Documenttranscriptie
DDK-7
Owner’s Manual
v1.1
EN
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
Power supply/Power cord
Water warning
• Only use the voltage specified as correct for the instrument. The required
voltage is printed on the name plate of the instrument.
• Check the electric plug periodically and remove any dirt or dust which may have
accumulated on it.
• Do not expose the instrument to rain, use it near water or in damp or wet
conditions, or place containers on it containing liquids which might spill into
any openings.
• Never insert or remove an electric plug with wet hands.
• Use only the supplied power cord/plug.
• Do not place the power cord near heat sources such as heaters or radiators, and
do not excessively bend or otherwise damage the cord, place heavy objects on
it, or place it in a position where anyone could walk on, trip over, or roll anything
over it.
Fire warning
• Do not put burning items, such as candles, on the unit.
A burning item may fall over and cause a fire.
If you notice any abnormality
Do not open
• Do not open the instrument or attempt to disassemble the internal parts or
modify them in any way. The instrument contains no user-serviceable parts. If it
should appear to be malfunctioning, discontinue use immediately and have it
inspected by qualified Yamaha service personnel.
• If the power cord or plug becomes frayed or damaged, or if there is a sudden
loss of sound during use of the instrument, or if any unusual smells or smoke
should appear to be caused by it, immediately turn off the power switch,
disconnect the electric plug from the outlet, and have the instrument inspected
by qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage
to the instrument or other property. These precautions include, but are not limited to, the following:
Power supply/Power cord
Location
• When removing the electric plug from the instrument or an outlet, always hold
the plug itself and not the cord. Pulling by the cord can damage it.
• Remove the electric plug from the outlet when the instrument is not to be used
for extended periods of time, or during electrical storms.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or
heat (such as in direct sunlight, near a heater, or in a car during the day) to
prevent the possibility of panel disfiguration or damage to the internal
components.
• Do not connect the instrument to an electrical outlet using a multiple-connector.
Doing so can result in lower sound quality, or possibly cause overheating in the
outlet.
• Do not use the instrument in the vicinity of a TV, radio, stereo equipment,
mobile phone, or other electric devices. Otherwise, the instrument, TV, or radio
may generate noise.
• Do not place the instrument in an unstable position where it might accidentally
fall over.
• Before moving the instrument, remove all connected cables.
• When setting up the product, make sure that the AC outlet you are using is
easily accessible. If some trouble or malfunction occurs, immediately turn off
the power switch and disconnect the plug from the outlet. Even when the power
switch is turned off, electricity is still flowing to the product at the minimum
level. When you are not using the product for a long time, make sure to unplug
the power cord from the wall AC outlet.
(1)B-11
2
DDK-7 Owner’s Manual
1/2
• Do not place the instrument against a wall (allow at least 3 cm/one-inch from
the wall), since this can cause inadequate air circulation, and possibly result in
the instrument overheating.
Connections
• Before connecting the instrument to other electronic components, turn off the
power for all components. Before turning the power on or off for all
components, set all volume levels to minimum. Also, be sure to set the volumes
of all components at their minimum levels and gradually raise the volume
controls while playing the instrument to set the desired listening level.
Maintenance
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners,
solvents, cleaning fluids, or chemical-impregnated wiping cloths.
Handling caution
• Do not insert a finger or hand in any gaps on the instrument.
• Never insert or drop paper, metallic, or other objects into the gaps on the panel
or keyboard. This could cause physical injury to you or others, damage to the
instrument or other property, or operational failure.
• Do not place vinyl, plastic or rubber objects on the instrument, since this might
discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not
use excessive force on the buttons, switches or connectors.
• Do not use the instrument/device or headphones for a long period of time at a
high or uncomfortable volume level, since this can cause permanent hearing
loss. If you experience any hearing loss or ringing in the ears, consult a
physician.
Saving data
Saving and backing up your data
• Always save data to a USB flash memory or other external media, in order to
help prevent the loss of important data due to a malfunction or user operating
error.
Backing up the external media
• To protect against data loss through media damage, we recommend that you
save your important data onto two external media.
The name plate of this product may be found on the bottom of the unit.
The serial number of this product may be found on or near the name
plate. You should note this serial number in the space provided below
and retain this manual as a permanent record of your purchase to aid
identification in the event of theft.
Yamaha cannot be held responsible for damage caused by improper use or
modifications to the instrument, or data that is lost or destroyed.
Model No.
Always turn the power off when the instrument is not in use.
Serial No.
(bottom)
(1)B-11
2/2
DDK-7 Owner’s Manual
3
Congratulations!
You are the proud owner of a fine electronic keyboard, the DDK-7.
The Yamaha DDK-7 combines the most advanced tone generation technology with state-of-the-art
digital electronics and features to give you stunning sound quality with maximum musical
versatility.
In order to make the most of your DDK-7 and its extensive performance potential, we urge you to
read the manual thoroughly while trying out the various features described.
Keep the manual in a safe place for later reference.
Accessories
• Owner’s Manual
• Power cord
4
DDK-7 Owner’s Manual
Main Features
Wide Variety of Registration Menus
page 21
The Registration Menu buttons feature a total of 288 Registrations, allowing you to instantly set up the
DDK-7 for playing your favorite type of music. The Registrations in Registration Menu are divided into six
basic categories for ease of selection. Moreover, you can edit any of the Registrations and customize them to fit
your own performance needs.
Richly textured, four-layer AWM Voices and High Quality Digital
Effects
pages 25
and 53
The DDK-7 contains a huge amount of exceptionally high-quality Voices – 415 altogether – created with the
AWM (Advanced Wave Memory) tone generation system. The authentic touch response keyboard lets you
play these Voices with all the expressiveness and control of an actual acoustic instrument. What’s more, there
are 183 different effect types in 15 categories that you can apply to each Voice section —letting you enhance
and even completely change the character of the Voices, without having to use the Voice Edit features.
Dynamic, Contemporary Rhythms and Auto Accompaniment
page 61
The exceptionally of wide selection of 274 rhythms lets you choose exactly the rhythm you need in your
performance. Each rhythm contains 15 variations (sections) – such as Main, Fill In, Intro, Ending, and Break
– that you can easily switch while you play, to make your performance even more dynamic and professional.
Each rhythm has its own matching accompaniment divided into five instrument parts, providing basic
backing as well as embellishments.
Comprehensive input and output connectors ideal for live
performance
page 215
Since the DDK-7 is equipped with two types of AUX OUT jacks: MAIN and SUB, you can select outputs for
each part. This lets you add an external effect to a specific part, or adjust the volume balance among the parts
with an external mixer—allowing you to build up your own system and create just the sound you want.
Large, 6.5-inch TFT-LCD with Intuitive Touch Panel Operation
page 13
This large LCD display not only lets you clearly see a wide selection of settings and parameters at almost any
angle, it also serves as a touch control panel — letting you intuitively make selections and adjust settings
simply by touching the screen! Once you touch a setting, you can even adjust it in finer detail if necessary with
the Data Control dial.
DDK-7 Owner’s Manual
5
The DDK-7 is compatible with the following formats.
“GM (General MIDI)” is one of the most common Voice allocation formats. “GM System
Level 2” is a standard specification that enhances the original “GM” and improves Song data
compatibility. It provides for increased polyphony, greater Voice selection, expanded Voice
parameters, and integrated effect processing.
XG is a major enhancement of the GM System Level 1 format, and was developed by Yamaha
specifically to provide more Voices and variations, as well as greater expressive control over
Voices and effects, and to ensure compatibility of data well into the future.
GS was developed by the Roland Corporation. In the same way as Yamaha XG, GS is a major
enhancement of the GM specifically to provide more Voices and Drum kits and their variations,
as well as greater expressive control over Voices and effects.
The Style File Format combines all of Yamaha’s auto accompaniment know-how into a single
unified format.
• The bitmap fonts used in this instrument have been provided by and are the property of Ricoh Co., Ltd.
• This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or
with respect to which it has license to use others’ copyrights. Such copyrighted materials include, without
limitation, all computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized
use of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of
copyright has legal consequences. DON’T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.
• Copying of the commercially available music sequence data and/or digital audio files is strictly prohibited except
for your personal use.
• Electone and STAGEA are the trademarks of Yamaha Corporation.
• The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of
their respective companies.
• The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may
appear somewhat different from those on your instrument.
• The pan flute and sitar, shown in the displays of the DDK-7, are on display at the Hamamatsu Museum of
Musical Instruments.
• This device is capable of using various types/formats of music data by optimizing them to the proper format
music data for use with the device in advance. As a result, this device may not play them back precisely as their
producers or composers originally intended.
6
DDK-7 Owner’s Manual
Contents
Accessories ..............................................................4
Main Features ...........................................................5
Panel Layout . . . . . . . . . . . . . . . . . . . . . . . 8
Front Panel ................................................................8
LCD Display/Display Select ....................................10
Overview .................................................................10
Getting Started ........................................................11
Using the LCD Display............................................13
LCD Display Settings ..............................................16
Voice Display ..........................................................18
Registration Menu ...................................................21
Confirming the Version of Your DDK-7....................24
Factory Set (Initializing the DDK-7) .........................24
2 Voices . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Voices for each keyboard .......................................25
Selecting Voices with the Voice buttons .................27
Voice List.................................................................33
3 Organ Flutes. . . . . . . . . . . . . . . . . . . . . 38
4 Voice Controls and Effects . . . . . . . . . 41
Selecting from the Voice Condition display ............42
Selecting from the panel .........................................47
Effect List ................................................................53
5 Rhythm/Keyboard Percussion . . . . . . 61
Selecting rhythms with the Rhythm button..............61
Rhythm List .............................................................69
Accompaniment ......................................................71
Automatic Accompaniment – Auto Bass Chord
(A.B.C.) ...................................................................72
Melody On Chord (M.O.C.) .....................................74
Keyboard Percussion..............................................75
6 Registration Memory . . . . . . . . . . . . . . 90
Storing Registrations ...............................................90
Selecting Registrations ...........................................92
Saving the Registration data to USB flash memory 94
Initializing Registration Memory ..............................95
Registration Shift .....................................................95
Unifying a specific parameter ...............................101
Copying Registrations...........................................104
Quick Introductory
Guide
2
Voices
3
Organ Flutes
4
Voice Controls
and Effects
5
Rhythm/
Keyboard Percussion
6
Registration Memory
7
Music Data Recorder
(M.D.R.)
8
Voice Edit
9
Rhythm Program
8 Voice Edit . . . . . . . . . . . . . . . . . . . . . . 144
Voice Structure......................................................144
Editing a Voice ......................................................145
Saving the edited Voice ........................................152
Quitting Voice Edit.................................................153
Recalling an Edited Voice .....................................153
9 Rhythm Program . . . . . . . . . . . . . . . . 154
1 Quick Introductory Guide . . . . . . . . . . 11
1
Outline of the Rhythm Programming Operation ....154
Rhythm Pattern Program .......................................155
Rhythm Sequence Program ..................................190
Saving Rhythm Pattern and Rhythm Sequence Data
to External Media ..................................................199
10 Controllers . . . . . . . . . . . . . . . . . . . . 200
Footswitches .........................................................200
Foot Pedal .............................................................203
Expression Pedals.................................................211
11 Transpose and Pitch Controls . . . . 214
12 Connections. . . . . . . . . . . . . . . . . . . 215
Accessory Jacks and Controls .............................215
Connecting Headphones or External System .......217
Connecting a Pedal Unit .......................................221
Connecting a Foot Pedal.......................................221
Connection with Computer....................................222
Connecting External Devices................................223
MIDI .......................................................................227
MIDI Control ..........................................................230
13 Appendix . . . . . . . . . . . . . . . . . . . . . 232
XG Voice & Drum List............................................232
XG Drum Map .......................................................237
MIDI Data Format ..................................................240
Troubleshooting ....................................................255
Specifications........................................................258
Index .....................................................................260
10
Controllers
11
Transpose
and Pitch Controls
12
Connections
13
Appendix
7 Music Data Recorder (M.D.R.) . . . . . 106
Calling Up the M.D.R. Display ..............................106
Using the LCD Display..........................................107
Formatting External Media ....................................112
Selecting a Song ...................................................113
Recording .............................................................117
Changing the Song Name ....................................120
Saving Registrations as Registration Data (File)...123
Recalling Recorded Registrations ........................128
Playing Back a Song .............................................130
Displaying the Score .............................................135
Other Functions (Tools).........................................137
Panel Layout
Front Panel
LEAD 1, 2
(page 25)
LCD display/
DISPLAY SELECT
(page 10)
UPPER 1, 2
(page 25)
PEDAL 1, 2
(page 26)
LOWER 1, 2
(page 26)
REGIST MENU
(page 21)
RHYTHM/
KEYBOARD PERCUSSION
(page 61)
USB TO DEVICE terminal
(page 216)
SUSTAIN button
(page 50)
REVERB button
(page 47)
13
[M.] (Memory) button
(page 90)
8
DDK-7 Owner’s Manual
14
15
16
1
Registration memory
(page 90)
2
3
POWER switch
(page 12)
MASTER VOLUME
dial (page 12)
4
5
6
7
8
9
10
11
12
D.
[D.] (Disable) button
(page 92)
DDK-7 Owner’s Manual
9
LCD Display/Display Select
1
2
3
4
5
6
7
8
1 LCD display (touch-panel) . . . . . . . . . . . . page 13
2 DATA CONTROL dial . . . . . . . . . . . . . . . . page 15
3 [VOICE DISPLAY] button . . . . . . . . . . . . . page 18
4 [REGIST MENU] button . . . . . . . . . . . . . . page 21
5 [FOOT SWITCH] button . . . . . . . . . .pages 96, 200
6 [MDR] button. . . . . . . . . . . . . . . . . . . . page 106
7 [INTERNET] button
9
)
!
@
#
$
8 [UTILITY] button . . . . . . . pages 16, 211, 214, 230
9 [PROGRAM] button . . . . . . . . . . . . . . . page 145
) [SUSTAIN] button . . . . . . . . . . . . . . . . . page 50
! [REVERB] button . . . . . . . . . . . . . . . . . . page 47
@ [U. ORGAN FLUTES] button. . . . . . . . . . . page 38
# [L. ORGAN FLUTES] button . . . . . . . . . . . page 38
$ [ROTARY SP SPEED] button . . . . . . . . . . page 51
*The Internet Direct Connection service is only available in
Japan. The DDK-7 cannot be connected to the Internet in
other countries due to unavailability of the service.
Overview
FOOT PEDAL jacks (page 216)
USB/MIDI terminals (page 216)
AC INLET jack (page 215)
TO PEDAL connector (page 216)
I/O connectors (page 216)
Upper keyboard
Front Panel
(page 8)
Lower keyboard
PHONES jack (page 215)
USB TO DEVICE terminal (page 215)
MIC jack (page 215)
10
DDK-7 Owner’s Manual
1 Quick Introductory Guide
Whether you are an advanced performer or have never touched an electronic keyboard in your life, we
recommend that you take the time to go through this basic section. It shows you in the simplest
possible manner how to start playing your DDK-7.
Contents
1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . .11
2 Using the LCD Display . . . . . . . . . . . . . . . . . . . . .13
• Changing the Display Page . . . . . . . . . . . . . . . . .13
• Pressing Buttons on the Display . . . . . . . . . . . . .14
• Adjusting Parameter Values by Using the Display
Sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
3 LCD Display Settings . . . . . . . . . . . . . . . . . . . . . .16
• Selecting the Display Language . . . . . . . . . . . . .16
• Muting the Touch Panel Sound. . . . . . . . . . . . . . .17
• Adjusting the Display Brightness . . . . . . . . . . . . .17
4 Voice Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
5 Registration Menu. . . . . . . . . . . . . . . . . . . . . . . . . 21
• Selecting Registrations . . . . . . . . . . . . . . . . . . . . 21
• Registration Menu List . . . . . . . . . . . . . . . . . . . . . 23
6 Confirming the Version of Your DDK-7 . . . . . . . . 24
7 Factory Set (Initializing the DDK-7) . . . . . . . . . . . 24
1 Getting Started
1
Connect the power cord.
First insert the plug of the power cable into the AC INLET on the DDK-7, then
plug the other end of the cable into the proper AC outlet on the wall.
AC INLET jack
Only use the voltage specified as correct for the DDK-7. The required voltage
is printed on the name plate of the DDK-7. Yamaha products are
manufactured specifically for the supply voltage in the area where they are to
be sold. If you intend to use the instrument in another location, or if any
doubt exists about the supply voltage, please consult with a qualified
technician.
2
Connect the speakers or headphones.
Since the DDK-7 has no built-in speakers, you will need to monitor the sound
of the instrument by using external equipment. Connect a set of headphones,
powered speakers, or other playback equipment as required.
Reference Pages
Using Headphones
(page 217)
Playing the Sounds of the
DDK-7 Through an External
Audio System (page 218)
Using a mixer for live
performance (page 218)
DDK-7 Owner’s Manual
11
1
Quick Introductory Guide
Do not use the instrument/
device or headphones for a
long period of time at a
high or uncomfortable
volume level, since this can
cause permanent hearing
loss.
Speaker (Left)
Speaker (Right)
OUTPUT L/L+R
R
PHONES
Reference Page
3
Power-on Procedure
(page 219)
Turn the power on.
Make sure the volume settings of the DDK-7 and external devices are turned
down to the minimum.
Even when the power
switch is turned off,
electricity is still flowing to
the product at the minimum
level.
Turn the power on by pressing the [POWER] switch on the DDK-7 front panel,
then turn the power on the amplifiers.
For turning the power on or off.
When powering down the setup, make sure to switch off the power of the
external device (or lower its volume) before switching off the DDK-7.
NOTE
when you connect an
external audio device to the
AUX OUT jacks, the output
level is fixed and cannot be
controlled.
4
Set the MASTER VOLUME control.
The MASTER VOLUME control is an overall control that affects the volume of
the entire instrument.
Decreasing
the volume
Increasing
the volume
Now that you've set up the DDK-7 properly, you're ready to begin playing it.
The Expression Pedal on the DDKU-P7 Pedal Unit can be used to control the
volume with your foot as you play.
12
DDK-7 Owner’s Manual
1
This instrument features a special touch panel that allows you to change the parameters
by simply touching the ‘virtual’ buttons or sliders on the display. (Please note that two
or more parameters cannot be operated simultaneously.)
You can also use the Data Control dial to make fine changes to the parameter value
shown in the display.
Quick Introductory Guide
2 Using the LCD Display
NOTE
When cleaning the display,
use a soft, dry cloth.
Do not use any sharp or
hard tools to operate the
touch panel. Doing so may
damage the display.
Changing the Display Page
There are some oval-shaped numbered buttons at the top right of the display. Pressing
these buttons changes the “page” of the display. The selected page’s button turns
orange.
Page 1
Press this button to select Page 1
Page 2
Press this button to select Page 2
DDK-7 Owner’s Manual
13
1
Pressing Buttons on the Display
Quick Introductory Guide
There are three types of buttons: those that select a function, those that switch a
function on/off, and those that open a list or menu of parameters. To select the desired
function, simply press the button in the display directly.
For switching on/off or opening a parameter list, see the instructions below.
To switch the function on or off:
Off, or mute (button is grayed out)
On
You can independently mute each Voice section in the Voice Display, each
accompaniment part in Rhythm Menu display, and each Element in the Voice Edit
display.
To open the parameter list:
When you press the button, a parameter list will appear in which you can select the
desired parameter.
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DDK-7 Owner’s Manual
1
Quick Introductory Guide
Adjusting Parameter Values by Using the Display
Sliders
You can adjust some parameters such as Volume, Reverb, Pan and so on, by using the
‘virtual’ sliders in the display. There are two ways to move the slider in the display:
touching it directly, and using the Data Control dial. We suggest that you touch the
display slider when making coarse adjustments and use the Data Control dial for fine
adjustment.
Touching the display slider directly:
Press a point in the slider to which you want to adjust the parameter value. The slider
will move to the point you pressed. Also, by sliding your finger up or down while
holding down the display slider, you can change the parameter value.
or
Slider will move to the point you touch
Slider will follow your finger
Using the Data Control dial:
Touch on/above the slider in the display to enable the parameter and set a rough value,
then turn the Data Control dial.
Touch here to enable the parameter
DATA CONTROL
Blue mark
To control Pan, you can move the horizontal slider in the same way as vertical sliders.
DATA CONTROL
DDK-7 Owner’s Manual
15
1
3 LCD Display Settings
Quick Introductory Guide
Here you can change the display settings: displayed language (English or Japanese),
touch panel sound, and display brightness.
Selecting the Display Language
The LCD display can be shown in two languages, English and Japanese. The default
setting is English.
NOTE
1
Press the [UTILITY] button to call up the GLOBAL Page of the
Utility Display.
2
Press the [GLOBAL] button to call up the GLOBAL Page.
3
Press the desired button,
The settings in the Utility
Display are automatically
saved when another display
is called up.
LANGUAGE
16
DDK-7 Owner’s Manual
(Japanese) or [English].
1
Muting the Touch Panel Sound
1
Press [UTILITY] button to call up GLOBAL Page of the Utility
Display.
2
Press the [OFF] button of the TOUCH PANEL SOUND to mute the
sound.
Quick Introductory Guide
The DDK-7 is set by default with the touch panel sound turned on, giving you audio
feedback when you press a button or control. If you want to mute the touch panel
sound, follow the procedure below.
TOUCH PANEL SOUND
To turn the sound on again, select [ON] in Step #2.
Adjusting the Display Brightness
You can adjust the display brightness to a comfortable, easy-to-read level.
1
Press the [UTILITY] button to call up the GLOBAL Page of the
Utility Display.
2
Move the LCD BRIGHTNESS slider by touching it directly or
using the Data Control dial.
Higher settings make the display brighter and lower settings make it darker.
DATA CONTROL
LCD BRIGHTNESS
DDK-7 Owner’s Manual
17
1
4 Voice Display
Quick Introductory Guide
You can visually confirm the currently assigned Voices to each keyboard, currently
selected rhythm, Registration Shift, and so on, in the Voice Display.
How to call up the Voice Display:
The Voice Display always appears when the DDK-7 is turned on. To call up the Voice
Display from any other display, press the [VOICE DISPLAY] button.
The Voice Display consists of four different pages that can be switched by pressing the
[1], [2], [3] or [4] button at the top right of the display.
Voice Display [Page 1]
Switching the Display Pages
1
3
2
4
18
DDK-7 Owner’s Manual
5
6
Sections
Shows the Voices currently assigned to each Voice section. You can also mute specific
Voice section by pressing its button (the button is grayed-out).
2
RHYTHM
Shows the currently selected rhythm.
3
1
Reference Page
Selecting a Voice (page 27)
Quick Introductory Guide
1 Voice
Reference Page
Selecting a rhythm (page 61)
A.B.C. MODE
Shows the mode of the Auto Bass Chord.
Reference Page
Auto Bass Chord (page 72)
4 TEMPO
Shows the current rhythm tempo.
5
BAR/BEAT
Reference Page
Adjusting the tempo
(page 67)
Shows the bar/beat when the rhythm is playing.
6
REGISTRATION
Shows the current position of the Registration Shift.
Reference Page
Registration Shift (page 95)
Voice Display [Page 2]
You can confirm the parameter values (for example, Reverb, Volume, Pan) for each
Registration Memory simultaneously. Moreover, you can unify a specific parameter
used in various Registration Memories at one time. See page 101 for the details.
DDK-7 Owner’s Manual
19
1
Voice Display [Page 3]
Quick Introductory Guide
Reference Page
Registration Memory
(page 90)
The Registrations stored to the Registration number can be copied to another
Registration number for each individual section. See page 104 for the details.
Voice Display [Page 4]
Determines the Melody On Chord modes. See page 74 for details.
20
DDK-7 Owner’s Manual
1
A “Registration” consists of panel settings including the selected Upper Keyboard
Voices, Lower Keyboard Voices, Pedal Voices, rhythm and so on. The Registration
Menu button includes 288 Registrations, specially suited for playing in a different
music style.
Quick Introductory Guide
5 Registration Menu
NOTE
Additional basic
Registrations are preset on
the Registration Memory
locations from 1 to 16. See
page 90 for details.
Selecting Registrations
1
Press the [REGIST MENU] button to call up the Registration
Menu display.
2
Select the desired registration category with the category
buttons in the display.
Each button has different Registrations for different music genres. For example,
if you want to play Jazz, press the [JAZZ & LATIN] button. For details on the
Registration Menu, see page 23.
1
4
2
5
3
6
1
Live Performance
2
Basic
3
Pops & Rock
4
Dance & Ballad
5
Jazz & Latin
6
Symphony & World
DDK-7 Owner’s Manual
21
1
3
Quick Introductory Guide
Select the desired Registration by pressing the appropriate
button on the display.
One display page contains 12 Registration buttons. Pressing the numbered
buttons in the display changes the display pages, letting you select up to 48
Registrations from one Registration category button.
Change the display pages here.
Reference Page
The color of the selected Registration name changes to orange, indicating that it
has been selected, and the Auto Bass Chord mode is shown at the bottom of the
display.
Auto Bass Chord (page 72)
4
22
DDK-7 Owner’s Manual
Play your favorite song with the selected Registration.
1
Page
1
2
3
4
BASIC
LIVE PERFORMANCE
POPS & ROCK
DANCE & BALLAD
JAZZ & LATIN
Quick Introductory Guide
Registration Menu List
SYMPHONY & WORLD
Bell Pop Piano
Simple 8 Beat 1
Dynamic 8 Beat
Organ Ballad
Blow On Sax
Fanfare
AOR Piano
Simple 8 Beat 2
NY Ballad
Dramatic Ballad
Sax Ensemble
String Orchestra
Ballad Stack
Light Step
British Pop
Love Ballad
Moonlight
Romantic Violin
Rockin’on Piano
Sunny Pop
8 Beat Modern
Smooth Lead
Big Band
Baroque
Ballad Piano
Kids March 1
Rock Band
Pop Ballad
Clarinet Swing
Flute&Harp
LA Fusion
Kids March 2
Detroit Pop
Guitar Ballad
Jazz Combo
Serenade
70’s Pops
Kids March 3
Techno Pop
Acoustic Ballad
Medium Jazz
Fast March
Pop E.Piano
Synth. Rock
Sheriff Reggae
Healing Guitar
Organ Session
Wild West
Prism E.Piano
Symphonic March 1
Rock&Roll
Chillout
Guitar Combo
Vienna Waltz
Kool E.Piano
Symphonic March 2
Power Rock
Sweetheart 1
Tender Ballad
Polka
Spacey E.Piano
Bluegrass
60’s Guitar Rock
Sweetheart 2
Jazz Waltz
Chanson Club
Smooth E.Piano
Sea Carnival
Unplugged
Slow & Easy
Five-Four
Theatre Organ
60’s Soul
Basic Waltz
Motor City
Euro Trance
Big Band Samba
Flamenco
Classic Jazz Org
Brass Ensemble
Lovely Shuffle
6/8 Trance
Mambo Brass
Pop Flamenco
Organ Band
Pure Waltz
Gospel Shuffle
Cool Hip Hop
Mambo Tenor
Mexican Dance
Bump Organ
Rococo Ensemble
Joyful Gospel
Latin House
Montuno
Mariachi
Kool Dist. Organ
Pop Cha Cha
Frankly Soul
Dance Beat
Bossa Nova
Celtic Dance
Rock Dist. Organ
Comical Rumba
Soul
Euro Dance Pop
Pop Bossa
Folk Step
Organ Funk
Comical Samba
Gospel
UK Pop
Sweet Rumba
Italiano
Progressive Rock
Toy Orchestra
6/8 Soul
Jive
Beguine
Musette
Lounge Organ
Charleston
Hit Pop
Disco Queen
Cha Cha Cha
Country
60’s Cheap Organ
Winter Swing
New Country
Disco Soul
Mellow Groove
Hawaiian
Sunset Reggae
Snow Waltz 1
Eternal Pop
Pop Disco
Modern R&B
Chinese Nocturne
Hard Rock Organ
Snow Waltz 2
Ground Beat
Hot Disco
Dixieland Jazz
Japanese Sound
70’s Crossover
Alpine Polka *A
Bounce Pop *A
Ibiza *A
Jungle Drum *A
Orchestra March*A
East Coast Brass
Alpine Polka *B
Bounce Pop *B
Ibiza *B
Jungle Drum *B
Orchestra March*B
Fat Analog Synth
Alpine Polka *C
Bounce Pop *C
Ibiza *C
Jungle Drum *C
Orchestra March*C
Club Jazz
Alpine Polka *D
Bounce Pop *D
Ibiza *D
Jungle Drum *D
Orchestra March*D
Distor. Guitar
Dream Ballad *A
Blues Jam *A
Power House *A
Jazz Club *A
Pasodoble *A
Tricky Guitar
Dream Ballad *B
Blues Jam *B
Power House *B
Jazz Club *B
Pasodoble *B
Wow Guitar
Dream Ballad *C
Blues Jam *C
Power House *C
Jazz Club *C
Pasodoble *C
Flange Clavi.
Dream Ballad *D
Blues Jam *D
Power House *D
Jazz Club *D
Pasodoble *D
Pop Fusion Lead
Pops Orchestra*A
Evergreen Waltz*A
Dance Latino *A
Afro Session *A
Tango *A
AOR Lead
Pops Orchestra*B
Evergreen Waltz*B
Dance Latino *B
Afro Session *B
Tango *B
Sweet Fusion
Pops Orchestra*C
Evergreen Waltz*C
Dance Latino *C
Afro Session *C
Tango *C
Retro Pop
Pops Orchestra*D
Evergreen Waltz*D
Dance Latino *D
Afro Session *D
Tango *D
Sweep Pad
Kids On Stage *A
16 Beat Pop *A
Twilight Disco*A
ChaCha Grandee*A
Show Time *A
Pop Ballad
Kids On Stage *B
16 Beat Pop *B
Twilight Disco*B
ChaCha Grandee*B
Show Time *B
Fat Pad
Kids On Stage *C
16 Beat Pop *C
Twilight Disco*C
ChaCha Grandee*C
Show Time *C
Deep Pad
Kids On Stage *D
16 Beat Pop *D
Twilight Disco*D
ChaCha Grandee*D
Show Time *D
Oriental Pad
Galaxy March *A
Top Gear Rock *A
Love Song *A
3/4 Fast Jazz *A
Majestic Sound*A
Spacious Piano
Galaxy March *B
Top Gear Rock *B
Love Song *B
3/4 Fast Jazz *B
Majestic Sound*B
Majestic Sound*C
70’s Flute Pad
Galaxy March *C
Top Gear Rock *C
Love Song *C
3/4 Fast Jazz *C
Screen Ballad
Galaxy March *D
Top Gear Rock *D
Love Song *D
3/4 Fast Jazz *D
Majestic Sound*D
Brass Pad
SE *A
Southern Pop *A
Movie Ballad *A
Twilight Sax *A
Orchestra Swing*A
Pop Rock Brass
SE *B
Southern Pop *B
Movie Ballad *B
Twilight Sax *B
Orchestra Swing*B
Dance Brass
SE *C
Southern Pop *C
Movie Ballad *C
Twilight Sax *C
Orchestra Swing*C
World Strings
SE *D
Southern Pop *D
Movie Ballad *D
Twilight Sax *D
Orchestra Swing*D
DDK-7 Owner’s Manual
23
1
6 Confirming the Version of Your DDK-7
Quick Introductory Guide
You can confirm the version of your DDK-7 by the following procedure.
1
Press the [UTILITY] button to call up the GLOBAL Page of the
Utility Display.
2
Press the [Version] button in the display.
The Version dialog appears in the display. Pressing [OK] closes the dialog.
7 Factory Set (Initializing the DDK-7)
Reference Page
Saving Registrations
(page 123)
All current settings including Registration Memory, User Voices, User Rhythms, and
LCD Display settings can be deleted at once by the following procedure. Be careful
when executing Factory Set, since it erases all your existing data. Always save your
important data to external media, such as USB flash memory.
1
2
Reference Page
Initializing Registration
Memory (page 95)
24
DDK-7 Owner’s Manual
3
Turn off the power.
While holding down the ENDING [1] button, turn the power back
on.
Release the ENDING [1] button after Voice Display appears.
If you don’t want to reset the LCD Display settings, you can initialize only Registration
settings. See page 95 for more information.
2 Voices
The DDK-7 features hundreds of high quality Voices. Any of these Voices can be used on the
Upper Keyboard and Lower Keyboard. If you connect the Pedal Unit to the DDK-7, you can
use any of these voices also on the Pedalboard. Up to four Voice sections are available on
the Upper Keyboard for playing together in a layer, while the Lower Keyboard and
Pedalboard each have two Voice sections.
Voices
2
Voices for the Upper Keyboard
Voices for Pedalboard
Voices for
the Lower Keyboard
Contents
1 Voices for each keyboard . . . . . . . . . . . . . . . . . . .25
2 Selecting Voices with the Voice buttons . . . . . . .27
• Selecting a Voice . . . . . . . . . . . . . . . . . . . . . . . . .27
• Changing the Voice volume . . . . . . . . . . . . . . . . .28
3 Voice List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
1 Voices for each keyboard
A total of 415 voices can be selected on the display which you can call up by pressing
the Voice section buttons on the front panel.
Voices for the Upper Keyboard
Up to four different Voice sections are available on the Upper Keyboard for playing
together: Upper Keyboard Voice 1, Upper Keyboard Voice 2, Lead Voice 1, and Lead
Voice 2. Voices for each section can be selected from the panel.
Upper Keyboard Voice 1
Upper Keyboard Voice 2
Lead Voice 1
Lead Voice 2
DDK-7 Owner’s Manual
25
Lead Voice 1 and 2 sound only the highest note (or last note played) if two or more
keys are played together. This makes the Lead Voices ideal for “lead” or solo
instruments such as Trumpet and Saxophone.
2
Voices for the Lower Keyboard
Voices
Up to two different Voice sections are available on the Lower Keyboard for playing
together: Lower Keyboard Voice 1 and Lower Keyboard Voice 2. Voices for each section
can be selected from the panel.
Lower Keyboard Voice 1
Lower Keyboard Voice 2
Voices for Pedalboard
Reference Page
POLY (page 43)
Up to two different Voice sections are available on the Pedalboard for playing together:
Pedal Voice 1 and Pedal Voice 2. Voices for each section can be selected from the panel.
Pedal Voices 1 and 2 sound only the highest note if two or more pedals are played, by
default.
Pedal Voice 1
Pedal Voice 2
26
DDK-7 Owner’s Manual
2 Selecting Voices with the Voice buttons
Since selection of Voices follows the same procedure throughout all Voice sections,
instructions for only the Upper Keyboard Voice 1 (UPPER 1) are given here.
Voices
2
Selecting a Voice
1
Press the [UPPER 1] button.
The voice menu of the currently selected category is shown in the display.
Voice menu
2
Select the desired instrument category with the category buttons
in the display.
You can also choose the “User” category to select a User voice you have created.
Reference Page
Voice Edit (page 144)
DDK-7 Owner’s Manual
27
For example, to call up Piano 1, select the Piano category.
2
Voices
The name of the selected category (Piano) is displayed on the upper left. The
Voice name shown under the category name is that of the currently assigned
Voice and is irrelevant to the Voice menu below.
