• Before connecting the computer to the USB [TO HOST] terminal, exit from any power-saving mode of the
computer (such as suspend, sleep or standby).
• Before turning on the power to the instrument, connect the computer to the USB [TO HOST] terminal.
• Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable
to/from the USB [TO HOST] terminal.
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
• Quit any open application software on the computer.
• Make sure that data is not being transmitted from the instrument. (Data is transmitted by playing notes on the
keyboard, playing back a song, or etc.)
Using iOS
Applications
• While the computer is connected to the instrument, you should wait for six seconds or more between these
operations: (1) when turning the power of the instrument off then on again, or (2) when alternately connecting/
disconnecting the USB cable.
Reference
MIDI channels and MIDI ports
MIDI data is assigned to one of sixteen channels, and this synthesizer is capable of simultaneously playing up to
sixteen separate Parts, via the maximum sixteen MIDI channels. However, this sixteen-channel limit can be
overcome by using separate MIDI “ports”—each supporting sixteen channels—and adding another synthesizer
or tone generator for even more instrument sounds. While a single MIDI cable is equipped to handle data over
up to sixteen channels simultaneously, a USB connection is capable of handling far more—thanks to the use of
MIDI ports. Each MIDI port can handle sixteen channels, and the USB connection allows up to eight ports,
letting you use up to 128 channels (8 ports x 16 channels) on your computer. When connecting this instrument to
a computer using a USB cable, the MIDI ports are defined as follows:
Port 1
The tone generator block in this instrument can recognize and use only this port. When playing
the instrument as a tone generator from the external MIDI instrument or computer, you should set
MIDI Port to 1 on the connected MIDI device or computer.
Port 2
This port is used to control DAW software on the computer from the instrument by using the
Remote Control feature.
Port 3
This port is used as the MIDI Thru Port. The MIDI data received over Port 3 via the USB [TO
HOST] terminal is re-transmitted to an external MIDI device via the MIDI [OUT] terminal. Also, the
MIDI data received over Port 3 via the MIDI [IN] terminal is re-transmitted to an external device
(computer, etc.) via the USB [TO HOST] terminal.
Port 4
This port is not used for the instrument.
Port 5
This port is used only for data communication of the MX49/MX61 Remote Editor. No other
software or device can use this port.
Performance
Song/Pattern
File
Utility
Remote
When using a USB connection, make sure to match the MIDI transmit port and the MIDI receive port as well as
the MIDI transmit channel and the MIDI receive channel. Make sure to set the MIDI port of the external device
connected to this instrument according to the above information.
MX49 MX61 MX88 Reference Manual
20
Basic Structure
Audio channels
The audio signals of the instrument can be output to the USB [TO HOST] terminal and the OUTPUT [L/MONO]/[R]
jacks. When connecting to a computer, use the USB [TO HOST] terminal. In this case, up to two audio channels
(USB 1 and USB2) are available. The audio signals of the instrument can be input from the USB [TO HOST]
terminal and the [AUX IN] jack. Up to two channels of audio can be input to the USB [TO HOST] terminal. Set the
output level by setting the “DAW Level” parameter (page 64) on the instrument. The signals are output to the
OUTPUT [L/MONO]/[R] jack. Also, up to two audio channels can be input to the [AUX IN] jacks. The signal is sent
to directly the OUTPUT [L/MONO]/[R] jack. For more details, see the “MIDI/Audio Signal Flow” section (page 18).
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
21
Basic Structure
Creating a Song with a computer
By using the instrument with DAW software on the connected computer, you can take advantage of the following
functions and applications.
Basic Structure
• MIDI recording of your instrument performance to DAW software on the computer.
• Audio recording of your instrument performance to DAW software on the computer
• Remote controlling the DAW software or VSTi (software instrument)
Tone Generator Block
Effect Block
Arpeggio Block
This section contains an overview on how to use DAW software on the computer with the instrument after connecting.
NOTE
Controller Block
Song/Pattern
Playing Block
Internal Memory
For information on Cubase series software that supports the instrument, see the following website.
http://download.yamaha.com/
MIDI/Audio Signal Flow
Important
For the sake of example in the explanations below, Cubase 6 is used on a computer running Windows 7. The Cubase
windows and names as shown in this section may differ according to your particular Cubase version and/or computer
environment.
Using a Connected
Computer
Connecting to a computer
Recording your performance on the instrument to DAW software
as MIDI data
In this section, you’ll learn how to record variety of instrument Voices to multiple tracks of the Cubase to create a MIDI
song. Recording as MIDI data allows you to easily create a musical score from your performance, as well as easily
make partial corrections to the recording—for example changing the tempo or key for the whole song. In this section,
make connections and set the signal flow as shown in the following illustration. Using the Quick Setup function greatly
simplifies the connection settings on the instrument.
Using iOS
Applications
Reference
DAW
Powered speakers
Creating a Song with a
computer
MIDI
Computer
MIDI Tr
Audio
1
2
Performance
Song/Pattern
File
Utility
16
Remote
MIDI Thru = on
Port 1
OUTPUT [L MONO] / [R]
Port 1
USB [TO HOST]
Direct Monitor = on
Tone generator
Arpeggio
MIDI Out = off
LocalCtrl = off
Rhythm Pattern
(MIDI)
Controllers
(keyboard, knobs, etc.)
MX49 MX61 MX88
MX49 MX61 MX88 Reference Manual
22
Basic Structure
Setting up the instrument
1
Basic Structure
Use the Quick Setup function to specify the “DAW Rec” connection.
Press [UTILITY] [JOB] Select “01:QuickSetup” [ENTER] Set “Type” to “DAW Rec” [ENTER]. The
following parameters are set as shown. Local Control (page 65) is set to off. Use this setting when you want to
record your performance on this instrument (excepting Arpeggio data) to DAW software.
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
JOB*QuickSetup
c******Type=*DAW*Rec
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
DAW Rec
2
Direct Monitor switch
on
LocalCtrl
off
MIDI Sync
auto
Clock Out
off
Arpeggio MIDI output switch
off
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Store the settings, then return the Performance top display.
Press [STORE], then press [EXIT] repeatedly to return to the top display after storing the settings.
3
Reference
Make sure that the Layer and Split functions are off.
If the lamps of the [LAYER] button and/or [SPLIT] button are lit, press the buttons to turn them off.
Performance
Song/Pattern
Setting up Cubase
File
Utility
1
Start Cubase on your computer.
Remote
Important
Cubase cannot recognize the instrument if you turn the power of the instrument on after starting Cubase. Make
sure to start Cubase after turning on the power of the instrument.
2
On Cubase, open a new project.
Select the “Empty” project in the “More” area of the Project Assistant window, and then click [Create].
3
Confirm that MIDI Thru is set to “on” on Cubase.
Click “File” menu “Preference” “MIDI.” Confirm that “MIDI Thru Active” is checked. Then, click [OK] to close
the Preference window. When MIDI Thru is set to on, the MIDI data generated by playing the keyboard and
received by the computer is returned back to the instrument. As shown in the illustration below, this allows you to
play selected tracks on Cubase (each with a different MIDI channel) and have the respective Parts on the
instrument sound. For example, if Tracks 1, 2 and 3 are set to MIDI channels 1, 2 and 3, respectively, and the
instrument is set to play Piano, Bass and Strings on MIDI channels 1, 2 and 3, respectively—you can individually
select a track for playing/recording and have that respective instrument sound on the instrument. Select Track 1
and play/record the Piano part; select Track 2 to play/record the Bass, and so on.
IN
CH1
USB [TO HOST] terminal
Tone generator block
(recognizing MIDI
Channel 3 data)
OUT
CH3
Keyboard
(output via MIDI
Channel 1)
Local Control = off
MX49 MX61 MX88
MX49 MX61 MX88 Reference Manual
Computer
(Cubase, etc.)
MIDI Thru = on
23
4
5
Confirm that ASIO Driver is set to “Yamaha Steinberg USB ASIO” or “Yamaha MX49/MX61”
Basic Structure
Click “Devices” menu “Device Setup...” “VST Audio System.” Confirm the “ASIO Driver” setting. Then, click
[OK] to close the Device Setup window.
Basic Structure
Set up the MX Voice List installed in your computer for use on Cubase.
Tone Generator Block
Setting up the MX Voice List makes operation smoother, easier and more convenient when creating song data with
multiple Voices of the instrument. If you don’t set the MX Voice List, you'll need to manually set the Voice assigned
to each Part on the instrument.
Effect Block
5-1 Click “Devices” menu “MIDI Device Manager” [Install Device].
Controller Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
5-2 Select “Yamaha MX” on the Add MIDI Device window, then click [OK].
5-3 After selecting “Yamaha MX” in the “Installed Devices” area on the MIDI Device Manager
Using iOS
Applications
window, set Output to “Yamaha MX49/MX61-1” at the lower part of the window, then close the
window.
Reference
Performance
Song/Pattern
File
Utility
Remote
6
Create a MIDI track.
Click “Project” menu “Add Track” “MIDI” [Add Track].
MX49 MX61 MX88 Reference Manual
24
7
On the MIDI track, set the Input/ Output Routing to allow the instrument data to be input to
Cubase and to allow MIDI track data to be output to Port 1 of the instrument.
Set the Input Routing to “All MIDI Inputs” and set the Output Routing to “Yamaha MX49/MX61 (Yamaha MX49/
MX61–1).” All incoming MIDI data will be input to Cubase, and MIDI track data will be output to the channel
determined at the track on MIDI Port 1 of the instrument. Also, the MX Voice List can be shown on the track of
Cubase.
NOTE
If you didn’t execute Step 5 above, set the Output Routing to “Yamaha MX49/MX61–1.”
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Input Routing
Output Routing
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
8
Determine which Voice will be used for the MIDI track data.
Click in the Program Selector to call up the instrument’s Voice List, then select the desired Voice. The Voice
assigned to the instrument’s Part corresponding to the output channel for the MIDI track is replaced by the Voice
you’ve selected on Cubase. Check the sound while playing the keyboard.
NOTE
If you don’t select the Voice on Cubase, the Voice currently assigned to the Part on the instrument will sound.
Reference
Performance
Song/Pattern
File
Utility
Remote
Program Selector
Voice List
MX49 MX61 MX88 Reference Manual
25
9
If necessary, turn the metronome on.
Click on “CLICK” in the Transport Panel (or press C) to turn the metronome on.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
10
11
Record the instrument performance to the selected MIDI track.
Internal Memory
After setting the time position to zero, click
(Record). When you begin playing the instrument, recording of
your performance starts. When you’ve finished, click
(Stop) to stop recording.
MIDI/Audio Signal Flow
Create other MIDI tracks as needed, and record more parts of your performance using other
Voices of the instrument.
Repeat steps 6 to 10 above. After finishing recording as desired, go on to step 12.
Using a Connected
Computer
Connecting to a computer
12
Check the recorded data in all tracks.
After setting the time position to zero, click
(Start). If necessary, correct or edit the MIDI data on Cubase to
complete the song data. For instructions on using Cubase, refer to the documentation provided with the software.
Creating a Song with a
computer
Using iOS
Applications
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
26
Recording your performance on the instrument to DAW software
as audio data
Basic Structure
Basic Structure
Controller Block
In this section, you’ll learn how to convert the MIDI data you created in the previous section to audio data using the
instrument’s Voices. By recording audio data, you can create audio CDs, or use the instrument’s Song data as an audio
file in other applications, such as sound editors or video production software. In this section, set up the connections and
signal flow as shown in the following illustration.
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
DAW
Powered speakers
Computer
MIDI
Internal Memory
Audio
MIDI/Audio Signal Flow
MIDI Tracks
1
2
16
Using a Connected
Computer
Port 1
Audio Track
Connecting to a computer
1
OUTPUT [L MONO] / [R]
Creating a Song with a
computer
USB [TO HOST]
Using iOS
Applications
Direct Monitor = on
MIDI Out = off
Tone generator
Arpeggio
Reference
Performance
Song/Pattern
Rhythm Pattern (MIDI)
Controllers
(keyboard, knobs, etc.)
File
Utility
Remote
MX49 MX61 MX88
1
Set up the instrument according to the instructions in “Setting up the instrument” on page 23.
2
Create a new Audio track in the Project you created in the previous section (“Recording your
performance on the instrument to the DAW software as MIDI data”).
Click “Project” menu “Add Track” “Audio” [Add Track].
3
In this new Audio track, set the Input/Output destinations for the instrument.
Set the Input Routing to “Stereo In,” and set the Output Routing to “Stereo Out.”
NOTE
4
“Stereo In” and “Stereo Out” are the bus names set on the VST Connection window which is called up from the “Device”
menu. If you’ve added other bus names on the VST Connection window, make sure to set the routings to the appropriate
bus names.
Using all MIDI data that was recorded to the Project, record the instrument sound to Cubase as
audio data.
After setting the time position to zero, click
(Record). The MIDI data of all tracks will be played back to record
the data to the Audio track. When the MIDI data reaches the end, click
(Stop) to stop recording.
5
After muting all tracks in the Project window on Cubase (except the new Audio track), check the
recorded audio data by playing the Audio track.
MX49 MX61 MX88 Reference Manual
27
Recording Arpeggio phrases of the instrument to DAW software
as MIDI data
Basic Structure
Basic Structure
Controller Block
In this section, you’ll learn how to record Arpeggio phrases to Cubase as MIDI data. Doing this allows you to simply
create fully realized, comprehensive songs, without having to play difficult phrases on the keyboard. In this section, set
the signal flow as shown in the following illustration and use the convenient Quick Setup function to simplify the
connection settings on the instrument.