Reference Page
Voice List (page 33)
3
Select the desired Voice name (Piano 1, for example) from the
Voice menu.
The Voice menu contains many Piano Voices, more than can fit on one display
page. To change the display pages, press the appropriate number buttons in the
display.
The color of the selected Voice name changes to orange, indicating that it has
been selected.
Changing the Voice volume
There are two ways to set the Voice volume: using the VOLUME buttons on the panel
and using the volume slider in the display. The VOLUME buttons let you make coarse
adjustments to the volume while the slider gives you fine control.
28
DDK-7 Owner’s Manual
Using the VOLUME buttons on the panel (coarse)
Press one of the VOLUME buttons of each Voice section on the panel to set the desired
level for each Voice.
The buttons have seven volume settings, from a minimum of 0, or no sound, to a
maximum of full volume.
Voices
2
Using VOLUME slider in the display (fine)
Pressing the same Voice button on the panel again (or pressing the Voice name of the
selected Voice in the display) calls up the Voice Condition Display.
DATA CONTROL
Volume slider
To set the volume, touch the VOLUME slider in the display or use the Data Control
Dial. The control range is from 0 (no sound) to 24 (full volume).
NOTE
Depending on the volume
value (set by the slider), two
adjacent VOLUME lamps
may be lit at the same time,
indicating an intermediate
position.
DDK-7 Owner’s Manual
29
Pressing a Voice button once calls up the Voice Menu display. Pressing it a second
time calls up the Voice Condition display. Successive presses alternate between the
two displays.
2
Voices
CAUTION
Turning the DDK-7 off
erases all panel settings
you have made.
If you wish to keep the
panel settings you have
made, save them to a USB
flash memory or other
external media before
turning the DDK-7 off
(page 94).
When the Voice Condition display is shown, pressing [VOICE MENU] button on
the display also calls up the Voice Menu.
From the Voice Condition display, you can control Voice-related parameters such as
Pan, Effect, Volume, and so on. For more information on the Voice Condition
display, see page 42.
About the To Lower function
Voices selected for the Lead Voice 1, Pedal Voice 1, and Pedal Voice 2 sections can
also be played on the Lower Keyboard when the [TO LOWER] button in each
section is on. When [TO LOWER] is on, the Lead Voice and Pedal Voice cannot be
played on the Upper Keyboard and Pedalboard, respectively.
The To Lower function is not available in the Lead Voice 2 section.
30
DDK-7 Owner’s Manual
The Lead Voice 2 section features an exclusive Solo function. Solo lets you
instantly switch to a solo Lead Voice in the middle of your performance, muting
all other Upper Keyboard Voices. If you connect an optional Foot Pedal to the
DDK-7, you can control the solo function without taking your hands from the
keyboards.
1
Select the Voice that you wish to play solo in the Lead Voice
2 section.
In this condition, all the Voices for Upper Keyboard (Upper Keyboard
Voice 1 and 2, and Lead Voice 1 and 2) can be played.
2
Press the [SOLO] button in the Lead Voice 2 section.
This sets Solo to standby status.
3
Press the [UTILITY] button to call up the Utility Display.
Reference Page
Foot Pedal (page 203)
2
Voices
About the Solo function
Press the [F. PEDAL] button at the top right of the display to call up the
FOOT PEDAL Page.
DDK-7 Owner’s Manual
31
4
2
Press the [SOLO] button in the display.
Select the [SOLO] button in the left side of the display if you are using the (1
VOLUME) of the FOOT PEDAL jacks, or select in the right side if you are
using (2 SUSTAIN).
Voices
The Solo function is assigned to the Foot Pedal, and the polarity is
selected automatically.
In this condition (Solo on), all Voices set to the Upper Keyboard except
for Lead Voice 2 are playable on the Upper Keyboard.
5
To temporarily turn Solo on as you play, press the Foot
Pedal and hold down.
In this condition, only the Lead Voice 2 is playable on the Upper Keyboard.
(All other voices are muted.) Each time you press the Foot Pedal (Solo on)
you can play only Lead Voice 2, and each time you release it (Solo off ) you
can play all Voices except Lead Voice 2 on the Upper Keyboard.
Notes on using Solo
• Some Registration Menu settings reverse the polarity of the Foot Pedal for the
Solo function. In this condition, the situation described above is reversed. In
other words, each time you press the Foot Pedal you can play all Voices except
Lead Voice 2, and each time you release it you can play only Lead Voice 2 on the
Upper Keyboard. To return the polarity to its original setting, press the [-]
button in the display.
• Pressing the Foot Pedal while holding down a key will not turn Solo on for
that key. Solo will active when the next key is played after pressing the Foot
Pedal.
• Lead Voices 1 and 2 sound only the highest note if two or more keys are
played. However, in the Solo mode, Lead Voice 2 sounds for the last key
played.
32
DDK-7 Owner’s Manual
3 Voice List
This list shows all available Voices on the DDK-7. Numbers written at the left side of each column in this list
indicate the numbered buttons displayed in the Voice Menu.
Preset Preset
Feet
Effect 1
Preset
Effect 2
STRINGS/VIOLIN
Category/
Voice Name
Preset Preset
Feet
Effect 1
Preset
Effect 2
BRASS/TRUMPET
1 Strings 1
8’
THRU
THRU
1 Brass Section 1
8’
THRU
THRU
Strings 2
8’
THRU
THRU
Brass Section 2
8’
THRU
THRU
Strings 3
8’
AMBIENCE
THRU
Brass Section 3
8’
THRU
THRU
Strings 4
8’
THRU
THRU
Brass Section 4
8’
HM ENHANCER THRU
Strings 5
8’
THRU
THRU
Brass Section 5
8’
HM ENHANCER THRU
Strings 6
8’
THRU
THRU
Brass Section 6
8’
THRU
Strings 7
8’
DELAY LR
THRU
Trombone Sec 1
16’/8’
HM ENHANCER THRU
Strings 8
8’
THRU
THRU
Trombone Sec 2
16’/8’
THRU
THRU
THRU
Strings 9
8’
HM ENHANCER THRU
Trombone Sec 3
16’/8’
THRU
THRU
Chamber Strs 1
8’
AMBIENCE
THRU
Trombone Sec 4
16’/8’
AMBIENCE
THRU
Chamber Strs 2
8’
THRU
THRU
Trombone Sec 5
16’/8’
THRU
HALL 1
Chamber Strs 3
8’
THRU
THRU
2 Brass1&Trp6
8’
THRU
THRU
THRU
Chamber Strs 4
8’
HM ENHANCER THRU
Brass2&Trp6
8’
ST 2BAND EQ
2 Pizzicato Strs 1
8’
THRU
ROOM S
Horn 1&4
8’
ST 2BAND EQ
HALL 1
Pizzicato Strs 2
8’
AMBIENCE
ROOM S
Octave Brass 1
8’
AMBIENCE
THRU
Pizzicato Strs 3
8’
AMBIENCE
ROOM S
Octave Brass 2
8’
DELAY LR
THRU
Pizzicato Strs 4
8’
BASEMENT
ROOM S
Octave Brass 3
8’
THRU
THRU
Tremolo Strings
8’
AMBIENCE
THRU
Octave Brass 4
8’
THRU
THRU
8’
THRU
THRU
Octave Brass 5
8’
THRU
THRU
8’
THRU
THRU
Octave Brass 6
8’
THRU
THRU
Octave Brass 7
3 Strings1&7
Strings2&Viola
Voices
Category/
Voice Name
2
Strings3&4
8’
AMBIENCE
THRU
8’
ECHO
THRU
Strings7&Violin5
8’
THRU
THRU
3 Trumpet 1
8’
THRU
THRU
Violin5&Cello
8’
HM ENHANCER THRU
Trumpet 2
8’
THRU
THRU
Octave Strings 1
8’
THRU
THRU
Trumpet 3
8’
THRU
THRU
Octave Strings 2
THRU
8’
THRU
THRU
Trumpet 4
8’
THRU
4 Violin 1
8’
THRU
THRU
Trumpet 5
8’
HM ENHANCER THRU
Violin 2
8’
AMBIENCE
THRU
Trumpet 6
8’
THRU
THRU
Violin 3
8’
THRU
THRU
Trumpet 7
8’
AMBIENCE
THRU
Violin 4
8’
THRU
THRU
Muted Trumpet 1
8’
THRU
THRU
Violin 5
8’
AMBIENCE
THRU
Muted Trumpet 2
8’
THRU
THRU
Violin 6
8’
AMBIENCE
THRU
Muted Trumpet 3
8’
PHASER 1
THRU
Viola
8’
AMBIENCE
THRU
Flugel Horn 1
8’
THRU
THRU
Cello 1
8’
RESONATOR
THRU
8’
Cello 2
8’
THRU
THRU
Pizzicato Violin
8’
AMBIENCE
ROOM S
CONTRABASS
THRU
THRU
4 Trombone 1
Flugel Horn 2
16’/8’
ST 2BAND EQ
THRU
Trombone 2
16’/8’
THRU
THRU
Trombone 3
16’/8’
THRU
THRU
1 Contrabass 1
8’
THRU
THRU
Trombone 4
16’/8’
THRU
THRU
Contrabass 2
8’
THRU
THRU
Muted Trombone 1
16’/8’
THRU
THRU
Contrabass 3
16’/8’
THRU
THRU
Muted Trombone 2
16’/8’
ST 3BAND EQ
PHASER 1
Contrabass 4
8’
THRU
THRU
Contrabass 5
8’
AMBIENCE
THRU
Acoustic Bass 1
8’
AMBIENCE
THRU
Acoustic Bass 2
8’
HM ENHANCER THRU
Pizzicato Bass 1
8’
THRU
THRU
Pizzicato Bass 2
8’
THRU
THRU
DDK-7 Owner’s Manual
33
Category/
Voice Name
Preset Preset
Feet
Effect 1
Preset
Effect 2
Category/
Voice Name
Preset Preset
Feet
Effect 1
Preset
Effect 2
5 Horn 1
8’
THRU
THRU
5 Sax Ens 1
16’/8’
THRU
THRU
2
Horn 2
8’
THRU
THRU
Sax Ens 2
16’/8’
THRU
THRU
Horn 3
8’
THRU
THRU
Sax Ens 3
16’/8’
THRU
THRU
Horn 4
8’
THRU
THRU
Woodwind Ens 1
8’
THRU
THRU
Voices
Horn 5
8’
THRU
THRU
Woodwind Ens 2
8’
THRU
THRU
Horn 6
8’
THRU
THRU
Woodwind Ens 3
8’
THRU
THRU
Muted Horn
8’
THRU
THRU
Woodwind Ens 4
8’
THRU
THRU
16’
6 Tuba 1
ST 2BAND EQ
THRU
TUTTI
Tuba 2
16’/8’
THRU
THRU
1 Strings&Winds
8’
THRU
THRU
Euphonium
16’/8’
THRU
THRU
Strings&Brass 1
8’
THRU
THRU
Brass Bass 1
16’
THRU
THRU
Strings&Brass 2
8’
XG HM ENHNCE THRU
Brass Bass 2
8’
THRU
THRU
Strings&Horn
8’
THRU
THRU
Brass Bass 3
8’
THRU
THRU
Brass&Sax 1
8’
THRU
THRU
Brass&Sax 2
8’
THRU
THRU
Brass&Sax 3
8’
THRU
THRU
WOODWIND/FLUTE
1 Flute 1
8’
THRU
THRU
Flute 2
8’
THRU
THRU
Brass&Winds
8’
THRU
THRU
Flute 3
8’
THRU
THRU
2 Orchestra Hit
8’
THRU
THRU
Flute 4
8’
THRU
THRU
CHOIR
Piccolo
4’
THRU
THRU
1 Choir 1
8’
THRU
THRU
Recorder 1
4’
THRU
THRU
Choir 2
8’
THRU
THRU
Recorder 2
4’
THRU
THRU
Choir 3
8’
THRU
THRU
Ocarina
4’
THRU
THRU
Choir 4
8’
THRU
THRU
Whistle
4’
ST 2BAND EQ
AMBIENCE
Choir 5
8’
THRU
THRU
2 Clarinet 1
8’
THRU
THRU
Choir 6
8’
THRU
THRU
Clarinet 2
8’
THRU
THRU
Choir 7
8’
THRU
THRU
Clarinet 3
8’
THRU
THRU
Choir 8
8’
THRU
THRU
Clarinet 4
8’
THRU
THRU
Choir 9
8’
THRU
THRU
8’
XG HM ENHNCE THRU
16’/8’
THRU
THRU
2 Vocal
3 Oboe 1
8’
THRU
THRU
PAD
Oboe 2
8’
THRU
THRU
1 Smooth Pad 1
8’
THRU
THRU
Oboe 3
8’
THRU
THRU
Smooth Pad 2
4’
THRU
THRU
Oboe 4
8’
THRU
THRU
Smooth Pad 3
8’
THRU
THRU
Oboe 5
8’
HM ENHANCER THRU
Smooth Pad 4
8’
DELAY LR
THRU
English Horn 1
8’
THRU
THRU
Smooth Pad 5
8’
DELAY LR
THRU
English Horn 2
8’
THRU
THRU
Smooth Pad 6
8’
THRU
THRU
Bassoon 1
16’/8’
THRU
THRU
Smooth Pad 7
4’
XG CHORUS 1
CROSS DELAY
Bassoon 2
16’/8’
THRU
THRU
Smooth Pad 8
8’
XG CHORUS 1
XG HM ENHNCE
Bassoon 3
16’/8’
THRU
THRU
2 Resonance Pad 1
8’
ENS DETUNE
TEMPO CROSS
4 Alto Sax 1
16’/8’
HM ENHANCER THRU
Resonance Pad 2
8’
XG FLANGER 3
CROSS DELAY
Alto Sax 2
16’/8’
THRU
THRU
Resonance Pad 3
8’
ENS DETUNE
CROSS DELAY
Tenor Sax 1
16’/8’
THRU
THRU
Resonance Pad 4
4’
CELESTE 2
DELAY LR
Tenor Sax 2
16’/8’
THRU
THRU
Resonance Pad 5
8’
SYMPHONIC
DELAY LR
Tenor Sax 3
16’/8’
THRU
THRU
Resonance Pad 6
8’
XG PCH CHG 1
CROSS DELAY
Soprano Sax 1
8’
THRU
THRU
Resonance Pad 7
8’
DELAY LR
PHASER 1
Soprano Sax 2
8’
THRU
THRU
Resonance Pad 8
8’
DELAY LR
TEMPO CROSS
16’/8’
THRU
THRU
Resonance Pad 9
8’
V_FLANGER
ECHO
Resonance Pad 10
8’
DELAY LR
XG CHORUS 1
Resonance Pad 11
8’
COMPRESSOR
DELAY LR
Bass Clarinet
Baritone Sax
34
DDK-7 Owner’s Manual
Preset Preset
Feet
Effect 1
Preset
Effect 2
Category/
Voice Name
Preset Preset
Feet
Effect 1
Preset
Effect 2
3 Bell Pad 1
8’
CELESTE 1
DELAY LR
4 Synth Brass 1
8’
PITCH CHANGE THRU
Bell Pad 2
8’
XG CHORUS 3
CROSS DELAY
Synth Brass 2
8’
THRU
THRU
Bell Pad 3
8’
XG CHORUS 3
DELAY LR
Synth Brass 3
8’
THRU
THRU
Bell Pad 4
8’
XG CHORUS 4
DELAY LR
Synth Brass 4
8’
ST 3BAND EQ
THRU
Bell Pad 5
8’
CHORUS 1
XG DLY LCR
Synth Brass 5
8’
XG 3BAND EQ
THRU
Bell Pad 6
8’
XG CHORUS 2
DELAY LR
Synth Brass 6
8’
XG 3BAND EQ
XG CHORUS 4
Bell Pad 7
8’
XG CHORUS 2
DELAY LR
Synth Brass 7
8’
COMPRESSOR
THRU
Bell Pad 8
8’
XG AT PAN 1
DELAY LR
Synth Brass 8
8’
ST 2BAND EQ
DELAY LR
Bell Pad 9
4’
XG 3BAND EQ
DELAY LR
Synth Brass 9
8’
CROSS DELAY
THRU
4 Space Pad 1
8’
ENS DETUNE
DELAY LR
Synth Brass 10
8’
ENS DETUNE
CROSS DELAY
Space Pad 2
8’
XG FLANGER 1
DELAY LR
Synth Brass 11
8’
REVERS GATE
DELAY LR
XG FLANGER 1
Synth Brass 12
8’
ST 3BAND EQ
TEMPO CROSS
Synth Brass 13
8’
ST 2BAND EQ
ENS DETUNE
5 Synth Strs 1
8’
ST 2BAND EQ
XG CHORUS 1
Space Pad 3
8’
DELAY LR
Space Pad 4
16’
PITCH CHANGE DELAY LR
Space Pad 5
8’
XG CHORUS 1
DELAY LR
Space Pad 6
8’
V_FLANGER
TALKING MOD
Synth Strs 2
8’
ST 3BAND EQ
XG CHORUS 1
5 Noisy Pad 1
8’
ENS DETUNE
DELAY LR
Synth Strs 3
8’
XG CHORUS 1
CROSS DELAY
Noisy Pad 2
8’
ENS DETUNE
TALKING MOD
Synth Strs 4
8’
XG 3BAND EQ
XG CHORUS 1
Noisy Pad 3
8’
XG FLANGER 2
DELAY LR
Synth Strs 5
8’
XG CHORUS 1
CROSS DELAY
Noisy Pad 4
8’
ECHO
XG FLANGER 2
Synth Strs 6
8’
PHASER 1
ER 1
Noisy Pad 5
8’
EQ DISCO
CANYON
SYNTH
Synth Strs 7
8’
XG CHORUS 1
CROSS DELAY
6 Synth Bell 1
8’
XG CHORUS 1
TEMPO DELAY
1 Synth Lead 1
8’
CELESTE 1
TEMPO DELAY
Synth Bell 2
8’
XG PCH CHG 1
THRU
Synth Lead 2
8’
ODRV+DELAY
PHASER 1
Synth Bell 3
8’
ST 3BAND EQ
TEMPO DELAY
Synth Lead 3
8’
ER 1
DELAY LR
Synth Bell 4
8’
XG HM ENHNCE XG SYMPHONIC
Synth Lead 4
8’
XG CHORUS 4
THRU
Synth Bell 5
8’
CROSS DELAY
Synth Lead 5
8’
XG CHORUS 3
TEMPO CROSS
Synth Bell 6
8’
XG HM ENHNCE XG SYMPHONIC
Synth Lead 6
8’
XG CHORUS 4
XG DLY LCR
Synth Bell 7
8’
CROSS DELAY
TUNNEL
Synth Lead 7
8’
GM CHORUS 3
DELAY LR
Synth Decay 1
8’
ST 2BAND EQ
TEMPO CROSS
Synth Lead 8
8’
V_DIST SOFT
DELAY LR
Synth Decay 2
8’
ST 2BAND EQ
ENS DETUNE
2 Pop Lead 1
8’
ST 2BAND EQ
TEMPO DELAY
Synth Decay 3
8’
AMBIENCE
REVERS GATE
Pop Lead 2
8’
XG HM ENHNCE TEMPO CROSS
Synth Decay 4
8’
HM ENHANCER AMP SIM
Pop Lead 3
8’
CMP+OD+TDLY ENS DETUNE
ORGAN
Pop Lead 4
8’
PITCH CHANGE TEMPO DELAY
1 Pipe Organ 1
8’
AMBIENCE
THRU
Pop Lead 5
8’
DELAY LR
THRU
Pipe Organ 2
8’
THRU
THRU
Pop Lead 6
8’
XG HM ENHNCE ECHO
Pipe Organ 3
8’
THRU
THRU
Pop Lead 7
16’/8’
2
Voices
Category/
Voice Name
TUNNEL
DELAY LCR
THRU
Pipe Organ 4
8’
THRU
THRU
3 Synth Cla 1
8’
ST 2BAND EQ
TEMPO DELAY
Pipe Organ 5
8’
THRU
THRU
Synth Cla 2
8’
ENS DETUNE
DELAY LR
Harmonica 1
8’
THRU
THRU
Synth Cla 3
8’
XG 3BAND EQ
DELAY LR
Harmonica 2
8’
ST 3BAND EQ
THRU
Synth Cla 4
8’
DELAY LR
ENS DETUNE
Harmonica 3
8’
DELAY LR
THRU
Synth Cla 5
8’
ENS DETUNE
XG DLY LCR
Synth Cla 6
8’
XG FLANGER 3
DELAY LR
Synth Sax
8’
ST 2BAND EQ
DELAY LR
Synth Trumpet
8’
ST 2BAND EQ
DELAY LR
Synth Violin
8’
ST 2BAND EQ
DELAY LCR
DDK-7 Owner’s Manual
35
Category/
Voice Name
Preset Preset
Feet
Effect 1
Category/
Voice Name
HM ENHANCER
Preset Preset
Feet
Effect 1
Preset
Effect 2
2 Theatre Organ 1
8’
TREMOLO 2
2 DX E.Piano 1
8’
CHORUS 2
THRU
2
Theatre Organ 2
8’
HM ENHANCER THRU
DX E.Piano 2
8’
ENS DETUNE
THRU
Theatre Organ 3
8’
GT TREMOLO 1 HM ENHANCER
DX E.Piano 3
8’
ST 2BAND EQ
CELESTE 4
Theatre Organ 4
8’
TREMOLO 2
HM ENHANCER
DX E.Piano 4
8’
ST 2BAND EQ
TEMPO CROSS
Voices
Preset
Effect 2
Theatre Organ 5
8’
TREMOLO 2
XG HM ENHNCE
Stage E.Piano 1
8’
THRU
THRU
Theatre Organ 6
8’
THRU
THRU
Stage E.Piano 2
8’
ST 3BAND EQ
CHORUS 1
Theatre Organ 7
8’
TREMOLO 2
THRU
Stage E.Piano 3
8’
ST 2BAND EQ
EP AUTO PAN
Theatre Organ 8
8’
THRU
XG HM ENHNCE
Stage E.Piano 4
8’
ST 2BAND EQ
PITCH CHANGE
Accordion 1
8’
ST 3BAND EQ
THRU
Stage E.Piano 5
8’
XG TREMOLO
XG CMP+DIST
Accordion 2
8’
THRU
THRU
Stage E.Piano 6
8’
ST 2BAND EQ
EP PHASER 3
Accordion 3
8’
THRU
THRU
3 Stack E.Piano 1
8’
ST 2BAND EQ
XG SYMPHONIC
Accordion 4
8’
ST 3BAND EQ
THRU
Stack E.Piano 2
8’
HM ENHANCER ENS DETUNE
Bandoneon
8’
THRU
THRU
Clavi 1
16’
THRU
THRU
Reed Organ
8’
THRU
THRU
Clavi 2
16’
ST 2BAND EQ
TOUCH WAH 2
3 Jazz Organ 1
16’
2WAY ROT SP
THRU
GUITAR
Jazz Organ 2
16’
ROTARY SP 1
THRU
1 Nylon Guitar 1
16’/8’
THRU
THRU
Jazz Organ 3
16’
TREMOLO 1
XG ROTARY SP
Nylon Guitar 2
16’/8’
ST 3BAND EQ
THRU
Jazz Organ 4
16’
TREMOLO 1
ROTARY SP 1
Steel Guitar 1
16’/8’
ST 2BAND EQ
HM ENHANCER
Jazz Organ 5
16’
ST 3BAND EQ
BASEMENT
Steel Guitar 2
16’/8’
THRU
THRU
Jazz Organ 6
16’
ST 3BAND EQ
XG ROTARY SP
12Str Guitar
16’/8’
ST 2BAND EQ
XG HM ENHNCE
Jazz Organ 7
16’
ST 2BAND EQ
ROTARY SP 1
Jazz Guitar 1
16’/8’
THRU
THRU
Jazz Organ 8
16’
ST 2BAND EQ
XG ROTARY SP
Jazz Guitar 2
16’/8’
THRU
THRU
Jazz Organ 9
16’
ST 3BAND EQ
DUAL ROTSP 2
Harp 1
8’
THRU
THRU
4 Pop Organ 1
8’
ST 2BAND EQ
TREMOLO 1
Harp 2
8’
THRU
THRU
Pop Organ 2
8’
ST 3BAND EQ
DUAL ROTSP 1
Harp 3
8’
ER 1
THRU
Pop Organ 3
8’
XG 3BAND EQ
DUAL ROTSP 1
2 Elec Guitar 1
16’/8’
ST 2BAND EQ
SYMPHONIC
Pop Organ 4
8’
ST 2BAND EQ
DIST+2ROT SP
Elec Guitar 2
16’/8’
ST 2BAND EQ
V_DIST SOFT
Pop Organ 5
8’
XG PCH CHG 1
DIST+2ROT SP
Elec Guitar 3
16’/8’
ST 2BAND EQ
ST OVERDRIVE
Rock Organ 1
8’
ST 2BAND EQ
ODRV+ROT SP
Elec Guitar 4
16’/8’
ODRV+T DLY
THRU
Rock Organ 2
8’
V_DIST SOFT
DUAL ROTSP 2
Elec Guitar 5
16’/8’
ST 2BAND EQ
V_DIST SOFT
Rock Organ 3
8’
COMP+DIST
ROTARY SP 1
Muted Guitar
16’/8’
ST 2BAND EQ
TEMPO DELAY
5 Organ Bass 1
8’
THRU
THRU
Distortion Gtr 1
16’/8’
ST 2BAND EQ
WAH+OD+T DLY
Organ Bass 2
16’
THRU
THRU
Distortion Gtr 2
16’/8’
ST 3BAND EQ
V_DST H+TDLY
Organ Bass 3
16’
THRU
THRU
Distortion Gtr 3
16’/8’
ST 3BAND EQ
DIST+T DLY
Organ Bass 4
16’
THRU
THRU
THRU
THRU
1 Piano 1
8’
THRU
THRU
Piano 2
8’
XG HM ENHNCE THRU
PERCUSSION
Piano 3
8’
AMBIENCE
THRU
1 Vibraphone 1
Honkytonk Piano
8’
LO-FI
ST 3BAND EQ
Vibraphone 2
8’
HM ENHANCER AUTO PAN
Harpsichord 1
8’
THRU
THRU
Marimba 1
8’
THRU
THRU
Harpsichord 2
8’
THRU
THRU
Marimba 2
8’
THRU
THRU
Clavichord
8’
AMBIENCE
THRU
Xylophone
4’
THRU
THRU
Glockenspiel 1
4’
THRU
THRU
Glockenspiel 2
4’
THRU
THRU
PIANO
36
DDK-7 Owner’s Manual
3 Banjo
8’
Mandolin
8’
THRU
THRU
Pedal Steel Gtr
8’
THRU
THRU
8’
THRU
THRU
Preset Preset
Feet
Effect 1
Preset
Effect 2
Category/
Voice Name
Preset Preset
Feet
Effect 1
Preset
Effect 2
2 Celesta 1
4’
HM ENHANCER THRU
3 Smooth Bass 1
16’
ST 2BAND EQ
Celesta 2
4’
HM ENHANCER THRU
Smooth Bass 2
16’
THRU
THRU
Music Box 1
4’
THRU
Smooth Bass 3
16’
ST 2BAND EQ
FLANGER 1
Music Box 2
4’
HM ENHANCER STAGE 2
Smooth Bass 4
16’
ST 2BAND EQ
PITCH CHANGE
Chime 1
4’
AMBIENCE
THRU
Smooth Bass 5
16’
ST 2BAND EQ
ENS DETUNE
Chime 2
8’
AMBIENCE
HALL L
Smooth Bass 6
16’
THRU
THRU
Chime 3
8’
ST 2BAND EQ
PLATE 2
Smooth Bass 7
16’
ST 2BAND EQ
PITCH CHANGE
1 Timpani 1
8’
ST 2BAND EQ
ER 1
1 Pan Flute 1
8’
THRU
THRU
Timpani 2
8’
ST 2BAND EQ
ER 2
Pan Flute 2
8’
THRU
THRU
Timpani Roll 1
8’
ST 2BAND EQ
ER 1
Bagpipe
8’
THRU
THRU
Timpani Roll 2
8’
ST 2BAND EQ
ER 2
Dulcimer
8’
THRU
THRU
Timpani Roll 3
8’
ST 2BAND EQ
ER 1
Shakuhachi
8’
THRU
THRU
Yokobue
4’
THRU
THRU
16’
THRU
THRU
Shamisen
8’
THRU
THRU
THRU
TIMPANI
2
WORLD
ELECTRIC BASS
1 Fingered Bass 1
PITCH CHANGE
Voices
Category/
Voice Name
Fingered Bass 2
8’
THRU
THRU
Koto
8’
THRU
THRU
Fingered Bass 3
16’
THRU
THRU
Taishokoto
4’
THRU
THRU
Fingered Bass 4
16’
THRU
THRU
2 Erhu 1
8’
HM ENHANCER THRU
Fingered Bass 5
16’
THRU
THRU
Erhu 2
8’
THRU
THRU
Slap Bass 1
16’
THRU
THRU
Sheng
8’
THRU
THRU
Slap Bass 2
16’
THRU
THRU
Zheng
8’
THRU
THRU
Slap Bass 3
16’
ST 2BAND EQ
XG PCH CHG 1
Pipa
8’
THRU
THRU
Slap Bass 4
16’
M BAND COMP
THRU
Nay
8’
THRU
THRU
2 Picked Bass 1
16’
THRU
THRU
Surnay
8’
THRU
THRU
Picked Bass 2
16’
ST 2BAND EQ
PITCH CHANGE
Oud
8’
THRU
THRU
Picked Bass 3
16’
THRU
THRU
Sitar
8’
THRU
THRU
Picked Bass 4
16’
THRU
THRU
Kamanche
8’
THRU
THRU
Fretless Bass 1
16’
THRU
THRU
3 Steel Drum
Fretless Bass 2
16’
ST 2BAND EQ
PITCH CHANGE
SYNTH BASS
1 Funk Bass 1
16’
THRU
THRU
Funk Bass 2
16’
THRU
THRU
Funk Bass 3
16’
THRU
THRU
Funk Bass 4
16’
ENS DETUNE
THRU
Funk Bass 5
16’
ST 2BAND EQ
XG FLANGER 1
Funk Bass 6
16’
ST 2BAND EQ
ENS DETUNE
Funk Bass 7
16’
ST 2BAND EQ
XG HM ENHNCE
Funk Bass 8
16’
THRU
THRU
Funk Bass 9
16’
ST 2BAND EQ
ENS DETUNE
Funk Bass 10
16’
ST 2BAND EQ
PITCH CHANGE
2 Dance Bass 1
16’
THRU
THRU
Dance Bass 2
16’
THRU
THRU
Dance Bass 3
16’
THRU
THRU
Dance Bass 4
16’
ST 2BAND EQ
HM ENHANCER
Dance Bass 5
16’
ST 2BAND EQ
ENS DETUNE
Dance Bass 6
16’
ST 2BAND EQ
ENS DETUNE
Dance Bass 7
16’
THRU
THRU
Dance Bass 8
16’
HM ENHANCER FLANGER 1
8’
THRU
THRU
Log Drum
8’
THRU
THRU
Kalimba
8’
THRU
THRU
DDK-7 Owner’s Manual
37
3 Organ Flutes
The DDK-7 has an Organ Flutes feature that allows you to create your own organ Voices,
giving you access to an unlimited combination of organ sounds. With this function, you can
recreate all of the classic organ sounds by adjusting the flute footage levels and the
percussive sounds, just like on conventional organs. There are nine flute footage settings,
with three additional footage settings for the attack sound.
3
Organ Flutes
1
Press one of the Organ Flutes buttons (UPPER or LOWER).
The Flute Footage Levers appear on the display.
FOOTAGE Page
38
DDK-7 Owner’s Manual
2
Press the ON/OFF button in the display to turn the Organ Flutes
function on by selecting “ON”.
To turn off the Organ Flutes function, press the same button a second time to
select “OFF”. The lamp of the [U. ORGAN FLUTES] or [L. ORGAN
FLUTES] button on the panel lights up when the Organ Flutes function is on.
The lamp turns off when the function is off.
3
Select the wave type for the Organ Flute Voice.
Selecting [SINE] button produces a clean, clear sound and selecting
[VINTAGE] produces a gritty, slightly distorted sound.
4
Adjust flute footage settings (over a range of 0 – 8).
The Flute footage levers can be adjusted by directly touching the display. The
Data Control dial cannot be used. Play the keyboard and listen to the changes in
the sound as you adjust the footage levels.
5
Press the [ATTACK/VOLUME] button in the upper right on the
display to adjust the volume and attack settings.
3
Organ Flutes
ATTACK/VOLUME Page
1
1
2
3
4
5
ATTACK
Determines the level of each volume in the percussive portion of the Voice. Footage
settings are 4', 2-2/3' and 2'. The LENGTH lever determines the duration of the
attack sound.
2
RESP. (Response)
Determines the overall speed of the keyboard response. Moving the lever downward
makes the keyboard response slower, creating a pipe organ effect.
3
MODE
Determines which notes in a held group of notes are given an attack sound.
This parameter is common to both Upper and Lower Organ Flute Voices.
FIRST: Only the first note played will have attack. All other notes played while
the first is held have no attack.
EACH: All notes played have an attack sound.
4
REVERB
Determines the amount of reverb applied to the Organ Flute Voice. When the reverb
depth in the REVERB Page 1 control is set to the minimum, the setting here will have
no effect.
5
Reference Page
Reverb (page 47)
VOLUME
Determines the overall volume of the Organ Flute Voice. The volume balance of the
individual footages is maintained. A minimum setting here produces no Organ Flute
sound.
DDK-7 Owner’s Manual
39
6
Press the [EFFECT] button in the upper right on the display to
adjust the Rotary Speaker settings.
EFFECT Page
3
1
Organ Flutes
2
1
Reference Pages
Effect List (page 53)
Rotary Speaker (page 51)
EFFECT TYPE
Select the Rotary Speaker (tremolo) effect type. Pressing the button for which the effect
type (or “OFF”) is displayed calls up a list of the effect types. Select the desired type
from the list.
To abort the operation, press the [CLOSE] button.
Select the desired effect type
2
EFFECT Parameters
Effect parameters are displayed corresponding to the selected effect type.
7
40
DDK-7 Owner’s Manual
Press the ON/OFF button in the FOOTAGE Page to cancel the
Organ Flutes function by selecting “OFF”.
4 Voice Controls and Effects
The DDK-7 is equipped with two general kinds of functions that can be used to change the
sound of the Voices: Voice Controls and Effects.
Each Voice has been given certain factory-preset effect settings to best enhance its sound.
However, if you wish, you can change the sound to suit your preferences by using the
controls and effects described in this section. All built-in effects are digital.
The chart below shows the various Voice controls and effects for the individual Voice
sections. Available functions are indicated by circles. The controls and effects are applied
differently according to the different types: independently for each Voice section,
independently for each keyboard or globally for the entire system.
Selecting from
the panel
Selecting from the Voice Condition display
Reference
page
for
changing
the settings
Upper Keyboard
Upper
Keyboard
Voice 1, 2
Organ Flute
Voice
Lead Voice
Lower Keyboard
Lead Voice 1, 2
Lower
Keyboard
Voice 1, 2
Organ Flute
Voice
Pedalboard
Pedalboard
Voice 1, 2
Pan
page 42
O
—
O
O
—
O
Touch Tone
page 42
O
—
O
O
—
O
Pitch
page 43
O
—
O
O
—
O
Feet
page 43
O
—
O
O
—
O
Reverb (send level)
page 43
O
O
O
O
O
O
Brilliance
page 43
O
—
O
O
—
O
Volume
page 43
O
O
O
O
O
O
Priority*
page 43
—
—
O✻
—
—
—
Poly (Pedal
polyphonic mode)
page 43
—
—
—
—
—
O
Vibrato
page 44
O
—
O
O
—
O
Touch Vibrato
page 45
O
—
O
O
—
O
Lead Slide
page 45
O
—
O
—
—
—
Transpose
page 45
O
—
O
O
—
O
Tune
page 45
O
—
O
O
—
O
Effect (1/2)
page 46
O
(Rotary
Speaker only)
O
O
(Rotary
Speaker only)
O
O
O
O
Reverb
page 47
Sustain
page 50
Rotary Speaker
page 51
4
Voice sections to which the controls/effects are applied
O
Voice Controls and Effects
Controls and Effects
O
O
O
O
O
O
✻
Priority is applied only for Lead Voice 2.
Contents
1 Selecting from the Voice Condition display . . . . . . . . . . . . . . . 42
2 Selecting from the panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3 Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
DDK-7 Owner’s Manual
41
1 Selecting from the Voice Condition display
Choose a Voice on the panel, then press the same button on the panel again (or press
the name of the selected Voice in the display). The Voice Condition display appears.
Voice Condition Display for each Voice has four pages that can be switched by pressing
[1] – [4] buttons at the top right of the display.
Voice Condition [Page 1]
4
Voice Controls and Effects
1
1
2
2
2-1 2-2
3
4
5
6
7
8
2-1 2-2
3
4
5
6
7
9
In this display, you can adjust the basic Voice controls, including panning, touch tone
and volume. The displays of the various Voice sections have slight differences in their
functions.
1
PAN
Determines the position of the Voice in the stereo image. Seven pan positions are
available.
2
TOUCH TONE
The Touch Tone function gives you expressive control over the volume and timbre of a
Voice. All Voices are provided with this expressive function, making it possible to
perfectly reproduce the subtle dynamic and tonal changes of actual instruments.
Two types of keyboard touch affect this function: Initial Touch and After Touch.
2 -1 INITIAL touch
NOTE
Initial Touch may not be
effective on some organ
Voices.
Controls volume and timbre according to the velocity at which you play the
keys. The harder you play the keys, the greater the volume and the brighter the
timbre will become.
Higher settings make the change wider. Minimum setting produces no effect.
Range: 0 – 14
2 -2 AFTER touch
NOTE
After Touch has no effect on
percussive Voices (such as
piano or vibraphone),
percussion sounds, or some
organ Voices.
42
DDK-7 Owner’s Manual
Controls volume and timbre according to the pressure you apply to the keys
after playing them.
The harder you press down on the keys, the greater the volume and the brighter
the timbre will become.
Higher settings make the change wider. Minimum setting produces no effect.
Range: 0 – 14
3
PITCH
Controls pitch according to the play style of After Touch.
AFTER touch
Controls the pitch according to the pressure you apply to the keys after playing
them.
The minimum setting produces no effect at all. Higher (positive) settings make
the pitch higher according to the pressure and lower (negative) settings make the
pitch lower. The setting of +14 or -14 results in the widest pitch change.
Range: -14 – +14
4
FEET
4
5
Voice Controls and Effects
Determines the octave setting of the Voice, letting you use the Voice over a wide
register. There are three settings: 4', 8' and 16' (4' is highest and 16' is lowest). A 2'
setting is added to the Pedal Voice sections. PRESET is the original (factory) setting.
REVERB
Determines the amount of reverb applied to each Voice section. When the REVERB
control in the Reverb Page 1 is set to the minimum, the setting here will have no effect.
See page 47 for details.
6
BRILLIANCE
Adjustment of the Voice tone, brighter or mellower. Range is from -3 to +3. Higher
settings makes the voice tone brighter.
7 VOLUME
Fine adjustment of the Voice volume. See page 29 for more information.
8
PRIORITY (only for the Lead Voice 2)
Determines the mode of Lead Voice 2, Last or Top.
LAST: Only the last played key is sounded when two or more keys are played
simultaneously.
TOP: Only the highest note is sounded when two or more keys are played
simultaneously. When the Solo mode is on, Lead Voice 2 sounds according to
Last mode, regardless of the setting made here.
9
Reference Page
Solo function (page 31)
POLY (only for Pedal Voices)
Allows you to switch the pedal polyphonic mode on or off. Setting POLY to on
switches the normally monophonic pedal Voices to polyphonic play. This makes it
possible to play the Pedalboard in various expressive ways, such as playing legato or
playing intervals and chords.
Keep in mind that you cannot exceed the total maximum polyphony: 14 notes for all
sections, Upper, Lower and Pedal.
DDK-7 Owner’s Manual
43
Voice Condition [Page 2]
1
1 -1
3
4
1-2 1-3 1-4
2
3-1 3-2
4
5
Voice Controls and Effects
The items included in this page differ between the Lead Voice sections and the other
sections. SLIDE (3) only applies to Lead Voice 1 and 2.
1
VIBRATO
The Vibrato function wavers the level of the Voices, making them sound warmer and
more animated. This effect is applied independently to each Voice section. For some
Voices, vibrato may not be effective at all or the effect may not sound as expected.
Selecting PRESET calls up the original
(factory) vibrato settings for the Voice.
When PRESET is selected, DELAY,
DEPTH and SPEED parameters cannot
be edited.
Selecting USER lets you adjust the vibrato
settings for yourself.
Vibrato Control
Speed
Delay
Depth
1 - 1 PRESET/USER
1 - 2 DELAY
Determines the amount of time that elapses between the playing of a key and
the start of the vibrato effect. Higher settings increase the delay of the vibrato
onset.
Range: 0 – 14
1 - 3 DEPTH
Determines the intensity of the vibrato effect. Higher settings result in a more
pronounced vibrato. The minimum setting cancels the vibrato effect.
Range: 0 – 14
1 - 4 SPEED
Determines the speed of the vibrato effect. Higher settings increase the speed of
the vibrato.
Range: 0 – 14
44
DDK-7 Owner’s Manual
2
TOUCH VIBRATO
Turns the Touch Vibrato function on or off. Setting Touch Vibrato to on lets you apply
vibrato to individual notes as you play them by after touch. The harder you press down
the key, the greater the vibrato will be. When Touch Vibrato is off, vibrato depth
cannot be controlled, no matter how hard you press the keys.
3
NOTE
Touch Vibrato is not applied
to the Pedal Voices.
SLIDE (only for Lead Voices)
Applies a portamento effect to notes played in legato. The Slide function is effective
within a one-octave range for Lead Voices. Slide has no effect when playing notes
beyond a one-octave range. By connecting an optional Foot Pedal to the DDK-7, you
can use it to control the slide function.
Reference Page
Controlling Lead Slide (with
Foot Pedal); (page 206)
4
3 - 1 ON/OFF
Voice Controls and Effects
On/Off switch the Slide effect.
3 - 2 TIME
Determines the speed of the slide or portamento effect. Higher settings makes
the slide speed slower.
Range: 0 – 14
4
TRANSPOSE
Changes the pitch in semitones for each Voice section. Range is from -6 to +6.
5
Reference Page
Transpose (for entire
instrument); (page 214)
TUNE
Determines the fine pitch settings (detune) for each Voice section, producing a richer
sound. Each step represents a 1-cent change in pitch.
Range: -64 – +63
Reference Page
Pitch (for entire instrument);
(page 214)
DDK-7 Owner’s Manual
45
Voice Condition [Page 3, 4]
2
1
4
3
Voice Controls and Effects
You can edit the effect parameters from these two displays. Both displays have the same
contents. You can select two effects for each Voice section with these displays (Voice
Condition Pages 3 and 4).
1
Reference Page
Effect List (page 53)
EFFECT 1 (Page 3)/EFFECT 2 (Page 4)
Selects the effect category. Pressing the effect button on the display calls up the effect
category list. Select the desired effect category in the list.
By selecting [PRESET] in the list, the original (factory) effect category for the selected
Voice is automatically set. Selecting [THRU] bypasses the effect (no effect is added to
the selected Voice).
2 TYPE
1 (Page 3)/ TYPE 2 (Page 4)
Determines the type of the effect. Pressing the TYPE button on the display calls up the
effect type list, corresponding to the selected effect category. Select the desired effect
type in the list.
If you have selected the [PRESET] category, the effect type cannot be edited.
After changing the effect type, the effect parameter below is automatically changed
corresponding to the selected effect type.
3
Effect Parameters
Effect parameters are displayed corresponding to the selected effect type.
46
DDK-7 Owner’s Manual
2 Selecting from the panel
The Reverb, Sustain and Rotary Speaker displays are called up by pressing the
respective buttons on the panel.
Reverb
Reverb adds an echo-like effect to the sound, giving the impression of a performance in
a large room or concert hall. You can adjust the reverb volume for each Voice sections,
or adjust the reverb volume for rhythm and accompaniment separately.
Voice Controls and Effects
4
To adjust the reverb effect and call up the Reverb pages:
Press the REVERB button, located to the left of the panel, to set the Reverb effect. The
Reverb display appears.
Use the [REVERB] button to switch the reverb on/off.
The Reverb display consists of four pages.
REVERB [Page 1]
DEPTH:
Fine adjustment of the depth of reverberation or the level of the reflected sounds.
When this parameter is set to the minimum, the settings in the pages that follow have
no effect.
Range: 0 – 24
DDK-7 Owner’s Manual
47
REVERB [Page 2]
4
1
Voice Controls and Effects
Reference Page
Effect List (page 53)
2
3
1 TYPE
Determines the reverb type for each of the Voice sections and the Organ Flute Voice.
Several types can be selected: Room, Hall, Stage, and so on.
Pressing the TYPE button on the display calls up the Reverb Type list.
Press the number buttons to change the display pages.
The list contains many reverb types, more than can fit on one display page. To change
the display pages, press the appropriate number buttons [1] or [2] in the display. Select
the desired reverb type in the list. After changing the reverb type, the TIME parameter
below is automatically changed corresponding to the selected reverb type.
2 TIME
Determines the reverb length for each of the Voice sections and the Organ Flute Voice.
Higher settings increase the reverberance.
Range: 0.3s – 30.0s
3
Reference Page
Organ Flutes (page 38)
48
DDK-7 Owner’s Manual
ORGAN
Determines the amount of reverb applied to the Organ Flute Voice. This parameter
corresponds to the REVERB slider contained in the ATTACK/VOLUME Page of the
Organ Flute display.
Range: 0 – 24
REVERB [Page 3]
4
Voice Controls and Effects
Determines the amount of reverb effect applied to each Voice section.
Each slider corresponds to the REVERB slider in Voice Condition Page 1 of the
respective Voices.
Range: 0 – 24
REVERB [Page 4]
1
2
3
4
1 TYPE
Determines the reverb type for rhythm, accompaniment, keyboard percussion, and
microphone signal.
Reference Page
Connecting a Microphone
(page 224)
2 TIME
Determines the length of reverb applied to the rhythm, accompaniment, keyboard
percussion, and microphone signal.
Range: 0.3s – 30.0s
3
RHYTHM
Determines the amount of reverb applied to the rhythm (with PERCUSSION slider)
and accompaniment (with ACCOMPANI. slider). Each slider corresponds to the
REVERB slider in the Rhythm Condition display.
Range: 0 – 24
4
Reference Pages
Changing the rhythm reverb
(page 68)
Keyboard Percussion (page
75)
KEYBOARD PERCUSSION
Determines the amount of reverb applied to the Keyboard Percussion.
Range: 0 – 24
DDK-7 Owner’s Manual
49
Sustain
Reference Page
Foot Pedal (page 203)
The sustain effect, selectable for the each Voice section, causes Voices to gradually fade
out when the keys are released. The sustain on/off and sustain length settings are
independent for each Voice section, providing maximum expressive control.
The optional Foot Pedal can also be used to switch sustain on/off for voice sections
other than Pedal Voice 1 and 2.
To add sustain to the Voices and call up the Sustain page:
Press the SUSTAIN button, located to the left of the panel, to set the sustain. The
Sustain display appears.
4
Voice Controls and Effects
The Sustain display consists of two pages.
SUSTAIN Display
Switches the sustain function on/off
Sustain length value
NOTE
If you change the Voice
when the sustain length is
set to HOLD and the keys
are released, the Voice only
changes after you play
another key.
NOTE
When the sustain length is
set to HOLD, previously
played note(s) may be cut
off by subsequently played
notes.
NOTE
The minimum setting results
in no sustain. Turning
sustain “OFF” automatically
resets the sustain length to
be the default setting.
50
DDK-7 Owner’s Manual
The display shows the on/off status and the current sustain length values for each Voice
section. The values here must be set high enough for the sustain effect to be noticeable.
Press the ON/OFF button in the display to select “ON” above the Voice section name
for which you want to apply sustain. To turn sustain off, press the same button a
second time to select “OFF”.
To adjust the sustain length value, use the display sliders. If you set the highest value
(HOLD), some Voices such as organ or synth will sound continuously even when the
keys are released.
The lamp of the [SUSTAIN] button lights up when you turn on the Sustain effect for
one of the Voice sections in the Sustain display. When you turn off the Sustain effect
for all Voice sections in the Sustain display, the lamp turns off. Remember to check
whether the sustain effects are on or off in the Sustain display before you start to play.
Range: 0 – 12, HOLD
Rotary Speaker
Rotary Speaker recreates the rich, swirling sound of the popular rotating speaker effect.
The Rotary Speaker effect can be switched in real time as you play, with either the front
panel button. The Rotary Speaker effect CANNOT be turned on only by turning on
the [ROTARY SP SPEED] button. The following procedure is needed to use the
Rotary Speaker effect.
Select the Rotary Speaker effect from the desired Voice.
When you want to set Rotary Speaker to one of the Voice section, you can select the
effect category of Rotary Speaker in the Voice Condition Display Page 3 or 4.
See page 46 for details.
4
Select “Rotary Speaker” here.
Voice Controls and Effects
1
When you want to set Rotary Speaker for the Organ Flute Voice, select the effect
type in the EFFECT Page. See page 40 for details.
Select an effect type other than [OFF].
DDK-7 Owner’s Manual
51
2
Adjust the rotating speed and mode of the Rotary Speaker.
Press the [ROTARY SP SPEED] button on the panel.
The ROTARY SPEAKER display appears. The settings in this display are
common to all Voice sections.
ROTARY SPEAKER Display
4
Voice Controls and Effects
1
1
2
SPEED
Determines the speed of the speaker rotation.
Range: 2.69Hz – 39.7Hz
2
MODE
Determines the slow/stop mode when [ROTARY SP SPEED] button is off. If [SLOW]
is selected, a slow chorus effect is applied when you turn off the button on the panel.
If [STOP] is selected, the Rotary Speaker effect turns off when you turn off the button
on the panel.
Once the Rotary Speaker effect has been turned on and set, you can control the effect
in real time from the panel.
Reference Page
Footswitches (page 200)
Foot Pedal (page 203)
52
DDK-7 Owner’s Manual
3
Control the Rotary Speaker effect from the panel.
You can control Rotary Speaker on/off from the panel. An optional Foot Pedal,
or the Footswitch on the Pedal Unit can also be used to switch the effect on/off.
See page 203 for details.
3 Effect List
Parameter
Value
Description
Produces a gentle “wash” of aftertones in the sound,
recreating the subtle ambience and depth of actual
performance spaces and rooms.
L DelayTime
0.1 - 1486.0 msec
Echo: 0.1 - 371.5
msec
Determines the time that
elapses between the original
sound and the delayed
repeat in the left channel.
R DelayTime
0.1 - 1486.0 msec
Echo: 0.1 - 371.5
msec
Determines the time that
elapses between the original
sound and the delayed
repeat in the right channel.
C DelayTime
0.1 - 1486.0 msec
Echo: 0.1 - 371.5
msec
Determines the time that
elapses between the original
sound and the delayed
repeat in the center of the
stereo image.
L>R
Delay Time
0.1 - 743.0 msec
32nd - 4th
Determines the time for the
sound to move from left to
right (when using Cross
Delay). When using Tempo
Cross, this determines the
time (in note values) to match
the tempo of the rhythm/
song.
R>L
Delay Time
0.1 - 743.0 msec
32nd - 4th
Determines the time for the
sound to move from right to
left (when using Cross
Delay). When using Tempo
Cross, this determines the
time (in note values) to match
the tempo of the rhythm/
song.
DelayTime
16th - 2nd
Echo: 32nd - 4th
When using Tempo Delay,
this sets the time between
delayed repeats to match the
tempo of the rhythm/song.
InputSelect
L, R, L&R
Determines the input
configuration.
Feedback
Delay Time
0.1 - 1486.0 msec
Determines the feedback
time of the delayed repeats.
The larger the value, the
longer the time between
delayed repeats. (For Delay
LR, the left and right
channels can be set
independently.)
Feedback
Delay 1
0.1 - 1486.0 msec
Determines the first feedback
delay time of the L/R delay.
Feedback
Delay 2
0.1 - 1486.0 msec
Determines the second
feedback delay time of the
L/R delay.
Feedback
Level
-63 - +63
Determines the amount of
delayed repeats in the
sound. When this is set to
0%, the delayed repeat from
the second time will not
sound.
L Feedback
-63 - +63
Determines the feedback
level in the left channel.
R Feedback
-63 - +63
Determines the feedback
level in the right channel.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
Effect Type
Effect Type
HALL 1
PLATE 2
HALL 2
WHITE ROOM
HALL 3
TUNNEL
HALL M
CANYON
HALL L
BASEMENT
ROOM 1
XG HALL 1
ROOM 2
XG HALL 2
ROOM 3
XG ROOM 1
ROOM 4
XG ROOM 2
ROOM S
XG ROOM 3
ROOM M
XG STAGE 1
ROOM L
XG STAGE 2
STAGE 1
XG PLATE
STAGE 2
GM PLATE
PLATE 1
Parameter
Value
Description
Time
0.3 - 30.0 s
Determines the decay time of
the reverb.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound (dry) and
the effect sound (wet).
DELAY
Produces delayed distinct repeats of the sound, or
echoes. This is also useful for creating rhythmic
repeats in the sound.
Effect Type
DELAY LCR
XG DLY LCR
DELAY LR
ECHO
CROSS DELAY
TEMPO DELAY
TEMPO ECHO
TEMPO CROSS
DDK-7 Owner’s Manual
4
Voice Controls and Effects
REVERB
53
ER/KARAOKE
Parameter
Value
Description
Produces early reflections without the subsequent
reverb, or a deep echo effect like that used in Karaoke
sing-along applications.
LFO Freq.
0.00 - 39.7 Hz
Determines the frequency of
oscillation, or the speed of
the wavering effect.
LFO Depth
0 - 127
Determines the depth of
oscillation, or the amount of
the wavering effect.
Input Mode
Mono, Stereo
Determines the input
configuration.
Detune
-50 - +50 cent
Determines the amount of
detuning (or pitch shifting) is
applied to the delayed
repeats.
L DelayTime
0.0 - 50.0 msec
Determines the time that
elapses between the original
sound and the delayed
repeat in the left channel.
R DelayTime
0.0 - 50.0 msec
Determines the time that
elapses between the original
sound and the delayed
repeat in the right channel.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound and the
effect sound.
Effect Type
ER 1
ER 2
GATE REVERB
REVERS GATE
KARAOKE 1
4
KARAOKE 2
KARAOKE 3
Voice Controls and Effects
Parameter
Value
Description
Type
S-H, L-H, Rdm,
Rvs, Plt, Spr
Determines the early
reflection type. The response
of the early reflections varies
depending on the type.
Room Size
0.1 - 7.0
Determines the room size.
The higher the value the
longer the ER.
Type
Type A, Type B
Determines the reverse gate
type.
DelayTime
0.1 - 400 msec
Determines the time that
elapses between the original
sound and the delayed
repeat.
Feedback
Level
-63 - +63
Determines the amount of
delayed repeats in the
sound. When this is set to
0%, the delayed repeat from
the second time will not
sound.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound and effect
sound.
FLANGER
This creates a metallic periodic “sweeping” effect,
similar to Chorus but with a brighter more resonant
sound.
Effect Type
FLANGER 1
FLANGER 2
XG FLANGER 1
XG FLANGER 2
XG FLANGER 3
GM FLANGER
V_FLANGER
TEMP FLANGER
CHORUS
DYNA FLANGER
Creates a warm effect as if several of the same sound
were playing at once. Makes the overall sound richer,
“fatter” and more animated.
54
Effect Type
Effect Type
CHORUS 1
GM CHORUS 4
CHORUS 2
FB CHORUS
XG CHORUS 1
CELESTE 1
XG CHORUS 2
CELESTE 2
XG CHORUS 3
CELESTE 3
XG CHORUS 4
CELESTE 4
GM CHORUS 1
SYMPHONIC
GM CHORUS 2
XG SYMPHONIC
GM CHORUS 3
ENS DETUNE
DDK-7 Owner’s Manual
Parameter
Value
Description
LFO Freq.
0.00 - 39.7 Hz
16th - 4th*8
Determines the frequency of
oscillation, or the speed of
the wavering effect. When
using Tempo Flanger, this
determines the speed (in
note values) to match the
tempo of the rhythm/song.
LFO Depth
0 - 127
Determines the depth of
oscillation, or the amount of
the wavering effect.
FEEDBACK
LEVEL
-63 - +63
-100% - +100%
Determines the amount of
output sound (with the
flanging effect) that is
returned to the input. The
larger the value, the more
complex and pronounced the
flanging effect becomes.
Parameter
Value
Description
TREMOLO/AUTO PAN
LFO Wave
Triangle, Sine,
Random
Determines the waveform:
triangular wave, sine wave or
random.
Sensitivity
0 - 127
Determines the sensitivity.
The higher the value the
greater the change.
This periodically changes the volume and has the
effect of moving the sound image both front and
back, and left and right.
Threshold
0 - 127
Determines the input level at
which effect begins to be
applied.
Dry/Wet
D63>W - D<W63
Determines the original
sound and the effect sound.
Effect Type
Effect Type
TREMOLO 1
ORGAN TREMOLO
TREMOLO 2
AUTO PAN
XG TREMOLO
XG AT PAN 1
EP TREMOLO
XG AT PAN 2
GT TREMOLO 1
EP AUTO PAN
4
GT TREMOLO 2
Similar to Flanger, this produces rolling timbre
changes and a pronounced up/down filter sweep
effect.
Effect Type
Parameter
Value
Description
LFO Freq.
0.00 - 39.7 Hz
Determines the tremolo
speed.
LFO Depth
0 - 127
Determines the depth of the
Tremolo effect.
AM Depth
0 - 127
Determines the amount of
volume change.
PM Depth
0 - 127
Determines the amount of
pitch change in the sound.
Input Mode
Mono, Stereo
Determines the input
configuration.
L/R Depth
0 - 127
Determines the depth of
panning between the left and
right channels.
F/R Depth
0 - 127
Front/rear. Determines the
depth of the front and rear
panning effect. This controls
both level and pitch at the
same time.
Pan
L<->R, L->R, L<-R,
Lturn, Rturn, L/R
Determines the Auto Pan
type. (“L<->R” is a sine wave
and “L/R” is a sawtooth
wave.)
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
PHASER 1
PHASER 2
EP PHASER 1
EP PHASER 2
EP PHASER 3
TEMPO PHASER
DYNA PHASER
Parameter
Value
Description
LFO Freq.
0.00 - 39.7 Hz
16th - 4th*8
Determines the frequency of
oscillation, or the speed of
the wavering effect. When
using Tempo Phaser, this
determines the speed (in
note values) to match the
tempo of the rhythm/song.
LFO Depth
0 - 127
Determines the depth of
oscillation, or the amount of
the wavering effect.
Phase Shift
0 - 127
Determines the phase
relationship between the
processed signal and the
original. This changes the
sound characteristics of the
Phaser effect.
Feedback
Level
-63 - +63
Determines the amount of
output sound (with the
phasing effect) that is
returned to the input. The
larger the value, the more
complex and pronounced the
phasing effect becomes.
Sensitivity
0 - 127
Determines the sensitivity.
The higher the value the
greater the change.
Threshold
0 - 127
Determines the input level at
which effect begins to be
applied.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound and the
effect sound.
DDK-7 Owner’s Manual
Voice Controls and Effects
PHASER
55
ROTARY SPEAKER
DISTORTION
This popular effect (used mainly for electronic organ
sounds) recreates the rich, animated pulsing sound of
a rotating speaker horn.
This effect adds distortion to the sound.
Effect Type
Effect Type
DIST HARD 1
V_DIST HARD
Effect Type
DIST HARD 2
V_DIST SOFT
XG ROTARY SP
DUAL ROTSP 2
DIST SOFT 1
COMP+DIST
ROTARY SP 1
DIST+ROT SP
DIST SOFT 2
XG CMP+DIST
ROTARY SP 2
ODRV+ROT SP
ST DIST HARD
AMP SIM
AMP+ROT SP
ST DIST SOFT
XG AMP SIM
ROTARY SP 4
DIST+2ROT SP
OVERDRIVE
ST AMP SIM 1
ROTARY SP 5
ODRV+2ROT SP
ST OVERDRIVE
ST AMP SIM 2
2WAY ROT SP
AMP+2ROT SP
XG DIST
XG ST AMP
Effect Type
ROTARY SP 3
4
XG ST DIST
DUAL ROTSP 1
Voice Controls and Effects
Parameter
Value
Description
Parameter
Value
Description
EQ Low Freq.
32 - 2.0k Hz
Determines the central
frequency of the low
frequency range that is
boosted or cut.
Drive
0 - 127
Determines the amount or
degree of distortion in the
sound.
Amp. Type
EQ Low Gain
-12 - +12 dB
Determines the amount over
which the low frequency
range is boosted or cut.
Off, Stack, Combo,
Tube
Determines the type of
amplifier that is simulated.
LPF Cutoff
1.0 - 18kHz, Thru
Determines the cutoff
frequency of the low pass
filter. Frequencies above this
value are cut or filtered out.
OutputLevel
0 - 127
Determines the amount over
which the middle frequency
range is boosted or cut.
Determines the level or
volume of the processed
sound.
EQ Low Gain
-12 - +12 dB
Determines the central
frequency of the high
frequency range that is
boosted or cut.
Determines the amount of EQ
boost or cut in the low
frequency range.
EQ Middle
Gain
-12 - +12 dB
Determines the amount of EQ
boost or cut in the mid
frequency range.
Overdrive
0 - 100%
Determines the depth of
overdrive. The higher the
value the greater the amount
of distortion.
Device
Transistor, Vintage,
Dist 1, Dist 2, Fuzz
Determines the device that
will create distortion:
Transistor, VintageTube,
Distortion, Fuzz and so on.
EQ Middle
Freq.
56
100 - 10k Hz
EQ Middle
Gain
-12 - +12 dB
EQ Hi.Freq.
500 - 16k Hz
Determines the central
frequency of the middle
frequency range that is
boosted or cut.
EQ Hi.Gain
-12 - +12 dB
Determines the amount over
which the high frequency
range is boosted or cut.
Low/High
Balance
L63>H - L<H63
Determines the volume
balance between low and
high speakers.
MIC L-R Angle
0 - 180deg
Determines the L/R angle of
the apparent microphone.
Dist. Drive
0 - 127
Determines the depth of
distortion. The higher the
value the greater the amount
of distortion.
Speaker
Flat, Stack, Combo,
Twin, Radio,
Megaphone
Determines the simulated
speaker type: Flat, Stack,
Combo, Twin, Radio,
Megaphone and so on.
Amp. Type
Off, Stack, Combo,
Tube
Determines the amplifier type
simulated.
Presence
0 - 20
Drive
0 - 127
Determines the amount of
distortion.
Values in the higher range
can give vocals more
presence.
Comp.
Threshold
-48 - -6 db
Determines the input level at
which compression begins to
be applied.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound and the
effect sound.
DDK-7 Owner’s Manual
WAH
A combination of Distortion and Delay.
This uses an automatic up/down filter sweep to
change the timbre of the sound, producing a
“wahwah” sound.
Effect Type
Effect Type
DIST+DELAY
V_DIST H+DLY
ODRV+DELAY
V_DIST S+DLY
Effect Type
Effect Type
XG DIST+DLY
DIST+T DLY
AUTO WAH
TC WAH+ODRV
XG ODRV+DLY
ODRV+T DLY
XG AUTO WAH
XG TC WAH+OD
CMP+DIST+DLY
CMP+DST+TDLY
TOUCH WAH 1
CLAVI TC WAH
CMP+ODRV+DLY
CMP+OD+TDLY
TOUCH WAH 2
EP TOUCH WAH
XG CMP+DT+DL
V_DST H+TDLY
AT WAH+DIST
WAH+DST+TDLY
XG CMP+OD+DL
V_DST S+TDLY
XG AT WH+DST
WAH+OD+T DLY
AT WAH+ODRV
WAH+DIST+DLY
XG AT WAH+OD
XG WH+DST+DL
TC WAH+DIST
WAH+ODRV+DLY
XG TC WH+DST
XG WH+OD+DLY
Parameter
Value
Description
Dist. Drive
0 - 127
Determines the depth of
distortion. The higher the
value the greater the amount
of distortion.
Dist. Out Level
L DelayTime
R DelayTime
0 - 127
0.1 - 1486.0 msec
0.1 - 1486.0 msec
Determines the output level
of the distorted sound.
Determines the time that
elapses between the original
sound and the delayed
repeat in the left channel.
Determines the time that
elapses between the original
sound and the delayed
repeat in the right channel.
Delay
Feedback
-63 - +63
Determines the amount of
delayed repeats in the
sound.
Comp.
Threshold
-48 - -6db
Determines the input level at
which compression begins to
be applied.
DelayTime
0.1 - 1486.0 msec
16th - 2nd
Determines the time that
elapses between the original
sound and the delayed
repeat. When using Tempo
Delay series such as DIST+T
DLY, this determines the
speed (in note values) to
match the tempo of the
rhythm/song.
Overdrive
0 - 100%
Determines the depth of
overdrive. The higher the
value the greater the amount
of distortion.
Device
Transistor, Vintage,
Dist 1, Dist 2, Fuzz
Determines the device that
will create distortion:
Transistor, VintageTube,
Distortion, Fuzz and so on.
Speaker
Flat, Stack, Combo,
Twin, Radio,
Megaphone
Determines the simulated
speaker type: Flat, Stack,
Combo, Twin, Radio,
Megaphone and so on.
Presence
0 - 20
Values in the higher range
can give vocals more
presence.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
Parameter
Value
Description
LFO Freq.
0.00 - 39.7 Hz
Determines the speed of the
Wah effect.
LFO Depth
0 - 127
Determines the depth of the
Wah effect.
Cutoff
0 - 127
Determines the central
frequency that the wah filter
acts upon.
Resonance
1.0 - 12.0
Determines the frequency
bandwidth (around the
central frequency set in
Cutoff above) that the wah
filter affects.
Dist. Drive
0 - 127
Determines the depth of
distortion. The higher the
value the greater the amount
of distortion.
Drive
0 - 127
Determines the depth of
distortion. The higher the
value the greater the amount
of distortion.
Sensitivity
0 - 127
Determines the degree to
which the wah filter is
affected by your playing
touch.
DelayTime
0.1 - 1486.0 msec
16th - 2nd
Determines the time that
elapses between the original
sound and the delayed
repeat. When using Tempo
Delay series, this determines
the time (in note values) to
match the tempo of the
rhythm/song.
Delay
Feedback
-63 - +63
Determines the amount of
delayed repeats in the
sound.
Dist. Out Level
0 - 127
Determines the output level
of the distorted sound.
Output Level
0 - 127
Determines the output level
of the effect-applied sound.
Dry/Wet
D63>W - D<W63
Determines the balance of
the original sound and the
effect sound.
DDK-7 Owner’s Manual
4
Voice Controls and Effects
DISTORTION+
57
DYNAMIC
EQ/ENHANCER
This effect (also called compression) “squeezes” the
overall dynamic range of the sound, and has a gain
control–letting you make soft sounds louder, and thus
give more “punch” to the sound.
This effect boosts or cuts specific frequency bands,
allowing you to shape the tone of the sound as
required by the mix.
Effect Type
Effect Type
ST 2BAND EQ
M BAND COMP
ST 3BAND EQ
COMPRESSOR
XG 3BAND EQ
NOISE GATE
EQ DISCO
EQ TEL
4
HM ENHANCER
Voice Controls and Effects
Parameter
Value
Type
Determines the compressor
Normal, Low, Mid,
type.
High, Low/High,
Low/Mid, Mid/High,
FullBit, Wild, Attacky,
LowEnd, Hard, Basic
EQ Low Gain
-63 - +63
Determines the amount of
low-frequency gain (boost or
cut).
EQ Middle
Gain
-63 - +63
Determines the amount of
mid-frequency gain (boost or
cut).
EQ Hi.Gain
-63 - +63
Determines the amount of
high-frequency gain (boost or
cut).
Attack
1 - 40 msec
Determines how soon the
compression effect is
applied, once the
compressor has been
triggered (as a result of
Threshold below).
Release
10 - 680 msec
Determines how soon the
compressor returns to its
normal gain, once the trigger
signal drops below the
Threshold point.
Threshold
multi-band
compressor:
-32 - +32
compressor:
-48 - -6 dB
Noise Gate:
-72 - -30 dB
Determines the level of the
input signal required to
trigger the compressor.
Signals at a level below the
Threshold pass through
unaffected; signals at and
above the Threshold are
compressed.
1.0 - 20.0
Determines the amount of
compression of the sound
(for signals passing the
Threshold). This is expressed
as a ratio–the change in
output signal relative to the
change in input. The range
here is 1/1 (no change in
output signal, hence no
compression) to 20/1. Higher
ratios result in greater
compression.
Ratio
OutputLevel
58
Description
0 - 127
DDK-7 Owner’s Manual
Determines the overall output
of the compressed signal.
Use this to bring up the
overall level after you've
reduced the dynamic range
with compression.
XG HM ENHNCE
Parameter
Value
Description
EQ LowFreq.
50 - 2.0k Hz
ST2BandEQ:
32 - 2.0k Hz
Determines the central
frequency of the low
frequency range that is to be
boosted or cut.
EQ Low Gain
-12 - +12 dB
Determines the amount over
which the low frequency
range is boosted or cut.
EQ Middle
Freq.
100 - 16k Hz
Determines the central
frequency of the middle
frequency range that is to be
boosted or cut.
EQ Middle
Gain
-12 - +12 dB
Determines the amount over
which the middle frequency
range is boosted or cut.
EQ M Width
0.1 - 12.0
Determines the bandwidth or
the range of frequencies
around the specific middle
frequency that is to be
boosted or cut. Lower values
let you narrow in on a specific
frequency, while higher
values select a broader
range of frequencies to be
affected.
EQ Hi.Freq.