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
DAW
Computer
MIDI
Internal Memory
Audio
MIDI/Audio Signal Flow
MIDI Tracks
1
Powered speakers
2
16
Using a Connected
Computer
MIDI Thru = off
Connecting to a computer
Creating a Song with a
computer
MIDI
clock
OUTPUT [L MONO] / [R]
USB [TO HOST]
Using iOS
Applications
Direct Monitor = on
Tone generator
Arpeggio
MIDI Out = on
Reference
Performance
Song/Pattern
Local Control = on
File
Utility
Rhythm Pattern (MIDI)
Remote
Controllers
(keyboard, knobs, etc.)
MX49 MX61 MX88
Setting up the instrument
1
For Part 1, determine the desired Arpeggio type for recording, then set the Arpeggio switch to
on.
Press [EDIT] in the Performance display Select “02:Part” with the Cursor [d] button, then press [ENTER]
Press [PIANO] (1) Select “03:ArpSelect” with the Cursor [u]/[d] buttons, then press [ENTER] Set “Switch” to
“on,” and select desired “Category”/“Type.”
2
Set the Arpeggio switch to on.
Press [ARP] so that it’s lamp lights. This functions for the entire Performance.
MX49 MX61 MX88 Reference Manual
28
3
Use the Quick Setup function to specify the “Arp Rec” connection.
Press [UTILITY] [JOB] Select “01:QuickSetup” [ENTER] Set “Type” to “Arp Rec” [ENTER]. The
following parameters are automatically set. This setting is used for recording your performance on the instrument,
including Arpeggio data, to DAW software.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
JOB*QuickSetup
c******Type=*Arp*Rec
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Arp Rec
4
DirectMonitor (Direct Monitor switch)
on
LocalCtrl
on
MIDI Sync
auto
Clock Out
off
MIDI OUT (Arpeggio MIDI output switch)
on
Set the instrument so that the Sequencer Control signals—Start, Stop, etc.—are not received
from Cubase.
Press [EXIT] twice Select “02:MIDI” Press [ENTER] “SeqCtrl” = “out” or “off”.
5
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Store the settings, then return to the Performance top display.
Press [STORE], then press [EXIT] to return to the top display after Store is completed.
6
Using a Connected
Computer
Reference
Make sure that the Layer and Split functions are off.
Performance
If the lamps of the [LAYER] button and [SPLIT] button are lit, press the buttons to turn them off.
Song/Pattern
File
Setting up Cubase
1
Utility
Remote
Start Cubase on your computer.
Important
Cubase cannot recognize the instrument if you turn the power of the instrument on after starting Cubase. Make
sure to start Cubase after turning on the power of the instrument.
2
On Cubase, open a new project.
Select the “Empty” project in the “More” area of the Project Assistant window, and then click [Create].
3
Create a MIDI track.
Click “Project” menu “Add Track” “MIDI” [Add Track].
4
On the MIDI track, set the Input/Output Routing to disable the MIDI thru function.
Set the Input Routing to “All MIDI Input” and set the Output Routing to “Not Connected.” All MIDI data will be input
to Cubase, and MIDI track data will not be output to the instrument. Disable the MIDI thru function of the MIDI track
in order to prevent the to-be-recorded Arpeggio phrase from being output to the instrument, which would
otherwise result in a feedback loop between the instrument and the computer.
Input Routing
Output Routing
MX49 MX61 MX88 Reference Manual
29
5
Set the MIDI clock so that it is transmitted from Cubase to the instrument.
Click the “Transport” menu “Project Synchronization Setup” In “MIDI Clock Destinations” area, check
“Yamaha MX49/MX61 – 1,” “MIDI Clock Follows Project Position,” and “Always Send Start Message” Click [OK].
NOTE
The “Send MIDI Clock in Stop Mode” setting determines whether the Arpeggio is played back when recording or playing
is stopped on Cubase (Stop mode). If you wish to playback the Arpeggio in the Stop mode, also check the “Send MIDI
Clock in Stop Mode.”
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
6
Record Arpeggio phrases of the instrument to the selected MIDI track.
Connecting to a computer
After setting the time position to zero, click
(Record), then play the keyboard of the instrument to playback the
Arpeggio. The Arpeggio phrases will be output as MIDI data, allowing you to record them to a MIDI track in
Cubase.
When you have finished the performance, click
(Stop) to finish recording.
Creating a Song with a
computer
Using iOS
Applications
Playing the recorded Arpeggio phrases
1
Press [ARP] on the instrument so that the lamp turns off.
The Arpeggio switch which functions for the entire Performance is set to off.
2
Performance
On the MIDI track to which the Arpeggio phrases were recorded, set the MIDI thru function to
active.
Set the Output Routing to “Yamaha MX49/MX61-1.” The recorded MIDI data will be output to the instrument.
3
Reference
MX49 MX61 MX88 Reference Manual
File
Utility
Remote
Check the recorded Arpeggio phrases.
After setting the time position to zero, click
Song/Pattern
(Start).
30
Remote-controlling DAW software or VSTi (software
instruments) from the instrument
Basic Structure
Basic Structure
Controller Block
This instrument features a highly convenient Remote mode which lets you control the DAW software and VSTi (software
instrument) on your computer via the panel operations of the instrument. This function enables you to control the DAW
software or VSTi efficiently from the instrument, and enables even greater ease in recording and creating a song.
When [DAW REMOTE] is turned on, the instrument enters the Remote mode, and the remote control functions are
assigned to specific buttons on the panel. The names are printed on the panel in black on white background. For
example, the [PLAY] (R/K) button, [STOP] (J) button, and AI KNOB ([DATA] dial) can be used as transport controls for
Cubase.
DAW programs that can be controlled from the instrument are Cubase, Logic Pro, SONAR and Digital Performer. Port 2
is used mainly to transfer MIDI data for remote control between the instrument and the DAW software.
Computer
MX49 MX61 MX88
instrument
DAW software (Cubase, etc.)
Note On/Off, Control Change
Port 1
VSTi
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Remote Control
MX49/MX61
Extension
Port 2
VSTi parameters (names, values)
MX49/MX61
Remote Editor
Using iOS
Applications
Port 5
MX49 MX61 MX88 parameters
Reference
Performance
Song/Pattern
Before you can use the Remote Control function, you’ll need to follow the setup instructions below.
NOTE
Before making the setup of DAW Remote, make sure to properly install the Yamaha Steinberg USB Driver and the MX49/MX61
Remote Tools.
File
Utility
Remote
Setting up the instrument
1
Connect the instrument to the computer via a USB cable (page 19).
2
Press the [DAW REMOTE] button to enter the Remote mode.
3
Press [UTILITY] to call up the UTILITY Remote display, then set “DAW Select” to the desired
DAW software.
UTILITY*Remote*****2
aDAW*Select=**Cubase
4
Press [STORE] to store the settings to internal memory.
5
Press [EXIT] to exit from the Utility display.
MX49 MX61 MX88 Reference Manual
31
Setting up the DAW software on the computer
Start the DAW software on the connected computer. Then, follow the setup instructions below.
NOTE
When the cable connecting the instrument to the computer is disconnected or the instrument is turned off accidentally, the DAW
will not recognize the instrument again. If this occurs, exit the DAW software, then restart it after setting up the instrument and
making sure the connection is secure.
NOTE
For details on DAW software versions that are compatible with the instrument, see the “Specifications” of the “Owner’s Manual”
PDF document.
NOTE
Not all of the following functions may be available, depending on your particular software version or your computer environment.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Cubase
Internal Memory
Install MX49/MX61 Remote Tools to complete the setup.
MIDI/Audio Signal Flow
SONAR
1
2
3
4
Pull down the [Edit] [Preferences] menu and select [Devices] of “MIDI.”
Add “Yamaha MX Series-2” to the Input Device, then add “Yamaha MX Series-2” to the Output Device.
Pull down the [Edit] [Preferences] menu and select [Control Surfaces].
Click the [+] button, select “Mackie Control,” then set the Input Port to “Yamaha MX Series-2” and set the Output
Port to “Yamaha MX Series-2.”
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Digital Performer
1
In the Audio/MIDI setup of a Mac computer, connect Port 2 of the interface of the instrument to Port 2 of the tone generator. When there is only one Port for the tone generator, add the new Port, then connect it to the interface.
2
3
4
5
Pull down the [Setup] menu and select [Control Surface Setup] to call up the Control Surface window.
Using iOS
Applications
Click the [+] button.
Select “Mackie Control” in the Driver section.
In the box for setting “Unit” and “MIDI,” select “Mackie Control” in the “Unit” section and select “MX49/MX61 New
Port 2” in the “MIDI” section.
Reference
Performance
Song/Pattern
File
Logic Pro
Utility
1
2
3
4
Remote
Select the [Preferences] menu [Control Surfaces Setup] to call up the Setup window.
Select the [New] menu [Install].
Select “Mackie Control” in the model list, then add it as a control surface.
Set the MIDI Output Port to “Yamaha MX Series Port2.”
NOTE
Mackie Control is the trademark of Mackie Designs, Inc.
MX49 MX61 MX88 Reference Manual
32
Remote control of the VSTi
Basic Structure
This section explains how to set up the VSTi on Cubase to enable use of the Remote Control function.
Basic Structure
1
Controller Block
Use the Quick Setup function of the instrument to specify the “DAW Rec” connection.
Press [UTILITY] [JOB] Select “01:QuickSetup” [ENTER] Set “Type” to “DAW Rec” [ENTER]. Local
Control (page 65) is set to off. Use this setting when you want to record your performance on this instrument
(excepting Arpeggio data) to DAW software.
2
Set up the instrument for remote control of Cubase by following the instructions in “Setting up
the instrument” (page 31).
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
3
Create a MIDI track.
Click “Project” menu “Add Track” “MIDI” [Add Track].
4
Press [ADD INST TRACK] ([SYN COMP]) on the instrument to display the “Add Instrument
Track” dialog in the Cubase project window.
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
5
Select a VSTi by using the Cursor buttons of the instrument.
Using iOS
Applications
Press the Cursor [V] button to display the VSTi list in the dialog, then select a VSTi by using the Cursor [V]/[>]
buttons—for this example we’ll select “Synth” “HALion Sonic SE.” After selecting, press [ENTER].
Reference
Performance
Song/Pattern
File
Utility
Remote
6
Press [ENTER] of the instrument to close the “Add Instrument Track” dialog.
The instrument track will be created in the Cubase project window, and the Control Template for “HALion Sonic
SE” will be selected automatically on the instrument.
HINT
This instrument features Control Templates for remote control of popular VSTi instruments. These Control
Templates let you assign the appropriate functions for your favorite VSTi to Knobs [A] – [D] on the instrument.
When using Cubase, switching the VSTi on the Cubase changes to the appropriate Control Template on the
instrument. When using other DAW software than Cubase, switching the VSTi on the DAW software does not affect
the Control Template on the instrument. You should set the appropriate Control Template manually to match the
VSTi on the DAW software. For settings of the Remote mode on the instrument, see page 70.
MX49 MX61 MX88 Reference Manual
33
7
Press [VSTi WINDOW] ([CHROMATIC PERCUSSION]) to open the VSTi window of the selected
Instrument track.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Using a Connected
Computer
8
9
Select a program of the VSTi by pressing [INC/YES]/[DEC/NO] of the instrument.
Play the VSTi by using the instrument’s keyboard, or control the parameters of the VSTi by
using Knobs [A] – [D].
If you wish to edit the Control Templates, or create a new template, use the MX49/MX61 Remote Editor. For details
about how to use the Remote Editor, refer to the accompanying PDF manual.
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Additional remote-control functions are available. For details, see the following “Remote Control Assignments” section.
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
34
Basic Structure
Remote Control Assignments
In the Remote mode, you can control various functions of the DAW software by using the instrument’s controllers.
NOTE
Not all of the following functions may be available, depending on your particular software version or your computer environment.
Basic Structure
Controller Block
Tone Generator Block
Transport operation
Effect Block
The [PLAY] ([R/K]) button and [STOP] ([J]) button function as DAW transport controls.
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
Program Change function
MIDI/Audio Signal Flow
The [INC/YES]/[DEC/NO] buttons function as program change controls in the selected track. If the selected track is an
Instrument track in which the VSTi is set, a MIDI track, or an Audio track, these buttons switch the preset program for the
track. When using Cubase, the function differs depending on the “PrgChgMode” (page 68) setting.
“PrgChgMode” setting
Using a Connected
Computer
Functions
remote
Pressing [INC/YES] selects the next program, while pressing the [DEC/NO] button selects the previous
program.
PC
Program change messages are sent to the DAW software by using the [INC/YES]/[DEC/NO] buttons.
However, programs of VST3 instruments cannot be changed by using the [INC/YES]/[DEC/NO]
buttons.
auto
When the selected Track is a MIDI Track, and the output destination of the MIDI Track is not VSTi, the
[INC/YES]/[DEC/NO] function is same as when “PrgChgMode” is set to “PC.” In other cases, the [INC/
YES]/[DEC/NO] function is the same as when “PrgChgMode” is set to “remote.”
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
When using other DAW software than Cubase, the “PrgChgMode” is always set to “PC.”
NOTE
When multiple tracks are selected on the DAW software, the program change function works for only the top track.
Reference
Operating by the Category buttons
Performance
The functions of the DAW software can be operated by the Category buttons.
Song/Pattern
File
Utility
Remote
[ORGAN] – [SAX/WOODWIND] buttons
These buttons can be assigned freely to any desired functions. No function is assigned to these buttons by default.
When you wish to assign the functions to these buttons in Cubase, click “Device” menu “Device Setup”
“Yamaha MX49/MX61” in “Remote Devices” area Assign functions to the buttons in “User Commands” area.
User Commands
MX49 MX61 MX88 Reference Manual
35
[ADD INST TRACK]([SYN COMP]) button – [DELETE]([ETHNIC]) button
When using Cubase, the following fixed functions are assigned to [ADD INST TRACK]([SYN COMP]) –
[DELETE]([ETHNIC]). The appropriate function of Cubase is assigned to each button.
NOTE
Even if you are using DAW software other than Cubase, the functions are assigned automatically to the [ADD INST
TRACK]([SYN COMP]) – [DELETE]([ETHNIC]) buttons. However, the actual functions on your DAW software may not be the
same. Before using these Category buttons, you should assign the desired functions to these buttons on your particular
software. Please note that these buttons do not work in Digital Performer.
Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Buttons
Functions
[ADD INST TRACK]
Opens/closes the [Add Instrument Track] dialog.
[VSTi WINDOW]
Opens/closes the VSTi display for the selected track.
[EDIT CH SET]
Opens/closes the settings window for the channel of the selected track.
[AUTOMATION READ]
Switches Automation Read for the selected track on or off.
[AUTOMATION WRITE]
Switches Automation Write for the selected track on or off.
[DELETE]
Deletes selected data in track
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
When selecting multiple tracks, please keep in mind the following points:
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
• [VSTi WINDOW] function applies to the top track.
• [EDIT CH SET] function applies only to the top track.
• [AUTOMATION READ]/[AUTOMATION WRITE]/[DELETE] functions apply to all selected tacks.
Using iOS
Applications
Operating the Knobs [A] – [D]
Knobs [A] – [D] let you control the parameters of
the selected track or the selected VSTi. The
appropriate functions for the current VSTi are
automatically assigned by the Control Template
to the Knobs. Each Control Template features
three sets of the Knob [A] – [D] functions. You can
switch the set by pressing the [KNOB
FUNCTION] button.
Reference
Performance
Song/Pattern
File
Utility
Remote
Moving the cursor and other functions
The Cursor [<]/[u]/[d]/[>] buttons let you move the cursor up/down/left/right on the
DAW software. The [EXIT] button functions the same as the [Esc] key of the
computer. The [ENTER] button functions the same as the [Enter] key of the computer.
MX49 MX61 MX88 Reference Manual
36
Basic Structure
AI KNOB functions
The AI KNOB lets you control a desired parameter specified via the mouse pointer, or move the current time position in
the project.
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
1
Internal Memory
MIDI/Audio Signal Flow
2
Using a Connected
Computer
3
1 AI KNOB
Here, the [DATA] dial of the instrument works as the AI KNOB. The AI KNOB is a multi-function knob—for example, it
can control a desired parameter within the principal window and plug-in software on Cubase, and it can be used for
Jog/ Shuttle operation (as in freely moving the time position). The assignable parameters to the AI KNOB change
according to the on/off status of the [JOG] ([SYN LEAD]) button and the [LOCK] ([PAD/CHOIRS]) button. To control a
parameter specified via the mouse pointer on Cubase, make sure that the [JOG] ([SYN LEAD]) button and [LOCK]
([PAD/CHOIRS]) button are turned off.
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
?
Reference
Performance
Song/Pattern
Adjusting the parameter at which the mouse pointer is located
File
Utility
Remote
2 [JOG] button
When this button is turned on, the AI KNOB will move the time position of the current project. Rotating the AI KNOB
clockwise will move the time position forward while rotating the AI KNOB counter-clockwise will move the time position
backward. When turning on the [LOCK] button as well as [JOG] button, the moving time position will not stop even if you
release the AI KNOB. You can stop the time position at any time by rotating the AI KNOB backward or pressing the
[STOP] button.
Time position
MX49 MX61 MX88 Reference Manual
37
Basic Structure
3 [LOCK] button
You can “lock” the parameter to be edited via the AI KNOB by turning this button on. When you locate the mouse pointer
to the desired parameter then turn the [LOCK] button on, the AI KNOB will control the “locked” parameter regardless of
the mouse pointer’s position. By turning the [LOCK] button off, you can unlock the parameter to be edited and the AI
KNOB can then be used to edit another parameter to which the mouse pointer is located. Turning [LOCK] on also lets
you “lock” the Jog wheel so that the time position continues moving until you reverse direction or stop it (by pressing
[STOP]).
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow
Locking the parameter to be edited
Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer
Using iOS
Applications
Editing the “locked” parameter regardless of the mouse pointer’s location
Reference
Performance
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
38
Basic Structure
Using iOS Applications
Basic Structure
You can use various iOS applications with this instrument by connecting to an iPad, iPhone or iPod Touch device via the
optional i-MX1 MIDI interface—giving you even greater enjoyment and musical versatility. For details how to connect
this instrument to the iPad/iPhone/iPod Touch, refer to the i-MX1 Owner’s Manual. Also, for information on compatible
applications and details on minimum requirements for the applications, refer to the following web site.
http://www.yamaha.com/kbdapps/
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
iPhone
i-MX1
MIDI OUT
MIDI IN
MIDI/Audio Signal Flow
Using a Connected
Computer
Connecting to a computer
MIDI IN
MIDI OUT
Creating a Song with a
computer
Using iOS
Applications
Reference
NOTE
When you use the instrument along with the application on your iPhone/iPad, we recommend that you set “Airplane Mode” to
“ON” on your iPhone/iPad in order to avoid noise caused by communication.
Performance
NOTE
iOS applications may not be supported in your area. Please check with your Yamaha dealer.
Song/Pattern
File
Utility
Remote
MX49 MX61 MX88 Reference Manual
39
Performance
Song/Pattern
File
Utility
Remote
Performance
Reference
Performance Play
Performance Select
Performance Part Select
Performance
Performance Edit
A Performance is typically made up of multiple Voices, allowing you to sound them together in various ways. For
example, you can play a richly textured sound on the keyboard by combining two Voices (of Parts 1 and 2), or play
multiple Parts simultaneously by using an external sequencer or MIDI data. This section explains all the Performance
parameters, divided into six categories (Performance Play, Performance Select, Performance Part Select, Performance
Edit, Performance Job, and Performance Store).
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Performance Play
Name
This corresponds to the top or main display of the instrument. In this display, you can select/play Part 1 or Part 2, play
different Voices of Parts 1 and 2 together in a layer (Layer function), or play one Voice of Part 2 with your left hand while
you play a different Voice of Part 1 with your right (Split function).
Part Edit
Play Mode
Filter/EG
Operation
Call up Performance Play display by pressing [EXIT] repeatedly Select Part 1/2 with Cursor [u]/[d]
buttons Select Voice with [DATA] dial.
Arp Select
Receive Switch
Voice Edit
1
2
45
AP c001:CncrtGrand 2 n
STR:081:AmbmPizza 2 n
3
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
Performance Job
Initialize
Recall
1 Performance number
The selected Performance number is always displayed in this three-digit display. When editing Performance
parameters, a dot (.) is shown in the lower right of the screen. This provides a quick confirmation that the current
Performance has been modified but not yet stored. When you want to store the current status, execute the Performance
Store function (page 56).
Copy
Bulk
Performance Store
Supplementary
Information
2 Voice of Part 1
3 Voice of Part 2
Indicates/determines the Voice assigned to Parts 1 and 2 of the selected Performance. The Voice category, Voice
number, Voice name are displayed in order from left to right. User Voices are indicated by a “u” mark at the beginning of
the Voice name. When a category contains User Voices, the User Voices are listed after the Preset Voices of the
category. A cursor (>) is displayed between the Voice category and number of the selected Part.
4 2 (Edit) indicator
When the Voice assigned to Part 1 or Part 2 has been modified, this indicator appears to the right of the Voice name.
This gives a quick confirmation that the Voice has been modified but not yet stored. When you want to store the current
status, execute the Voice Store function (page 53).
5 Keyboard icon
When playing the keyboard, this icon appears to the right of the Part that is currently sounding. When the Layer function
is active, this icon appears to the right of both Parts, since both Parts will sound. When the Split function is active, the
icon appears at Part 1 when you play the right side of the keyboard (right of the Split Point; page 45), and appears at
Part 2 when you play the left side.
MX49 MX61 MX88 Reference Manual
40
Performance
Song/Pattern
File
Utility
Remote
Performance
Performance Select
Selects a Performance from the multiple Performances available on the instrument.
Performance Play
Performance Select
Operation
Press PERFORMANCE [SELECT] button Select Performance with [DATA] dial
Performance Part Select
Performance Edit
PerformanceaSelect
c001(A01):MXCategory
Common Edit
Chorus Eff
Reverb Eff
Master EQ
1
2
3
Arp Switch
General
1 Performance number
Indicates the number of the selected Performance. You can switch the Performance number by using the [DATA] dial or
the [INC/YES]/[DEC/NO] buttons.
Name
Part Edit
Play Mode
2 Performance group
Filter/EG
Indicates the group (A – H) of the selected Performance. You can switch the Performance group by holding down the
[SHIFT] button and using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.
Arp Select
Receive Switch
3 Performance name
Voice Edit
Indicates the name of the selected Performance.
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Performance Part Select
In this display, you can select one Part from Parts 1 – 16 and play it. Also, you can change the Voice assigned to each
Part, and certain Part parameters, including Volume and Pan. There are several pages in this display, which can be
called up by using the Cursor [u]/[d] buttons.
NOTE
Parameters that can be edited in the Part Select display are same as the parameters of the Part Edit display.
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
Operation
Press [PART SELECT] Select Part with Cursor [<]/[>] buttons Edit the parameters
Performance Job
Initialize
Recall
First page
Copy
1
Bulk
APA:A001:CncrtGrand
a000123456789
tyuiop@
3
2
Performance Store
Supplementary
Information
3
1 Voice
Indicates the category, number, and name of the Voice which is assigned to the selected Part. Using the [DATA] dial or
the [INC/YES]/[DEC/NO] buttons lets you switch the Voice category in the first page. You can also switch the Voice
number after moving the cursor of the display by pressing the Cursor [d] button one time.
2 Page indicator
Indicates that the display has several pages. You can call up the next page by pressing the Cursor [d] button.
3 Parts 1 – 16
Select a Part by pressing the Cursor [<]/[>] buttons or the Category buttons ([1] – [16]). The underline mark indicates
the selected Part number.
MX49 MX61 MX88 Reference Manual
41
Performance
Song/Pattern
File
Utility
Performance
Second and subsequent pages
1
2
Performance Play
Part01*******Pan=C
dqqqfghjkl;jjjjjjjjj
3
3
Remote
4
(Second page)
Performance Select
Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
1 Part number
Master EQ
Indicates the selected Part number.
Arp Switch
General
2 Part parameter
Indicates the parameter name to be edited, and the parameter value for the selected Part. A single parameter is
indicated in each page. You can change the value of the selected Part by using the [DATA] dial or the [INC/YES]/[DEC/
NO] buttons.
Name
Part Edit
Play Mode
Filter/EG
Parameter
Pan
Description
Determines the stereo pan position for each Part.
Settings: L63 (far left) – C (center) – R63 (far right)
Volume
ChoSend
(Chorus Send)
RevSend
(Reverb Send)
Determines the volume for each part, allowing you to set the optimum level balance of all the Parts.
InsSw
(Insertion Effect Switch)
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Determines the Send level of the signal sent to the Chorus effect, allowing you to set the desired amount of
Chorus for each Part.
Voice Ctrl Set /
DrumKit Ctrl Set
Settings: 0 – 127
Voice Name /
DrumKit Name
Determines the Send level of the signal sent to the Reverb effect, allowing you to set the desired amount of
Reverb for each Part.
Determines the level of the dry sound, the sound not processed with the System Effect (Chorus, Reverb)—
letting you control the overall effect balance among the Parts.
Voice Job
Voice Store
Performance Job
Initialize
Settings: 0 – 127
Recall
Determines the Parts available for the Insertion Effect. When this switch is set to on, the Insertion Effect of the
Voice assigned to the Part is enabled. The Insertion Effect can be applied to a maximum of four Parts of the
Performance.
Copy
Settings: off, on
ArpSw
(Arpeggio Switch)
Receive Switch
Voice Edit
Settings: 0 – 127
Settings: 0 – 127
DryLevel
Arp Select
Determines the Parts available for the Arpeggio function. Arpeggio can be applied to a maximum of two
Parts of the Performance.
Bulk
Performance Store
Supplementary
Information
Settings: off, on
3 Page indicator
Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.
4 Parameter values for Parts 1 – 16
For most parameters, the selected parameter value is also indicated as a graphic knob indicating the value (2) for
each Part. You can change the value for the selected Part by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.
To change the Part, use the Cursor [<]/[>] buttons.
MX49 MX61 MX88 Reference Manual
42
Performance
Song/Pattern
File
Utility
Remote
Performance
Performance Edit
There are two types of Performance Edit displays: Common Edit, for editing settings common to all Parts, and Part Edit,
for editing individual Parts. You can also edit the parameters of the Voice assigned to the Part (Voice Edit) in Part Edit.