500Hz - 16 kHz
Determines the central
frequency of the high
frequency range that is to be
boosted or cut.
EQ Hi.Gain
-12 - +12 dB
Determines how much
increase/ decrease the wave
frequency point of EQ high
frequency.
HPF Cutoff
500Hz - 16 k Hz
Determines the cutoff
frequency of the low pass
filter. Frequencies above this
value are cut or filtered out.
Drive
0 - 127
Determines the amount or
depth of the Enhancer effect.
Mix Level
0 - 127
Determines how much of the
processed enhanced sound
is mixed together with the
original sound.
PITCH CHANGE
IMPULSE EXP
This effect changes the pitch.
Effect Type
PITCH CHANGE
Parameter
Value
Description
Density
0.159 - 22.61 msec
Determines the density.
Dispersion
4.028 msec - 4.000
sec
Determines the resonance
time.
Wet Level
0 - 127
Determines the level of the
effected sound.
XG PCH CHG 1
XG PCH CHG 2
RESONATOR
Value
Description
Value
Description
Type
Type1 - 6
Determines the type.
Pitch
-24 - +24
Determines the amount of
pitch change in semitones.
Decay Time
4.028 msec - 4.000
sec
Determines the length of
reverberation.
Pitch Fine 1
-50 - +50
Fine pitch adjustment to
detune the sound and create
a chorus effect.
LPF Cutoff
28.5Hz 21.6 kHz (Thru)
Pitch Fine 2
-50 - +50
Fine pitch adjustment to
detune the sound and create
a chorus effect.
Determines the cutoff
frequency of the Low Pass
Filter. The portion of the
signal above the specified
frequency is cut.
Dispersion
0 - 16
Initial Delay
0.1 - 400 msec
Determines the time that
elapses between the original
sound and the early
reflections.
Determines the resonance
time.
Wet Level
0 - 127
Determines the level of the
effected sound.
Feedback
Level
Dry/Wet
-63 - +63
D63>W - D<W63
Determines the amount of
delayed repeats in the
sound. When this is set to
0%, the delayed repeat from
the second time will not
sound.
Determines the balance of
original sound and the effect
sound.
4
Voice Controls and Effects
Parameter
Parameter
VOICE CANCEL
Parameter
Value
Description
Low Adjust
0 - 26
Determines the frequencies
in the lower portion of the
middle range that are
attenuated.
High Adjust
0 - 26
Determines the frequencies
in the upper portion of the
middle range that are
attenuated.
Parameter
Value
Description
Vowel
a, i, u, e, o
Determines the specific
vowel used for the “talking”
effect.
TALKING MOD
MISCELLANEOUS
Creates special effects.
Effect Type
Drive
0 - 127
Determines the effect depth.
AMBIENCE
OutputLevel
0 - 127
Determines the output level
of the effect-processed
sound.
Description
IMPULSE EXP
RESONATOR
LO-FI
VOICE CANCEL
TALKING MOD
Parameter
Value
LO-FI
Sampling
Control
44.1 kHz - 345.0 Hz Determines the sampling
frequency.
Word Length
1 - 127
Determines the resolution or
roughness of the sound.
Filter Type
Thru, PwrBass,
Radio, Tel, Clean,
Low
Determines the filter type.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
DYNA FILTER
DYNA RINGMOD
RING MOD
ISOLATOR
AMBIENCE
Parameter
Value
Description
DelayTime
0.0 - 50.0 msec
Determines the delay time.
Output Phase
Normal, Invers
Determines the phase of the
effect sound.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
DYNA FILTER
Parameter
Value
Description
Sensitivity
0 - 127
Determines the sensitivity.
The higher the value the
greater the change.
DDK-7 Owner’s Manual
59
4
Parameter
Value
Description
THRU
Level Offset
0 - 127
Determines the offset values
of the filter frequency. The
offset value affects the filter
frequency when no control
signals are received.
Bypass control. This cancels the effect processing.
Filter Type
LPF (12 dB),
LPF (18 dB),
LPF (24 dB),
HPF, BPF, BEF
Determines the filter type.
Resonance
-16 - +111
The higher the value, the
more sharp the frequency
response curve is.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
DYNA RINGMOD
Voice Controls and Effects
Parameter
Value
Description
Sensitivity
0 - 127
Determines the modulation
sensitivity for the input
change.
Threshold
0 - 127
Determines the input level at
which effect begins to be
applied.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
RING MOD
Parameter
Value
Description
Frequency
0.7 - 5002.6 Hz
Determines the frequency for
the Amplitude Modulation.
Frequency
Fine
0 - 127
Determines detailed
adjustment of the Amplitude
Modulation.
LFO Wave
Triangle, Sine
Selects a triangular wave or
sine wave as the wave for
modulation.
LFO Depth
0 - 127
Determines the wave depth.
The higher the value, the
greater the effect.
Dry/Wet
D63>W - D<W63
Determines the balance of
original sound and the effect
sound.
ISOLATOR
60
Parameter
Value
Description
On/Off
Off, On
Determines the on/off status
for the effect.
Low Mute
Off, On
Mute switch for the low
frequency range.
Middle Mute
Off, On
Mute switch for the mid
frequency range.
High Mute
Off, On
Mute switch for the high
frequency range.
Low Level
0 - 127
Determines the level of the
low frequencies.
Middle Level
0 - 127
Determines the level of the
mid frequencies.
High Level
0 - 127
Determines the level of the
high frequencies.
DDK-7 Owner’s Manual
Effect Type
Thru
Rhythm/Keyboard Percussion
This DDK-7 features 274 different real rhythms featuring actual
drum and percussion sampled sounds. Automatic Accompaniment
functions are used with the rhythms, providing appropriate and
completely automatic accompaniment to match the style of the
selected rhythm. Moreover, the DDK-7 has a Keyboard Percussion
feature that allows you to play drum and percussion sounds from
the Upper, Lower keyboard and Pedalboard.
5
Rhythm/Keyboard Percussion
Rhythm/Keyboard Percussion
5
Contents
1 Selecting rhythms with the Rhythm button . . . .61
• Selecting a rhythm . . . . . . . . . . . . . . . . . . . . . . . .61
• Operating the rhythm from the panel . . . . . . . . . .64
• Changing the rhythm volume . . . . . . . . . . . . . . . .66
• Adjusting the tempo . . . . . . . . . . . . . . . . . . . . . . .67
• Changing the rhythm reverb. . . . . . . . . . . . . . . . .68
2 Rhythm List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
3 Accompaniment . . . . . . . . . . . . . . . . . . . . . . . . . .71
4 Automatic Accompaniment – Auto Bass Chord
(A.B.C.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
5 Melody On Chord (M.O.C.) . . . . . . . . . . . . . . . . . . 74
6 Keyboard Percussion . . . . . . . . . . . . . . . . . . . . . . 75
• Using the Preset Keyboard Percussion . . . . . . . . 75
• Preset Keyboard Percussion List . . . . . . . . . . . . . 77
• Assigning sounds to the User Keyboard Percussion
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
• Copying the Keyboard Percussion settings . . . . . . 82
• Detailed settings for each percussion instrument 84
• Kit Assign List . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
1 Selecting rhythms with the Rhythm button
A total of 274 rhythms can be instantly selected from the Rhythm Menu Display
which is called up by pressing the RHYTHM button.
Selecting a rhythm
In the explanation below, 16Beat 1 in the POPS category is selected as an example.
1
Press the Rhythm button in the RHYTHM section on the front
panel.
Rhythm button
The Rhythm Menu is displayed.
DDK-7 Owner’s Manual
61
2
Select the desired Rhythm category with the category buttons in
the display.
You can also choose the “User” category to select a User rhythm you have created
in the Rhythm Pattern Program.
Rhythm category
5
For example, to call up 16Beat 1, select the POPS category.
Rhythm/Keyboard Percussion
The name of the selected category (Pops) is displayed on the upper left. The
Rhythm name shown under the category name is that of the currently assigned
Rhythm and is irrelevant to the Rhythm menu below.
3
Select the desired rhythm name from the Rhythm menu.
The Rhythm menu contains many Pops rhythms, more than can fit on the
display page. To change the display pages, press the appropriate number buttons
in the display.
Reference Page
Rhythm Pattern Program
(page 155)
The color of the selected rhythm name changes to orange, indicating that it has
been selected.
62
DDK-7 Owner’s Manual
Rhythm Structure
Each rhythm is made up of “sections.” Since each section is a rhythmic variation of
the basic rhythm, you can use them to add “spice” to your performance and mix up
the beats while you are playing. You can freely change the section while the rhythm
is played back.
INTRO
This is used for the beginning of the song. There are three Intro sections that can be
selected with INTRO [1] – [3] buttons. When the Intro finishes playing, the
rhythm automatically shifts to the Main section.
5
Selected Intro section’s lamp is lit
Rhythm/Keyboard Percussion
MAIN
This is used for playing the main part of the song. There are four Main sections that
can be selected with MAIN/FILL IN [A] – [D] buttons. The rhythm pattern of
several measures repeats indefinitely.
Selected Main section’s lamp is lit
FILL IN
This is designed for use as a temporary and regular rhythmic pattern to spice up a
repeating rhythm. There are four Fill In sections that can be played by pressing the
selected (lit) MAIN/FILL IN [A] – [D] buttons as desired. When one measure
pattern of Fill In finishes playing, the rhythm is automatically shifts to the Main
section.
Selected Fill In section’s lamp flashes
DDK-7 Owner’s Manual
63
BREAK
This lets you add dynamic variations and breaks in the rhythm pattern. The Break
section is selected by pressing the [BREAK] button. When the one-measure Break
pattern finishes playing, the rhythm automatically shifts to the Main section.
The lamp is lit when the Break section is selected
ENDING
This is used for the ending of the song. There are three Ending sections that can be
selected with the ENDING [1] – [3] buttons. When the ending is finished, the
rhythm automatically stops.
5
Rhythm/Keyboard Percussion
Selected Ending section’s lamp is lit
Operating the rhythm from the panel
You can turn the rhythm on/off and switch the sections as desired by pressing the
buttons on the panel. Using the Fill Ins and Break patterns let you add dynamic
interest and “spice” to your performance.
To start/stop the rhythm:
START
The rhythm begins as soon as the [START] button is pressed.
To stop the rhythm, press the button again.
SYNCHRO START
The [SYNCHRO START] button puts the rhythm in “standby.”
The rhythm starts when you press a note on the Lower keyboard or
Pedalboard.
When you start the rhythm with the [SYNCHRO START] button,
pressing this button again stops the rhythm.
64
DDK-7 Owner’s Manual
INTRO
Pressing one of the INTRO [1] – [3] buttons automatically adds
a short introduction before starting the actual (Main) rhythm.
First press one of the INTRO [1] – [3] buttons, then press the
[START] or [SYNCHRO START] button to actually start
the rhythm.
ENDING
Pressing one of the ENDING [1] – [3] buttons automatically
adds an ending phrase before stopping the rhythm.
When you press the Ending button while rhythm is
playing back, the rhythm will automatically stop after the
ending phrase is played. You can have the ending gradually
slow down (ritardando) by pressing the ENDING button once again, while the ending
is playing.
NOTE
When an Intro or Ending
pattern is playing, the Lower
Keyboard cannot be played.
NOTE
Pressing the ENDING [1]
button during playback of
the Main section will first call
up the fill in pattern, then the
Ending 1 pattern.
5
Rhythm/Keyboard Percussion
While the introduction is playing, the BAR/BEAT display
shows the countdown to the first measure of the pattern.
For example, if there is a four-measure lead-in for a pattern
in 4/4 time, the display at right appears:
To switch the rhythm sections:
You can change the rhythm section of the Main phrase by pressing the desired MAIN/
FILL IN [A] – [D] button. The selected section’s lamp (above the button) is lit.
To use the Fill In patterns:
As you play the DDK-7 along with the rhythm, occasionally press the selected MAIN/
FILL button as desired. The Fill In pattern (one measure) will be played and the
selected Fill In section’s lamp (above the button) flashes.
When you use the Auto Fill In function, Fill Ins will be played automatically. The Auto
Fill In function is set in the Rhythm Condition display.
Pressing the [RHYTHM] button on the panel again (or pressing the rhythm name of
the selected rhythm in the display again) calls up the Rhythm Condition Display.
When Auto Fill is set to ON in the left side of the display, the Fill In pattern is
automatically played whenever you switch the Main sections.
DDK-7 Owner’s Manual
65
To use the Break patterns:
As you play the DDK-7 along with the rhythm, occasionally press the [BREAK]
button.
Moreover, you can start/stop the rhythm and switch the sections by using the
Footswitch or optional footpedal. See page 201 for details.
Changing the rhythm volume
5
Rhythm/Keyboard Percussion
There are two ways to set the rhythm volume: using the VOLUME buttons on the
panel and using the volume slider in the display. The volume buttons let you make
coarse adjustments to the volume while the slider gives you fine control.
Using VOLUME buttons on the panel
(coarse):
Press the VOLUME buttons of the rhythm on the panel to
set the desired level. The buttons have seven volume
settings, from a minimum of 0, or no sound, to a
maximum of full volume.
Using VOLUME slider in the display (fine):
Pressing the rhythm button on the panel again (or pressing the rhythm name of the
selected rhythm in the display again) calls up the Rhythm Condition Display.
DATA CONTROL
NOTE
Depending on the volume
value (set by the slider), two
adjacent VOLUME lamps
may be lit at the same time,
indicating an intermediate
position.
66
DDK-7 Owner’s Manual
To set the volume, touch the PERCUSSION VOLUME slider in the display or use the
Data Control Dial. The control range is from 0 (no sound) to 24 (full volume).
Adjusting the tempo
You can adjust the rhythm tempo by pressing
the TEMPO buttons. Pressing the right
button increases the tempo and pressing the
left button decreases it. Each rhythm has its
original (preset) tempo. Press the TEMPO
buttons simultaneously to restore the tempo
to the original setting.
TEMPO Indicator
Decreasing
the tempo
Increasing
the tempo
TEMPO display shows the current tempo. Displayed values are given in beats per
minute.
The tempo range is 40 to 240 beats per minute.
5
Rhythm/Keyboard Percussion
Each rhythm has its original (preset) tempo. Press [PRESET TEMPO] button in the
display to restore the tempo to the original setting.
When the rhythm begins playing, the TEMPO indicator changes function to a BAR/
BEAT indicator.
BAR/BEAT Indicator
Bar (measure) Beat
On the BAR/BEAT indicator, the number on the left indicates the current bar or
measure and the one on the right indicates the number of the beat in each bar.
DDK-7 Owner’s Manual
67
Reference Page
You can also see the Tempo and Bar/Beat indications in the Voice Display. In the Voice
Display, both Tempo and Bar/Beat can be seen in one display.
Voice Display (page 18)
5
Rhythm/Keyboard Percussion
Changing the rhythm reverb
Reference Page
You can adjust the amount of reverb applied to the rhythms and the percussion sounds
used in the rhythms in the Rhythm Condition display.
Reverb (page 47)
DATA CONTROL
When the Reverb depth for the entire instrument in Reverb Display Page 1 is set to the
minimum, the setting here will have no effect.
Range: 0 – 24
68
DDK-7 Owner’s Manual
2 Rhythm List
This list shows all available rhythms on the DDK-7. Numbers written at the left side of each column in this list
indicate the numbered buttons displayed in the Rhythm Menu.
Fast Jazz
Combo Swing
Cool Combo
Light Swing
2
Afro Cuban 1
Afro Cuban 2
Bebop
Five-Four
Jazz Ballad 1
Jazz Ballad 2
Movie Swing
Piano Trio
Midnight Swing
3
Slow Jazz
Moonlight 1
Moonlight 2
Winter Song 1
Winter Song 2
Foxtrot
Slowfox
Quickstep
Dixieland 1
4 Dixieland 2
Dixieland Jazz
Ragtime
Charleston
Guitar Swing
POPS
8Beat Light 1
8Beat Light 2
8Beat Light 3
8Beat Light 4
Folk Rock 1
Folk Rock 2
1
60’s 8Beat
Asian Pops
Unplugged 1
Unplugged 2
Unplugged 3
8Beat Adria
Bubblegum Pop
70’s 8Beat
Tijuana
SingerSongWriter
2
Surfin’ 8Beat
Finger Pickin’
Heart Beat
Guitar Pop
2
British 16Beat
16Beat 1
16Beat 2
16Beat 3
16Beat 4
3 Fusion Shuffle 1
Fusion Shuffle 2
Jazz Pop
16Beat Shuffle 1
16Beat Shuffle 2
Pop Shuffle
Eurovision Pop
British Pop
4 Sing Along
Simple Shuffle 1
Simple Shuffle 2
Simple Shuffle 3
R&B
Blues Rock
Motor City
Soul 1
Soul 2
16Beat Soul
Frankly Soul
1
Gospel Funk
Jazz Funk
Funk Beat 1
Funk Beat 2
Detroit Pop 1
Detroit Pop 2
New R&B
Modern R&B
New Gospel
Cool Blues
Gospel Shuffle
2 Gospel Sisters
Amazing Gospel
6/8 Blues
Slow Blues
6/8 Soul
Blues Shuffle
LATIN
Samba
Big Band Samba
Light Samba 1
1
Light Samba 2
Pop Samba 1
Pop Samba 2
Bossa Nova 1
Bossa Nova 2
1
Bossa Nova 3
Pop Bossa
Mambo 1
Mambo 2
Salsa 1
Salsa 2
2 Montuno
Calypso
Cha Cha Cha
Big Band Cha Cha
Pop Cha Cha
Rumba
Pop Rumba
Fast Rumba
Guitar Rumba
Beguine 1
3 Beguine 2
Cuban Bolero
Tango 1
Tango 2
Tango Orchestra
Tango Milonga
WORLD MUSIC
Bolero
Flamenco
Pop Flamenco
Pasodoble
Polka 1
1 Polka 2
Banda Polka
Irish Dance
Tarantella
Sirtaki
Enka
Reggae
Happy Reggae
Sheriff Reggae
Shuffle Reggae
Bluegrass 1
Bluegrass 2
2
Hoedown
Country 2/4
Country Shuffle
Country Band
Hawaiian
Mexican Dance
DDK-7 Owner’s Manual
5
Rhythm/Keyboard Percussion
MARCH
Marching Band 1
Marching Band 2
Marching Band 3
Alpine March
6/8 March 1
6/8 March 2
1
6/8 Kids
6/8 Organ March
Broadway
SF March
Wild West
Baroque
WALTZ
Vienna Waltz
Orchestra Waltz
Simple Waltz
Gentle Waltz
Guitar Serenade
1
Snow Waltz
Classic Waltz
Mariachi
Alpine Waltz
Musette
Jazz Waltz 1
Jazz Waltz 2
Jazz Waltz 3
2 Jazz Waltz 4
Modern Waltz
Pop Waltz
Country Waltz
SWING&JAZZ
Big Band 1
Big Band 2
Big Band 3
Big Band 4
Big Band 5
Big Band 6
1
Big Band 7
Big Band Bop
Orch. Big Band
Orchestra Swing
Movie Panther
Jungle Drum
Jazz Club
Simple Swing
2
Acoustic Jazz
Medium Jazz
69
BALLAD
Power Ballad
Dramatic Ballad
Movie Ballad 1
Movie Ballad 2
Secret Service
Carpenters Pop
1
Romantic Ballad
Love Song
16Beat Ballad 1
16Beat Ballad 2
16Beat Ballad 3
Easy Ballad
Guitar Ballad 1
Guitar Ballad 2
Guitar Ballad 3
Organ Ballad
Chart Ballad
2
Analog Ballad
Pop Ballad
8Beat Modern
Chillout
Slow&Easy
6/8 Slow Rock 1
6/8 Slow Rock 2
6/8 Orchestra 1
3
6/8 Orchestra 2
6/8 Ballad
Acoustic Ballad
ROCK
Power Rock
Southern Rock
60’s Rock 1
60’s Rock 2
Hard Rock 1
Hard Rock 2
1
Rock Shuffle 1
Rock Shuffle 2
Tears Rock 1
Tears Rock 2
Soft Rock
British Rock
Country Rock 1
Country Rock 2
New Country
Cowboy Rock
Rock&Roll 1
2 Rock&Roll 2
Skiffle
Caribbean Rock
R&R Shuffle
Jive
Boogie Woogie
5
Rhythm/Keyboard Percussion
70
DDK-7 Owner’s Manual
DANCE
Ibiza 1
Ibiza 2
Euro Trance
Disco Teens
Techno Party
1 Club Dance
Dream Dance
Club House
UK Pop
US Disco
Swing House
US Pop
US Hip Hop
Classic Hip Hop
Trip Hop
Chart Pop
2
Ground Beat
Hip Hop Groove
Hip Hop Pop
Hip Hop Light
Euro Hip Hop
Latin DJ’s
Club Latin
Latin Disco 1
Latin Disco 2
Garage
3
6/8 Trance
80’s Dance
Pop Beat 1
Pop Beat 2
Funky Dance
Disco Philly 1
Disco Philly 2
70’s Disco 1
4 70’s Disco 2
Disco Funk
Disco Chocolate
Dance Pop
Certain rhythms created for use with slow, soft
Songs or for Songs that do not use a bass part at the
Table
1: not have drum sections. To use
beginning,
may
these rhythms, refer to the following information.
Some sections of the following nine rhythms are
configured with accompaniment only; they do not
• contain any drum or percussion.
Category
Rhythm
Section
6/8 Organ March
Main A, Main B
Baroque
All sections except Intro 1
Simple Waltz
Ending 1
Guitar Serenade
All sections except Intro 1
Banda Polka
Main A, Fill In A
Hoedown
Ending 1
Mexican Dance
Main A, Fill In A
BALLAD
Dramatic Ballad
Main A
ROCK
R&R Shuffle
Ending 1
MARCH
WALTZ
WORLD
MUSIC
Some sections of the following five rhythms do not
contain an Auto Bass part. This means that even
though the Auto Bass Chord is turned on, the bass
part will not sound.
•
•
•
•
•
Guitar Serenade in the WALTZ category
Folk Rock 1 in the POPS category
Unplugged 1 in the POPS category
Pop Flamenco in WORLD MUSIC category
New Country in the ROCK category
3 Accompaniment
The Accompaniment function provides arpeggiated chords and other instrumental
embellishments when rhythms are used.
Accompaniment controls are selected from the Rhythm Menu and Rhythm Condition
display.
1
Select the desired rhythm name in the display.
Rhythm/Keyboard Percussion
5
Accompaniment parts
At the bottom of the display, there are seven part buttons, such as Chord 1,
Chord 2, Pad, and so on. These parts, with the exception of Main Drum and
Add Drum, are Accompaniment parts.
2
Turn the desired parts on.
The Accompaniment consists of five parts, Chord 1, Chord 2, Pad, Phrase 1,
and Phrase 2, and each of them can be set to on or off by pressing corresponding
button in the display.
If you turn all the parts off, the Accompaniment does not sound.
CHORD 1/CHORD 2:
These are the rhythmic chord backing parts.
PAD:
This part features sustained chords and commonly uses lush sounds such as
strings and organ.
PHRASE 1/PHRASE 2:
These parts are used for various embellishments and riffs that enhance the song,
such as brass section accents and chord arpeggios.
Not all parts contain accompaniment data. Some parts may be empty depending
on the selected rhythm and rhythm section.
Main Drum and Add Drum contains the drum and percussion rhythm patterns.
When you turn both Main Drum and Add Drum off, the drum and percussion do
not sound. Generally, Main Drum contains the main part of the rhythm and Add
drum has additional percussion sounds, such as tambourine.
DDK-7 Owner’s Manual
71
3
Adjust the volume and amount of reverb applied to the
Accompaniment.
Pressing the rhythm button on the panel again calls up the Rhythm Condition
display.
The two sliders at the right side of the display can control the Accompaniment
volume and reverb. Touch the slider in the display or use the Data Control dial
to adjust the volume/reverb.
DATA CONTROL
5
Rhythm/Keyboard Percussion
4
Reference Page
POLY (page 43)
Automatic Accompaniment
– Auto Bass Chord (A.B.C.)
The Auto Bass Chord (A.B.C.) function works with the Rhythm section of the DDK-7
to automatically produce bass accompaniment as you play. It adds an entirely new
dimension to your performance by effectively putting a full backing band at your
disposal. There are three modes used for producing Automatic Accompaniment
patterns.
Before using the A.B.C. function, turn Pedal Poly off. If Pedal Poly is set to on, the bass
pattern of the A.B.C. will not sound.
To set the A.B.C. function:
Rhythm Condition Display
1
Select the A.B.C. modes in the Rhythm Condition Display.
72
DDK-7 Owner’s Manual
2
A.B.C. MODE
OFF:
Cancels the Auto Bass Chord function.
SINGLE FINGER:
The Single Finger mode provides the fastest and easiest means to obtain many different
chord/bass combinations. You can produce major, minor, 7th, and minor 7th chords by
simply using one, or at most, two or three fingers to play the chords. The chord
produced will sound in the same octave regardless of where it is played on the Lower
keyboard.
Key of C
C
Major chords:
Press the root of the chord (the note that corresponds to the chord’s
name).
Cm
Minor chords:
5
Simultaneously press the root and any one black key to the left of it.
C7
7th chords:
Rhythm/Keyboard Percussion
1
Simultaneously press the root and any one white key to the left of it.
Cm7
Minor 7th chords:
Simultaneously press the root as well as any black key and any white
key to the left of it.
Playing single finger chords without the use of the rhythm lets you add full continuous
chords to your performance.
FINGERED CHORD:
The Fingered Chord mode automatically produces bass accompaniment for chords
played in the Lower keyboard. It allows you to use a wider range of chord types than in
the Single Finger mode. In the Fingered Chord mode, you play full chords while the
Auto Bass Chord function automatically selects the appropriate bass pattern. If you play
only one or two notes in the Lower keyboard, the appropriate chord will sound on the
basis of the previously played chord.
Key of C
C
Cm
C7
Cm7
Cmaj7
Cm maj7
Caug
Cdim
Cdim7
Csus4
C7sus4
Cm7-5
C6
Cm6
Cadd9
NOTE
When playing certain chords
(aug, dim7, sus4, 6, and
m6), make sure to play the
root of the chord as the
lowest note in that chord.
Playing fingered chords without the use of the rhythm lets you add full continuous
chords to your performance.
CUSTOM A.B.C.:
The Custom A.B.C. mode is a slight variation on the Fingered Chord mode. It allows
you to determine what bass notes will be played in the accompaniment by playing a note
on the Pedalboard along with the chords you play in the Lower keyboard.
DDK-7 Owner’s Manual
73
2
MEMORY
LOWER:
When this is set to on, the Lower keyboard Voices and chord accompaniment keep
playing even after you release your fingers from the Lower keyboard, while the rhythm
plays.
PEDAL:
When this is set to on, the Pedalboard Voices and bass accompaniment keep playing
even after you release your foot from the Pedalboard, while the rhythm plays.
(In the Single Finger and Fingered modes:) When this is set to on, the bass
accompaniment of the Pedalboard Voices keeps playing even after you release your
fingers from the Lower keyboard.
When you start the rhythm with [SYNCHRO START] button, set the Lower/Pedal
Memory to on. When Memory is off, releasing your fingers from Lower keyboard stops
the rhythm.
5
Rhythm/Keyboard Percussion
5 Melody On Chord (M.O.C.)
The Melody On Chord (M.O.C.) feature automatically adds a harmony part to the
melodies you play on the Upper keyboard. The harmony is derived from the chords
you play on the Lower keyboard – or from the chords that are played for you, if you use
Automatic Accompaniment. Melody On Chord has three different modes, each
providing a different set of harmonics to accompany the melody played. Melody On
Chord can also be controlled with the Footpedal.
To set the M.O.C. function:
Press the [VOICE DISPLAY] button, then call up the Page 4 by using the Page
buttons.
Voice Display [Page 4]
The Melody On Chord display appears.
74
DDK-7 Owner’s Manual
M.O.C. MODE
OFF:
Cancels the Melody On Chord function.
Mode 1:
Produces harmonies of up to two notes in a range close to the melody played.
Mode 2:
Produces harmonies of up to three notes in a range close to the melody played.
Mode 3:
Produces harmonies of up to four notes in a range relatively distant from the melody
played.
Reference Page
Controlling Melody On Chord
(with Footpedal); (page 207)
Melody On Chord can be heard only when the Upper Keyboard Voice section’s volume
is set to the appropriate value. Melody On Chord does not apply to the Lead Voices.
Rhythm/Keyboard Percussion
5
6 Keyboard Percussion
The Keyboard Percussion function features many types of drum and percussion
sounds, playable from the keyboards and Pedalboard.
Keyboard Percussion has two different modes, Preset and User. Preset Keyboard
Percussion lets you play the preset drum kit sounds from the keyboards (assigned
beforehand to the keys), while the User Keyboard Percussion lets you freely assign the
drum sounds to any key or pedal you wish.
Using the Preset Keyboard Percussion
1
Turn off the Upper, Lower and/or Pedal Voices by setting each
Voice’s volume to MIN.
2
Turn on the Keyboard Percussion function by pressing the
[K.B.P.1] or [K.B.P.2] button.
The Keyboard Percussion (K.B.P.) Display appears.
NOTE
In the Voice Display, each
Voice section can be muted
(page 19).
NOTE
Two Keyboard Percussion
sets, [K.B.P.1] and [K.B.P.2],
can be played at the same
time by setting both buttons
to on.
Reference Page
Pressing the [K.B.P.1] button calls up the Preset 1 kit on the Upper/Lower
keyboards, and pressing [K.B.P.2] button calls up the Preset 2 kit on the
Pedalboard.
Connecting a Pedal Unit
(page 221)
DDK-7 Owner’s Manual
75
3
Select the desired percussion kit.
As a default, Multi Kit is assigned to the keyboards but you can change the kit
from a total of 16 different kits. Pressing the Kit button on the display calls up
the Percussion Kit List. Choose the desired Kit within the list.
5
For details of percussion assignments for each kit, see the Preset Keyboard
Percussion List on page 77.
Rhythm/Keyboard Percussion
The message “Are you sure you want to clear all assignments and setup data?” may
appear when you change the kit. Select [CLEAR] to clear all assignments (made in
the ASSIGN Page) and detailed settings (made in the SETUP Page) and call up the
selected kit on the panel. Select [CANCEL] to call up the selected kit without
erasing the assignments and detailed settings.
4
Adjust the volume and amount of reverb applied to the Keyboard
Percussion.
Two sliders in the K.B.P. display determine the reverb and volume settings.
DATA CONTROL
The settings here determine the reverb/volume for the entire Keyboard
Percussion setup, not for each percussion instrument. You can, however, adjust
each percussion instrument’s reverb/volume (page 84).
5
76
DDK-7 Owner’s Manual
Play some notes on the keyboards.
Preset Keyboard Percussion List
Standard Kit 1 - Symphony Kit
Preset 1(LK)
Preset 1(UK)
Preset 2(PK)
Preset 1(LK)
Preset 1(UK)
Bass Drum Heavy
-
Kick
-
SD Brush Roll
-
Side Stick
Surdo Mute
Snare Drum Heavy
-
Snare
Surdo Open
SD Brush Shot 1
Claves
Hand Clap
Hi Q
SD Reverb 1
-
Snare Tight
Whip Slap
Snare Drum Light
-
Floor Tom L
Scratch H
Tom 3
Synth Tom 3
Hi-Hat Closed
Scratch L
Snare Drum Rim 1
Concert BD
Floor Tom H
Finger Snap
Tom 2
Synth Tom 2
Hi-Hat Pedal
Click Noise
Hi-Hat Close
Bass Drum Heavy
Low Tom
Metronome Click
Tom 1
Synth Tom 1
Hi-Hat Open
Metronome Bell
B1
Hi-Hat Open
Bass Drum Light
Mid Tom L
Seq Click L
C2
Ride Cymbal 1
Snare Drum Heavy
-
Mid Tom H
Seq Click H
-
Synth Tom 3
SD Brush Roll
-
Crash Cymbal 1
Brush Tap
-
Crash Cymbal 1
Snare Drum Heavy
-
High Tom
Brush Swirl
-
Synth Tom 2
SD Brush Shot 1
-
Ride Cymbal 1
Brush Slap
-
E2
Orchestra Cymbal
SD Reverb 1
-
Chinese Cymbal
Brush Tap Swirl
-
F2
-
Snare Drum Light
-
Ride Cymbal Cup
Snare Roll
-
Synth Tom 1
Tom 3
-
Tambourine
Castanet
-
-
Snare Drum Rim 1
-
Splash Cymbal
Snare Soft
-
Tom 2
-
Sticks
-
Hi-Hat Close
-
Kick Soft
-
Tom 1
-
Open Rim Shot
-
B2
Hi-Hat Open
-
Kick Tight
-
C3
Ride Cymbal 1
-
Kick
Bongo H
Orch Snare Drum
-
Side Stick
Bongo L
Crash Cymbal 1
-
Snare
Conga H Mute
Snare Drum Roll
-
Hand Clap
Conga H Open
E3
Orchestra Cymbal
-
Snare Tight
Conga L
F3
Orch Cymbal Roll
-
Floor Tom L
Timbale H
Triangle Mute
-
Hi-Hat Closed
Timbale L
Tambourine
-
Floor Tom H
Agogo H
Triangle Open
-
Hi-Hat Pedal
Agogo L
Castanet
-
Low Tom
Cabasa
Cowbell 1
-
Hi-Hat Open
Maracas
B3
Timbale 1 Low
-
Mid Tom L
Samba Whistle H
C4
Timbale 1 High
-
Mid Tom H
Samba Whistle L
Wood Block Low
-
Crash Cymbal 1
Guiro Short
Conga Low
-
High Tom
Guiro Long
Wood Block High
-
Ride Cymbal 1
Claves
E4
Conga High
-
Chinese Cymbal
Wood Block H
F4
Bongo Low
-
Ride Cymbal Cup
Wood Block L
Agogo Low
-
Tambourine
Cuica Mute
Bongo High
-
Splash Cymbal
Cuica Open
Agogo High
-
Cowbell
Triangle Mute
Cuica Low
-
Crash Cymbal 2
Triangle Open
Hand Claps
-
Vibraslap
Shaker
Cuica High
-
Ride Cymbal 2
Jingle Bells
Shaker
-
-
Bell Tree
C1
C1
D1
D1
E1
F1
F1
G1
G1
A1
A1
C2
D2
D2
F2
G2
G2
A2
A2
C3
D3
D3
F3
G3
G3
A3
A3
C4
D4
D4
F4
G4
G4
A4
A4
B4
C5
C5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
B5
-
-
C6
-
-
D5
D5
E5
F5
F5
G5
G5
A5
A5
5
Rhythm/Keyboard Percussion
Multi Kit
Preset 2(PK)
: Indicates the keys of the DDK-7 keyboard and DDKU-P7.
*The 10 kits, Standard Kit 2 – Symphony Kit, have the same sound assignments as Standard Kit 1.
DDK-7 Owner’s Manual
77
SFX Kit 1
Preset 2(PK)
Preset 2(PK)
Preset 1(LK)
Preset 1(UK)
-
Phone Call
-
Cutting Noise 2
-
Door Squeak
-
-
-
Door Slam
-
String Slap
-
Scratch Cut
-
E1
-
-
Scratch H 3
-
F1
-
-
Wind Chime
-
-
-
Telephone Ring
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Flute Key Click
-
-
CarEngnIgnition
-
-
-
-
-
Car Tires Squeal
-
-
-
-
-
Car Passing
-
-
-
-
-
Car Crash
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Cutting Noise 1
-
Phone Call
Burst
Cutting Noise 2
-
Door Squeak
Roller Coaster
-
-
Door Slam
Submarine
String Slap
-
Scratch Cut
-
-
-
Scratch H 3
-
-
-
Wind Chime
-
-
-
Telephone Ring
-
-
-
-
-
-
Shower
-
Laugh
-
Thunder
-
Scream
-
Wind
-
Punch
-
Stream
-
Heart Beat
-
Bubble
-
Foot Steps
-
Feed
-
-
-
-
-
-
-
-
-
-
Flute Key Click
-
CarEngnIgnition
-
-
-
Car Tires Squeal
-
-
-
Car Passing
-
-
-
Car Crash
-
-
-
Siren
-
-
-
Train
-
-
-
Jet Plane
-
-
-
Starship
-
-
Dog
-
Machine Gun
C1
D1
D1
F1
G1
G 1
A1
A1
B1
C2
C2
D2
D2
E2
F2
F2
Rhythm/Keyboard Percussion
G2
G 2
A2
A2
B2
C3
C3
D3
D3
E3
F3
F3
G3
G3
A3
A3
B3
C4
C4
D4
D4
E4
F4
F4
G4
G4
A4
A4
B4
C5
C5
Horse
Laser Gun
Bird Tweet
Explosion
-
Firework
-
-
-
-
Ghost
-
Maou
-
-
-
-
-
-
-
B5
-
-
C6
-
-
D5
D5
E5
F5
F5
G5
G 5
A5
A5
78
Preset 1(UK)
Cutting Noise 1
C1
5
SFX Kit 2
Preset 1(LK)
DDK-7 Owner’s Manual
Pop Latin Kit
Preset 1(LK)
Preset 1(UK)
Preset 2(PK)
Preset 1(LK)
Preset 1(UK)
Kick Soft
-
Bongo H Open 1 f
-
Side Stick
-
Bongo H Open 3 f
-
Snare Soft
-
Bongo H Rim
-
Arabic Hand Clap
-
Bongo H Tip
-
E1
Snare Drum
-
Bongo H Heel
-
F1
Floor Tom L
-
Bongo H Slap
-
Hi-Hat Closed
-
Bongo L Open 1 f
Hand Clap
Floor Tom H
-
Bongo L Open 3 f
-
Hi-Hat Pedal
-
Bongo L Rim
-
Low Tom
-
Bongo L Tip
-
Hi-Hat Open
-
Bongo L Heel
Conga H Tip
Mid Tom L
-
Bongo L Slap
Conga H Heel
Mid Tom H
Nakarazan Dom
-
Timbale L Open
Conga H Open
-
Crash Cymbal 1
Cabasa
-
-
Conga H Mute
-
High Tom
Nakarazan Edge
-
-
Conga H SlapOpen
-
Ride Cymbal 1
Hager Dom
-
-
Conga H Slap
-
Crash Cymbal 2
Hager Edge
-
-
Conga H SlapMute
-
Duhulla Dom
Bongo H
-
Paila L
Conga L Tip
-
Tambourine
Bongo L
-
Timbale H Open
Conga L Heel
-
Duhulla Tak
Conga H Mute
-
-
Conga L Open
-
Conga H Open
-
Conga L Mute
-
Conga L
-
Conga L SlapOpen
-
Zagrouda H
-
Conga L Slap
-
Zagrouda L
-
Conga L Slide
-
Kick Soft
Katem Dom
Bongo H Open 1 f
Cowbell Top
Side Stick
Katem Tak
Bongo H Open 3 f
-
Snare Soft
Katem Sak
Bongo H Rim
-
Arabic Hand Clap
Katem Tak
Bongo H Tip
-
Snare Drum
Doff Tak
Bongo H Heel
Guiro Short
Floor Tom L
Tabla Dom
Bongo H Slap
Guiro Long
Hi-Hat Closed
Tabla Tak 1
Bongo L Open 1 f
-
Floor Tom H
Tabla Tik
Bongo L Open 3 f
-
Hi-Hat Pedal
Tabla Tak 2
Bongo L Rim
Tambourine
Low Tom
Tabla Sak
Bongo L Tip
-
Hi-Hat Open
Tabla Roll Edge
Bongo L Heel
-
Mid Tom L
Tabla Flam
Bongo L Slap
-
Mid Tom H
Sagat 1
Timbale L Open
Maracas
Crash Cymbal 1
Tabel Dom
-
Shaker
High Tom
Sagat 3
-
Cabasa
Ride Cymbal 1
Tabel Tak
-
Cuica Mute
Crash Cymbal 2
Sagat 2
-
Cuica Open
Duhulla Dom
Rik Dom
Paila L
-
Tambourine
Rik Tak 2
Timbale H Open
-
Duhulla Tak
Rik Finger 1
-
-
Cowbell
Rik Tak 1
-
-
Duhulla Sak
Rik Finger 2
-
Triangle Mute
Claves
Rik BrassTremolo
-
Triangle Open
Doff Dom
Rik Sak
Paila H
-
-
Rik Tik
-
Wind Chime
C1
C1
D1
D1
F1
G1
G1
A1
A1
B1
C2
C2
D2
D2
E2
F2
F2
G2
G2
A2
A2
B2
C3
C3
D3
D3
E3
F3
F3
G3
G3
A3
A3
B3
C4
C4
D4
D4
E4
F4
F4
G4
G4
A4
A4
B4
C5
C5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
B5
-
-
C6
-
-
D5
D5
E5
F5
F5
G5
G5
A5
A5
DDK-7 Owner’s Manual
5
Rhythm/Keyboard Percussion
Arabic Kit
Preset 2(PK)
79
Assigning sounds to the User Keyboard Percussion
You can assign any desired drum and percussion sound to any key or pedal, and your
original setups can be saved to eight memory locations: User 1 through User 8. The
User setting saved in User memory location can be called up by using the [K.B.P.1] or
[K.B.P.2] buttons.
In the instructions below, drum sounds are assigned to User 1 and called up with
[K.B.P.1] button.
5
Rhythm/Keyboard Percussion
Reference Page
Kit Assign List (page 86)
1
Turn on the Keyboard Percussion function by pressing the
[K.B.P.1] button.
The K.B.P. display appears.
2
Press [USER 1] on the display.
This procedure assigns User 1 to the [K.B.P.1] button. You can call up the User 1
setting the next time you press the [K.B.P.1] button.
3
Select the desired percussion kit.
See page 76 for selecting the kit.
4
Press the [ASSIGN] button at the top right of the display to call
up the ASSIGN Page.
In the ASSIGN Page, you can assign specific drum sounds to any of the keys.
5
Select the desired drum instrument that you wish to assign to a
key.
Select the desired drum instrument category with the category buttons in the
display. The drum instrument menu of the selected category appears.
Drum Instrument Category
Drum Instrument Menu
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DDK-7 Owner’s Manual
6
Assign an instrument to a particular key or pedal by
simultaneously holding down the desired instrument name in the
display and pressing the key (or pedal) to which the instrument is
to be assigned.
The key to which the instrument is to be assigned
Instrument Name
NOTE
Though eight User Keyboard
Percussion setups can be
created, they cannot be
memorized to Registration
Memory. Only on/off data and
the Keyboard Percussion
Menu are memorized to
Registration Memory.
5
Press the key.
Rhythm/Keyboard Percussion
Hold down the Instrument name…
When the assignment is complete, the key name and instrument name is
displayed at the top of the display. The assignments are saved to the User
memory selected in Step 2 (in this example, User 1).
7
Repeat the operation steps above as necessary to construct your
own User Keyboard Percussion set.
To erase one instrument:
Simultaneously hold down the [CLEAR] button in the display (ASSIGN Page) and
press the key (or pedal) corresponding to the instrument you wish to erase.
The Keyboard Percussion setting you have created is automatically saved
when you switch to another display. While data is being saved, the square at
the top left of the display turns light blue for a few seconds. Do not turn the
power off while the Keyboard Percussion settings are being saved.
DDK-7 Owner’s Manual
81
To erase all instruments:
You can clear all assignments using the [CLEAR] button in the display (ASSIGN Page).
1
Press, then release the [CLEAR] button. The following display
appears, prompting confirmation of the operation.
2
Press [CLEAR] in the display to erase all data. When [CLEAR] is
selected, a “Completed” message momentarily appears on the
display.
Press [CANCEL] in the display to abort the operation.
5
Rhythm/Keyboard Percussion
Copying the Keyboard Percussion settings
You can copy the Preset Keyboard Percussion to one of the User locations, or copy from
one User location to another. In the instructions below, Preset 1 is copied to User 1.
82
DDK-7 Owner’s Manual
1
Press the [K.B.P.1] button to copy Preset 1.
To copy Preset 1, select the [K.B.P.1] button; to copy Preset 2, select the
[K.B.P.2] button. To copy either User location, select button [K.B.P.1] or
[K.B.P.2].
2
Press the [MENU] button at the top right of the display to call up
the MENU Page.
Within the Menu buttons, select the User location as the
destination — for example, User 1.
4
Press the COPY [FROM] button in the display. A list appears,
letting you select the copy source location.
5
Select the copy source (Preset 1 here) from the list.
A message appears, prompting confirmation of the operation.
6
Press the [COPY] button in the display to copy Preset 1. When
[COPY] is selected, a “Completed” message momentarily
appears in the display.
Press the [CANCEL] button in the display to abort the operation.
5
Rhythm/Keyboard Percussion
3
DDK-7 Owner’s Manual
83
Detailed settings for each percussion instrument
You can independently adjust the settings of pan, pitch, reverb and volume for each
instrument. The settings here are system settings that cannot be memorized to
Registration memory.
5
1
Turn off the volume of the relevant keyboard (the keyboard to
which the instrument to be changed is assigned).
2
Press the [SETUP] button at the top right of the K.B.P. display to
call up the SETUP Page.
3
Press the appropriate key (the key to which the instrument to be
changed is assigned).
The selected instrument’s name is shown on the display and you can change its
settings.
Rhythm/Keyboard Percussion
The name of the
selected instrument
1
2
3
4
5
6
1 PAN
Determines the position of the currently selected instrument in the stereo image. Seven
pan positions are available.
2 PITCH COARSE
Adjusts the pitch of the currently selected instrument by 100 cents.
Range: -64 – +63
3 PITCH FINE
Adjusts the pitch of the currently selected instrument by one cent, allowing more
detailed tuning of the instrument than PITCH COARSE (2).
Range: -64 – +63
4 REVERB
Determines the amount of reverb applied to the currently selected instrument.
Range: 0 – 24
5 VOLUME
Determines the volume of the currently selected instrument.
Range: 0 – 24
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DDK-7 Owner’s Manual
6 RESET
Initializes settings such as pan, pitch, and reverb to their default values.
Pressing the [EXECUTE] button calls up the following display, prompting
confirmation of the operation.
5
Rhythm/Keyboard Percussion
Press the [EXECUTE] button in the display to restore (initialize) the default settings.
When [EXECUTE] is selected, a “Complete” message momentarily appears on the
display.
Press the [CANCEL] button in the display to abort the operation.
DDK-7 Owner’s Manual
85
Kit Assign List
Multi Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Crash Cym Mute
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Orchestra Cymbal
Orch Cymbal Roll
Orch Cymbal Mute
Cymbal March
Cym Brush Shot
Tam-Tam
HI-HAT
Hi-Hat Open
Hi-Hat Close
Hi-Hat Pedal 1
Hi-Hat Pedal 2
Analog HH Open
Analog HH Close
SNARE DRUM
Snare Drum Light
Snare Drum Heavy
Snare Drum Rim 1
Snare Drum Rim 2
SD Accent 1
SD Accent 2
SD Reverb 1
SD Reverb 2
Synth Snare Drum
Orch Snare Drum
Snare Drum Roll
Analog SD
SNARE BRUSH
SD Brush Shot 1
SD Brush Shot 2
SD Brush Roll
TOM
Tom 1
Tom 2
Tom 3
Tom 4
Tom Brush Shot 1
Tom Brush Shot 2
Tom Brush Shot 3
Tom Brush Shot 4
Synth Tom 1
Synth Tom 2
Synth Tom 3
BASS DRUM
Bass Drum Light
Bass Drum Heavy
Bass Drum Attack
Synth Bass Drum
Bass Drum March
Concert BD
Analog BD Short
Analog BD Long
CONGA/BONGO
Conga High
Conga Low
Conga Slap
Conga Muff
Conga Slide
Bongo High
Bongo Low
Bongo Slap
Bongo Mute
CUICA/SURDO
Cuica High
Cuica Middle
Cuica Low
Tamborim Open
Tamborim Mute
Surdo Open
Surdo Mute
Surdo Rim
Surdo Muff
TIMBALES/COWBELL
Timbale 1 High
5
Rhythm/Keyboard Percussion
86
DDK-7 Owner’s Manual
Timbale 1 Low
Timbale 2 High
Timbale 2 Low
Timbale 3 High
Timbale 3 Low
Timbale 4 High
Timbale 4 Low
Cowbell 1
Cowbell 2
Cowbell 3
Cowbell 4
PERCUSSION 1
Cabasa
Shaker
Maracas High
Maracas Low
Guiro Short
Guiro Long
Wood Block High
Wood Block Mid
Wood Block Low
Claves
Castanet
Vibraslap
PERCUSSION 2
Agogo High
Agogo Low
Triangle Open
Triangle Mute
Windbell Down
Windbell Up
Tambourine
Pandeiro
Bells
Hand Claps
Finger Snap
Scratch
Noise Percussion
PERCUSSION 3
Kotsuzumi 1
Kotsuzumi 2
Kotsuzumi 3
Kotsuzumi 4
Ohtsuzumi 1
Ohtsuzumi 2
Taiko 1
Taiko 2
Ohdaiko 1
Ohdaiko 2
Kakegoe 1
Kakegoe 2
Kakegoe 3
Standard Kit 1
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare
Snare Tight
Snare Soft
Snare Roll
Side Stick
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Floor Tom L
Floor Tom H
Low Tom
Mid Tom L
Mid Tom H
High Tom
BASS DRUM
Kick
Kick Tight
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Standard Kit 2
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare Short
Snare Tight H
Snare Soft 2
Snare Roll
Side Stick Light
Open Rim Shot H
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Floor Tom L
Floor Tom H
Low Tom
Mid Tom L
Mid Tom H
High Tom
BASS DRUM
Kick Short
Kick Tight
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Hit Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open 2
Hi-Hat Closed 2
Hi-Hat Pedal 2
SNARE DRUM
Snare Ambient
Snare Tight 2
Snare Electro
Snare Roll
Stick Ambient
Snare Pitched
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Hybrid Tom 1
Hybrid Tom 2
Room Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare Snappy
Snare Tight Snap
Snare Soft
Snare Roll
Side Stick
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Tom Room 1
Tom Room 2
Tom Room 3
Tom Room 4
Tom Room 5
Tom Room 6
BASS DRUM
Kick
Kick Tight
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Rock Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare Rock
Snare Rock Tight
Snare Noisy
Snare Roll
Side Stick
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Tom Rock 1
Tom Rock 2
Tom Rock 3
Tom Rock 4
Tom Rock 5
Tom Rock 6
BASS DRUM
Kick Gate
Kick 2
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Electro Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare Noisy 2
Snare Noisy 3
Snare Snap Elec
Snare Roll
Side Stick
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Reverse Cymbal
TOM
Tom Electro 1
Tom Electro 2
Tom Electro 3
Tom Electro 4
Tom Electro 5
Tom Electro 6
BASS DRUM
Kick Gate Heavy
Kick Gate
Kick 3
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Scratch H 2
Scratch L 2
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Hi Q 2
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
5
Rhythm/Keyboard Percussion
Hybrid Tom 3
Hybrid Tom 4
Hybrid Tom 5
Hybrid Tom 6
BASS DRUM
Kick Tight H
Kick Wet
Kick Tight L
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine Light
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Analog Kit
CYMBAL
Crash Analog
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hat Open Analog
Hat Close Analog
Hat Close Anlg 2
SNARE DRUM
Snare Analog
Snare Analog 2
Snare Noisy 4
Snare Roll
Side Stick Anlg
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Reverse Cymbal
TOM
Tom Analog 1
Tom Analog 2
Tom Analog 3
Tom Analog 4
Tom Analog 5
Tom Analog 6
BASS DRUM
Kick Analog
Kick Anlg Short
Kick 3
PERCUSSION 1
Conga Analog M
Conga Analog L
DDK-7 Owner’s Manual
87
Conga Analog H
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell Analog
Claves 2
Guiro Long
Guiro Short
Maracas 2
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Scratch H 2
Scratch L 2
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Hi Q 2
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
5
Rhythm/Keyboard Percussion
Dance Kit
CYMBAL
Crash Analog
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Analog
Ride Cymbal Cup
Hi-Hat Open 3
Hi-Hat Closed 3
Hat Close Anlg 3
SNARE DRUM
Snare Clap
Snare Dry
Snare Techno
Reverse Dance 2
Side Stick Anlg
Rim Gate
Snare Analog 3
Snare Analog 4
Vinyl Noise
Reverse Cymbal
TOM
Tom Dance 1
Tom Dance 2
Tom Dance 3
Tom Dance 4
Tom Dance 5
Tom Dance 6
BASS DRUM
Kick Techno
Kick Techno L
Kick Techno Q
PERCUSSION 1
Conga Analog M
Conga Analog L
Conga Analog H
Bongo Analog H
Bongo Analog L
88
DDK-7 Owner’s Manual
Timbale H
Timbale L
Cowbell Dance
Claves 2
Guiro Long
Guiro Short
Maracas 2
Vibraslap Analog
PERCUSSION 2
Kick Dance 1
Kick Dance 2
Dance Breath 1
Dance Breath 2
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine Anlg
Hi Q 2
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Dance Perc 3
Dance Perc 4
Snare Dance 1
Whip Slap
Finger Snap
Dance Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch Dance 1
Scratch Dance 2
Dance Perc 2
Hi Q Dance 1
Dance Perc 1
Reverse Dance 1
Jazz Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Snare Jazz L
Snare Jazz M
Snare Jazz H
Snare Roll
Side Stick Light
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Floor Tom L
Floor Tom H
Low Tom
Mid Tom L
Mid Tom H
High Tom
BASS DRUM
Kick Jazz
Kick Tight
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Brush Kit
CYMBAL
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Chinese Cymbal
Ride Cymbal 1
Ride Cymbal 2
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Brush Slap 3
Brush Tap 2
Brush Slap 2
Snare Roll
Side Stick Light
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Tom Brush 1
Tom Brush 2
Tom Brush 3
Tom Brush 4
Tom Brush 5
Tom Brush 6
BASS DRUM
Kick Jazz
Kick Tight
Kick Soft
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Symphony Kit
CYMBAL
Hand Cymbal
Hand Cymbal 2
Splash Cymbal
Chinese Cymbal
Hand Cymbal S
Hand Cymbal 2 S
Ride Cymbal Cup
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
SNARE DRUM
Band Snare
Band Snare 2
Snare Soft
Snare Roll
Side Stick
Open Rim Shot
Brush Tap
Brush Slap
Brush Swirl
Brush Tap Swirl
TOM
Floor Tom L
Floor Tom H
Low Tom
Mid Tom L
Mid Tom H
High Tom
BASS DRUM
Gran Cassa Mute
Gran Cassa
Kick Soft 2
PERCUSSION 1
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Timbale H
Timbale L
Cowbell
Claves
Guiro Long
Guiro Short
Maracas
Vibraslap
SFX Kit 1
SFX
Cutting Noise 1
Cutting Noise 2
String Slap
Flute Key Click
Shower
Thunder
Wind
Stream
Bubble
Feed
Ghost
Maou
Dog
Horse
Bird Tweet
SFX Kit 2
SFX 1
Phone Call
Telephone Ring
Wind Chime
Door Squeak
Door Slam
Scratch Cut
Scratch H 3
Laugh
Scream
Punch
Heart Beat
Foot Steps
SFX 2
CarEngnIgnition
Car Tires Squeal
Car Passing
Car Crash
Siren
Train
Jet Plane
Starship
Burst
Roller Coaster
Submarine
Machine Gun
Laser Gun
Explosion
Firework
Arabic Kit
ARABIC 1
Nakarazan Dom
Nakarazan Edge
Hager Dom
Hager Edge
Zagrouda H
Zagrouda L
Arabic Hand Clap
Duhulla Dom
Duhulla Tak
Duhulla Sak
Doff Dom
Doff Tak
ARABIC 2
Katem Dom
Katem Tak
Katem Sak
Tabla Dom
Tabla Tak 1
Tabla Tak 2
Tabla Sak
Tabla Tik
Tabla Roll Edge
Tabla Flam
Tabel Dom
Tabel Tak
ARABIC 3
Sagat 1
Sagat 2
Sagat 3
Rik Dom
Rik Tak 1
Rik Tak 2
Rik Sak
Rik Tik
Rik Finger 1
Rik Finger 2
Rik BrassTremolo
CYMBAL/SNARE DRUM
Crash Cymbal 1
Crash Cymbal 2
Ride Cymbal 1
Hi-Hat Open
Hi-Hat Closed
Hi-Hat Pedal
Snare Drum
Snare Soft
Side Stick
TOM/BASS DRUM
Floor Tom L
Floor Tom H
Low Tom
Mid Tom L
Mid Tom H
High Tom
Kick Soft
PERCUSSION
Conga H Open
Conga L
Conga H Mute
Bongo H
Bongo L
Cowbell
Claves
Cabasa
Tambourine
BONGO
Bongo H Open 1 f
Bongo H Open 3 f
Bongo H Rim
Bongo H Tip
Bongo H Heel
Bongo H Slap
Bongo L Open 1 f
Bongo L Open 3 f
Bongo L Rim
Bongo L Tip
Bongo L Heel
Bongo L Slap
PERCUSSION 1
Timbale H Open
Timbale L Open
Paila H
Paila L
Cowbell Top
Tambourine
Guiro Long
Guiro Short
Maracas
Cuica Open
Cuica Mute
Cabasa
Shaker
PERCUSSION 2
Triangle Open
Triangle Mute
Wind Chime
Hand Clap
5
Rhythm/Keyboard Percussion
PERCUSSION 2
Surdo Mute
Surdo Open
Cuica Mute
Cuica Open
Cabasa
Shaker
Agogo H
Agogo L
Samba Whistle H
Samba Whistle L
PERCUSSION 3
Tambourine
Castanet
Jingle Bells
Bell Tree
Triangle Open
Triangle Mute
Wood Block H
Wood Block L
Sticks
Whip Slap
Finger Snap
Hand Clap
PERCUSSION 4
Hi Q
Click Noise
Scratch H
Scratch L
Seq Click L
Seq Click H
Metronome Click
Metronome Bell
Pop Latin Kit
CONGA
Conga H Tip
Conga H Heel
Conga H Open
Conga H Mute
Conga H SlapOpen
Conga H Slap
Conga H SlapMute
Conga L Tip
Conga L Heel
Conga L Open
Conga L Mute
Conga L SlapOpen
Conga L Slap
Conga L Slide
DDK-7 Owner’s Manual
89
6 Registration Memory
Registration Memory allows you to store virtually all the settings you make on the panel and
LCD, providing a convenient way to instantly change all Voice settings and rhythms while
you’re playing, with the simple touch of a single button on the Registration Memory panel.
The buttons are conveniently located between the Upper and Lower keyboards for easy
access while playing. Moreover, you can also recall the settings using the right footswitch
on the Pedal Unit, or optional Foot Pedal. All Registrations in Registration Memory can also
be saved to a USB flash memory or other external media.
13
14
15
16
1
2
3
4
5
6
7
8
9
10
11
12
D
Various types of basic Registrations have been programmed to the numbered Registration
Memory buttons, 1 – 16. When you record your own Registration settings to a numbered
button, the preset Registration for that button will be overwritten and erased as a result.
When you initialize the Registration Memory (page 95), the preset settings will be recalled
and your own Registration setting(s) will be erased and replaced with the factory defaults.
6
Contents
Registration Memory
1 Storing Registrations . . . . . . . . . . . . . . . . . . . . . .90
2 Selecting Registrations . . . . . . . . . . . . . . . . . . . .92
3 Saving the Registration data to USB flash memory
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
4 Initializing Registration Memory . . . . . . . . . . . . .95
5 Registration Shift . . . . . . . . . . . . . . . . . . . . . . . . . 95
• Setting the Registration Shift mode in the Regist Shift
display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
• Confirming the Registration Shift setting in the Voice
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6 Unifying a specific parameter . . . . . . . . . . . . . . 101
7 Copying Registrations . . . . . . . . . . . . . . . . . . . . 104
1 Storing Registrations
Newly created Registrations you make can be stored to the Registration Memory panel
buttons. All Registrations in Registration Memory can also be saved to a USB flash
memory or other external media for future recall.
Reference Pages
1
2
Selecting a Voice (page 27)
Selecting a Rhythm
(page 61)
Voice Controls and Effects
(page 41)
Create your original Registration.
While holding down the [M.] (Memory) button in the Registration
Memory section, press the numbered button to which you wish
to save your Registration.
1. While holding down [M.] button...
13
14
15
16
2. Press desired numbered button.
1
2
3
4
5
6
7
8
9
10
11
12
D.
When the Registration is stored, the numbered button flashes momentarily.
When recording Registration settings, the square at the top left of the
display turns light blue for a few seconds, indicating that the Registration is
currently being saved. Do not turn the power off while the Registration is
being saved.
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DDK-7 Owner’s Manual
Functions and settings that cannot be memorized:
The following settings cannot be stored to a Registration Memory number.
• Pitch (page 214)
• MIDI Control settings (fpage 230)
• Mic. Volume (page 225)
• AUX OUT settings (page 220)
• Mic. Reverb (page 225)
• LCD related settings (page 16)
• Score related settings except Next Page (page 125)
Reference Page
Saving Registrations as
Registration Data (File)
(page 123)
6
Registration Memory
The following settings common to all Registration Memory numbers 1 – 16 and
cannot be stored individually for each number.
• Transpose (page 214)
• Attack mode in Organ Flute Voices (page 39)
• Registration Shift (page 95)
• Auto Fill setting (page 65)
• Reverb type (page 48)
• User Voices (page 152)
• User rhythms (page 179)
• User Keyboard Percussion (page 80)
• Rhythm Sequences (page 190)
• Disable setting (page 92)
• Disable mode (page 93)
• Next Page setting of score setting (page 125)
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91
2 Selecting Registrations
Simply press the numbered button that corresponds to the Registration you wish to
select.
Reference Page
Controlling the Registration
Shift (page 210)
• You can also recall Registrations by using the Foot Controllers. This function is called
“Registration Shift” (page 95).
• You can also program the Registrations to change automatically at specific points
within the Rhythm Sequence. This function is called “Registration Sequence”
(page 195).
Using the [D.] (Disable) button:
Rhythm and automatic accompaniment patterns also change when you select
different Registration Memory buttons. Pressing the [D.] (Disable) button allows
you to keep the same rhythm, accompaniment patterns, tempo, and so on
throughout all your Registration changes, or make your own rhythm selections if
you want to.
6
Registration Memory
Disable button
7
8
9
10
11
12
D.
The particular settings that do not change when the [D.] (disable) button is on
depend on the Disable mode setting. For details on the Disable mode, see “Selecting
Disable Mode” on page 93.
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DDK-7 Owner’s Manual
Selecting Disable Mode:
The Disable mode enables you to select what is to be disabled when the [D.]
(Disable) button is on. There are two Disable modes: NORMAL (rhythm menu,
tempo, etc. are disabled) and TEMPO (only tempo is disabled).
1
2
3
Press the [UTILITY] button to call up the GLOBAL Page of the
Utility Display.
Press the [GLOBAL] button to call up the GLOBAL Page.
Press the DISABLE MODE [NORMAL] or [TEMPO] button.
Registration Memory
6
Disable Mode
NORMAL
When the Electone is set to the NORMAL mode and the [D.] (Disable) button is
on, the following functions will not change, even when you change the Registration
Memory number.
• Rhythm menu, Rhythm section, Rhythm tempo, Rhythm volume, Rhythm
reverb
• Rhythm reverb time
• Accompaniment volume, Accompaniment reverb, On/Off status of
Accompaniment parts
• A.B.C. mode, A.B.C. memory
• M.O.C. mode
• Second expression pedal control for rhythm tempo
TEMPO
When the Electone is set to the TEMPO mode and the [D.] (Disable) button is on,
the rhythm tempo will not change, even when you change the Registration Memory
number.
DDK-7 Owner’s Manual
93
Saving the Registration data to USB flash
3 memory
Reference Page
Saving Registrations as
Registration Data (File);
(page 123)
You can save your Registration Memory settings to an external storage device, such as
USB flash memory, with sixteen Registrations comprising a single file.
The instructions below explain how to save the Registration data to a USB flash
memory. For details about using other external storage devices, see chapter 7, Music
Data Recorder (M.D.R.).
1
2
Insert a USB flash memory into the USB TO DEVICE terminal on
the left side of the DDK-7.
3
Select the song to which you want to save the Registration data
(page 113).
4
Press [REGIST EDIT] button in the display to call up the
Registration Edit display.
5
Press the [SAVE] button in the display.
A message appears, indicating the Registration data is currently being saved.
When the operation is completed, the message closes.
Press the [MDR] button on the panel to call up the M.D.R. display.
6
Registration Memory
Reference Page
Recalling Recorded
Registrations (page 128)
Reference Page
Changing the Song Name
(page 120)
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DDK-7 Owner’s Manual
4 Initializing Registration Memory
Deleting all Registration data (including Registration Memory and Registration Shift
settings, User rhythms, Rhythm Sequence data, and User Voices) in Registration
Memory initializes the Registration Memory. Be careful when using this operation,
since it erases all your existing data. In order to avoid inadvertently losing your
important data, save it to an external storage device.
1
Reference Page
Factory Set (Initializing the
DDK-7); (page 24)
Press the [UTILITY] button on the panel to call up the GLOBAL
Page in the Utility display.
Registration Memory
6
2
Press the [INITIALIZE] button on the top left in the display.
The message “Are you sure you want to initialize Registration data?” appears.
Press [INITIALIZE] to actually initialize the data. When the operation is
complete, the DDK-7 will be restarted.
Press [CANCEL] to cancel the operation.
5 Registration Shift
The Registration Shift function allows you to change Registrations without taking your
hands from the keyboards. By using the Right Footswitch on the expression pedal, or
optional Foot Pedal, you can “jump” to a specified Registration or step through the
panel Registrations in sequence, either in numeric order or in any order you specify.
Registration Shift has three modes: Shift, Jump and User. These are set in the Regist
Shift display. You can also view and check the Registration Shift mode in the Voice
Display.
DDK-7 Owner’s Manual
95
Setting the Registration Shift mode in the Regist Shift
display
Reference Pages
Footswitches (page 200)
Foot Pedal (page 203)
Connect the Pedal Unit (DDKU-P7) or optional Foot Pedal (FC4/FC5) to the
instrument.
DDKU-P7
FC4
FC5
If you want to use the Foot Pedal, set the desired parameters in the Regist Shift display
explained in this section, then assign the Regist Shift function to the Foot Pedal. Refer
to the section “Controlling Registration Shift” on page 210.
6
Registration Memory
Setting the Registration Shift mode in the Regist Shift
display
1
2
Press the [FOOT SWITCH] button on the panel.
Press the [RIGHT] button at the top right of the display to call up
the RIGHT Page (Regist Shift display).
REGIST SHIFT Display
1
1
2
3
4
OFF
Turns off the Registration Shift assignment. When you select OFF, you cannot change
Registrations by using the Right Footswitch, or with an optional Foot Pedal.
2
SHIFT
In the Shift mode, each press of the Right Footswitch, or with an optional Foot Pedal
selects the Registration Memory presets in their numerical order. After the last
Registration is reached, the function ‘wraps around’ to select the first preset again. The
numbered buttons light up as they are selected.
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DDK-7 Owner’s Manual
3
JUMP
Pressing the Right Footswitch, or with an optional Foot Pedal jumps to select the
designated panel Registration.
You can set the Jump “destination” with
buttons in the display or the Data
Control dial.
Registration number of the destination
4
USER
6
Registration Memory
In the User mode, each press of the Right Footswitch, or with an optional Foot Pedal
selects Registrations according to the order you’ve specified.
To set the User Registration order:
1 Press the desired numbered button in the Registration Memory
section.
2 Press the [SET] button in the display.
The Registration number appears in the display, indicating that the Registration is
entered.
3 Repeat the above procedure #1 through #2 to set the Registration
order.
NOTE
When the cursor is
positioned at “-”, Footswitch,
or an optional Foot Pedal
does not work.
Registration row
3
1
2
1 POSITION
These are cursor controls used to move the cursor (colored orange) along the Registration
row in the display. Entered Registration numbers are shown in boxes, while the numbers in
the row above indicate the position in the sequence (in other words, the number of
successive presses of the Right Footswitch). Up to 80 steps (Registrations) can be
memorized.
Moves the cursor to the first position.
Moves the cursor one step to the left.
Moves the cursor one step to the right.
Moves the cursor five steps to the right.
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97
2 DATA
These are data controls used to enter and delete Registration numbers in the Registration
row.
SET: For initially entering a Registration number to a blank space in the Registration row,
or for replacing a number at the current cursor position.
To enter a number, press the desired Registration Memory button (the selected button will
light), then press [SET] in the display. The entered Registration number will appear in the
Registration row. After using SET to enter Registrations, the cursor can be moved among
the numbers.
INSERT: For inserting a Registration number just before the current cursor position.
To perform the operation, first move the cursor to a numbered position. Then, press the
desired Registration Memory button (the selected button will light), and press [INSERT]
in the display. The new Registration number is inserted at the cursor position and all other
numbers to the right of the cursor are moved to accommodate the new numbers.
Registration numbers cannot be entered beyond the Registration Shift function’s capacity of
80. If the insert operation exceeds this capacity, a “Data Full” message appears and the
operation cannot be executed.
DELETE: For deleting a Registration number at the current cursor position. To delete the
unnecessary number, move the cursor to a numbered position and press [DELETE] in the
display.
6
CLEAR: For erasing all current user Registration Shift settings.
After selecting [CLEAR], a message appears prompting confirmation of the operation.
Registration Memory
Select [CLEAR] to clear all data. The message “Clear all data” momentarily appears in the
display and returns to the previous display.
Select [CANCEL] to abort the operation.
Reference Page
Saving Two or More
Registration Banks to One
Song (page 124)
3 SHIFT END
Determines how to end the Registration shift function.
STOP: Selects the last Registration and quits the operation.
TOP: After the last preset is reached, the first preset is called up again, starting the sequence
over again from the beginning.
NOTE
When you play the song
using Next Regist. function,
always press the [F] (Play)
button in the M.D.R. display
to start the song and activate
these functions.
The [CUSTOM] (Custom
Play) button will not activate
the Next Regist. function.