Performance Play
Performance Select
Performance Part Select
Common Edit
Performance Edit
Common Edit
Operation
Press [Edit] Select “01:Common” with Cursor [u] button Press [ENTER] Select desired
Chorus Eff
display with Cursor [u]/[d] buttons Press [ENTER] Edit parameters in selected display
Reverb Eff
Master EQ
1
2
Arp Switch
Common0General
aKeyboardMode=single
3
4
General
Name
Part Edit
Play Mode
Filter/EG
Arp Select
1 Common
Receive Switch
Indicates the current display is Common Edit.
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
2 Display to be edited
Indicates the display name selected for editing in Common Edit.
Voice LFO
3 Page indicator
Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.
4 Parameter
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Indicates and allows editing of the selected parameter. A single parameter is indicated in each page. You can change
the value of the parameter by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.
Voice Store
Performance Job
Initialize
Recall
Chorus Eff (Chorus Effect)
Parameter
Copy
Description
Chorus category
Determines the Chorus Effect category and type.
Chorus type
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for
details on the description for each Effect type, see the “Synthesizer Parameter Manual” PDF document.
Preset
(Effect Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Bulk
Performance Store
Supplementary
Information
NOTE
For a list of all Effect Presets, see the “Data List” PDF document.
Effect parameter
The Effect parameter differs depending on the currently selected Effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of the
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.
Reverb Eff (Reverb Effect)
Parameter
Description
Reverb category
Determines the Reverb Effect category and type.
Reverb type
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for
detailed descriptions of each Effect type, see the “Synthesizer Parameter Manual” PDF document.
Preset
(Effect Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
NOTE
For a list of all Effect Presets, see the “Data List” PDF document.
MX49 MX61 MX88 Reference Manual
43
Performance
Song/Pattern
File
Parameter
Effect parameter
Utility
Remote
Performance
Description
The Effect parameter differs depending on the currently selected Effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of the
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.
Performance Play
Performance Select
Performance Part Select
Performance Edit
Common Edit
Master EQ
Chorus Eff
From this display you can apply five-band equalization (LOW, LOW MID, MID, HIGH MID, HIGH) to all Parts of the
selected Performance, or to all Voices.
Reverb Eff
Master EQ
Arp Switch
Gain
Q (frequency bandwidth)
General
+
Name
Part Edit
0
Play Mode
Frequency
Filter/EG
Arp Select
–
Receive Switch
Low
5 bands
Lo-Mid
Mid
Parameter
Shape
Hi-Mid
High
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Description
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts the
signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at
frequencies above or below the specified Frequency setting. This parameter is available only for the LOW and
HIGH frequency bands.
shelv
+
Voice Job
EQ High
Gain
Frequency
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Settings: shelv (Shelving type), peak (Peaking type)
EQ Low
Voice LFO
+
Voice Store
Gain
Frequency
Performance Job
Initialize
0
0
–
–
Recall
Copy
Frequency
Frequency
Bulk
Performance Store
peak
+
Gain
Frequency
Supplementary
Information
0
Frequency
–
Freq
(Frequency)
Determines the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.
Settings: LOW: Shelving 32Hz – 2.0kHz, Peaking 63Hz – 2.0kHz
LOW MID, MID, HIGH MID: 100Hz – 10.0kHz
HIGH: 500Hz – 16.0kHz
Gain
Determines the level gain for Frequency (above), or the amount the selected frequency band is attenuated or
boosted.
Settings: -12dB – +0dB – +12dB
Q
(Frequency
Characteristics)
Determines the bandwidth for the Frequency (above) to create various frequency curve characteristics. Larger
values result in a narrower bandwidth.
Settings: 0.1 – 12.0
NOTE
For details on EQ structure, see the “Synthesizer Parameter Manual” PDF document.
MX49 MX61 MX88 Reference Manual
44
Performance
Song/Pattern
File
Utility
Remote
Performance
Arp Switch (Arpeggio Switch)
Performance Play
Parameter
Description
Performance Select
Performance Part Select
Switch
(Arpeggio Common
Switch)
Determines whether Arpeggio is on or off for all Parts. This setting is the same as the [ARP] button on the
panel.
Tempo
Determines the tempo for the Arpeggio.
Chorus Eff
Settings: 5 – 300
Reverb Eff
NOTE
If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to
synchronize it with that device, set the “MIDI Sync” parameter in the MIDI display of Utility (page 66) to
“external” or “auto.” When “MIDI Sync” is set to “auto” (only when MIDI clock is transmitted continuously) or
“external,” the Tempo parameter here indicates “EXT” and cannot be changed.
Master EQ
Settings: off, on
Common Edit
NOTE
The tempo also can be set in the Tempo display by pressing the [TEMPO] button. It can also set by “playing”
or tapping the [TEMPO] button several times repeatedly at the desired tempo. This function is referred to as
“Tap Tempo.”
SyncQtzValue
(Arpeggio Sync
Quantize Value)
Performance Edit
Determines the actual timing at which the next Arpeggio playback starts when you trigger it, while an Arpeggio
of a certain Part is playing back. This allows a more musical transition between successively played
Arpeggios. When set to “off,” the next Arpeggio starts as soon as you trigger it. The number shown at right of
each value indicates quarter-note resolution in clocks.
Settings: off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/
4 note triplet), 480 (1/4 note)
Arp Switch
General
Name
Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
General
Voice Name /
DrumKit Name
The parameters of this display are applied to both Parts 1 and 2.
Voice Job
Parameter
KeyboardMode
Description
Sets keyboard splits and layers for Parts 1 and 2.
Settings: single, layer, split
single ....Only the selected Part will be sounded.
layer ......Both Parts 1 and 2 will be sounded together. They extend over the full length of the keyboard.
split .......Part 1 is used for all keys higher than the “SplitPoint” setting; Part 2 is used for all keys below the
“SplitPoint” setting.
SplitPoint
Determines the point (or key) at which the keyboard is split between the left and right parts.
Settings: C -2 – G8
Voice Store
Performance Job
Initialize
Recall
Copy
Bulk
Performance Store
Supplementary
Information
NOTE
When “KeyboardMode” is set to “Split,” the value also can be determined by holding down the [SPLIT] button
and pressing the desired key.
Cutoff
Determines the cutoff frequency for the Filter. This is applied to both filters assigned to Parts 1 and 2.
Settings: -64 - +0 – +63
Resonance
Determines the harmonic emphasis given to the Cutoff Frequency. This is applied to both filters assigned to
Parts 1 and 2.
Settings: -64 - +0 – +63
ChoSend
(Chorus Send)
Determines the Send level of the signal sent to the Chorus effect. This is applied to both Parts 1 and 2.
RevSend
(Reverb Send)
Determines the Send level of the signal sent to the Reverb effect. This is applied to both Parts 1 and 2.
Attack
(Attack time)
Determines how quickly the sound reaches its maximum level after a key is pressed. This is applied to both
Parts 1 and 2.
Settings: 0 – 127
Settings: 0 – 127
Settings: -64 - +0 – +63
Decay
(Decay time)
Determines how fast the volume falls from maximum attack level to the sustain level. This is applied to both
Parts 1 and 2.
Settings: -64 - +0 – +63
Sustain
(Sustain Level)
Determines the sustain level at which the volume will continue while a note is held, after the initial attack and
decay. This is applied to both Parts 1 and 2.
Settings: -64 - +0 – +63
MX49 MX61 MX88 Reference Manual
45
Performance
Song/Pattern
Parameter
File
Utility
Description
Release
(Release time)
Determines how quickly the sound decays to silence after the key is released.
Volume
Determines the output level of both Parts 1 and 2.
Settings: -64 - +0 – +63
Remote
Performance
Performance Play
Performance Select
Performance Part Select
Settings: 0 – 127
Performance Edit
Common Edit
Pan
Determines the stereo pan position of both Parts 1 and 2.
Settings: L63 (far left) – C (center) – R63 (far right)
Assign1
Assign2
Determines the offset value by which the functions assigned to the Assign 1/2 will be shifted from their original
settings.
Settings: -64 - +0 – +63
NOTE
The functions assigned to the ASSIGN 1/2 Knobs can be set in the Ctrl Set display (page 52) of Voice Edit.
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name
Part Edit
Play Mode
Name (Performance Name)
Determines the name for the selected Performance. Move the cursor to the desired location by using the Cursor [<]/[>]
buttons, and select the character by using the [DATA] dial. A name can contain up to 10 alphabetic and numeric
characters.
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
Performance Job
Initialize
Recall
Copy
Bulk
Performance Store
Supplementary
Information
MX49 MX61 MX88 Reference Manual
46
Performance
Song/Pattern
File
Utility
Performance
Part Edit
NOTE
Remote
Parameters that can be edited in the Part Select display are same as the parameters of the Part Edit display.
Performance Play
Performance Select
Operation
Press [EDIT] Select “02:Part” with Cursor [d] button Press [ENTER] Select Part with
Performance Part Select
Category buttons ([1] – [16]) Select display to be edited with Cursor [u]/[d] buttons Press
[ENTER] Edit parameters in selected display
Performance Edit
Common Edit
Chorus Eff
1
2
Reverb Eff
Part01*Play*Mode
a*********Volume=127
4
3
Master EQ
Arp Switch
General
Name
Part Edit
Play Mode
1 Part**
Filter/EG
Indicates the current display is Part Edit. In the ** column, the number of the selected Part is indicated. You can change
the Part in this display by using the Category buttons ([1] – [16]).
Arp Select
Receive Switch
2 Display to be edited
Voice Edit
Indicates the display name selected for editing in Part Edit.
Voice Insert Eff /
DrumKit Insert Eff
3 Page indicator
Voice LFO
Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.
Voice Ctrl Set /
DrumKit Ctrl Set
4 Parameter
Voice Name /
DrumKit Name
Indicates and allows editing of the selected parameter. A single parameter is indicated in each page. You can change
the value of the parameter by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.
Voice Job
Voice Store
Performance Job
Initialize
Play Mode
Recall
Parameter
Volume
Pan
Description
Determines the output level of each Part.
Bulk
Settings: 0 – 127
Performance Store
Determines the stereo pan position of each Part.
Supplementary
Information
Settings: L63 (far left) – C (center) – R63 (far right)
NoteShift
Copy
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24
Detune
Determines the fine tuning for each Part.
Settings: -12.8Hz – +0.0Hz – +12.7Hz
ChoSend
(Chorus Send)
Determines the Send level of each Part signal sent to the Chorus effect. The higher the value, the more
pronounced the Chorus effect.
Settings: 0 – 127
RevSend
(Reverb Send)
Determines the Send level of each Part signal sent to the Reverb effect. The higher the value, the more
pronounced the Reverb effect.
Settings: 0 – 127
DryLevel
Determines the level of the selected Part which has not been processed with the System Effect (Chorus,
Reverb).
Settings: 0 – 127
InsSw
(Insertion Effect Switch)
Determines the Parts available for the Insertion Effect. When this switch is set to on, the Insertion Effect of
the Voice assigned to the Part is enabled. The Insertion Effect can be applied to a maximum of four Parts
of the Performance.
Settings: off, on
MX49 MX61 MX88 Reference Manual
47
Performance
Song/Pattern
Parameter
Mono/Poly
File
Utility
Description
Selects monophonic or polyphonic playback for each Part. Monophonic is for playing single notes only,
while polyphonic is for playing multiple simultaneous notes.
Remote
Performance
Performance Play
Performance Select
Settings: mono, poly
Performance Part Select
NOTE
This parameter is not available for the Parts to which Drum Voices have been assigned.
Performance Edit
Common Edit
PortaSw
(Portamento Switch)
Determines whether Portamento is applied to each Part or not.
Chorus Eff
Settings: off, on
Reverb Eff
PortaTime
(Portamento Time)
Determines the pitch transition time. Higher values result in a longer pitch change time, or a slow speed.
Master EQ
Settings: 0 – 127
Arp Switch
PB Upper
(Pitch Bend Range Upper)
Determines the maximum pitch bend range for each Part in semitones.
General
Name
Settings: -48 – +0 – +12 (semitone)
PB Lower
(Pitch Bend Range Lower)
Part Edit
Play Mode
Assign1
(Assign 1 Value)
Assign2
(Assign 2 Value)
Determines the value of the functions assigned to the ASSIGN 1/2 knobs.
Settings: -64 – +0 – +63
Filter/EG
Arp Select
NOTE
The functions assigned to the ASSIGN 1/2 Knobs can be set in the Ctrl Set display (page 52) of Voice
Edit.
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Filter/ EG
Parameter
Cutoff
Resonance
Description
Determines the cutoff frequency of the filter for each Part.
Voice Name /
DrumKit Name
Settings: -64 – +0 – +63
Voice Job
Determines the amount of filter resonance.
Settings: -64 – +0 – +63
FEG Attack
(FEG Attack Time)
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Store
Performance Job
Initialize
FEG Decay
(FEG Decay Time)
This allows you to make all time and level settings for the Filter EG, which determine how the tonal quality
of the sound changes over time. These parameters can be used to control the change in cutoff frequency
from the moment a note is pressed on the keyboard to the moment the sound stops. Keep in mind that
changes in the tonal quality also depend on the Resonance setting above.
FEG Sustain
(FEG Sustain Level)
NOTE
For details on FEG, see the “Synthesizer Parameter Manual” PDF document.
Performance Store
FEG Release
(FEG Release Time)
NOTE
This parameter is not available for Parts to which Drum Voices have been assigned.
Supplementary
Information
FEG Depth
Settings: -64 – +0 – +63
AEG Attack
(AEG Attack Time)
This allows you to make all time and level settings for the Amplitude EG, which determine how the volume
of the sound changes over time. Using the AEG, you can control the transition in volume from the
moment the sound starts is to the moment the sound stops.
AEG Decay
(AEG Decay Time)
AEG Sustain
(AEG Sustain Level)
AEG Release
(AEG Release Time)
Recall
Copy
Bulk
NOTE
For details on FEG, see the “Synthesizer Parameter Manual” PDF document.
NOTE
The “Sustain” and “Release” parameters are not available for Parts to which Drum Voices have been
assigned.
Settings: -64 – +0 – +63
MX49 MX61 MX88 Reference Manual
48
Performance
Song/Pattern
File
Utility
Remote
Performance
Arp Select (Arpeggio Select)
Performance Play
Parameter
Switch
(Arpeggio Switch)
Description
Determines whether Arpeggio is on or off for the selected Parts. The Arpeggio can be applied to a
maximum of two Parts of the Performance.
Settings: off, on
Hold
(Arpeggio Hold)
Performance Select
Performance Part Select
Performance Edit
Common Edit
Determines whether the Arpeggio continues cycling after the keys are released. For details, see the
“Synthesizer Parameter Manual” PDF document.
Settings: sync-off, off, on
Chorus Eff
Reverb Eff
Master EQ
Category
(Arpeggio Category)
Determines the desired Arpeggio category.
Type
(Arpeggio Type)
Determines the desired Arpeggio type by specifying the number.
MIDI Out
(Arpeggio MIDI Output
Switch)
Determines whether Arpeggio playback data is output via MIDI.
Play Mode
Settings: off, on
Filter/EG
Arp Switch
Settings: Refer to “Arpeggio categories” (page 13) in “Basic Structure.”
Settings: Refer to the “Data List” PDF document.
General
Name
Part Edit
Arp Select
Receive Switch
Voice Edit
Receive Switch
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and
Program Change messages. When the relevant parameter is set to “on,” the corresponding Part responds to the
appropriate MIDI data. The setting value for all parameters is “off” or “on.”
Parameter
Description
BankSel
(Bank Select)
Determines whether Bank Select MSB/LSB messages for the Voice assigned to each Part are received or
not.
PrgChange
(Program Change)
Determines whether Program Change messages for the Voice assigned to each Part are received or not.
CtrlChange
(Control Change)
Determines whether Control Change messages are received or not.
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
Performance Job
NOTE
When this parameter is set to off, the parameters related to the Control Change will not be able to be
edited.
Vol/Exp
(Volume/Expression)
Determines whether Control Number 7 (Volume)/Control Number 11 (Expression) messages are received
or not.
Pan
Determines whether Control Number 10 (Pan) messages are received or not.
Sustain
Determines whether Control Number 64 (Sustain) messages are received or not. This parameter is not
available for the Parts to which Drum Voices have been assigned.
PB
(Pitch Bend)
Determines whether MIDI messages generated by using the Pitch Bend Wheel are received or not.
MW
(Modulation Wheel)
Determines whether MIDI messages generated by using the Modulation Wheel are received or not.
AS1
(Assign 1)
Determines whether MIDI messages generated by using the ASSIGN 1/ASSIGN 2 (Knob 3/Knob4) are
received or not.
Initialize
Recall
Copy
Bulk
Performance Store
Supplementary
Information
AS2
(Assign 2)
FS
(Foot Switch)
Determines whether MIDI messages generated by using the optional foot switch connected to the
[SUSTAIN] jack on the rear panel are received or not.
FC1
(Foot Controller 1)
Determines whether MIDI messages generated by using the optional foot controller connected to the
[FOOT CONTROLLER] jack on the rear panel are received or not.
FC2
(Foot Controller 2)
Determines whether MIDI messages for Foot Controller 2 are received or not.
BC
(Breath Controller)
Determines whether MIDI Breath Controller messages are received or not.
RB
(Ribbon Controller)
Determines whether MIDI Ribbon Controller messages are received or not.
MX49 MX61 MX88 Reference Manual
49
Performance
Song/Pattern
Parameter
File
Utility
Description
A.Func1
(Assignable Function 1)
Determines whether MIDI messages for the ASSIGNABLE FUNCTION 1 and 2 buttons are received or
not.
A.Func2
(Assignable Function 2)
ChAT
(Channel After Touch)
Remote
Performance
Performance Play
Performance Select
Performance Part Select
Performance Edit
Determines whether MIDI Channel After Touch messages are received or not.
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
Voice Edit
General
These parameters are for editing the Voice assigned to the selected Part.
Press [EDIT] Select “02:Part” with Cursor [d] button Press [ENTER] Select Part with
Operation
Category buttons ([1] – [16]) Select desired display for editing from 05 – 08 with Cursor [u]/[d]
buttons Press [ENTER] Edit parameters in selected display.
Name
Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff (Voice Insertion Effect)/
DrumKit Insert Eff (Drum Voice Insertion Effect)
Parameter
Voice Insert Eff /
DrumKit Insert Eff
Description
Voice LFO
Effect category
Determines the Insertion Effect category and type.
Voice Ctrl Set /
DrumKit Ctrl Set
Effect type
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also,
for detailed descriptions of each Effect type, see the “Synthesizer Parameter Manual” PDF document.
Voice Name /
DrumKit Name
Preset
(Effect Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
NOTE
For a list of all Presets, see the “Data List” PDF document.
Effect parameter
The Effect parameter differs depending on the currently selected effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.
Voice Job
Voice Store
Performance Job
Initialize
Recall
Copy
Bulk
Performance Store
Supplementary
Information
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Performance
Song/Pattern
File
Utility
Remote
Performance
Voice LFO
Performance Play
This display appears only when a Normal Voice is assigned to the selected Part.
Parameter
Wave
(LFO Wave)
Description
Selects the LFO waveform.
Settings: tri (triangle), tri+ (triangle+), sawup, sawdwn, squ1/4 (square1/4), squ1/3 (square1/3), squ
(square), squ2/3 (square2/3), squ3/4 (square3/4), trpzd (trapezoid), S/H 1 (sample & hold 1), S/H 2 (sample
& hold 2), user
NOTE
The “user” wave is a special waveform which is assigned to some Preset Voices. You can create an original
LFO wave by receiving MIDI messages from an external device. For details, see “MIDI Data Table” in the
“Data List” PDF document.
Speed
Adjusts the speed (frequency) of LFO variation.
Settings: 0 – 63
TempoSync
Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (Song or
Pattern).
Settings: off (not synchronized), on (synchronized)
TempoSpeed
This parameter is available only when “TempoSync” above has been set to “on.” It allows you to make
detailed note value settings that determine how the LFO pulses in sync with the Arpeggio.
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets),
8th. (dotted eighth notes), 4th (quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half
notes), whole/3 (whole-note triplets), 2nd. (dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter
notes to the beat), 4th x 5 (quarter-note quintuplets; five quarter notes to the beat), 4th x 6 (quarter-note
sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets; seven quarter notes to the beat),
4th x 8 (quarter-note octuplets; eight quarter notes to the beat), 4th x 16 (sixteen quarter-notes to the beat),
4th x 32 (32 quarter notes to the beat), 4th x 64 (64 quarter notes to the beat)
NOTE
The actual length of the note depends on the internal or external MIDI tempo setting.
PlayMode
Determines whether the LFO cycles repeatedly (loop) or only once (one shot).
Settings: loop, one shot
Performance Select
Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name
Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store
Performance Job
KeyOnRest
(Key On Reset)
Determines whether or not the LFO is reset each time a note is pressed.
Initialize
Settings: off, each-on, 1st-on
Recall
RandomSpeed
This parameter is available only when “TempoSync” above has been set to “off.” Determines the degree to
which the LFO speed changes at random.
Copy
Settings: 0 – 127
Delay
Determines the delay time between the moment you press a key on the keyboard and the moment the LFO
comes into effect.
Bulk
Performance Store
Supplementary
Information
Settings: 0 – 127
Fade In
(Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).
Hold
(Hold Time)
Determines the length of time during which the LFO is held at its maximum level.
FadeOut
(Fade Out Time)
Determines the time over which the LFO effect is faded out (after the “Hold” time has elapsed).
Dest1/2/3
(LFO Set 1/2/3 Control
Destination)
Determines the functions which will be controlled by the LFO Wave.
Settings: 0 – 127
Settings: 0 – 126, hold
Settings: 0 – 127
Settings: See the “Control List” in the “Data List” PDF document.
NOTE
Regarding “Insertion Effect Parameter 1 - 16” described in the Control List, the actual parameter names of
the selected Effect type are shown on the display. If “P*” is shown on the display, no function is assigned to
that parameter. The “*” mark indicates the parameter number.
Depth1/2/3
(LFO Set 1/2/3 Control
Depth)
Set the LFO Wave Depth.
Settings: 0 – 127
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Performance
Song/Pattern
File
Utility
Remote
Performance
Voice Ctrl Set (Voice Controller Set)/
DrumKit Ctrl Set (Drum Voice Controller Set)
Performance Play
Performance Select
Up to six Controller Sets can be assigned to each Voice. Select a Set from Sets 1 – 6 by using the Cursor [u]/[d]
buttons, then press [ENTER]. The Controller Set display is called up.
Parameter
Source
Description
Determines which controller is to be assigned and used for the selected Controller Set.
Settings: PB (Pitch Bend wheel), MW (Modulation wheel), AS1 (ASSIGN 1), AS2 (ASSIGN 2), FS
(Footswitch), FC1 (Foot controller 1), FC2 (Foot Controller 2), BC (Breath controller), RB (Ribbon Controller),
AF1 (ASSIGNABLE FUNCTION [1]), AF2 (ASSIGNABLE FUNCTION [2]), AT (Aftertouch)
NOTE
When the foot switch is set to a Control Change number of 96 or higher in the Controller display of the Utility,
the footswitch will not be available as a “Source” of the Controller Set for the selected Voice.
Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name
Dest
(Destination)
Determines the function that is controlled by the controller set in “Source.”
Settings: See the “Control List” in the “Data List” PDF document.
Play Mode
Depth
Determines the degree to which the Source controller affects the Destination.
Filter/EG
Settings: -64 – +0 – +63
Arp Select
Part Edit
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Setting examples of the Destination
Here are some specific useful examples on how to set the “Dest” (Destination) assignments.
Voice LFO
To control the volume:
Volume
Voice Ctrl Set /
DrumKit Ctrl Set
To change the speed of the Rotary Speaker:
Insertion Effect Parameter 1 (INSA:EfSpCtl) *1
Voice Name /
DrumKit Name
To apply a wah pedal effect to the Voice:
Insertion Effect Parameter 1 (INSA:EfPdCtl) *2
Voice Job
Voice Store
Concerning *1 and *2 respectively, the following settings are necessary in addition to the above settings.
*1 Also set Effect type = “Rotary Sp” in the Voice Insert Eff/ DrumKit Insert Eff display of Voice Edit
*2 Also set Effect type = “VCM Pedal Wah” in the Voice Insert Eff/ DrumKit Insert Eff display of Voice Edit
Performance Job
Initialize
Recall
Copy
Bulk
Voice Name /DrumKit Name
Performance Store
Determines the Voice name for the User Voice.
Parameter
Supplementary
Information
Description
Voice name
Determines the Voice name which is assigned to the selected Part. Move the cursor to the desired location
by using the Cursor [<]/[>] buttons, and select the character by using the [DATA] dial. The names can
contain up to 10 alphabetic and numeric characters.
Category
(Voice category)
Determines the category to which the Voice will be registered. The categories are keywords representing
the general characteristics of the Voices. Selecting the appropriate category makes it easy to find the
desired Voice from the huge variety of Voices available.
Settings: For Normal Voice: AP, KB, ORG, GTR, BAS, STR, BRS, WND, LD, PAD, CMP, CP, SFX, MFX, ETH
For Drum Voice: DR
NOTE
For details about each category, refer to “Voice Category” of “Basic Structure” (page 7).
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Performance
Song/Pattern
File
Utility
Remote
Performance
Voice Job
This display is called up by pressing [JOB] in the Voice Edit displays. The Voice Edit displays are: “Voice (DrumKit)
Insert Eff,” “Voice LFO,” “Voice (DrumKit) Ctrl Set,” and “Voice (DrumKit) Name.”
Performance Play
Performance Select
Performance Part Select
Parameter
Recall
Bulk
Description
If you select a different Voice or Performance without storing your edited Voice as a User Voice, all the edits
you’ve made will be erased. If this happens, you can use Recall to restore the Voice with your latest edits
intact. Select “01:Recall” and press [ENTER]. When the subsequent confirmation display appears, press
[INC/YES] to execute the Recall operation.
Allows you to send all your edited parameter settings for the currently selected Voice to a computer or
another MIDI instrument for data archiving. Select “02:Bulk” and press [ENTER]. When the subsequent
confirmation display appears, press [INC/YES] to execute the Bulk Dump operation.
NOTE
In order to execute Bulk Dump, you will need to set the correct MIDI Device Number, with the following
operation: [UTILITY] Select “02:MIDI” with Cursor [u]/[d] buttons [ENTER] Select “DeviceNo” with
Cursor [u]/[d] buttons Select/set “DeviceNo” value with [DATA] dial.
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name
Part Edit
Play Mode
Filter/EG
Arp Select
Voice Store
Receive Switch
If you press [STORE] in a Voice Edit display, you can store the edited Voice as a User Voice. After setting the following
parameters, press [ENTER], then press [INC/YES] to execute. After storing is finished, operation returns to the last
selected Part Edit display.