NOTE
If the next Registration data
contains User voices, the
DDK-7 may produce no
sound for a few seconds
while loading the
Registration.
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DDK-7 Owner’s Manual
NEXT REGIST: After the last preset is reached, the next Registration data in the Song is
called up. This function is available only when two or more Registration data sets are saved
in one Song. This function is handy when you need to play a song with more than sixteen
Registrations.
The Shift End mark (
) will automatically be put at the end of the Registrations you
entered when Top or Next Regist is selected as the Shift End.
Confirming the Registration Shift setting in the Voice
Display
You can confirm the Registration Shift mode in the Voice Display, Page 1.
Press the [VOICE DISPLAY] button on the panel to call up the Voice
Display.
The Registration Shift mode is shown at the bottom right of the display.
Registration Memory
6
Registration Shift, OFF:
The current Registration number is displayed.
Registration Shift, in “SHIFT” mode:
Current Registration
Next Registration
The current Registration number (left) and the next number (right) are
displayed.
DDK-7 Owner’s Manual
99
Registration Shift, in “JUMP” mode:
Destination number
can be changed.
The current Registration number (left) and the destination number (right) will
be displayed. You can change the destination number even in the middle of the
performance by using the
buttons in the display or the Data Control
dial.
Registration Shift, in “USER” mode:
6
Registration Memory
Indicates the current position of the Registration Shift. You can change the
Registration by moving the cursor (in orange) right/left, using the displayed
buttons or the Data Control dial. This is handy if you’ve inadvertently advanced
the shift setting in the middle of your performance. The user Registration
settings cannot be edited here.
Moves the cursor to the first position.
Moves the cursor one step to the left and selects the next Registration.
Moves the cursor one step to the right and selects the previous Registration.
Moves the cursor five step to the right and selects the Registration.
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DDK-7 Owner’s Manual
6 Unifying a specific parameter
In the Voice Display, Page 2, you can conveniently “unify” a specific parameter used in
different Voice groups at one time. This is useful when you are changing, for example,
the Voice Brilliance setting for the Upper Keyboard and want the same setting to be
applied to the entire instrument.
Available parameters
• Reverb
• Panning
1
2
• Rhythm Reverb
• Brilliance
• Volume
• Sustain
Press the [VOICE DISPLAY] button on the panel.
Press the [2] button at the top right of the display to select
Page 2.
Registration Memory
6
3
Press the PARAMETER button (indicates the currently selected
parameter) in the display to select the desired parameter for
changing.
The Parameter Select pop-up menu appears, letting you select the desired
parameter.
Parameter
Part
DDK-7 Owner’s Manual
101
Select the parameter and part in the Parameter Select pop-up
menu. After selecting the desired parameter, the pop-up menu
automatically closes.
The amount of the selected parameter for each Registration is shown in the
display.
Parameter
value for each
Registration
Selected
parameter
4
6
Select the targeted Registration numbers and turn them on.
Parameters in Registrations set to ON will be changed.
Registration Memory
Press the targeted Registration in the display and turn it on with the SETTINGS
buttons: ALL ON, ALL OFF, ON, OFF, and SELECT.
ALL ON: Selects all Registration memory numbers.
ALL OFF: Cancels all Registration memory numbers.
ON: Sets the currently selected Registration memory number to “ON.”
OFF: Sets the currently selected Registration memory number to “OFF.”
SELECT: Turns on the Registration memory numbers that contain the same Voice as
the one which is currently set in the Registration at the cursor position. The targeted
Registration numbers are underlined.
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DDK-7 Owner’s Manual
Unifies the currently turned-on parameter’s values.
You unify the relevant parameter values in each Registration memory number or
offset them. Keep in mind that you cannot restore the original data once you
change the parameter’s value.
Unifying the currently turned-on parameter’s value:
Pressing [SET] unifies the currently turned-on parameter’s values to the one in
the currently selected Registration (at the cursor position). A message appears
prompting you to confirm the operation.
6
Registration Memory
5
To continue the operation, select [UNIFY]. Select [CANCEL] to abort the
operation.
Offsetting the currently turned-on parameter’s value.
Pressing the [+]/[-] buttons in the display or using the Data Control dial offsets
the currently turned-on parameter’s value. If you select Pan as the parameter,
[E]/[F] buttons are shown instead of [+]/[-].
If you change the value, and if parameter values for some Registration memory
number reach the maximum or minimum, the following message appears.
In this case, pressing [OK] continues the operation, ignoring those parameters at
maximum or minimum value. Pressing [CANCEL] aborts the operation.
DDK-7 Owner’s Manual
103
7 Copying Registrations
In the Voice Display, Page 3, you can copy a Registration stored to a specific
Registration Memory number to another number on a specific section basis (Voices,
rhythm, keyboard percussion). (The function is called Regist Section Copy.) This is
useful, for example, when you want the upper keyboard Voice 2 in Registration
number 2 to be the same as the upper keyboard Voice 1 in Registration number 1.
1
Press the [VOICE DISPLAY] button on the panel to call up the
Voice Display.
2
Press the [3] button at the top right of the display to call up
Page 3.
3
Press the COPY FROM [REGIST] number button and select the
Registration number that you wish to copy.
To abort the operation press the [CLOSE] button.
6
Registration Memory
Registration number
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DDK-7 Owner’s Manual
4
Press the COPY FROM [SECTION] button and select the Regist
Section that you wish to copy.
To abort the operation press the [CLOSE] button.
Section
In the same way, select the COPY TO Registration number and
Regist Section.
The COPY TO Regist Section depends on the Regist Section selected for COPY
FROM.
6
Press the [COPY EXECUTE] button at the bottom right in the
display.
The following display appears, prompting confirmation of the operation.
7
Press the [COPY] button in the display to copy the Registration
and a message momentarily appears in the display indicating
that the Registration has been copied.
Select [CANCEL] to abort the operation.
NOTE
If you change the source
Regist Section after
changing the destination
Regist Section the
destination may
automatically change to the
section selected as the
source Regist Section.
DDK-7 Owner’s Manual
6
Registration Memory
5
105
7 Music Data Recorder (M.D.R.)
The Music Data Recorder (M.D.R.) is a sophisticated recording system built into the DDK-7 that
lets you record your performances and Registration settings to a USB flash memory or other
external media. If you install the optional floppy disk drive such as the UD-FD01 to the DDK-7,
you can record your performances/settings to floppy disks. Before using an external media such
as USB flash memory, carefully read “Precautions when using the USB TO DEVICE terminal”
section on page 111.
Contents
1 Calling Up the M.D.R. Display . . . . . . . . . . . . . . . . 106
2 Using the LCD Display . . . . . . . . . . . . . . . . . . . . . 107
8 Recalling Recorded Registrations. . . . . . . . . . . 128
9 Playing Back a Song. . . . . . . . . . . . . . . . . . . . . . 130
• Song Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
• Precautions when using the USB TO DEVICE terminal
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
• Using USB Storage Devices. . . . . . . . . . . . . . . . . . 111
• Playing Back the Selected Part(s) . . . . . . . . . . . . . 131
• Fast Forward, Rewind and Pause . . . . . . . . . . . . . . 132
• Changing the Tempo . . . . . . . . . . . . . . . . . . . . . . . 132
• Repeat Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . 133
3 Formatting External Media . . . . . . . . . . . . . . . . .112
4 Selecting a Song . . . . . . . . . . . . . . . . . . . . . . . . .113
10 Displaying the Score . . . . . . . . . . . . . . . . . . . . . 135
• Search a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
11 Other Functions (Tools) . . . . . . . . . . . . . . . . . . 137
5 Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
• Song Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
• Song Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
• Converting to XG . . . . . . . . . . . . . . . . . . . . . . . . . . 140
• Converting to EL format . . . . . . . . . . . . . . . . . . . . . 141
• Converting from EL format . . . . . . . . . . . . . . . . . . . 142
• Checking the Remaining Memory/media ID . . . . . . 143
• Recording Your Performance . . . . . . . . . . . . . . . . . 117
• Re-recording (Retry) . . . . . . . . . . . . . . . . . . . . . . . . 118
• Recording each part separately . . . . . . . . . . . . . . . 118
• Punch-in Recording . . . . . . . . . . . . . . . . . . . . . . . . 120
6 Changing the Song Name. . . . . . . . . . . . . . . . . .120
7 Saving Registrations as Registration Data (File) 123
7
• Changing the score contents and settings. . . . . . . 136
Music Data Recorder (M.D.R.)
• Saving Two or More Registration Banks to One Song 124
• Replacing Registrations . . . . . . . . . . . . . . . . . . . . . 125
• Next Regist (Registration) Settings (Changing the order
of the Registration data) . . . . . . . . . . . . . . . . . . . . . 125
1 Calling Up the M.D.R. Display
NOTE
The items shown in the
display and their order differ
depending on the
connected external media.
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DDK-7 Owner’s Manual
Press the [MDR] button in the panel to call up the M.D.R. display. All operations related
to the M.D.R., such as recording and playing your performances, can be done in the
M.D.R. display.
Pressing any button other than the [MDR] button while the M.D.R. display is open exits
from the M.D.R. display. If you exit from the function inadvertently, simply press the
[MDR] button again to recall the M.D.R. display.
All the instructions in this chapter are related to the M.D.R. display. To call up the M.D.R.
functions and the M.D.R. display, press the [MDR] button.
2 Using the LCD Display
The M.D.R. display consists of two display pages: the SONG Page and the TOOLS
Page. In the SONG Page, you can select a song, then play it back or record it. The
TOOLS Page has a variety of song utility operations, such as copy, delete, rename, etc.
Pressing the [SONG] or [TOOLS] button at the top right of the display switches
between the SONG Page and the TOOLS Page.
SONG Page
1
TOOLS Page
2
3 5
47
5
67
8
1
9
)
!
@
#
$
%
^
&
Music Data Recorder (M.D.R.)
7
*
Current Media/Folder
Displays the currently selected media and folder(s). The left side of the indication
(before “:/”) shows the particular media and the right side shows the path with
currently selected folder name at the end. For example, “USB 01:/Folder1/” indicates
that the folder named “Folder1” contained in the USB flash memory is selected.
2
Media/Folder/Song List
Displays the media, folders or songs. Up to 120 folders can be displayed (5 folders at
once).
3
Scroll Buttons
If the Media/folder/Song List contains more than 5 media/folders/songs, you can scroll
through the display with these buttons.
4
SETTINGS
Displays/changes the settings for the currently selected song.
5
Reference Page
Setting a Song (page 114)
UP
Selects the higher layer folder or media. For example, when “USB 01:/Folder1/”
(Folder1 in the USB flash memory) is selected, pressing the [UP] button selects “USB
01:/” (USB flash memory).
DDK-7 Owner’s Manual
107
6
IN
Selects the next lower (or deeper) layer folder or media. For example, when “USB 01:/
Folder1/” (Folder1 in the USB flash memory) is selected, pressing the [IN] button
selects “USB 01:/Folder1/SONG/” (the SONG folder contained in Folder1 of the
USB flash memory.
Reference Page
Search a Song (page 114)
7
SEARCH
Search for the song/folder in the selected media.
8
Elapsed Time
Displays the elapsed time when recording/playing back a song (up to 59 min. 59 sec.).
Reference Pages
Recording Your
Performance (page 117)
Playing Back a Song
(page 130)
Reference Page
Displaying the Score
(page 135)
9
Controls song recording, playback, etc.
)
7
Music Data Recorder (M.D.R.)
Saving Registrations as
Registration Data (File)
(page 123)
Recalling Recorded
Registrations (page 128)
CUSTOM PLAY
Records/plays back only the performance data of the selected songs. Using this button
does not recall the Registration data.
!
SCORE
Displays the selected song’s score.
@
Reference Pages
Song Control
REGIST EDIT
Displays the Regist (Registration) Edit display for the selected song’s Registration data.
#
CREATE FOLDER
Creates a new folder in the Media/Folder/Song List. Up to 120 folders can exist in one
media or within a single upper folder. Pressing this button calls up the New Folder
display in which you can enter the desired name. Enter the name and press the [OK]
button to create a new folder. The method for entering a folder name is the same as
that of the song name. See page 120.
Reference Page
Changing the Song Name
(page 120)
Reference Page
Song Copy (page 137)
Reference Page
Song Delete (page 139)
$
CHANGE NAME
Changes the folder/song name.
%
COPY
Copies the selected media/folder/song.
^
DELETE
Deletes the selected folder/song.
Reference Pages
Converting to XG
(page 140)
Converting to EL format
(page 141)
Converting from EL format
(page 142)
&
Converts the selected song for use on the EL-series Electone, such as EL-900 or other
instruments, or converts songs recorded on EL-series Electone for use on the DDK-7.
Songs can be converted to XG format, EL format, or from EL format.
*
Reference Pages
Checking the Remaining
Memory/media ID
(page 143)
About Protected Songs
(page 129)
108
DDK-7 Owner’s Manual
CONVERT
INFORMATION
Displays remaining memory in the media is shown, as well as whether or not the media
has an ID when a USB storage device is selected and displays information such as the
title and composer when a song is selected. The information to be displayed depends
on the songs.
If media cannot be found:
1
Press the
button until the button is grayed out.
The Media List will be displayed. If there are more than five media selections,
scroll through the display with the Scroll buttons (page 107) to display the
desired media.
If songs cannot be found:
1
2
Check the current media/folder (page 107).
If the desired song is stored in the currently displayed folder, use
the Scroll buttons (page 107) to display the song.
If the desired song is stored in a different folder, use the
and
buttons to select the folder in which the desired
song is stored.
If you are not sure of the folder in which the desired song is stored, search a song
by using SEARCH function.
NOTE
If the message “Registration
data will be initialized” is
displayed when you select a
folder, press [OK] button
(media is not initialized). The
message will appear when
recalling the protected
song.
Song Icons
7
Music Data Recorder (M.D.R.)
These icons are shown when you select a media, folder, and song.
Indicates media such as a USB flash memory or floppy disk. This icon is
displayed in the Media/Folder List.
Indicates a folder.
Indicates that write-protect or copy-protect is effective for the media.
Indicates that performance data is contained in the song.
Indicates an XG-compatible song.
Indicates a Protected Original Song. See page 129 for more information.
Indicates a Protected Edit Song. See page 129 for more information.
DDK-7 Owner’s Manual
109
Media Contents: Folders, Songs, and Files
Folders:
A folder is a storage location in the media, used to organize multiple songs in
groups. If you’ve saved hundreds of songs to a USB flash memory, it may be difficult
to find the desired song quickly. Organizing your songs in folders, with similar
songs grouped together (for example, according to genre or tempo), makes it easier
to find the songs you want.
Song
1
Song
2
Song
3
Song
4
Song
5
Song
6
Song
1 2
Song
3
Folder A
Creating folders
Song
Song
Song
USB flash memory
Song 4 5
6
Folder B
USB flash memory
Songs:
A song is the DDK-7 data for a piece of music, recorded to external media. A single
song can contain a variety of data, including the recorded performance,
Registrations, and so on.
7
Music Data Recorder (M.D.R.)
Files:
A file is an element of data in a song. For example, a single song consists of various
files, such as Registration files and performance files. The following files are created
with the M.D.R. (The extension will not appear in the DDK-7 display. They will,
however, be displayed on a computer.)
Files in the song
File
Explanation
Extension
Performance data
This file contains performance data, played on the
keyboards and pedals of the DDK-7.
.mid
Registration data
This file contains Registration settings, User Voices,
User rhythms, and Rhythm Sequences.
.b00
XG-converted data
This file contains XG song data, for which Electone
performance data is converted to XG-compatible
format.
.mid
In addition, one file (extension: .name) is automatically created in each folder for
organization/maintenance of the folder contents. It does not appear on the DDK-7
display.
110
DDK-7 Owner’s Manual
Precautions when using the USB TO DEVICE terminal
This instrument features a built-in USB TO DEVICE terminal. When connecting a USB device to the terminal,
be sure to handle the USB device with care. Follow the important precautions below.
NOTE
For more information about the handling of USB devices, refer to the owner’s manual of the USB device.
■ Compatible USB devices
• USB storage devices (flash memory, floppy disk drive, hard
disk drive, etc.)
• USB hub
The instrument does not necessarily support all commercially
available USB devices. Yamaha cannot guarantee operation of
USB devices that you purchase. Before purchasing a USB device
for use with this instrument, please visit the following web page:
http://download.yamaha.com/
NOTE
Other USB devices such as a computer keyboard or mouse
cannot be used.
■ Connecting USB device
• When connecting a USB device to the USB TO DEVICE
terminal, make sure that the connector on the device is
appropriate and that it is connected in the proper direction.
• When connecting a USB cable, Use it less than 3 meters.
• If you intend to connect two or three devices at the same time
to a terminal, you should use a USB hub device. The USB hub
must be self-powered (with its own power source) and the
power must be on. Only one USB hub can be used. If an error
message appears while using the USB hub, disconnect the hub
from the instrument, then turn on the power of the instrument
and re-connect the USB hub.
• Though the instrument supports the USB 1.1 standard, you
can connect and use a USB 2.0 storage device with the
instrument. However, note that the transfer speed is that of
USB 1.1.
7
Using USB Storage Devices
■ The number of USB storage device to be
used
Up to two USB storage devices can be connected to the USB TO
DEVICE terminal. (If necessary, use a USB hub. The number of
USB storage devices that can be used simultaneously with
musical instruments even when a USB hub is used is a maximum
of two.)
■ Formatting USB storage media
When a USB storage device is connected or media is inserted, a
message may appear prompting you to format the device/ media.
If so, execute the Format operation (page 112).
The format operation overwrites any previously existing
data. Make sure that the media you are formatting does not
contain important data. Proceed with caution, especially
when connecting multiple USB storage media.
Music Data Recorder (M.D.R.)
By connecting the instrument to a USB storage device (external media), you can save data you’ve created to the
connected device, as well as read data from the connected device.
■ To protect your data (write-protect)
To prevent important data from being inadvertently erased, apply
the write-protect provided with each storage device or media. If
you are saving data to the USB storage device, make sure to
disable write-protect.
■ Connecting/removing USB storage device
Before removing the media from the device, make sure that the
instrument is not accessing data (such as in the Save, Copy and
Delete operations).
Avoid frequently turning the power on/off to the USB
storage device, or connecting/disconnecting the device too
often. Doing so may result in the operation of the
instrument “freezing” or hanging up. While the instrument
is accessing data (such as during Save, Copy, Delete, and
Format operations) or is mounting the USB storage device
(shortly after the connection), do NOT unplug the USB
connector, do NOT remove the media from the device, and
do NOT turn the power off to either device. Doing so may
corrupt the data on either or both devices.
DDK-7 Owner’s Manual
111
3 Formatting External Media
NOTE
Before purchasing a USB
flash memory device, please
consult your Yamaha dealer,
or an authorized Yamaha
distributor for advice, or see
the Yamaha website (http://
download.yamaha.com/).
If you find that you are unable to use new, blank external media (such as floppy disks or
USB flash memory) or old one that have been used with other devices, you may need
to format them. Formatting erases all the data in the media and makes it ready to
record. The data erased by formatting will be lost permanently. Check whether or not
the media contains any important data you wish to keep before executing the
operation. Proceed with caution, especially when connecting multiple USB storage
media.
1
2
3
NOTE
The indications USB 1, USB
2, etc. will be displayed
depending on the number of
the connected media.
7
Connect the media to the USB TO DEVICE terminal.
Press the [TOOLS] button at the top right of the display to call up
the TOOLS Page.
Press the button repeatedly if necessary until the
is grayed out.
button
4
Select the desired media you want to format.
To format a USB flash memory, select [USB XX] (USB 01, USB 02, etc.). To
format a floppy disk, select [USB-FD01].
5
Press the [FORMAT] button in the display.
A message appears, prompting confirmation of the operation. Select
[FORMAT] to format the media, or [CANCEL] to abort the operation.
Music Data Recorder (M.D.R.)
NOTE
“USB-FD01” appears in the
display only when a floppy
disk drive has been installed
to the DDK-7.
Do not remove the media
while formatting.
112
DDK-7 Owner’s Manual
4 Selecting a Song
In the M.D.R. display, you can select a blank song to which you want to record your
performance or save the Registration settings, or you can select a desired song for
playback.
In the M.D.R. display, songs in the currently selected media are displayed. First call up
the desired media (and folder, if necessary) in the display, then select the desired song.
1
Check the currently selected media at the top of the display.
Confirm that the desired media is displayed at the top of the display.
Currently selected media/folder
Do not remove the media
while the instrument is
accessing the media. (If
you are using a USB flash
memory which has a lamp,
the lamp will flash when
the instrument is
accessing the USB flash
memory.)
7
2
Press desired song button in the display.
Referring to the song name and icons, select the desired song. The selected song
button is highlighted in orange.
Song containing data
Music Data Recorder (M.D.R.)
For information on selecting the desired media, see page 109.
Reference Pages
Changing the Song Name
(page 120)
Song Icons (page 109)
Blank song (containing no data)
DDK-7 Owner’s Manual
113
About the [SETTINGS] button
Reference Pages
Playing Back the Selected
Part(s) (page 131)
Changing the Tempo
(page 132)
Pressing the
button calls up a display of the currently selected song, letting
you confirm the tempo and parts that are played when playing the song.
When playing back the song (by pressing the [F] button), only those parts that
are set to “PLAY” in the display actually play at the indicated tempo (over a range of
50% to 200% of the original tempo when recording). If the song contains no
performance data, all parts are set to “OFF.” Pressing the [PART SAVE] button
saves each part playback setting (the tempo is not saved).
7
Music Data Recorder (M.D.R.)
Search a Song
Search for a desired song by using the Search function.
114
DDK-7 Owner’s Manual
1
Insert the media containing the desired song/folder.
2
Select the desired media and/or folder in the Media/Folder List.
3
Press the [SEARCH] button in the display.
NOTE
Previous searched data can
be shown on the display.
However, the data does not
appear if you’ve turned off
the power, removed the
media or saved the song
after performing the search
operation.
4
Press the [KEYWORD] button.
Previous key word
5
6
Enter the folder/song name for searching.
If necessary, press the [DELETE] button so that the previous key word can be
deleted, then enter the new key word. (See page 120 for instructions on
changing the song name.)
Press the [OK] button.
The search will begin, and the detected folder/song name will be shown on the
display.
Music Data Recorder (M.D.R.)
7
NOTE
This function does not
distinguish between capital
and lowercase letters.
NOTE
When searching for XG
songs, entering the
extension “.mid” is
unnecessary.
DDK-7 Owner’s Manual
115
7
Confirm the detected folder/song name.
Detected folder/song list
8
Detected number
Displayed data number
Press the desired folder/song.
The display will automatically exit from the SEARCH display and the selected
folder/song appears.
If nothing is detected, try the search again by using another name (see step 4 above).
7
Music Data Recorder (M.D.R.)
116
DDK-7 Owner’s Manual
5 Recording
Recording Your Performance
Set the desired Registrations on the DDK-7. Make all the DDK-7 settings necessary
for the song you will record. This means entering the all Registrations you will need for
the entire performance in the Registration Memory. Make sure also to select the
Registration that you will use at the beginning of the song.
1
2
Insert a media to the USB TO DEVICE terminal.
3
Press the [SONG] button at the top right of the display to call up
the SONG Page, then select the [I] (Record) button.
The following display appears, indicating that you can record your performance.
4
5
6
Never attempt to eject the
media or turn the power off
during recording, reading
and playing back.
Select a blank song for recording your performance.
For details on selecting a song, see page 113.
If you want to overwrite an existing song already containing performance data,
you will need to delete it beforehand.
NOTE
If a message appears
indicating there is not
enough free space in media,
press the [CANCEL] button,
then delete any
unnecessary songs if
possible or insert new
media. To continue
recording your performance
on media that does not have
enough space, press the
[CONTINUE] button.
Music Data Recorder (M.D.R.)
7
Press the [F] (Play) button.
An hourglass icon appears at the bottom left of the display, indicating that
Registration data is currently being read.
After the hourglass disappears, begin playing.
When you finish playing, press the [J] (Stop) button in the
display.
The recording is finished and the LCD returns to the M.D.R. display. The song
to which your performance is recorded is automatically named “SONG_XXX”
(XXX indicates song number). You can change the song name as desired. (For
details, see page 120.)
Do not remove the media
from the DDK-7 while data
is being recorded (while
the hourglass icon or
other message is shown).
DDK-7 Owner’s Manual
117
Re-recording (Retry)
If you make a mistake during recording, you can re-record the song from the
beginning.
NOTE
7
Music Data Recorder (M.D.R.)
Pressing the [J] (Stop)
button cancels the
rerecording and records the
previous performance.
1
Press the [I] (Record) button while the song is still running.
This automatically stops recording and returns you to the starting point of the
song.
2
Press the [F] (Play) or [CUSTOM PLAY] button to begin
rerecording the song.
Re-recording starts from the beginning of the song and replaces the previously
recorded performance with the newly recorded performance.
Recording each part separately
You can also record the parts of your performance independently. This function lets
you record Keyboard Percussion and performance control data, such as Registration
changes and expression pedal operation, separately from the other parts of the song.
Even Keyboard Percussion and Lead Voice 1 Voices can be recorded separately, though,
the Lead Voice 2 Voices will be included in the performance data of the Upper
Keyboard. The following instruction is an example: First, record the chords and bass to
the song using the Lower and Pedalboard, and then record the melody using the Upper
Keyboard.
NOTE
When you record the
Keyboard Percussion, make
sure that the [K.B.P.1] or
[K.B.P.2] button is set to on.
118
DDK-7 Owner’s Manual
1
Follow steps 1 – 3 on page 117 to call up the Rec Standby
display.
2
Select the parts for recording.
Each pressing of a part button switches the status: PLAY, OFF, and REC.
PLAY: Playback the parts that have been recorded.
OFF: Recording or playback is not active.
REC: Records the part.
If you set the Upper part to “REC,” the performance on the Upper Keyboard
(including Lead Voice 1 Voices) is recorded. Setting Lead to “REC,” however,
records only the Lead Voice 1 Voices. You cannot set both Upper and Lead to
“REC” at the same time; neither can the Lower and Keyboard Percussion parts
be recorded at the same time.
The following setting lets you record only Lower Keyboard and Pedalboard
parts.
NOTE
You should also set the
Control button to “REC,” in
order to record Registration
changes and expression
pedal operation.
4
Press the [J] (Stop) button when you are finished with your
performance to stop recording.
Now you’ve recorded the first parts of your performance.
5
Press the [I] (Record) button to set up recording of the next
part—Upper part in this case.
A message appears prompting confirmation of operation. Select
[OVERWRITE] to overwrite and the Rec Standby display appears.
6
Select the parts for recording.
Set the next parts you want to record (in this case, the Upper part) to “REC.”
Also set the part already recorded (in this case Lower and Pedal parts) to “PLAY,”
so you can hear the previously recorded parts as you record new ones.
7
Change the playback tempo for the selected part.
The playback tempo can be set over a range of 50% to 200% of the original.
The original recorded tempo is 100%; values less than 100% result in a slower
tempo while values greater than 100% result in a faster tempo.
8
Press the [CUSTOM PLAY] button to start recording of the new
part or parts (Upper part).
Playback of the previously recorded parts starts immediately. The [CUSTOM
PLAY] button is used here to record only the parts that have been selected for
recording, and plays back only those parts that have been selected for playback.
While you listen to the parts being played back, start playing the melody on the
Upper Keyboard.
7
Music Data Recorder (M.D.R.)
3
Press the [F] (Play) button, and start playing after the
hourglass icon disappears.
NOTE
Use the TEMPO [RESET]
button in the display to reset
the tempo to its original
value (100%).
When the end of the recorded performance is reached, playback is automatically
stopped. The length of a subsequently recorded part cannot exceed the length of
the previously recorded parts.
DDK-7 Owner’s Manual
119
Punch-in Recording
NOTE
This function is best used
when the phrase to be
rerecorded has definite
beginning and end points,
with slight pauses before
and after.
7
This lets you re-record a specific phrase or section which you don’t want to use, either
that of a specific part(s) or all parts.
Music Data Recorder (M.D.R.)
1
2
3
Select the song which contains the phrase you want to change.
For details on selecting a song, see page 113.
4
Press the [I] (Record) button.
The recording display appears, indicating that the Music Data Recorder is ready
to record.
5
Set the parts which you want to change to “REC” status and
other parts to “PLAY.”
6
Press the [F] (Play) button to start punch-in recording. Play the
new phrase, as you want it to be changed.
7
Press the [J] (Stop) button to quit the punch-in recording as
soon as you reach the end of the phrase.
Press the [F] (Play) button to start playback of the song.
Press the [K] (Pause) button at the point you want to execute
punch-in recording.
6 Changing the Song Name
NOTE
When you change the name
of an XG song, the
extension (.mid) cannot be
changed.
120
DDK-7 Owner’s Manual
You can name the song, such as giving it a title or indicating the date on which it was
recorded. However, song names of the EL-series Electone, such as the EL-900, cannot
be changed.
1
Select the song whose name you want to change.
For details on selecting a song, see page 113.
2
Press the [TOOLS] button at the top right of the display to call up
the TOOLS Page.
3
Press the [CHANGE NAME] button.
The following display appears.
4
Move the cursor to the desired point by using the [E][F]
buttons in the display or the Data Control dial.
Cursor
DATA CONTROL
or
5
Select the desired character type: alphabet, upper or lowercase,
or symbol.
6
Select the desired character for entry.
A song name can contain up to 50 characters.
7
After finished, select [OK] to actually enter the name.
The LCD will return to the TOOLS Page display.
Music Data Recorder (M.D.R.)
7
NOTE
If you select Japanese as
the Language in the Utility
display (page 16), you can
also select Japanese
language characters
(hiragana and kanji, normal
size katakana, half size
katakana, full size alphabet,
and full size symbols).
NOTE
An XG song name can
contain up to 46 characters.
DDK-7 Owner’s Manual
121
To delete the entered character:
1
Move the cursor to the character you want to delete.
Cursor
DATA CONTROL
or
2
7
Press the [DELETE] button at the bottom right in the display.
The character is deleted.
To convert into kanji (Japanese language):
This applies only if you are using the
Music Data Recorder (M.D.R.)
NOTE
Songs are ordered in the
following sequence: symbol,
number, alphabet, hiragana,
kanji, other symbols. Names
with an asterisk (*) at the top
are exceptions to this rule.
122
DDK-7 Owner’s Manual
(Kana-Kan) button in Japanese.
1
When the input “Hiragana” characters are shown in the reverse
display (highlighted), press the
(kanji-conversion) button
one or several times to convert to the characters into the
appropriate kanji.
• The reversed area can be changed by the [E][F] buttons in the display or
the Data Control dial.
• The converted area can be cleared at once by pressing the
(cancel)
button.
2
To actually enter the change, press the [OK] button or enter the
next character. To enter the hiragana character itself (without
converting it), press the
(delete) button.
A “name is not available” message may appear when you press the [OK] button to
finish entering the name. If this message appears, the name is invalid and you
should enter another name.
The following names cannot be used. (“xx” indicates numbers.)
MDR_xx.EVT
MDR_xx.MID
MDR_xx.Bxx
MDR_xx.Vxx
SONG.NAM
ELS_SONG.NAM
MDR_xxx.MID
REG_xxx.B00
SONG_xxx
MDR_xxx.TMP
REG_xxx.TMP
ELS_SONG.TMP
SONG_xxx.C02
TMP
TMP.E02
7 Saving Registrations as Registration Data (File)
You can also record Registrations by themselves, without recording a performance.
Bulk data, including Registration Memory and Registration Shift settings, Rhythm
Patterns (User rhythms) Rhythm Sequence data, and User Voices, are also saved in the
operation.
Registrations 1 – 16 stored to
the numbered buttons are
saved together as a bank.
13
14
15
16
1
2
3
4
5
6
7
8
9
10
11
12
D.
Save
Registrations
new song
2
Press the [REGIST EDIT] button in the display to call up the
Regist (Registration) Edit display.
3
Press the [SAVE] button in the display.
A message appears, indicating the Registration data is currently being saved.
After the message disappears, exit from the Regist (Registration) Edit display by
pressing the [CLOSE] button and return to the SONG SELECT Page. The
song to which the Registration is recorded is automatically named “SONG
XXX” (XXX indicates song number).
7
Music Data Recorder (M.D.R.)
1
First create your original settings you want to save then select
the destination (blank song).
For details on selecting a song, see page 113.
DDK-7 Owner’s Manual
123
Saving Two or More Registration Banks to One Song
Reference Pages
When you want to use more than 16 Registration numbers, you can save additional
Registration banks to a single song, with the following procedure.
Next Regist. (page 98)
Programming a Registration
Sequence (page 195)
REG:01 Registration
13 14 15
5
6
7
16
1
8
9
2
3
4
10 11 12
16
1
7
8
9
13 14 15
16
1
8
9
13 14 15
Add
REG:02 Registration to be added
REG:50 Registration to be added
5
5
7
7
3
4
2
3
4
10 11 12
Music Data Recorder (M.D.R.)
1
2
Press the [REGIST EDIT] button in the display to call up the
Regist (Registration) Edit display.
The Registration data which has previously been saved to the song is shown.
4
DDK-7 Owner’s Manual
6
2
10 11 12
First create the original settings you want to save, then select the
destination song.
For details on selecting a song, see page 113.
3
124
6
Press the lowest blank (empty) Registration button.
Press the [SAVE] button.
The Registration data will be added. When you play back this song, the top
Registration bank in this display will be loaded to the DDK-7. You can also
change the order of the Registration bank. See page 125.
Replacing Registrations
The M.D.R. also lets you change the Registrations of an existing song without
changing the performance data. In advance, you need to create the original Registration
that will replace the old one.
1
Select the song for which you wish to replace the Registrations.
For details on selecting a song, see page 113.
2
Press the [REGIST EDIT] button in the display to call up the
Regist (Registration) Edit display.
The Registration bank which has been saved to the song is shown.
3
4
Select the Registration data you wish to replace.
Press the [SAVE] button.
A message appears, prompting confirmation of overwriting the Registration
bank. Select [OVERWRITE] to overwrite (replace), or select [CANCEL] to
abort the operation.
7
Music Data Recorder (M.D.R.)
Next Regist (Registration) Settings (Changing the order
of the Registration data)
When playing back a song which uses more than 16 Registration numbers, you can use
two or more Registration banks saved in a single song and recall them one by one as
you play the song. This function is called Next Regist (Registration).
M1
M16
REG_001
M1
M16
REG_002
If you want to use the Next Regist (Registration) function, you’ll have to make one of
the following settings in advance:
• Set the Registration Shift mode to User, and select Next Regist (Registration) as
the Shift End, in advance. See page 95 for the details.
• Enter the Next Regist (Registration) data in the Registration Sequence. See
page 196 for the details.
1
2
Save the desired Registrations to a song.
For instructions on saving two or more Registration banks to a song, see page 124.
Select the song containing the Registrations for which you want
to change the order.
For details on selecting a song, see page 113.
NOTE
If the next Registration data
contains User voices, the
DDK-7 may produce no
sound for a few seconds
while the Registration is
being loaded.
NOTE
If the Next Regist
(Registration) function is
used while the rhythm is
being played back, the
sequence data and User
rhythm will not change.
DDK-7 Owner’s Manual
125
3
Press the [REGIST EDIT] button in the SONG Page to call up the
Regist (Registration) Edit display.
4
Change the Registration order, in the order you want to recall.
First select the specific Registration bank you want to edit, then move, copy or
delete the selected data as needed to change the order.
4
7
1
Music Data Recorder (M.D.R.)
5
6
7
2
1
3
Registration Data List
From this list, select the Registration you want to move, copy or delete. The selected
Registration is highlighted in orange. When more than five Registration banks are
saved in the song, a scroll button
is available for scrolling through the
Registration Data List.
2
MOVE
Moves the selected Registration bank up or down.
3
DATA TO BE LOADED
When loading the Registration bank to the panel, select the desired data you want to
load. For more information, see page 128.
4
LOAD
Loads the selected Registration bank to the panel/keyboards. After loading, press one of
the Registration Memory button and play the keyboard to check the Registration.
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DDK-7 Owner’s Manual
5
SAVE
Saves the current panel settings as a Registration bank in the song. The currently
selected Registration in the Registration Data List (1) will become the destination
location.
6
COPY
Copies the currently selected Registration to the lowest blank location in the
Registration Data List.
7
DELETE
Deletes the currently selected Registration bank in the Registration Data List.
Exit from the Regist (Registration) Edit display by pressing the
[CLOSE] button at the top right of the display.
7
Music Data Recorder (M.D.R.)
5
DDK-7 Owner’s Manual
127
8 Recalling Recorded Registrations
Registrations (and bulk data) recorded to song numbers can be easily loaded back to
the DDK-7 by the following procedure. The M.D.R. independently recalls the
following five types of data:
• REGIST
• USER VOICE
• K.B.P.
• USER RHYTHM
• SEQUENCE
You can select and recall the desired data independently.
7
1
Insert the appropriate media and select the song you want to
load back to the DDK-7.
For details on selecting a song, see page 113.
2
3
Press [REGIST EDIT] button in the display to call up the Regist
(Registration) Edit display.
4
Using the five “DATA TO BE LOADED” buttons, select the desired
data you want to load.
Select the Registration you want to load to the DDK-7.
Music Data Recorder (M.D.R.)
NOTE
When you load the
Registration data by using
the Next Regist function, all
data will be loaded no matter
which buttons you select
here.
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DDK-7 Owner’s Manual
5
6
Press the [LOAD] button.
A message appears, prompting confirmation of the operation. Press the [LOAD]
button to load the Registration data.
Press [CANCEL] to cancel the operation.
Exit from the Regist (Registration) Edit display by pressing the
[CLOSE] button at the top right of the display.
NOTE
If you load a Registration
while a rhythm is playing,
sequence data and User
rhythms in the Registration
data cannot be loaded.
When you select the protected song, the buttons (DATA TO BE LOADED) may
be unavailable (grayed out). For example, combining a part of one protected song
with another protected song is not allowed.
About Protected Songs
When you want to edit a
protected song, first
initialize the Registration
Memory, then select the
desired song. If you have
not initialized the
Registration first, the
edited song may not be
saved.
7
Music Data Recorder (M.D.R.)
If you buy or download the song data, it may be protected so that you cannot delete
or copy, in order to prevent accidental erasure or protect copyright. This is
“Protected Song.” Protected songs can be saved to a Yamaha-confirmed USB flash
memory device with ID.
The protected song can be played back as well as the song you created, but it cannot
be converted to XG format, or EL format. It is not possible to edit the Registration
data in the protected song, nor to overwrite the performance data. If you want to
edit the protected song, first copy it within one media/folder, then edit the copy.
(You cannot copy to another media/folder.) The copy song (called “protected edit
song”) is available only when the original song (called “protected original song”)
exists in the same folder. Be careful not to delete the protected original song.
Folder
Protected
Original
Song
Protected
Edit Song
Copy
You can edit this song, only when this is in the
folder that contains protected original song.
You cannot edit this song
To move the protected song in a USB flash memory with a computer, you’ll
need to use the Musicsoft Downloader application. If you move the song
without Musicsoft Downloader, the song cannot be played back. Musicsoft
Downloader can be obtained at the following Internet address: http://
download.yamaha.com/
DDK-7 Owner’s Manual
129
9 Playing Back a Song
NOTE
When you play Electone
data, the resulting song
balance will vary according
to the speakers you are
using.
NOTE
The functions intended for
control with the Knee Lever
on the Electone must be
assigned to the Foot Pedal.
The M.D.R. enables you to play back commercially available XG-compatible song data
and MIDI data created with a computer as well as songs recorded on the DDK-7 itself.
1
Select the song to be played back.
For details on selecting a song, see page 113.
2
Press the [F] (Play) button in the display to load the
Registration data.
An hourglass icon appears, indicating the Registration data is loading. If the
song contains more than two Registration banks, the first one will be loaded.
You can check the Registration order in the Regist (Registration) Edit display.
If the song contains no performance data, after loading the Registration data, the
LCD returns to the SONG Page.
3
Playback starts automatically after reading the Registration data
(the elapsed time is shown).
In general, all parts recorded to the song are played back; however, you can mute
specific parts and playback only selected parts. For more information, see
page 131.
When the end of the recorded performance is reached, playback automatically
stops. You can, however, stop playback in the middle of the song by pressing the
[J] (Stop) button in the display.
Reference Page
Next Regist Settings
(Changing the order of the
Registration data)
(page 125)
Reference Page
About the [SETTINGS] button
(page 114)
7
Music Data Recorder (M.D.R.)
Custom Play
If you want to play back the song without resetting the Registrations, press the
[CUSTOM PLAY] button instead of the [F] (Play) button. This displays the
song time and starts playback immediately.
When you play the song using the Next Regist function, always press the [F]
(Play) button to start the song, not the [CUSTOM PLAY] button.
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DDK-7 Owner’s Manual
Playing Back the Selected Part(s)
You can also play back selected parts of your recorded performance, while other parts
are temporarily turned off. This function is especially useful for playing a single part,
such as the melody, over previously recorded accompaniment parts.
To play back the selected part(s):
To play back the selected part(s) of XG-compatible song data:
Press the Part [XG] button while XG-compatible song data is being played back. The
following XG Part Setup display appears.
Reference Page
Setting a Song (page 114)
7
Reference Page
Music Data Recorder (M.D.R.)
During playback or in the Settings display, press each part button to turn the part you
want to playback to “PLAY” and the part you want to mute to “OFF.” Each pressing of
a part button switches the status between PLAY and OFF. Pressing the [PART SAVE]
button saves each part’s playback status.
Converting to XG
(page 140)
Press the appropriate channel buttons (e.g., the [CH1] button) to set each channel to
playback or mute. Each pressing of a button switches the status: PLAY and OFF. Set a
part to [PLAY] if you want to play it back and [OFF] if you do not.
The [ALL] button enables you to switch all channels to PLAY/OFF at once.
To set each channel’s volume use the sliders. Each channel’s volume can be adjusted
between 0 and 100.
The [ALL] slider adjusts the overall volume.
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131
Fast Forward, Rewind and Pause
Fast Forward and Rewind:
During playback, press the [H] (Fast forward) button or [G] (Rewind) button and
hold it down until the time reaches the desired position. Even when the button is
released, playback is paused. To resume playback from the point you’ve advanced or
reversed to, press the [F] (Play) button or [CUSTOM PLAY] button.
Pause:
If you want to temporarily stop playback of the song or songs, press the [K] (Pause)
button.
To resume playback from the point at which the song was paused, press the [F]
(Play) or [CUSTOM PLAY] button.
Changing the Tempo
You can change the tempo of the song as the song is playing in the M.D.R. display,
either while the song is stopped or while it is playing.
7
To Change the Tempo:
Music Data Recorder (M.D.R.)
Use the TEMPO
buttons in the display to change the tempo. (The
TEMPO buttons on the panel cannot be used to change the tempo for the Music Data
Recorder.) The range is 50 – 200%. The original recorded tempo is 100% and values
less than 100% indicate slower tempo; values greater than 100% indicate faster tempo.
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DDK-7 Owner’s Manual
To reset the changed tempo:
Use the TEMPO [RESET] button in the display to reset the tempo to its original value
(100%).
Repeat Playback
This feature allows you to repeatedly play back either all songs on a folder or only one
specific song.
Select the song you wish to play back.
If you wish to play back all songs on a folder, select the first song that will be
played back. For details on selecting a song, see page 113.
2
Press the [SONG] button at the top right of the display to call up
the SONG Page.
3
Press the
display.
7
Music Data Recorder (M.D.R.)
1
button on the panel to call up the Settings
DDK-7 Owner’s Manual
133
4
Press the REPEAT button to select the repeat mode.
Each press of the button switches the mode
REPEAT button
SINGLE
Repeats the currently selected song again and again.
ALL
Repeats all songs in the currently selected folder in order.
RANDOM
Repeats all songs in the currently selected folder randomly.
7
OFF
Cancels repeat playback.
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DDK-7 Owner’s Manual
5
Exit from the Settings display by pressing the
the top right of the display.
button at
6
Press the [F] (Play) button in the SONG Page to begin
playback.
10 Displaying the Score
The M.D.R. display can display a music notation (score) of the performance data
recorded to media. You can change the size and the number of staffs to be displayed.
While a song is being played back, the cursor moves according to the performance and
the pages are automatically turned.
1
Select the song containing performance data.
For details on selecting a song, see page 113.
2
Press the [SCORE] button in the display.
The currently selected song score will be displayed.
3
Press the [F] (Play) button in the display to start playing back
the song.
As the song plays back, the cursor moves accordingly and the page is
automatically turned at the appropriate point.
In this condition, pressing the [I] (Record) button in the display lets you
record a song and have the score displayed for you.
Music Data Recorder (M.D.R.)
7
NOTE
The score size setting
cannot be stored to a
Registration Memory.
NOTE
The score size can be adjusted by pressing the [SIZE CHANGE] button in the
display. Each press of the [SIZE CHANGE] button alternates the score size in
the following sequence: normal, large, extra large, small, normal, and so on.
Please note that the size cannot be changed while a song is being recorded.
4
5
Scores for protected songs
cannot be displayed,
excepting those songs that
specifically allow score
display.
You can manually turn the page, by stopping playing back a song
using the [J] (Stop) or [K] (Pause) button, and then pressing
the PAGE [E] or [F] buttons in the display.
Pressing these buttons moves to the previous or next page. The PAGE [F]
button can be assigned to the left foot switch (page 136).
To exit the score, press the [SCORE OFF] button in the display.
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135
Changing the score contents and settings
NOTE
Please note that the score
settings cannot be changed
while the song is being
recorded. The [SET UP]
button is disabled during
recording.
7
NOTE
The Score Settings display lets you choose the contents to be displayed. In this display,
you can also assign the Next Page function to the left foot switch:
1
Display the score.
2
Press the [SET UP] button in the display to call up the Score
Settings display.
3
Change the score settings.
To set whether a specific part is displayed or not in the score, press the
appropriate [ON] or [OFF] buttons of each part. Please note that at least one of
the upper keyboard, lower keyboard or pedalboard will be set to [ON].
Music Data Recorder (M.D.R.)
The score display settings
cannot be stored to a
Registration Memory. Only
the left foot switch setting
can be stored to USB flash
memory as Registration
data common to all
Registration Memory
numbers.
Available settings for notes and how they will be displayed (NOTE) include [A,
B, C] (conventional C-D-E indications), [FIXED DO] (solfeggio), [MOVABLE
DO] (relative solfeggio) and [OFF].
For the CH SETTINGS, the upper keyboard, lower keyboard and pedalboard
can be assigned to the channels with the [▲] or [▼] button. You can also use the
Data Control dial to select channels after pressing the [▲] or [▼] button.
Selecting [AUTO] automatically assigns parts to the channels according to the
song data.
NOTE
Setting the NOTE to
[MOVABLE DO] displays
each key note as “Do.”
To set the QUANTIZE value use the [▲] or [▼] button. You can also use the
Data Control dial to select channels after pressing the [▲] or [▼] button. The
shorter the note value is selected, the more precisely the score is displayed.
Reference Page
About Quantize (page 168)
Setting the NEXT PAGE L. Foot SW [ON] lets you turn the score to the next
page with the left foot switch. You can also turn the score to the next page with
the PAGE [F] button in the display. If rhythm, glide and/or rotary speaker
are assigned to the left foot switch and set on, both the assigned functions and
the Next Page function work.
4
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DDK-7 Owner’s Manual
Exit from the Score Settings display by pressing the [CLOSE]
button at the top right of the display.
11 Other Functions (Tools)
The TOOLS Page in the M.D.R. display has many functions, such as song copy, song
delete, etc.
Song Copy
This function lets you copy a folder/song. You can copy and exchange the data even
between two different media. (Songs created with the EL-series Electone, such as EL900, one by one copy can not be executed.) Make sure to check the remaining memory
of the destination media in advance.
NOTE
If the folder already contains
120 XG songs the songs
can not be copied, or if the
folder already contains 120
folders the folder can not be
copied.
NOTE
A protected song can be copied within a folder, but it cannot be copied to another
folder or media. If you specify another folder or media as the copy destination, a
message appears prompting moving of the song — not copying. When the
[MOVE] button is pressed, the protected original song and all protected edit songs
which come from the same protected original song will be moved together. This
effectively “moves” a protected song, but does not “copy” it. If copy the folder which
contains both non-protected songs and protected songs, the copy operation will be
automatically executed for only non-protected songs, and protected song will be
moved (no copy).
In the following cases, it
may not be able to copy
even if the number of folder/
XG song has not yet
reached to the maximum
number. Destination root is
selected and song name/
path are too long.
NOTE
7
Copy operation is
automatically stopped if
there is containing
unrecognizable file in MDR.
Music Data Recorder (M.D.R.)
Moving a Protected Song
To copy a song:
Insert the media that contains a folder/song to be copied and the destination media.
• To copy within one media
Insert the media that contains a song to be copied.
• To copy a song from USB flash memory to another
Insert both the USB flash memory that contains a song to be copied and the
destination USB flash memory. When there are not enough terminals available, use a
self powered USB hub.
1
Select the song to be copied.
For details on selecting a song, see page 113.
2
Press the [TOOLS] button at the top right of the display to call up
the TOOLS Page.
NOTE
If you copy a protected song
to the same folder as the
source song, the copied
song will be the protected
edit song.
To avoid losing your
important data in Media.
Firmly connect the media
to the USB TO DEVICE
terminal.
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137
Never attempt to eject the
media or turn the power
off during copying (or
moving a protected song).
Data may be lost.
NOTE
7
Music Data Recorder (M.D.R.)
While the copy operation is
in progress, the
approximate time of copying
appears on the display;
keep in mind that the actual
time need may differ.
NOTE
If the media copy is
executed, the folder name
“#MEDIA” will be created in
the destination folder.
NOTE
If the message “The source
folder hierarchy is too deep”
is displayed, copy each
folder in the folder, one by
one manually.
If the “Path name is too
long” message is displayed,
change the hierarchy or
rename the folder name
shortly.
NOTE
The copy operation will
automatically be stopped if
an unrecognizable file is
detected in the folder.
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DDK-7 Owner’s Manual
3
Press the [COPY] button in the display to call up the Copy To
display.
4
(If necessary) Change the destination.
For details on changing the destination, see page 113.
5
Press the [EXECUTE] button to execute the copy.
The folder/song name in the destination is the same as the one of the source
song. If you copy a folder/song to a folder that contains a song whose name is
the same as the source song, the copied name will be “source song name_XXX”
(XXX indicates song number). If you want to change the folder/song name, see
page 120.
If you copy an XG-compatible song to another folder or media that contains a
song with the same name as the source song, a message appears prompting
confirmation of overwriting the song. Selecting [OVERWRITE] overwrites the
XG-compatible song in the destination.
How to cancel the folder-copy operation
If you want to cancel the folder-copy operation while the copy operation is in
progress, press the [CANCEL] button.However, the operation may take a long time
since the stop operation will be executed only after all files in current folder are
copied.If you cancel the operation, make sure to check which files have been
properly copied and which have not.
Song Delete
You can delete the data of one song. You can specify for deletion only Registration data,
only the performance data, or both of them (entire song). Also, only the songs created
on the DDK-7 and XG-compatible songs can be deleted. Songs created on the EL
series instruments such as the EL-900 cannot be deleted.
1
2
3
Select the song to be deleted.
For details on selecting a song, see page 113.
4
Press the button of the specific data you want to delete
(“DELETE ALL,” “ALL,” “DELETE REGIST” or “DELETE
PERFORMANCE”). The selected data will be deleted.
Press the [TOOLS] button at the top right of the display to call up
the TOOLS Page.
Press the [DELETE] button in the display.
A message appears, prompting confirmation of the operation. Confirm that the
song to be deleted is shown in the display. If you want to change the song, press
the [CANCEL] button and select the desired song.
Music Data Recorder (M.D.R.)
7
• DELETE ALL: Deletes the entire song.
• DELETE REGIST: Deletes only Registration data in the song.
• DELETE PERFORMANCE: Deletes only performance data in the song.
Pressing [CANCEL] aborts the operation.
When deleting folders, songs with only registration, songs with only
performance data, protected songs or XG-compatible songs:
Select [DELETE] to actually delete the data, or select [CANCEL] to abort the
operation.
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139
Converting to XG
This function allows you to convert the DDK-7 song data to XG format data. You can
playback the data using XG devices. The converted XG song data may sound
differently from the original data.
Confirm that the media should contain enough amount of available memory before
the conversion. The protected songs cannot be converted to XG format.
1
Selects a song to be converted to XG.
For details on selecting a song, see page 113.
2
Press the [TOOLS] button at the top right of the display to call up
the TOOLS Page.
3
Press the [CONVERT] button.
A message “Which do you want to select?” appears.
4
Press the [CONVERT TO XG] button.
The following display appears.
5
(If necessary) Changes the destination to save the converted
song.
For details on changing the destination, see page 113.
6
Press the [EXECUTE] button.
A message appears indicating that the converted data is being checked and the
M.D.R. starts playback of the selected song. When playback is finished, the
display returns to the previous display.
7
Music Data Recorder (M.D.R.)
NOTE
Playing the keyboard or
pressing the panel controls
during the confirmation of
the conversion will be
recorded to the converted
XG-compatible song.
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DDK-7 Owner’s Manual
Converting to EL format
You can convert songs created on the DDK-7 to EL-series format, and save them to a
floppy disk. The converted data can be used with EL-series Electones, such as the EL900. This function is not available for protected songs.
You’ll need to install the optional floppy disk drive such as UD-FD01.
1
Select the song to be converted to EL-series format.
For details on selecting a song, see page 113.
2
In the TOOLS Page, press the [CONVERT] button.
A “Which do you want to select?” message appears.
Reference Page
About Protected Songs
(page 129)
NOTE
Assign/Setup data of
Keyboard Percussion, User
Voices and User Rhythms
cannot be converted to EL
format.
3
Press the [CONVERT TO EL] button.
If the source song contains two or more Registration banks, you’ll need to make
ready the same number of destination songs to save the converted data.
4
Insert the floppy disk, then press the [EXECUTE] button in the
display.
If the remaining memory of the floppy disk is insufficient, conversion cannot be
executed. (An error message appears and the operation is cancelled.)
Music Data Recorder (M.D.R.)
7
NOTE
If the source song’s name
contains full size characters
or Japanese characters,
these characters will be
shown as question marks
(such as “????”).
DDK-7 Owner’s Manual
141
NOTE
When you convert the
protected EL data to DDK-7
format, set the write-protect
tab of the EL disk to the
“overwrite” position (tab
closed).
NOTE
When converting a
protected EL song to the
DDK-7 format, make sure to
use a Yamaha-confirmed
USB flash memory device
with ID.
Converting from EL format
You can convert the songs in the floppy disk created with an EL-series Electone, such as
the EL-900, to the DDK-7 format, and save it to a USB flash memory confirmed by
Yamaha. You’ll need to install the optional floppy disk drive such as UD-FD01.
Depending on the original song, the sound or tempo of the converted song may differ
from the original song, or the Next Song function of the original song may not be
effective.
1
Insert the floppy disk that contains the song you want to convert
from EL format, then select the source song.
For details on selecting a song, see page 113.
2
In the TOOLS Page, press the [CONVERT] button.
A message appears confirming if you want to convert from the EL format to the
DDK-7 format.
3
Press the [CONVERT FROM EL] button in the display, then
specify the destination for the converted song.
To use the converted song on the DDK-7, the destination must be USB flash
memory.
4
Press the [EXECUTE] button in the display to start conversion.
If the remaining memory of the USB flash memory is insufficient, conversion
cannot be executed. (An error message appears and the operation is cancelled.)
7
Music Data Recorder (M.D.R.)
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DDK-7 Owner’s Manual
Checking the Remaining Memory/media ID
In the TOOLS Page, press the [INFORMATION] button. If a USB storage device is
selected, the remaining memory in the media is shown, as well as whether or not the
media has an ID. If a song is selected, the song data capacity, title, composer, etc. are
shown.
Music Data Recorder (M.D.R.)
7
DDK-7 Owner’s Manual
143
8 Voice Edit
This DDK-7 has a Voice Edit feature that allows you to create your own Voices.
We suggest that you read through the Voice Structure below at first to get a firmer
understanding of the Voices. Then go through the editing steps, reading Editing a Voice on
page 147 for editing of an AWM Voice.
Contents
1 Voice Structure . . . . . . . . . . . . . . . . . . . . . . . . . .144
• AWM Voice structure . . . . . . . . . . . . . . . . . . . . .144
2 Editing a Voice . . . . . . . . . . . . . . . . . . . . . . . . . . .145
• Selecting a Voice for editing. . . . . . . . . . . . . . . .145
• Editing an AWM Voice . . . . . . . . . . . . . . . . . . . .147
3 Saving the edited Voice . . . . . . . . . . . . . . . . . . . 152
4 Quitting Voice Edit . . . . . . . . . . . . . . . . . . . . . . . 153
5 Recalling an Edited Voice . . . . . . . . . . . . . . . . . . 153
1 Voice Structure
The internal structure of the Voices of this DDK-7 is explained below.
AWM Voice structure
AWM Voices consist of up to four recorded samples of a real instrument.
Each waveform, referred to as an “Element,” can be edited, by changing the level
(volume), filter settings, and so on. A single Voice contains four boxes (AWM1 –
AWM4) in which the Elements are put. If a Voice consists of less than three Elements,
some boxes are empty. For example, Strings 1 consists of two Elements (as shown).
8
Voice Edit
Strings 1
Element 1
Element 2
AWM1
AWM2
AWM3
AWM4
You can add Elements from other Voices – Brass, for example – if a box (AWM3 and/or
AWM4) is empty. This allows you to create your own original ensemble sounds. In the
Voice Edit function, you can edit not only each Element, but also assemble some
Elements from other Voices.
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DDK-7 Owner’s Manual
2 Editing a Voice
Selecting a Voice for editing
1
Select the Voice you want to edit from the Voice Menu.
For example, if you want to edit Accordion 1, select [Accordion 1] in the Voice
Menu in any Voice section.
Mute all other Voice sections except for the targeted Voice section.
2
Press the [PROGRAM] button to call up the PROGRAM Display.
3
Voice Edit
8
Select the desired voice section at the left half of this display.
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145
After you have selected the Voice section, the AWM Page (first page of the Voice
Edit display) will appear.
8
Voice Edit
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DDK-7 Owner’s Manual
Editing an AWM Voice
You can edit an AWM Voice on the AWM Page and LAYER Page in the Voice Edit
display. In the AWM Page, the tonal balance of the entire Voice can be corrected by
some EQ parameters. In the LAYER Page, you can make detailed edits to each
Element.
AWM Page
1
1
2
3
3
Element On/Off switches
The [AWM1] – [AWM4] buttons indicate the Elements which make up the selected
Voice. You can mute any of the Elements by simply pressing the corresponding button.
Pressing the button again cancels the mute.
2 VOICE/ELEMENT
8
3
Voice Edit
Indicates the Voice/Element currently being edited. For example, the screen above
shows that Element 1 of Accordion 1 is assigned to AWM1, the Element 2 of
Accordion 1 is assigned to AWM2 and no Voice is assigned to AWM3 and AWM4. You
can also call up another Element from another Voice and replace the currently selected
Element with it. Pressing the VOICE or ELEMENT button in the display calls up the
Voice or Element menu, from which you can select the desired Voice/Element (usually
Element 1). If you change Voice, the Element will automatically change to the first
Element of the Voice (usually Element 1).
EQ LOW FREQ./EQ LOW GAIN
Sets the frequency and gain (level) of the low frequency band. The EQ LOW FREQ.
slider sets the desired frequency band over a range of 32 Hz – 2.0 kHz. The EQ LOW
GAIN slider sets the level for the frequency band (specified by the EQ LOW FREQ.
slider) over a range of -12 dB – +12 dB.
4
EQ HIGH FREQ./EQ HIGH GAIN
Sets the frequency and gain (level) of the high frequency band. The EQ HIGH FREQ.
slider sets the desired frequency band over a range of 500 Hz – 16.0 kHz. The EQ
HIGH GAIN slider sets the level for the frequency band (specified by the EQ HIGH
FREQ. slider) over a range of -12 dB – +12 dB.
DDK-7 Owner’s Manual
147
EQ (Equalizer)
Usually an equalizer is used to correct the sound output from amps or speakers to
match the special character of the room. The sound is divided into several frequency
bands, then by raising or lowering the level for each band, the correction is made.
This DDK-7 has a two-band (high and low) digital equalizer that lets you adjust the
overall sound according to the type of music you play — classical music being more
refined and soft, pop music more crisp, and rock music more dynamic.
LAYER Page
1
3
2
1
8
Element select buttons
Select the Element you wish to edit.
Voice Edit
2
Element On/Off switches
The [AWM1] – [AWM4] buttons indicate the Elements which make up the selected
Voice. You can mute any of the Elements by simply pressing the corresponding button.
Pressing the button again cancels the mute. Muting all other Elements except for the
one you are editing lets you clearly hear that single Element for ease in editing. Note
that when some Elements are muted, playing the keyboard in certain key areas or with
certain velocities may result in no sound.
3
Display switch buttons
The LAYER Page contains three pages. The
them.
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DDK-7 Owner’s Manual
buttons are used to switch among
LAYER Page 1
These buttons
switch the
display.
1
1
2
3
LEVEL
Determines the output level of the Element.
Range: 0 – 127
2
NOTE LIMIT
Determines the lowest and highest notes in the range for which the Element sounds.
The setting of the HIGH slider cannot be set lower than that of the LOW slider. Some
Elements are not affected by this parameter.
Range: C-2 – G8
3
PAN
Determines the position of the Element in the stereo image.
Range: L64 – R63
Voice Edit
8
LAYER Page 2
1
1
2
3
4
5
6
NOTE SHIFT
Determines the pitch settings in semitones.
Range: -64 – +63
2
TUNE FINE
Determines the fine tuning.
Range: -64 – +63
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149
3
ATTACK RATE
Determines how quickly the Element will reach its maximum level after the key is
played. Higher values produce a faster attack.
Range: 0 – 127
4
RELEASE RATE
Determines how much time it takes for the level to reach 0 after the key is released.
Higher values make the time shorter.
Range: 1 – 127
5
CUTOFF FREQ.
Determines the cutoff frequency of the filter.
Range: 9600 – 24000 cent
6
RESONANCE
Determines the amount of resonance (harmonic emphasis) applied to the signal at the
cutoff frequency. Some Elements are not affected by this parameter.
Range: 16 – 140
Filter — Cutoff frequency and Resonance
Filter modifies the tone by cutting the output of a specific frequency portion of the
sound. This DDK-7 is equipped with a low pass filter, which passes only those
signals below the cutoff frequency and cuts signals above the cutoff frequency.
8
Cutoff Frequency
Level
Voice Edit
Frequency
These frequencies are passed by the filter.
Level
Resonance
Cutoff Frequency
Frequency
You can produce a relatively bright or darker sound by setting the cutoff frequency.
Resonance is a parameter that boosts the level of the signal in the area of the cutoff
frequency. By emphasizing the overtones in this area, this can produce a distinctive
“peaky” tone.
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DDK-7 Owner’s Manual
LAYER Page 3
1
1
2
3
4
5
LFO WAVE
Determines the LFO waveform used to vary the sound. For details, see page 152.
2
LFO SPEED
Determines the speed of the LFO waveform. Higher values make the speed faster.
Range: 2 – 93
3
LFO PMD (Pitch Modulation Depth)
Determines the amount by which the LFO waveform varies the pitch of the sound.
Higher values result in a greater amount of pitch change. For the minimum setting, the
pitch does not change.
Range: 0 – 400
8
LFO FMD (Frequency Modulation Depth)
Voice Edit
4
Determines the amount by which the LFO waveform varies the filter cutoff frequency.
Higher values result in a greater amount of frequency change. For the minimum
setting, the frequency does not change.
Range: 0 – 4800 cent
5
LFO AMD (Amplitude Modulation Depth)
Determines the amount by which the LFO waveform varies the amplitude of the
sound. Higher values result in a greater amount of amplitude change. For the
minimum setting, the amplitude does not change.
Range: 0 – 128
When playing a User Voice you have created using the LFO parameters (above), set the
Vibrato setting in the Voice Condition display to “Preset,” not “User.” If Vibrato is set
to “User” and the Vibrato parameters (depth and/or speed) are set fairly high, you may
not be able to hear the effect of the LFO.
Reference Page
Vibrato (page 44)
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151
LFO (Low Frequency Oscillator)
As its name suggests, the LFO creates waveforms of a low frequency.
These waveforms can be used to vary the pitch, filter or amplitude to create effects
such as vibrato, wah and tremolo.
The following five waveforms are available.
saw
tri
rnd
sine
squ
3 Saving the edited Voice
Edited AWM Voices can be saved as User Voices (up to sixteen).
8
Press the [SAVE] button at the top right of the display to call up
the SAVE Page.
2
Select the User Voice number you wish to save to.
The message appears to prompt confirmation of the operation. (Saving a new
Voice automatically erases the Voice previously stored to the selected User
number.)
3
(If necessary) Press the [RENAME] button to give a name to your
original Voice.
The method for editing the name is the same as the one for the song name in the
M.D.R. section. (See page 120 for more information.) Up to sixteen characters
can be entered.
4
Press the [SAVE] button to save the Voice, or press [CANCEL] to
abort the operation.
Voice Edit
1
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DDK-7 Owner’s Manual
This operation automatically erases any Voice that had been previously
saved to the selected User Voice number. Be careful not to erase any
important data. Always save your important data in advance to a USB flash
memory or other external media using the M.D.R. function.
After saving the Voice, be sure to quit the Voice Edit function (page 153) before
turning the power off. Turning off the DDK-7 without quitting Voice Edit erases the
User Voice you have edited.
4 Quitting Voice Edit
You can quit the Voice Edit function from any of its display pages.
1
Press the [PROGRAM] button on the panel.
If your original Voice has already been saved, the Voice Edit function quits
automatically. If the edited Voice has not been saved, a message appears
prompting confirmation of the operation.
2
Select [EXIT] to quit the Voice Edit function, or [CANCEL] to abort
the operation and return to the previous display.
When quitting Voice Edit, the square at the top left of the display turns light
blue for a few seconds, indicating that the Voice you have created is
currently being saved. Do not turn the power off while the Voice is being
saved.
Voice Edit
8
5 Recalling an Edited Voice
Once your original AWM Voice has been saved, it can be selected from the User menu
in each Voice section. Refer to chapter 2, “Selecting Voices with the Voice buttons”
(page 27).
DDK-7 Owner’s Manual
153
9 Rhythm Program
The DDK-7 includes powerful rhythm programming functions: Rhythm Pattern Program and
Rhythm Sequence Program. Rhythm Pattern Program allows you to record your own original
rhythms and save them as user rhythms. Rhythm Sequence Program lets you connect the
existing rhythms or your original rhythms to create complete rhythm tracks, which you can
automatically play back during your performance. Moreover, Rhythm Sequence Program
includes an automatic Registration Shift feature — called Registration Sequence.
Contents
1 Outline of the Rhythm Programming Operation . 154
2 Rhythm Pattern Program . . . . . . . . . . . . . . . . . .155
• Entering the Rhythm Pattern Program . . . . . . . . . . 155
• Basic settings for the Rhythm Pattern . . . . . . . . . . 158
• Entering Percussion Sounds to a Rhythm Pattern
– Step Write . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
• Editing Entered Percussion Notes . . . . . . . . . . . . . 164
• Entering Percussion Sounds to a Rhythm Pattern
– Real Time Write . . . . . . . . . . . . . . . . . . . . . . . . . . 169
• Creating Backing Patterns (Rhythmic Chord Function)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
• Changing the Voices for Accompaniment Parts. . . 173
• Adjusting Volume and Panning. . . . . . . . . . . . . . . . 174
• Effect Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
• Detailed settings for each percussion instrument . 178
• Saving Rhythm Patterns . . . . . . . . . . . . . . . . . . . . . 179
• Quitting the Rhythm Pattern Program . . . . . . . . . . . 181
• Recalling User Rhythm Patterns . . . . . . . . . . . . . . . 181
• Selecting Rhythm from an External Media . . . . . . . 182
• Percussion Kit List. . . . . . . . . . . . . . . . . . . . . . . . . . 183
3 Rhythm Sequence Program . . . . . . . . . . . . . . . . 190
• Selecting a Sequence. . . . . . . . . . . . . . . . . . . . . . . 190
• Programming a Sequence . . . . . . . . . . . . . . . . . . . 192
• Auditioning a Sequence . . . . . . . . . . . . . . . . . . . . . 193
• Editing an Existing Rhythm Sequence . . . . . . . . . . 193
• Programming a Registration Sequence . . . . . . . . . 195
• Editing an Existing Registration Sequence. . . . . . . 196
• Quitting the Rhythm Sequence Program . . . . . . . . 197
• Playing Rhythm Sequences . . . . . . . . . . . . . . . . . . 197
• Playing All Sequences in Order . . . . . . . . . . . . . . . 198
• Copying a Sequence . . . . . . . . . . . . . . . . . . . . . . . 199
4 Saving Rhythm Pattern and Rhythm Sequence
Data to External Media . . . . . . . . . . . . . . . . . . . . 199
1 Outline of the Rhythm Programming Operation
Rhythm Pattern Program (pages 155 – 180)
You can create your original rhythm patterns by entering percussion sounds or editing preset
rhythm patterns.
9
Entering percussion sounds and/or editing them
Rhythm Program
Creating the backing (Rhythmic Chord) patterns and/or editing them
Effect settings and detailed settings for each percussion Voice (Panning, Tuning, and so on)
Saving your rhythm patterns as User rhythms
Rhythm Sequence Program (pages 190 – 197)
You can connect any of the rhythms together to make complete rhythm compositions. Moreover,
you can also program Registration Shift events at any point in the composition so that the
Registration Memory settings automatically change as the rhythm sequence plays back.
Selecting the destination of the sequence
Entering a rhythm pattern one by one
Programming the Registration Sequence
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DDK-7 Owner’s Manual
2 Rhythm Pattern Program
Rhythm Pattern Program lets you use any of the different instrument sounds (drum
and percussion) assigned to each key on the Upper and Lower keyboards in creating
your own rhythms. Up to 48 of your original rhythms can be saved as User Rhythms.