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
NOTICE
If a “Clear edit Voice” message is called up by pressing [STORE], press [DEC/NO]. This message appears when executing
Performance Store while the Voice has been modified but not yet stored. Keep in mind that the edited Voice will be erased by
executing Performance Store.
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
STORE*Voice
2
****U001:Initialize
1
2
Voice Store
Performance Job
Initialize
Recall
Copy
1 User Voice number
Selects the User Voice number as the storing destination.
Settings: For Normal Voices: 001 – 128
For Drum Voices: 001 – 008
Bulk
Performance Store
Supplementary
Information
2 Voice name
Indicates the current Voice name of the selected User Voice number. After storing, the name changes to the name you
entered in the Voice Name display.
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53
Performance
Song/Pattern
File
Utility
Remote
Performance
Performance Job
Performance Play
Operation
Press [JOB] from one of the Performance displays (not a Voice Edit display) Select Job with Cursor
Performance Select
[u][/[d] buttons [ENTER] Operation depends on selected Job display
Performance Part Select
Performance Edit
Common Edit
Initialize
Chorus Eff
Reverb Eff
Master EQ
JOB*Initialize
Current*Perf*****All
Arp Switch
General
Data type to be initialized
Name
Part Edit
Resets (initializes) all Performance parameters to their default settings. It also allows you to selectively initialize certain
parameters, such as Common settings, settings for each Part, and so on—very useful when creating a completely new
Performance from scratch. In this display, Press [ENTER], then press [INC/YES] to execute Initialize.
Data type to be initialized
All: All data in the Performance
Common: Data in Common Edit
Part 1 – 16: Data of the Part Edit parameters of the corresponding internal Part
PartAll: Data of the Part Edit parameters of all Parts
GM: All data in the Performance. The Voices of the GM bank will be assigned to Parts 1 – 16.
NOTE
This instrument features a GM bank which contains Voices allocated according to the GM standard, allowing proper playback of
GM Song data.
Play Mode
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Recall
If you select a different Performance without storing your edited Performance, all the edits you’ve made will be erased. If
this happens, you can use Recall to restore the Voice with your latest edits intact.
Select “02:Recall” and press [ENTER]. When the subsequent confirmation display appears, press [INC/YES] to execute
the Recall operation.
Voice Store
Performance Job
Initialize
Recall
Copy
Bulk
Performance Store
Supplementary
Information
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54
Performance
Song/Pattern
File
Utility
Remote
Performance
Copy
Performance Play
This convenient operation lets you copy Common Edit and Part Edit settings of a specific Performance to the currently
edited Performance. This is useful if you are creating a Performance and wish to use certain parameter settings of
another Performance.
Performance Select
Performance Part Select
Performance Edit
Common Edit
A
JOB*Copy*from
*001(A01):MXCategory
Chorus Eff
1
Reverb Eff
Master EQ
Arp Switch
[ENTER]
General
Name
B
JOB*Copy*from
****part01 /x*part01
2
3
Display (A), which allows you to select the source Performance to be copied, appears first. Select the desired
Performance here, then press [ENTER]. Next shown is display (B), which allows you to select the data type. Select the
data type for both the source and destination, then press [ENTER]. Finally, press [INC/YES] to execute the Copy.
Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
1 Data type of Performance (source)
Voice LFO
Determines the Performance number to be copied. When “---(---): (Current)” is selected, the current Performance is
specified as the source Performance. Accordingly, you can copy the parameter settings from a Part to a different Part of
the same Performance.
Voice Ctrl Set /
DrumKit Ctrl Set
Settings: Current, 001 – 128
Voice Name /
DrumKit Name
Voice Job
2 Data type of the source
Determines the source data type including the Part number. Select the source setting field with the Cursor [<] button,
then select the data type with the [DATA] dial.
Settings: common, part 1 –16
Voice Store
Performance Job
Initialize
Recall
3 Data type of the destination
Copy
Determines the destination data type including the Part number. Select the destination setting field with the Cursor [<]
button, then select the data type with the [DATA] dial.
Bulk
Settings: common, part 1 – 16
NOTE
If the data type of the source or destination is set to common, the other will be automatically set to common, since Common data
cannot be copied to Part data, and vice versa. Also, if the type is set to Part data, the other will be automatically set to Part 1.
Performance Store
Supplementary
Information
Bulk
This function lets you send all your edited parameter settings for the currently selected performance including the
edited Voice data of Parts 1 – 16 to a computer or another MIDI device for data archiving.
Select “04:Bulk” and press [ENTER]. When the subsequent confirmation display appears, press [INC/YES] to execute
the Bulk Dump operation.
NOTE
In order to execute Bulk Dump, you will need to set the correct MIDI Device Number, with the following operation: [UTILITY]
Select “02:MIDI” with the Cursor [u]/[d] buttons [ENTER] Select “DeviceNo” with the Cursor [u]/[d] buttons Select
“DeviceNo” value with the [DATA] dial.
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55
Performance
Song/Pattern
File
Utility
Remote
Performance
Performance Store
Performance Play
Operation
Press [STORE] from one of the Performance displays (not a Voice Edit display) Select the store
destination Press [ENTER] Press [INC/YES]
Performance Select
Performance Part Select
Performance Edit
This operation stores the selected Performance. However, the edited Voice is not stored with the Performance. After
storing, operation returns to the top display of the destination Performance.
NOTICE
Common Edit
Chorus Eff
Reverb Eff
If the Performance store operation is executed while the Voice has been modified but not yet stored, the edited Voice will be
erased and the Voice edits lost. Important Voice data should be stored as a User Voice (page 53) before storing a Performance.
Master EQ
Arp Switch
General
STORE*Performance
* 001(A01):MXCategory
1
Name
Part Edit
Play Mode
2
Filter/EG
Arp Select
1 Performance number
Receive Switch
Selects the Performance number as the storing destination.
Voice Edit
Settings: 001 – 128
Voice Insert Eff /
DrumKit Insert Eff
2 Performance name
Indicates the current Performance name of the selected Performance number. After the store operation is complete, the
name changes to the name you entered in the Performance Name display (page 46).
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Supplementary Information
Voice Store
Performance Job
Initialize
Functions of Knobs [A] – [D]
Recall
When the [PART 1-2 LINK] button is set to on (lamp lights):
Copy
The functions of Knobs [A] – [D] are applied to both Parts 1 and 2.
Bulk
Performance Store
When the 1st lamp is turned on:
Knob
Parameter
Settings
Reference page
A
CUTOFF (“Cutoff” in Common Edit)
-64 – +63
page 45
B
RESONANCE (“Resonance” in Common Edit)
-64 – +63
page 45
C
CHORUS (“ChoSend” in Common Edit)
0 – 127
page 45
D
REVERB (“RevSend” in Common Edit)
0 – 127
page 45
Supplementary
Information
When the 2nd lamp is turned on:
Knob
Parameter
Settings
Reference page
A
ATTACK (“Attack” in Common Edit)
-64 – +63
page 45
B
DECAY (“Decay” in Common Edit)
-64 – +63
page 45
C
SUSTAIN (“Sustain” in Common Edit)
-64 – +63
page 45
D
RELEASE (“Release” in Common Edit)
-64 – +63
page 46
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56
Performance
Song/Pattern
File
Utility
Performance
When the 3rd lamp is turned on:
Knob
Remote
Parameter
Settings
Reference page
Performance Play
Performance Select
A
VOLUME (“Volume” in Common Edit)
0 – 127
page 46
B
PAN (“Pan” in Common Edit)
L63 – C – R63
page 46
Performance Edit
C
ASSIGN1 (“Assign 1” in Common Edit)
-64 – +63
page 46
Common Edit
D
ASSIGN2 (“Assign 2” in Common Edit)
-64 – +63
page 46
Performance Part Select
Chorus Eff
Reverb Eff
Master EQ
When the [PART 1-2 LINK] button is set to off (lamp turns off):
Arp Switch
The functions of Knobs [A] – [D] are applied to only the selected Part
General
Name
When the 1st lamp is turned on:
Knob
Part Edit
Parameter
Settings
Reference page
Play Mode
Filter/EG
A
CUTOFF (“Cutoff” in Part Edit)
-64 – +63
page 48
B
RESONANCE (“Resonance” in Part Edit)
-64 – +63
page 48
C
CHORUS (“ChoSend” in Part Edit)
0 – 127
page 47
D
REVERB (“RevSend” in Common Edit)
0 – 127
page 47
Arp Select
Receive Switch
Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
When the 2nd lamp is turned on:
Knob
Voice Ctrl Set /
DrumKit Ctrl Set
Parameter
Settings
Reference page
A
ATTACK (“AEG Attack” in Part Edit)
-64 – +63
page 48
B
DECAY (“AEG Decay” in Part Edit)
-64 – +63
page 48
C
SUSTAIN (“AEG Sustain” in Part Edit)
-64 – +63
page 48
D
RELEASE (“AEG Release” in Part Edit)
-64 – +63
page 48
Voice Name /
DrumKit Name
Voice Job
Voice Store
Performance Job
Initialize
Recall
Copy
When the 3rd lamp is turned on:
Bulk
Knob
Parameter
Settings
Reference page
Performance Store
Supplementary
Information
A
VOLUME (“Volume” in Part Edit)
0 – 127
page 47
B
PAN (“Pan” in Part Edit)
L63 – C – R63
page 47
C
ASSIGN1 (“Assign 1” in Part Edit)
-64 – +63
page 48
D
ASSIGN2 (“Assign 2” in Part Edit)
-64 – +63
page 48
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57
Performance
Song/Pattern
File
Utility
Remote
Song/Pattern setting
Song/Pattern settings
Song
This section explains parameters related to Songs and Rhythm Patterns. You can play the Song or Pattern called up in
this display by pressing the [R/K] (Play/Pause) button, and stop it by pressing the [J] (Stop) button.
Pattern
Song
MIDI data (SMF) and audio data (WAV files) in the USB flash memory connected to this instrument can be played back
as a Song on this instrument.
Operation
Press [EXT. SONG] Edit parameters in Song display
SONG**********001:01
a**File=MYSONG01.MID
SONG**********001:01
s*****WAV*Volume=100
1
2
3
1 Song playback location
Indicates the playback location of the selected Song. When the selected Song is MIDI data, Measure and Beat are
indicated. When the selected Song is audio data, Minutes and Seconds are indicated.
2 File
Selects a desired Song from the MIDI data and audio data in the USB flash memory connected to this instrument.
NOTE
Only SMF format 0 MIDI data can be played back on this instrument.
NOTE
Only 44.1kHz/16-bit stereo WAV file audio data can be used for playback on this instrument.
3 WAV Volume
Adjusts the volume of the audio data. This parameter is linked to the same parameter of the Utility General display
(page 64).
Settings: 0 – 127
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58
Performance
Song/Pattern
File
Utility
Remote
Song/Pattern setting
Pattern
The various internal Rhythm Patterns of the instrument can be played back from this display.
Song
Pattern
Operation
Press [PATTERN] Edit parameters in Pattern display
PATTERN*****01:01/04
aElct:132:Ambient
1
2
1 Pattern playback location and length
2 Pattern parameter
A single parameter for editing is indicated in each page.
Parameter
Pattern category
Pattern number
Pattern name
Description
Selects the category and number for the desired Pattern. After moving the cursor to the category indication
or number indication by using the Cursor [<]/[>] buttons, select a Pattern by changing the category or
number.
Settings: Category ...... Rock, R&B, Elct, Jazz, Wrld, Orch
Number ........ differs depending on the category
Voice category
Voice number
Voice name
Determines which Voice will be used for the Rhythm Pattern. If the Rhythm Pattern is changed, this
parameter will be automatically set to the appropriate Drum Voice for the Rhythm Pattern. This Voice is set
by default as the Voice of Part 10 of the selected Performance.
Settings: Refer to the “Voice List” of the “Data List” PDF document.
Volume
For adjusting the Pattern volume. This parameter is linked to the “Volume” parameter of Part 10.
Settings: 0 – 127
Pan
Determines the stereo pan position for the Pattern. This parameter is linked to the “Pan” parameter of Part 10.
Settings: L63 (far left) – C (center) – R63 (far right)
ChoSend
(Chorus Send)
Determines the Send level of the signal sent to the Chorus effect. This parameter is linked to the “ChoSend”
parameter of Part 10.
Settings: 0 – 127
RevSend
(Reverb Send)
Determines the Send level of the signal sent to the Reverb effect. This parameter is linked to the “RevSend”
parameter of Part 10.
Settings: 0 – 127
AutoKeyOnStart
Determines whether or not the Rhythm Pattern is played back immediately when you press any note on the
keyboard. When you switch to a Performance for which “AutoKeyStart” is set to on, the lamp of the [R/K]
(Play/ Pause) button will start to flash slowly, and the Rhythm Pattern will play back as soon as you play the
keyboard.
Settings: off, on
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59
Performance
Song/Pattern
File
Utility
File
The File display provides tools for transferring data (such as Voice and Performance) between the instrument and USB
flash memory connected to the USB [TO DEVICE] terminal. To return to the Performance display from a File display,
press [EXIT].
Remote
File
File display
Save
Load
Rename
Terminology in the File operation
Delete
File
Memory Info
Format
The term “file” is used to define a collection of data stored on a USB flash memory or a hard disk drive of a computer.
Just as with a computer, all data of the User memory including User Voices and Performances created on the instrument
can be treated as a file and saved to a USB flash memory. Each file has a file name and a file extension.
File Name
Just as with a computer, you can assign the name to the file in the File display. The file name can contain up to eight
alphabetical and numerical characters on the display of the instrument. Files having the same name cannot be saved in
the same directory.
Extension
The three letters following the file name (after the period) such as “.mid” and “.wav” are referred to as a file “extension.”
The extension indicates the type of file and cannot be changed by panel operations on the instrument.
File Size
This refers to the memory amount of the file. The file size is determined by the amount of data saved to the file. File sizes
are indicated in conventional computer terms by B (byte), KB (kilobyte), MB (megabyte) and GB (gigabyte). 1KB is
equivalent to 1024 bytes, 1MB is equivalent to 1024KB, and 1GB is equivalent to 1024MB.
Directory (Dir)
This is an organizational feature on a data storage device (such as USB flash memory), allowing you to group data files
together according to type or application. Directories can be nested in hierarchical order for organizing data. In this
regard, a “directory” is equivalent to a folder as used on a computer. Please note that the directory name does not
contain an extension.
Root directory
The very top location for all your folders (which is called up when you first open the memory location) is called the “root
directory.”
Format
The operation of initializing a USB flash memory is referred to as “format.” The format operation erases all data from the
target memory device and is irreversible.
Save/Load
“Save” means that the data created on the instrument is saved to the USB flash memory as a file, while “Store” means
that the data created on the instrument is stored to internal memory. “Load” means that the file on the USB flash memory
is loaded to internal memory.
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60
Performance
Song/Pattern
File
Utility
Remote
File
File display
File display
Operation
Press [FILE] Select desired display for editing with Cursor [u]/[d] buttons Press [ENTER]
Edit parameters in selected display
Save
Load
Rename
Delete
Save
Format
All data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file (“All” file: extension is “.X5A”),
and can be saved to USB flash memory in this display.
Parameter
Name
(File name)
Memory Info
Description
Determines the file name for saving to the USB flash memory. You can move the cursor to the desired location
by using the Cursor [<]/[>] buttons, and determine the character by using the [DATA] dial. The names can
contain up to eight alphabetic and numeric characters.
Load
Files in the USB flash memory can be loaded to internal memory.
NOTE If the “All” file of the instrument is not in the root directory of the USB flash memory, a “File not found” error message appears on
the display and the Load display below is not shown.
FILE*Load
*******File=STAGE_01
[EXIT]
1
[ENTER]
FILE*Load
Type=************All
2
1 File
Selects the file to be loaded. Only an “All” file of the instrument stored in the root directory of the USB flash memory can
be loaded. Press [ENTER] after selecting a file to call up the display for selecting the file type to be loaded.
2 Type
Determines which specific type of data will be loaded from a single file. Press [ENTER] after selecting the type. The
display which is called up differs depending on the selected type.
Settings: File types which can be loaded are as follows.
Parameter
Description
All
An “All” file (extension is “.X5A”) saved to USB flash memory can be loaded and restored to the instrument.
All without Sys
(All without system)
All data, with the exception of the system settings in the Utility display, in an “All” file (extension is “.X5A”)
saved to USB flash memory, can be loaded.
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Performance
Song/Pattern
File
Parameter
Performance
Utility
Remote
File
Description
A specified Performance in an “All” file that is saved to USB flash memory can be individually selected and
loaded to the instrument. When selecting this file and then pressing the [ENTER] button, the “Src
Performance” display (for selecting the Performance to be loaded) and the “Dst Performance” display (for
selecting the Performance destination) are called up. After making settings in each display as desired, press
[ENTER].
File display
Save
Load
Rename
Delete
NOTE
The loaded data is Performance, and does not include User Voices.
Format
Memory Info
Src*Performance
001(A01):MXCategory
[EXIT]
[ENTER]
Dst*Performance
003(A03):Sirius
[EXIT]
[ENTER]
q**Are*you*sure?***w
e****[NO]/[YES]**** r
Rename
Renames the file selected here.
FILE*Rename
******File=STAGE_01
[EXIT]
[ENTER]
FILE*Rename
*****Name=[STAGE_01]
[EXIT]
1
2
[ENTER]
q**Are*you*sure?***w
e****[NO]/[YES]**** r
1 File
Selects the file to be renamed. You can only select files saved in the root directory of the USB flash memory. After
selecting, press [ENTER] to call up the display for entering the file name.
2 Name
Determines the name of the selected file. You can rename files using up to eight alphabetic and numeric characters. If
the file name contains spaces and other characters which are not compatible with this instrument, the entire file name
may be rendered unreadable. If this happens, you should rename the file with valid characters.
MX49 MX61 MX88 Reference Manual
62
Performance
Song/Pattern
File
Utility
Remote
File
Delete
Deletes a specific file saved to the root directory of the USB flash memory. After selecting the desired file, press
[ENTER] to execute the Delete operation.
File display
Save
Load
Rename
Format
Delete
Formats the USB flash memory connected to the instrument. Before you can use a new USB flash memory with the
instrument, you will need to format it. Select “05:Format” in the top File display, then press [ENTER] to appear the
confirmation display. Then, press [INC/YES] to execute the Format operation.
Format
Memory Info
NOTICE
If you format the device, all previously saved data will be deleted. Make sure to check beforehand whether or not the device
contains important data.
Memory Info (Memory information)
FILE*Memory*Info
Free=867.9MB/955.0MB
1
1 Free
Indicates the amount of free/total memory for the currently recognized USB flash memory.
MX49 MX61 MX88 Reference Manual
63
Performance
Song/Pattern
File
Utility
Remote
Utility
Utility
General
In the Utility display, you can set parameters that apply to the entire system of the instrument. To return to the
Performance display after making settings, press [EXIT].
Operation
Press [UTILITY] Select desired display for editing by using the Cursor [u]/[d] buttons Press
[ENTER] Edit parameters in selected display
MIDI
Controllers
Remote
Utility Job
QuickSeup
Factory Set
Version
General
Parameter
MasterVolume
Description
Determines the overall volume of the instrument.
Settings: 0 – 127
Note Shift
Determines the amount (in semitones) by which the pitch of all notes is shifted.
Settings: -24 – +0 – +24
Tune
(Master tune)
Determines the fine tuning of the instrument’s overall sound (in 0.1 cent steps).
Settings: -102.4 (414.7Hz) – +0.0 (440.0Hz) – +102.3 (466.8Hz)
NOTE
The frequency of the basic pitch (note A3) is 440 Hz. An increase of 3 or 4 cents corresponds to a
frequency increase of about 1 Hz.
DirectMonitor
(Direct monitor switch)
When using this instrument with a computer, this determines whether the audio signal of this instrument is
output or not to the OUTPUT [L/MONO]/[R] jacks and [PHONES] jack (Direct Monitoring). If you wish to hear
only the sound which is looped back from the computer via the USB [TO HOST] terminal, set this parameter
to off. You can use this setting when you want to apply a VST plug-in effect (on the computer) to the sound
of the instrument.
Settings: off, on
DAW Level
Adjusts the volume of the audio data from the USB [TO HOST] terminal.
Settings: 0 – 127
WAV Volume
Adjusts the volume of the audio data of the USB flash memory. This parameter is linked to the same
parameter of the Song display (page 58).
Settings: 0 – 127
Octave
(Octave shift)
Determines the amount in octaves by which the range of the keyboard is shifted up or down. This parameter
is linked with the OCTAVE [-]/[+] buttons on the panel.
Settings: -3 – +0 – +3
Transpose
Determines the amount in semitones by which the range of the keyboard is shifted up or down.
Settings: -11 – +0 – +11
NOTE
If you transpose beyond the note range limits (C -2 and G8), notes in the adjacent octaves will be used.
VelCurve
(Velocity Curve)
Determines how the actual velocity will be generated and transmitted according to the velocity (strength)
with which you play notes on the keyboard.
Settings: norm, soft, hard, wide, fixed
norm (normal) .. This linear “curve” produces one-to-one correspondence between the strength of your
keyboard playing (velocity) and the actual sound change.
soft ................... This curve provides increased response, especially for lower velocities.
hard.................. This curve effectively lessens the overall response in comparison to the “norm” curve.
wide ................. This curve accentuates your playing strength by producing lower velocities in response to
softer playing and louder velocities in response to harder playing. As such, this setting
effectively expands the dynamic range.
fixed ................. This setting produces the same amount of sound change (set in “FixedVelocity” below), no
matter what your playing strength. The velocity of the notes you play are fixed at the value
set here.
FixedVelocity
Determines the velocity value for the “fixed” Velocity Curve setting above. This can be used to send a fixed
velocity to the tone generator regardless of how hard or soft you play the keyboard. This parameter is only
available if you set Velocity Curve above to “fixed.”
Settings: 1 – 127
LCD Contrast
Adjusts the LCD contrast.
Settings: 1 – 8
NOTE
You can also adjust the LCD contrast by holding down [UTILITY] and pressing [INC/YES]/[DEC/NO].
MX49 MX61 MX88 Reference Manual
64
Performance
Song/Pattern
Parameter
KnobFuncDispSw
(Knob Function display
switch)
File
Utility
Description
Determines whether the Knob Function display (which shows the functions of Knobs [A] – [D] and their
settings) is called up or not when pressing the [KNOB FUNCTION] button.
Settings: off, on
Remote
Utility
General
MIDI
Controllers
Remote
*Cut**Rez**Cho**Rev
+
(+34)*:00***40***12
Knob Function display appears when pressing [KNOB FUNCTION].
KnobDispTime
(Knob Function display
switch)
Utility Job
QuickSeup
Factory Set
Version
Determines whether or not the Knob Function display appears when operating the Knobs, and how long the
display will continue to be shown.
Settings: off, 1 sec, 1.5 sec, 2 sec, 3 sec, 4 sec, 5 sec, keep
off ..................... When this selected, the display is not called up even if you operate the Knobs.
1 sec – 5 sec.... Turning one of the Knobs will cause the display to appear after an elapsed time of between
1 – 5 seconds, and then automatically close.
keep ................. Operating the Knob will cause the popup to be shown continuously until you press a
button.
q**Common*Cutoff***w
e*******(+15)******r
Knob Function display appears when operating the Knobs.
StartUp
Determines the default power-on Performance—letting you select which Performance is automatically
called up when you turn the power on.
Settings: 1 -128
AutoOff
(Auto Power Off time)
Determines the amount of time that elapses before the power is automatically turned off if the instrument is
not operated for a specified period of time. Default setting is “30min.”
Settings: off (Disables Auto Power Off), 5min, 10min, 15min, 30min, 60min, 120min (minutes)
NOTE
You can set this parameter to “off” by holding down the lowest key on the keyboard and turning the power
on. This operation retains the “off” setting even if the power is turned off.
MIDI
Parameter
MIDI IN/OUT
Description
Determines which physical output/input terminal(s) will be used for transmitting/receiving MIDI data.
Settings: MIDI, USB
NOTE
The two types of terminals above cannot be used at the same time. Only one of them can be used to
transmit/receive MIDI data at a time.
LocalCtrl
(Local Control switch)
Determines whether or not the tone generator of the instrument responds to your keyboard playing. Normally,
this should be set to “on”—since you’ll want to hear the sound of the instrument as you play it. Even if this is
set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will respond to
messages received via MIDI.
Settings: off (disconnect), on (connect)
BankSel
(Bank Select)
Determines whether or not this instrument enables Bank Select messages to be both transmitted and
received. When this is set to “on,” this synthesizer responds to incoming Bank Select messages, and it also
transmits appropriate Bank Select messages (when using the panel).
Settings: off, on
PgmChange
(Program Change)
Determines whether or not this instrument enables Program Change messages to be both transmitted and
received. When this is set to “on,” this synthesizer responds to incoming Program Change messages, and it
also transmits appropriate Program Change messages (when using the panel).
Settings: off, on
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65
Performance
Song/Pattern
Parameter
CtrlReset
(Controller Reset)
File
Utility
Remote
Utility
Description
Determines the status of the controllers (Modulation Wheel, Foot Controller, Knobs, etc.) when switching
between Voices. When this is set to “hold,” the controllers are kept at the current setting. When this is set to
“reset,” the controllers are reset to the default states (below).
Settings: hold, reset
If you select “reset,” the controllers will be reset to the following states/positions. As for controllers that are
not actually available on the instrument itself (for example, After Touch, Ribbon Controller, and Breath
Controller), these functions can be enabled by transmitting the corresponding MIDI control number from an
external MIDI controller.
General
MIDI
Controllers
Remote
Utility Job
QuickSeup
Factory Set
MIDI Sync
Pitch Bend
Center
Ribbon Controller
Center
Modulation Wheel
Minimum
Breath Controller
Maximum
After Touch
Minimum
Assignable Function
off
Foot Controller
Maximum
Expression
Maximum
Footswitch
off
Version
Determines whether Song/Pattern/Arpeggio playback will be synchronized to the instrument’s internal clock
or an external MIDI clock.
Settings: internal, external, auto
internal..... Synchronization to internal clock. You can use this setting when this tone generator is to be used
alone or as the master clock source for other equipment.
external.... Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this
setting when an external sequencer is to be used as the master.
auto.......... When MIDI clock is transmitted continuously from an external MIDI device or computer, the
internal clock of the instrument is automatically disabled and the instrument is synchronized with
the external clock. When MIDI clock is not transmitted from the external MIDI device or computer,
the internal clock of the instrument continues to run in sync with the latest received tempo of the
external MIDI device or computer (DAW software). This setting is useful when you wish to
alternate between external clock and internal clock.
NOTE
When setting the instrument so that Song/Pattern/Arpeggio playback is synchronized to an external MIDI
clock, make sure to set the devices so that the MIDI clock from the DAW software/ external MIDI device is
properly transmitted to the instrument.
ClockOut
(MIDI Clock Out)
Determines whether MIDI clock (F8) messages will be transmitted via the MIDI OUT/USB terminal.
SeqCtrl
(Sequencer Control)
Determines whether or not Sequencer Control signals—start, continue and stop—will be received and/or
transmitted via MIDI.
Settings: off, on
Settings: off, in, out, in/out
off............. Not transmitted/recognized.
in.............. Recognized, but not transmitted.
out............ Transmitted, but not recognized.
in/out........ Transmitted/recognized.
BasicCh
(Basic Channel)
Determines the MIDI transmit/receive channel for an entire Performance.
Settings: 1 – 16, off
NOTE
The MIDI transmit/receive channel for Part 1 – 16 is fixed to 1 – 16 regardless of the “BasicCh” setting.
DeviceNo.
(Device number)
Determines the MIDI Device Number. This number must match the Device Number of the external MIDI
device when transmitting/receiving bulk data, parameter changes or other System Exclusive messages.
Settings: 1 – 16, all, off
RcvBulk
(Receive Bulk switch)
Determines whether or not Bulk Dump data can be received.
BulkInterval
(Bulk Dump Interval)
Determines the interval time of the Bulk Dump transmission when the Bulk Dump function is used or a Bulk
Dump Request is received.
Settings: protect (not received), on (received)
Settings: 0 – 900 ms
MX49 MX61 MX88 Reference Manual
66
Performance
Song/Pattern
File
Utility
Utility
Controllers
Determines Controller Assign settings common to the entire system of the instrument. You can assign MIDI Control
Change Numbers to the Knobs on the front panel and external controllers. For example, you could use the ASSIGN 1
and 2 knobs to control effect depth for two different effects, while using the Foot Controller to control modulation. These
Control Change Number assignments are known as “Controller Assign.”
NOTE
Remote
As for controllers that are not actually available on the instrument itself, they can be controlled by transmitting the corresponding
MIDI control number from an external MIDI controller.
General
MIDI
Controllers
Remote
Utility Job
QuickSeup
Factory Set
Parameter
FS Pedal
(Foot Switch Sustain Pedal
Select)
Description
Version
Determines which model of an optional Foot Switch connected to the [SUSTAIN] jack is recognized.
When the FC3A is used:
When you connect an optional FC3A (compatible with the Half Damper feature) for producing the special
Half Damper effect (as on a real acoustic piano), set this parameter to “FC3 (Half on).” If you don’t need
the Half Damper feature or want to disable it while still using an FC3A, set this parameter to “FC3 (Half
off).”
When the FC4A or FC5 is used:
Select “FC4/5.” The FC4A and FC5 are not compatible with the Half Damper feature.
Settings: FC3 (Half on), FC3 (Half off), FC4/5
NOTE
Note that this setting is not necessary when controlling the Half Damper feature via Control Change
messages from an external MIDI device to the instrument.
FS
(Foot switch Control
Number)
Determines the Control Change number generated by using a Footswitch connected to the [SUSTAIN]
jack. Keep in mind that if the same MIDI Control Change messages set here are received from an
external device, the internal tone generator also responds to those messages as if the Footswitch of the
instrument itself was used.
Settings: off, 1 – 95, arp sw, play/stop, PC inc, PC dec, octave reset
NOTE
An FC4A or FC5 connected to the [SUSTAIN] jack can be used to start and stop the Song/Pattern by
setting this parameter to “Play/Stop.” Also, an FC4A or FC5 can be used to switch Performances by
setting this parameter to “PC inc”/”PC dec.” Keep in mind that the sustain function cannot be used in
these cases.
AS1
(Assign 1 Control number)
AS2
(Assign 2 Control Number)
Determines the Control Change number generated when you use the ASSIGN 1/2 knobs. Keep in mind
that if the same MIDI Control Change messages set here are received from an external device, the
internal tone generator also responds to those messages as if the ASSIGN 1/2 knobs of the instrument
itself were used.
Settings: off, 1 – 95
FC1
(Foot Controller 1 Control
Number)
Determines the Control Change number generated when you use the Foot Controller connected to the
[FOOT CONTROLLER] jack. Keep in mind that if the same MIDI Control Change messages set here are
received from an external device, the internal tone generator also responds to those messages as if the
Foot Controller of the instrument itself was used.
Settings: off, 1 – 95
FC2
(Foot Controller 2 Control
Number)
Determines the Control Change number corresponding to a Foot Controller 2 on an external device
connected to the instrument.
RB
(Ribbon Controller Control
Number)
Determines the Control Change number corresponding to a Ribbon Controller on an external device
connected to the instrument.
BC
(Breath Controller Control
Number)
Determines the Control Change number generated when you use a Breath Controller on an external
device connected to the instrument.
AF1
(Assignable Function 1
Control Number)
Determines the Control Change number generated when you use Assignable Function 1/2 buttons on an
external device connected to the instrument.
Settings: off, 1 – 95
Settings: off, 1 – 95
Settings: off, 1 – 95
Settings: off, 1 – 95
AF2
(Assignable Function 2
Control Number)
MX49 MX61 MX88 Reference Manual
67
Performance
Song/Pattern
File
Utility
Remote
Utility
Remote
The Remote settings are made in this display. If you press [UTILITY] in the Remote mode, only this display will be called
up.
General
MIDI
Controllers
Parameter
Description
DAW Select
Remote
Determines the DAW software to be controlled by the instrument. Simply selecting a DAW type calls up the
appropriate Remote settings automatically.
Settings: Cubase, LogicPro, DigiPerf, SONAR
PrgChgMode
(Program Change
Mode)
Utility Job
QuickSeup
Factory Set
Determines what messages will be transmitted to the computer when you operate the [INC/YES]/[DEC/NO]
buttons or [DATA] dial. When “PC” is selected, Program Change messages will be transmitted via MIDI Port
1. When “remote” is selected, Remote Control messages will be transmitted via MIDI Port 2. When “auto” is
selected, this automatically switches whether Program Change messages will be transmitted via MIDI Port 1
or Remote Control messages will be transmitted via MIDI Port 2 according to the DAW software controlled in
the Remote mode. The Remote Control messages can be transmitted only when the VSTi in Cubase is
controlled in the Remote mode.
Version
Settings: remote, PC, auto
NOTE
This parameter is fixed to “PC” when “DAW Select” is set to something other than “Cubase.”
Utility Job
Operation
Press [UTILITY] Press [JOB] Select desired display for editing with the Cursor [u]/[d] buttons
Press [ENTER] Edit parameters in selected display Press [ENTER]
QuickSetup
Using Quick Setup can instantly call up appropriate sequencer-related panel settings by selecting convenient preset
setups, allowing you to simultaneously and instantly set a variety of important sequencer-related parameters. Press
[ENTER] after setting to execute the setup. The settings for each preset setup are listed below.
Settings: St Alone (Stand Alone), DAW Rec (DAW Record), Arp Rec (Arpeggio Record)
St Alone
DAW Rec
Arp Rec
DirectMonitor (Direct Monitor Switch)
on
on
on
LocalCtrl (Local Control)
on
off
on
MIDI Sync
internal
auto
auto
Clock Out
on
off
off
MIDI Out (Arpeggio MIDI Output Switch)
on
off
on
MX49 MX61 MX88 Reference Manual
68
Performance
Song/Pattern
File
Utility
Utility
Factory Set
By pressing [ENTER] in this display, you can restore this synthesizer’s User memory (page 17) to the factory default
settings (Factory Set). Please note that the setting of “PowerOn Auto” on this display will be stored automatically by
executing FactorySet.
General
MIDI
Controllers
Remote
NOTICE
When the factory settings are restored, all User Voice, Performance, and system settings in the Utility will be erased. Therefore,
you should be careful not to overwrite irreplaceable data. Furthermore, it is wise to regularly create backup copies of important
data to a USB flash memory, computer, or other device.
NOTE
Remote
For instructions on executing Factory Set, see the Owner’s Manual.
Utility Job
QuickSeup
Factory Set
Version
JOB*Factory*Set
****PowerOn*Auto=off
1
1 PowerOn Auto (Power On Auto Factory Set)
When this parameter is set to on, turning the power on will restore the User memory to the factory default settings.
Normally, this should be set to off.
Settings: off, on
NOTICE
When setting “PowerOn Auto” to “on” and executing Factory Set, the Factory Set function will automatically be executed each
time you turn the power on. When setting the Auto Factory Set parameter to off and pressing the [ENTER] button, the Factory Set
will not be executed when turning the power on the next time.
Version
Indicates the current version of this instrument and copyright. The “Firm: *.**” indication at the lower right of the 1st
display shows the instrument’s version.
JOB*Version
BBoot:1.00*Firm:1.00
a
MX49 MX61 MX88 Reference Manual
69
Performance
Song/Pattern
File
Utility
Remote mode
Remote mode
In the Remote mode, you can remote-control DAW software or VSTi (software instruments). The DAW software which is
compatible with the instrument is Cubase, Logic Pro, SONAR and Digital Performer. Also, the instrument features 50
Control Templates for remote-control of many popular VSTi’s. These Control Templates let you assign the appropriate
functions for your favorite VSTi to Knobs [A] – [D] on the instrument. In the Remote display, you can indicate the
functions assigned to Knobs [A] – [D] for the selected Control Template, change the value of the functions, switch the
Control Template, and so on. This section explains parameters shown in the Remote display and functions available for
editing.
Operation
NOTE
Remote
Remote display
Switching the functions for
Knobs [A] – [D]
Switching the Control
Template
Utility settings
Press [DAW REMOTE]
If you wish to exit the Remote mode, press [DAW REMOTE] again.
NOTE
The DAW software to be controlled can be set in the Utility Remote display (page 68).
NOTE
For information of the DAW software version which is compatible with the instrument, refer to the “Specifications” of the Owner’s
Manual.
Remote display
Indicates the basic functions assigned to Knobs [A] – [D].
Knob [A]
1
Knob [B]
2
j QC1 Cuto***
jQC2 Reso 2
j QC3 Bit***jQC4 Sub
Knob [C]
Knob [D]
1 Knob indicator
Indicates the current values of the parameters assigned to Knobs [A] – [D] as graphic icons. If a current value is
different from a Knob indication, the Knob indicator is highlighted. When an indicator is highlighted, moving the Knob
does not affect the value. Once you move the Knob past the current value, moving the Knob affects the value, and the
Knob indication will correspond with the current value.
2 Parameter name
Indicates the functions assigned to Knobs [A] – [D]. When moving a Knob, the value of the assigned function is shown
in the display, then returns to the previous display after a specified time has elapsed. Also, by setting [PART 1-2 LINK] to
on, you can have the parameter value always be shown in the display. Setting [PART 1- 2 LINK] to off allows automatic
return to the previous display. The functions assigned to the Knobs differ depending on the “Remote” setting or “CC”
setting. This setting can be determined in the MX49/MX61 Remote Editor.
When setting the instrument to “Remote” (only Cubase)
The VSTi parameters of Cubase are assigned to Knobs [A] – [D], and the first eight characters of the parameters are
shown in the display. To scroll through parameter names having more than eight characters, hold down [SHIFT] and
press [DAW REMOTE].
Moving a Knob transmits the MIDI message to Port 2, then the parameter assigned to the Knob will be changed on the
VSTi of Cubase. In this case, the parameter value is shown on the instrument’s display for a specified time.
When setting the instrument to “CC”
Indicates the Control Change number to be controlled by Knobs [A] – [D]. Moving a Knob transmits the Control Change
message to Port 2, and the function of the VSTi will be controlled on the DAW software.
NOTE
If “DAW Select” (page 68) is set to other than “Cubase,” or “MIDI IN/OUT” (page 65) is set to “MIDI,” the instrument is fixed to
the “CC” setting.
MX49 MX61 MX88 Reference Manual
70
Performance
Song/Pattern
File
Utility
Switching the functions for Knobs [A] – [D]
Each Control Template has three sets of functions assigned to Knobs [A] – [D]. Press [KNOB FUNCTION] to switch the
function set.
Switching the Control Template
To switch the Control Templates of the instrument, use the [KEYBOARD] button or [PIANO] button. Pressing
[KEYBOARD]/[PIANO] increases or decreases the Template number. When a specified time has elapsed after the
display which switches the Template is shown, operation returns to the previous display. When the Control Template is
switched on the instrument, the Template will also be switched on the Remote Editor.
Remote
Remote mode
Remote display
Switching the functions for
Knobs [A] – [D]
Switching the Control
Template
Utility settings
Remote*Template
03:HALionSonicSE
NOTE
If Remote Tools has been installed in your computer, switching the VSTi on Cubase links to the Control Template on the
instrument.
NOTE
If you wish to edit the Control Template or create a new Template, you need to use the MX49/MX61 Remote Editor. When editing
the Control Template, 50 Control Templates including the edited Templates can be saved to internal memory by pressing
[STORE] in the Remote Mode on the instrument.
Utility settings
Pressing [UTILITY] in the Remote mode conveniently calls up only the Utility settings relevant to the Remote mode. The
parameters of this display are linked to the Remote display (page 68) of Utility.
Manual Development Group
©2012 Yamaha Corporation
Published 04/2017 MW-B0
MX49 MX61 MX88 Reference Manual
71