Entering the Rhythm Pattern Program
There are two ways to program a User pattern: copying a preset rhythm that is similar
to the rhythm you want to create, and creating your own rhythm from scratch.
To copy a preset rhythm:
Copying a preset rhythm lets you make changes to an existing rhythm, saving you time
if you want to program a rhythm that is similar to an existing preset pattern.
To create your own rhythm from scratch:
Load a blank pattern to the Rhythm Pattern Program, then create a completely new
rhythm.
2
To copy a preset rhythm, select the rhythm you want to copy from
the Rhythm Menu.
Press the [PROGRAM] button to call up the Program Display.
NOTE
Pressing the [PROGRAM]
button while the rhythm is
running automatically stops
the rhythm.
9
Rhythm Program
1
DDK-7 Owner’s Manual
155
3
To copy a preset rhythm, press the [RHYTHM] button. To create
your own rhythm from scratch, press the [NEW RHYTHM] button.
To copy a preset rhythm
9
Rhythm Program
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DDK-7 Owner’s Manual
To create your own rhythm
A Rhythm consists of 15 sections: Intro 1 – 3, Main A – D, Fill In A – D, Ending 1 – 3, and Break.
In Rhythm Pattern Program, you can enter or edit percussion notes one by one, or assemble each part from
other different rhythms to create your own new User Rhythm.
Case 1: Creating your own rhythm by changing a preset rhythm
Preset Rhythm
User Rhythm
Intro 1
Main A
Fill In A
2
B
B
3
C
C
D
D
Changing Intro 1
to Intro 1'
Save as
a User Rhythm
Fill In A
Intro 1'
Main A
2
B
B
3
C
C
D
D
Ending 1
Ending 1
Break
2
Break
2
3
3
All Rhythm sections, including any which have not
been edited, are saved as one User Rhythm.
Case 2: Creating your own rhythm by assembling parts from other different
rhythms
Preset Rhythm
Fill In A
Intro 1
Main A
2
B
B
3
C
C
Ending 1
D
D
User Rhythm
Break
3
Save as
a User Rhythm
Preset Rhythm
Intro 1
Main A
Fill In A
2
B
B
3'
C'
C'
D'
D'
Ending 1
Intro 1'
Main A'
Fill In A'
2
2'
B'
B'
3
3'
C'
C'
Ending 1'
D'
D'
2'
3'
Break'
9
Break'
Rhythm Program
2
Assemble some
sections or parts
Case 3: Creating your own rhythm from scratch
Blank Rhythm
Intro 1
Main A
Fill In A
2
B
B
3
C
C
D
D
3
Save as
a User Rhythm
User Rhythm
Fill In A
Intro 1
Main A
2
B
B
3
C
C
D
D
Ending 1
Ending 1
2
Entering percussion
sounds into
each section
Break
2
Break
3
These are blank sections (no percussion sounds);
if you press ENDING [2] or [3] button, no sound is played.
DDK-7 Owner’s Manual
157
Basic settings for the Rhythm Pattern
In the SETTING Page of the display, set the conditions of the rhythm, such as time
signature, measure length, and so on. You can also customize the part settings in this
SETTING Page — deleting any part or copying a part from another rhythm to the
currently selected rhythm.
1
Press the [SETTING] button in the display to call up the SETTING
Page.
2
Determines the time signature used for the rhythm.
You can select the time signature with the BEAT buttons.
9
Rhythm Program
If you start the Rhythm Pattern Program from a preset rhythm, pressing a BEAT
button that is not the same as the currently selected rhythm calls up the
following message.
Selecting [CLEAR] deletes all data in the rhythm and changes the time
signature.
Select [CANCEL] to abort the operation.
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DDK-7 Owner’s Manual
3
Select a section to which you want to enter or edit the rhythm
pattern.
Pressing the SECTION button on the display calls up the Section Select pop-up
menu. After selecting the desired section, the pop-up menu automatically closes.
You can play the selected section by pressing the Rhythm [START] button on
the panel. You can also change the section while the rhythm is playing. For
details on muting the accompaniment part, refer to page 174.
4
Sets the measure length of the rhythm pattern.
Pressing the MEASURE button on the display calls up the Measure Select popup menu. Select the desired measure in the pop-up menu. If you select Break or
Fill In as the section, the measure cannot be changed.
5
(If necessary) Set the Metronome, Part Assemble, and Part Clear
parameters.
9
Rhythm Program
2
3
1
1
METRONOME
Turns the metronome click on or off. When set to ON, the metronome sounds on each
beat of the measure (for example, three times per measure in 3/4 time) to serve as a
rhythmic guide when programming patterns. Set to On here with Real Time Write.
Reference Pages
Step Write and Real Time
Write (page 161)
Entering Percussion Sounds
to a Rhythm Pattern – Real
Time Write (page 169)
DDK-7 Owner’s Manual
159
2
ASSEMBLE
Copies the part from another rhythm to the currently selected rhythm. You can
assemble various sections from multiple rhythms to create your original rhythm.
Pressing the [ASSEMBLE] button calls up the following display.
Select copy source
(Rhythm, Section,
and Part)
Select the part for
the copy destination
Press here to execute the copy
Select the copy source: Rhythm, Section and Part. Then select the destination. You can
copy only one part, or all parts of a rhythm.
After setting the source and destination, press [EXECUTE]. Copy is executed and
returning to the previous display.
You can also select a rhythm pattern currently being created as the COPY FROM
RHYTHM.
To create a MAIN B section based on MAIN A, you can conveniently create that
you create the MAIN A rhythm first and copy it to MAIN B, then edit the MAIN B
rhythm.
To select the rhythm currently being created, select “Current Rhythm” on the 5th
page of the “USER” category.
9
Rhythm Program
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DDK-7 Owner’s Manual
3
CLEAR PART
Clears a specific part or parts from the currently selected rhythm. Pressing this button
calls up the following display.
Select the part you want to delete from the displayed parts. You cannot select a part
that contains no data (the button is grayed out). If you select [ALL] here, the
percussion and all accompaniment parts are cleared.
When selecting the desired part, a display prompting confirmation of the operation
appears. Select [CLEAR] to execute the operation, or select [CANCEL] to abort the
operation.
Reference Page
Accompaniment (page 71)
NOTE
If you select BASS here, the
bass phrase in the A.B.C. will
be cleared.
Step Write and Real Time Write
There are two different methods you can use to program rhythms: Step Write and Real
Time Write.
Step Write allows you to enter percussion sounds as individual note values. As a
method, it is very similar to writing down the notes on a sheet of music paper; each note
is entered one at a time, and though you can hear each individual note entered, you
cannot actually hear the pattern playing as you create it. Step Write is good for precision
and for entering percussion sounds whose note placement and rhythmic value has been
determined, such as a bass drum that plays every beat in a measure.
Rhythm Program
9
Real Time Write on the other hand, is similar to using a multi-track tape recorder; you
can hear previously recorded parts of the pattern as you record new parts on top. Real
Time Write is best for capturing the “feel” of a rhythm, because it allows you to actually
play the pattern as you are creating it.
Each method has its own advantages and uses. Which method you use depends partly
on the type of rhythm you intend to create and partly on your own personal preference.
You can switch between the two methods in editing to create a single rhythm by the use
of both methods. This would come handy, for example, in programming the basic beats
of a rhythm with Step Write, then using Real Time Write to add percussion accents and
embellishments.
Which mode of the operation is selected depends on the play status of the rhythm. If
the rhythm is stopped, Step Write is automatically selected. If the rhythm is playing,
Real Time Write is selected. See the instructions below for Step Write, and page 169 for
Real Time Write.
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161
Entering Percussion Sounds to a Rhythm Pattern – Step Write
NOTE
The volume of the percussion
and accompaniment sound
during use of Rhythm Pattern
Program can be controlled
with the VOLUME button of
the RHYTHM section. When
you quit Rhythm Pattern
Program, the VOLUME of the
RHYTHM section will return
to the previous selected
level.
9
You can enter percussion sounds in the INPUT Page of the display. Before entering
percussion sounds, turn off the Upper and Lower keyboard Voices by setting each
Voice’s volume to MIN.
1
Press the [INPUT] button at the top of the display to call up the
INPUT Page.
2
Select the part, MAIN DRUM or ADD DRUM, to which you want to
enter the percussion.
In general, main (or basic) drum/percussion instruments (such as Bass Drum,
Snare Drum, and so on) are entered in Main Drum part and others (such as
Tambourine, Triangle) are entered in Add Drum part.
3
Select the desired Drum Kit.
You can select a kit from 20 Drum kits and 5 SFX kits. For details on each kit,
see page 183. Pressing the button indicating the currently selected kit calls up
the kit Select the pop-up menu, then select the desired kit from the pop-up
menu. The selected kit is called up on the Upper and Lower keyboards.
Drum kit
SFX kit
Rhythm Program
You can select only one kit for each part (Main Drum or Add Drum). When you
want to create a rhythm pattern including two different drum kits, select one kit
for Main Drum and another for Add Drum.
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DDK-7 Owner’s Manual
4
Select the percussion sound you wish to enter by pressing the
key on the Upper or Lower keyboard that corresponds to the
sound.
The selected instrument’s name appears on the display.
Selected key
Instrument name
5
Set the appropriate Quantize value.
For details on Quantize, refer to page 168.
6
Set the Gate Time. (This is optional, and only necessary when
you want to enter a sustaining sound, such as a whistle.)
For a list of instruments that require a Gate Time setting, refer to the Percussion
Kit List on page 183. For details on Gate Time, refer to page 172.
7
Use the ACCENT buttons to enter the sound to the selected
point. Press each ACCENT button to actually enter the
percussion sounds.
You can change the rhythm clock to which the percussion sound is entered by
pressing the QUANTIZE [E][F] buttons.
NOTE
The Quantize setting can be
changed in the middle of
Step Write.
9
2
1
Rhythm Program
1
3
Rhythm Clock box
Displays the current position in the pattern according to measure, beat, and number of
clicks.
A click is the smallest division of a pattern, and one beat is made up of 480 clicks.
The rhythm clock advances up to the measures set in the SETTING Page and loops
back to the beginning of the rhythm (01:01:000).
Reference Page
Basic settings for the Rhythm
Pattern (page 158)
DDK-7 Owner’s Manual
163
2
ACCENT buttons
Records the instrument and determines its volume or Accent level. Press one of the
ACCENT buttons you wish to set (“ppp” is softer and “fff ” is louder; “REST” is no
sound). The instrument is automatically inserted at the Accent level to the selected
position in the pattern. Selection of an Accent level automatically advances the rhythm
clock by one step, according to the current Quantize resolution value.
3
QUANTIZE [E][F] controls
Each press of the buttons advances or reverses the rhythm clock by one step. The size of
a single step is determined by the Quantize value.
8
Repeat steps #4 through #7 above to layer each instrument and
complete your own rhythm.
Editing Entered Percussion Notes
You can change the accent level, position, or gate time of the entered sound, or delete
the entered sound.
To change the accent level of an entered note:
1
Select the desired note for changing the accent level.
9
Rhythm Program
1
1
1
2
23
4
5
3
NEXT INSTRUMENT
Selects the entered instruments one by one, from left key to right.
2
NOTE [E][F] controls
Selects the previous/next position’s note of the currently selected instrument. In the
above notes for example, you can select notes 1, 3 and 4 one by one. Rests (2 and
5) are ignored.
3
QUANTIZE [E][F] controls
Advances or reverses the rhythm clock by one step. The size of a single step is
determined by the Quantize value.
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DDK-7 Owner’s Manual
2
Change the accent level by using the ACCENT buttons or Accent
box.
The Accent box allows for finer changes.
1
2
1
Accent box
Touch on the box to enable the Accent box.
Turning the Data Control dial changes the accent level over a range of 0 – 127.
The minimum setting results in no sound.
2
ACCENT buttons
Determines the coarse accent level. Eight accent levels (from “ppp” to “fff ”) are
available.
Press the desired Accent button to change the currently selected note to the selected
level.
To move an entered note:
1
2
Select the note you want to move (as in Step 1 on page 164).
3
Turn the Data Control dial to change the position by one clock.
9
Rhythm Program
Press the Rhythm Clock box to enable the box.
To change the length of an entered note:
The length of sustaining sounds such as Snare Roll and Whistle can be changed by
adjusting the Gate Time. See page 173 for more information.
DDK-7 Owner’s Manual
165
To erase an entered note:
1
2
Select the note you want to erase (as in Step 1 on page 164).
Press the [REST] button in the ACCENT section of the display.
The selected note is deleted and replaced with a rest.
You can also erase all notes of a single instrument, or all notes entered.
To erase one instrument:
1
Select the key to which the instrument that you want to erase is
assigned.
The key name you have selected and its instrument name are displayed.
Selected key
9
Instrument name
3
Select [CLEAR] to erase the selected instrument.
A bell sound indicates that the instrument has been erased.
Rhythm Program
2
Press [CLEAR] in the display.
The following display appears, prompting confirmation of the operation.
The following method can also be used to erase one instrument.
While holding down the [CLEAR] button, press the key on the
keyboard corresponding to the instrument you wish to erase.
A bell sound indicates that the instrument has been erased.
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DDK-7 Owner’s Manual
To erase all instruments:
1
Press [CLEAR] in the display.
The following display appears, prompting confirmation of the operation.
2
Select [CLEAR ALL] to erase all instruments.
All instruments are instantly erased.
When you want to replace the instrument you have already entered with another
instrument, it’s not necessary to delete and re-enter. You can quickly replace the sound
with the following procedure.
To replace the instrument:
Before the operation, stop the rhythm.
1
Select the key to which the instrument you want to replace is
assigned.
The key name you have selected and its instrument name are displayed.
9
2
Instrument name
Rhythm Program
Selected key
Simultaneously hold down the [CHANGE] button in the display
and press the key on the Upper or Lower keyboard that
corresponds to the instrument you want to use.
The instrument is instantly erased and replaced with the newly selected one.
DDK-7 Owner’s Manual
167
About Quantize
The Quantize function is a process of rounding off timing or duration values, so
that each note plays with precise timing. You can select nine types of Quantize
value.
With this button,
change the displayed
Quantize buttons
1
2
3
4
5
6
7
8
9
5
With Step Write
It allows you to automatically correct the length (duration) and timing of each note
you enter.
Steps Depending on the Quantize Values
1
2
240
3
120
4
60
6
320
7
9
160
8
80
9
40
Rhythm Program
Clock
0
120
240
360
480
(1 beat)
Setting Quantize to FREE (5) results in the finest, least amount of quantization (1/480 beat).
With Real Time Write
It allows you to automatically correct the timing of the notes you play, according to
the specified Quantize resolution. No correction occurs when you select FREE.
Generally, you should set Quantize to be the same as the shortest note you intend to
play.
Original data (you play)
After applying a “ ” quantize value to the original data
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DDK-7 Owner’s Manual
Quarter note length
Entering Percussion Sounds to a Rhythm Pattern –
Real Time Write
While you listen to the entered rhythm or metronome click, play the Upper/Lower
keyboards to enter the desired percussion sounds.
1
Select the desired part to which the percussion sounds are
entered, and the desired drum kit, by following Steps 1 – 3 on
page 162.
2
Set the appropriate Quantize value.
The positions at which the sounds are input will be corrected according to the
predetermined Quantize value in the Real Time Write operation. For details,
refer to page 168.
3
Press the rhythm [START] button in the panel.
The rhythm (or Metronome) starts playing, enabling the Real Time Write
operation.
Rhythm Program
9
4
5
While the rhythm is running, play the percussion sounds from
the Upper and/or Lower keyboards.
If you have started the Rhythm Pattern Program by copying a preset rhythm,
you can listen the selected rhythm as you play the sound. If you have started
from scratch, set the Metronome to “on” in the SETTING Page and listen to the
metronome click. The pattern will automatically repeat (or “loop”) for a certain
number of measures as set in the SETTING Page.
Reference Page
Metronome (page 159)
Repeat steps #2 through #4 above to layer each instrument and
complete your own rhythm.
DDK-7 Owner’s Manual
169
You can erase an instrument while rhythm is played.
To erase an instrument/key assignment:
While holding down the [CLEAR] button, press the key on the keyboard
corresponding to the instrument you wish to erase. All instances of the selected
instrument will be erased from the pattern.
When you want to erase all instruments, or edit entered percussion notes, you need to
stop the rhythm then edit. See page 164, “Editing Entered Percussion Notes.”
Creating Backing Patterns (Rhythmic Chord Function)
The Rhythm Pattern Program allows you to use one of the DDK-7’s Accompaniment
patterns with your original rhythm. You can select and save the Accompaniment
pattern that best matches the rhythm that you have created. Moreover, Rhythm Pattern
Program features a Rhythmic Chord function that lets you add your own backing
patterns to the rhythms you create.
To select an appropriate Accompaniment pattern for your newly
created rhythm:
Reference Page
Basic settings for the Rhythm
Pattern (page 158)
9
1
Press the [SETTING] button at the top of the display to call up the
SETTING Page.
2
3
Press the [ASSEMBLE] button.
A pop-up menu appears, letting you select the copy source and destination part.
4
Using the COPY FROM [PART] button, select the accompaniment
part you want to copy.
5
Using the COPY TO [PART] button, select the desired
accompaniment part (CHORD 1 or CHORD 2) to be used for the
Rhythmic Chord pattern.
6
Press the [EXECUTE] button to execute the copy.
Using the COPY FROM [RHYTHM] and [SECTION] buttons, select
the rhythm and the section which has the accompaniment you
wish to use.
Rhythm Program
The desired accompaniment part (Rhythmic Chord pattern) has been copied.
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DDK-7 Owner’s Manual
To create your own backing patterns with the Rhythmic Chord
function:
The Rhythmic Chord pattern can be entered by the same methods as the rhythm: Step
Write and/or Real Time Write.
1
Press the [INPUT] button at the top of the display to call up the
INPUT Page.
2
Select the part, CHORD 1 or CHORD 2, which you want to create
for the Rhythmic Chord pattern.
If the part you have select contains a preset accompaniment pattern, a message
appears prompting you to confirm whether you want to clear the existing data or
not. To create your own Rhythmic Chord pattern, select [CLEAR].
NOTE
The Voice menu that appears
here is not the same as the
one for the Voice Sections.
See the Rhythm Program
Voice List on page 186.
9
Rhythm Program
3
Select the desired Voice.
Pressing the button showing the Voice name calls up the relevant Voice Menu.
Select the desired Voice category with the instrument icon buttons, then select
the desired Voice from the Voice Menu. The selected Voice is called up for both
the Upper and Lower keyboards.
Voices can also be changed even after entering the Rhythmic Chord pattern.
You can select only one Voice for one part (Chord 1 or Chord 2). When you
want to create a Rhythmic Chord pattern including two different Voices, select
one Voice for Chord 1 and another for Chord 2.
4
Set the appropriate Quantize value.
For details on the Quantize function, refer to page 168.
DDK-7 Owner’s Manual
171
5
Set the Gate Time.
You can adjust the Gate Time setting by using GATE TIME
in the display, or Data Control dial.
buttons
DATA CONTROL
Gate time determines the actual length of time a note sounds. For example, a
quarter note is sometimes played as tenuto (long length) and sometimes played as
staccato (short length).
Since 1 beat is made up of 480 clocks, a quarter note played tenuto may have a gate
time between 450 – 470, and a staccato quarter note may be about 240.
6
Enter the Rhythmic Chord pattern.
The methods for entering the Rhythmic Chord pattern are the same as those for
entering the rhythm pattern. Any key you press sounds a C major triad chord
(C, E, and G). For information on Step Write, see page 163; for information on
Real Time Write, see page 169.
You can also edit the entered Rhythmic Chord pattern using the same method as in
“Editing Entered Percussion Notes” (page 164). To change the gate time of the notes of
the Rhythmic Chord pattern, follow the instructions below.
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Rhythm Program
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DDK-7 Owner’s Manual
To change the Gate Time:
1
2
3
Select the note for which you want to change the gate time (see
Step 1 on page 164).
Press the Gate Time box to enable the box.
Turn the Data Control dial to change the Gate Time.
Changing the Voices for Accompaniment Parts
In Rhythm Pattern Program, you can create your original drum patterns using Main
Drum and Add Drum, and original backing patterns using Chord 1 and Chord 2.
Moreover, you can change the Voices for all accompaniment parts, including Pad,
Phrase 1 and Phrase 2.
Voices can be changed in the VOICE/EFFECT Page.
Press the [VOICE/EFFECT] button at the top of the display to call
up the VOICE/EFFECT Page.
2
Press the [VOICE] button in the display.
The following display will appear.
9
Rhythm Program
1
DDK-7 Owner’s Manual
173
NOTE
The Voice menu that appears
here is not the same as the
one for the Voice Sections.
See the Rhythm Program
Voice List on page 186.
3
Select the desired part for which you wish to change the Voice.
The Voice menu appears.
4
Select the desired Voice, and the Voice menu automatically
closes.
After selecting the desired Voice, customize the accompaniment to your personal
preference by adjusting the volume and pan, and setting the desired effects below.
Adjusting Volume and Panning
Volume and Pan are set in VOICE/EFFECT Page.
VOLUME Display
9
1
Rhythm Program
2
1
ON/OFF
Determines the on/off status of each accompaniment part. When this is set to OFF, the
part is muted.
2 Volume
sliders
Determines the volume of each accompaniment part.
Range: 0 – 127
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DDK-7 Owner’s Manual
PAN Display
Determines the position of each accompaniment part in the stereo image.
Range: L64 – R63
Effect Settings
You can set Reverb, Chorus, and Variation effects as desired for your original rhythm.
Reverb adds a warm ambience to the sound, simulating the complex reflections of
actual performance spaces, such as a concert hall or a small club. Chorus provides a
wide variety of sound transformations and enhancements. Variation includes many
kinds of special effects for changing the sound, both subtly and radically. These effects
are set in the VOICE/EFFECT Page.
REVERB Display
Rhythm Program
9
Determines the amount of reverb applied to each accompaniment part.
Range: 0 – 127
DDK-7 Owner’s Manual
175
CHORUS Display
1
2
1
CHORUS TYPE
Determines the type of the chorus effect. Pressing the CHORUS TYPE button calls up
the chorus type list.
Select the desired chorus type, and the list automatically closes.
2
Chorus sliders
Determines the amount of chorus effect applied to each accompaniment part.
Range: 0 – 127
9
Rhythm Program
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DDK-7 Owner’s Manual
VARIATION Display
1
2
3
1
VARIATION (Variation Effect Category)
Selects the effect category of the variation effect. Pressing the VARIATION button calls
up the effect category list.
Reference Page
Effect List (page 53)
Select the desired effect category, and the list automatically closes.
After changing the category, the variation type below automatically changes
corresponding to the selected category.
2 TYPE
9
(Variation Type)
Rhythm Program
Determines the type of the variation effect. Pressing the TYPE button calls up the effect
type list.
LCD
Select the desired type, and the list automatically closes.
3 Variation
sliders
Determines the amount of Variation effect applied to each accompaniment part.
Range: 0 – 127
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177
Detailed settings for each percussion instrument
You can independently adjust the settings of pan, pitch, reverb and volume for each
instrument.
1
2
Press the [DRUM SETUP] button at the top of the display to call
up the DRUM SETUP Page.
3
Press the appropriate key (the key to which the instrument to be
changed is assigned).
The selected instrument’s name is shown on the display and you can change its
settings.
Select the desired part, Main Drum or Add Drum.
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Rhythm Program
4
Adjust the parameters: Pan, Volume, Reverb and Pitch.
1
2
3
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DDK-7 Owner’s Manual
4
5
6
1
Percussion Kit Name
Indicates the currently selected kit. Pressing this button calls up the Percussion Kit list,
letting you select the desired kit. When you change the kit, the instruments you have
already entered are replaced with the instruments of the newly selected kit.
2
Reference Page
Percussion Kit List
(page 183)
PAN
Determines the position of the currently selected instrument in the stereo image.
Range: L63 – R63
3 VOLUME
Determines the volume of the currently selected instrument.
Range: 0 – 127
4
REVERB
Determines the amount of reverb applied to the currently selected instrument.
Range: 0 – 127
5
PITCH COARSE
Determines the pitch of the currently selected instrument, adjustable in semitone
(100-cent) steps.
Range: -64 – +63
6
PITCH FINE
Determines the pitch of the currently selected instrument, adjustable in 1-cent steps,
allowing more detailed tuning of the instrument than in PITCH COARSE ( 5) above.
Range: -64 – +63
Saving Rhythm Patterns
You can save your newly created rhythm pattern as a User Rhythm, up to a maximum
of 48 patterns.
2
Press the [SAVE] button at the top right of the display to call up
the SAVE Page.
If the rhythm is playing, it will automatically be stopped.
3
Select the User Rhythm number to which you wish to save.
The following display appears, prompting confirmation of the operation.
Rhythm Program
1
If necessary, confirm the contents of the rhythm you want to
save.
For details, see page 180.
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LCD
DDK-7 Owner’s Manual
179
4
Press the [SAVE] button to save the pattern, or press [CANCEL]
to abort the operation.
Remaining Memory (amount of memory available for storing rhythms) is shown on
the display as a percentage.
Remaining Memory
When the pattern cannot be saved because of lack of available memory space, a
“Data full” message appears. Return to the previous page by pressing [OK] in this
case.
You should periodically save your rhythm as you are creating it and check the
amount of remaining memory. If the rhythm currently being edited cannot be saved
because of a lack of memory space, erase some of the less necessary percussion
sounds with the [CLEAR] button in the INPUT Page, and try saving the pattern
again.
After saving the Rhythm, be sure to quit Rhythm Pattern Program (page 181) before
turning the power off. Turning off the DDK-7 without quitting Rhythm Pattern
Program erases the User Rhythm you have created.
9
Confirming rhythm patterns before saving
Rhythm Program
The rhythm pattern you have created will be saved with 15 sections collectively into
one rhythm. Before saving, we recommend that you confirm the contents of each
section.
Example: When saving the Main A and Main B sections you have created
into one user rhythm
First select “Main A” by using the [SECTION] button on the SETTING Page,
then press the [START] button on the panel. This lets you hear the Main A pattern
you have created. Confirm that the rhythm pattern is what you want to save as
Main A. Next, select “Main B” by using the [SECTION] button, then play it back
and confirm that this is what you want to save as Main B.
If the Main A and/or Main B patterns contain undesired data or no data, create the
desired data by using the Assemble function (page 160).
After confirming the desired section (Main A and Main B here), we recommend
that you confirm that all other sections contain no data. If unnecessary data is
contained in some sections which you don’t want to save, delete that unnecessary
data. This can reduce the data size of the user rhythm.
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DDK-7 Owner’s Manual
Quitting the Rhythm Pattern Program
You can quit the Rhythm Pattern Program from any of its display pages.
1
Press the [PROGRAM] button.
If a rhythm is playing, it will automatically be stopped.
If you leave Rhythm Pattern Program without having edited any patterns, this
simply quits the Rhythm Pattern Program.
If you have not saved the edited pattern, a message appears, prompting
confirmation of the operation.
2
Select [EXIT] to leave Rhythm Pattern Program, or [CANCEL] to
abort the operation and return to the previous display.
When you leave the Rhythm Pattern Program, the square at the top left in the
display turns light blue for a few seconds, indicating that data is currently
being saved. Do not turn the power off while the data is being saved.
Recalling User Rhythm Patterns
The User rhythms you have created in the Rhythm Pattern Program can be selected
and played from the User menu. Refer to Chapter 5, “Selecting rhythms with the
Rhythm button” (page 61).
Select “USER” category here.
Rhythm Program
9
Select the User Rhythm number.
DDK-7 Owner’s Manual
181
Selecting Rhythm from an External Media
You can load rhythms from a USB flash memory, or other external media and edit and
save them as User Rhythms. Data that can be loaded includes not only that of the
DDK-7, but also all Style File Format files.
9
Rhythm Program
1
2
3
4
Insert the media which contains the desired pattern into the USB
TO DEVICE terminal.
5
Press the [SELECT] button to select the desired pattern file.
The method for selecting a file is the same as that in the M.D.R. section. See
page 113 for more information.
6
Press the [LOAD] button, selected button again to load the
pattern.
To edit the loaded pattern, go to the INPUT Page (page 164), then save your
created pattern(s) as a User Rhythm (page 179).
Press the [PROGRAM] button on the panel.
Press the [RHYTHM] or [NEW RHYTHM] in the display.
Press [FILE] at the top right in the display.
If you open the FILE Page while the rhythm is playing, the rhythm will
automatically be stopped.
About file types that can be loaded to the DDK-7
This DDK-7 is compatible with Style File Format data. The
Style File Format (SFF) is Yamaha’s original style data format,
which uses a unique conversion system to provide highquality automatic accompaniment based on a wide range of
chord types. In this format, each rhythm pattern (called a
“style”) is made up of fifteen sections (Intro 1 – 3, Main A – D, Fill In A – D, Break,
Ending 1 – 3) as rhythm pattern variations. Each of these fifteen sections in turn has
eight different parts, made up of MIDI sequence data.
You can load any patterns (styles) which have been created by an SFF-compatible
instrument. Instruments compatible with SFF have the Style File Logo on the
panel.
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DDK-7 Owner’s Manual
Percussion Kit List
C-1
C-1
D-1
D-1
E-1
F-1
G-1
A-1
F-1
G-1
A-1
B-1
C0
C0
D0
D0
E0
F0
G0
Lower Keyboard
A0
F0
G0
A0
B0
C1
C1
D1
D1
E1
F1
G1
A1
F1
G1
A1
B1
C2
C2
D2
D2
E2
F2
G2
A2
F2
G2
A2
B2
C3
C3
D3
D3
E3
F3
G3
A3
F3
G3
A3
B3
Upper Keyboard
C4
C4
D4
D4
E4
F4
G4
A4
F4
G4
A4
B4
C5
C5
D5
D5
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Soft
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick
Side Stick
Snare
Hand Clap
Snare Tight
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Standard Kit 2
Live!Funk Kit
Live!Funk+P Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Soft 2
Sticks
Kick Soft
Open Rim Shot H
Kick Tight
Kick Short
Side Stick Light
Snare Short
Hand Clap
Snare Tight H
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Hit Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Electro
Sticks
Kick Tight L
Snare Pitched
Kick Wet
Kick Tight H
Stick Ambient
Snare Ambient
Hand Clap
Snare Tight 2
Hybrid Tom 1
Hi-Hat Closed 2
Hybrid Tom 2
Hi-Hat Pedal 2
Hybrid Tom 3
Hi-Hat Open 2
Hybrid Tom 4
Hybrid Tom 5
Crash Cymbal 1
Hybrid Tom 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine Light
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Room Kit
Rock Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Soft
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick
Side Stick
Snare Snappy
Hand Clap
Snare Tight Snap
Tom Room 1
Hi-Hat Closed
Tom Room 2
Hi-Hat Pedal
Tom Room 3
Hi-Hat Open
Tom Room 4
Tom Room 5
Crash Cymbal 1
Tom Room 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Noisy
Sticks
Kick Soft
Open Rim Shot
Kick 2
Kick Gate
Side Stick
Snare Rock
Hand Clap
Snare Rock Tight
Tom Rock 1
Hi-Hat Closed
Tom Rock 2
Hi-Hat Pedal
Tom Rock 3
Hi-Hat Open
Tom Rock 4
Tom Rock 5
Crash Cymbal 1
Tom Rock 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Electro Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Reverse Cymbal*
Snare Roll*
Hi Q 2
Snare Snap Elec
Sticks
Kick 3
Open Rim Shot
Kick Gate
Kick Gate Heavy
Side Stick
Snare Noisy 2
Hand Clap
Snare Noisy 3
Tom Electro 1
Hi-Hat Closed
Tom Electro 2
Hi-Hat Pedal
Tom Electro 3
Hi-Hat Open
Tom Electro 4
Tom Electro 5
Crash Cymbal 1
Tom Electro 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Scratch H 2
Scratch L 2
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
9
Rhythm Program
Standard Kit 1
Live!Std Kit
Live!Std+P Kit
E5
F5
F5
G5
*: Indicates an instrument which requires the Gate Time setting.
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183
Analog Kit
C-1
C-1
D-1
D-1
E-1
F-1
G-1
A-1
F-1
G-1
A-1
B-1
C0
C0
D0
D0
E0
F0
G0
Lower Keyboard
A0
F0
G0
A0
B0
C1
C1
D1
D1
E1
F1
G1
A1
F1
G1
A1
B1
C2
C2
D2
D2
E2
F2
G2
A2
9
F2
G2
A2
B2
Rhythm Program
C3
C3
D3
D3
E3
F3
G3
A3
F3
G3
A3
B3
Upper Keyboard
C4
C4
D4
D4
E4
F4
G4
A4
F4
G4
A4
B4
C5
C5
D5
D5
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Reverse Cymbal*
Snare Roll*
Hi Q 2
Snare Noisy 4
Sticks
Kick 3
Open Rim Shot
Kick Anlg Short
Kick Analog
Side Stick Anlg
Snare Analog
Hand Clap
Snare Analog 2
Tom Analog 1
Hat Close Analog
Tom Analog 2
Hat Close Anlg 2
Tom Analog 3
Hat Open Analog
Tom Analog 4
Tom Analog 5
Crash Analog
Tom Analog 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell Analog
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga Analog H
Conga Analog M
Conga Analog L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas 2
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves 2
Wood Block H
Wood Block L
Scratch H 2
Scratch L 2
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Dance Kit
Jazz Kit
Brush Kit
Kick Dance 1
Kick Dance 2
Hi Q
Whip Slap*
Scratch Dance 1*
Scratch Dance 2*
Finger Snap
Click Noise
Dance Perc 1
Reverse Dance 1
Dance Perc 2
Hi Q Dance 1
Snare Analog 3
Vinyl Noise*
Snare Analog 4
Reverse Cymbal*
Reverse Dance 2*
Hi Q 2
Snare Techno
Snare Dance 1
Kick Techno Q
Rim Gate
Kick Techno L
Kick Techno
Side Stick Anlg
Snare Clap
Dance Clap
Snare Dry
Tom Dance 1
Hi-Hat Closed 3
Tom Dance 2
Hat Close Anlg 3
Tom Dance 3
Hi-Hat Open 3
Tom Dance 4
Tom Dance 5
Crash Analog
Tom Dance 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine Anlg
Splash Cymbal
Cowbell Dance
Crash Cymbal 2
Vibraslap Analog
Ride Analog
Bongo Analog H
Bongo Analog L
Conga Analog H
Conga Analog M
Conga Analog L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas 2
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves 2
Dance Perc 3
Dance Perc 4*
Dance Breath 1
Dance Breath 2*
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Jazz H
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick Jazz
Side Stick Light
Snare Jazz L
Hand Clap
Snare Jazz M
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Brush Slap 2
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick Jazz
Side Stick Light
Brush Slap 3
Hand Clap
Brush Tap 2
Tom Brush 1
Hi-Hat Closed
Tom Brush 2
Hi-Hat Pedal
Tom Brush 3
Hi-Hat Open
Tom Brush 4
Tom Brush 5
Crash Cymbal 1
Tom Brush 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Symphony Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Soft
Sticks
Kick Soft 2
Open Rim Shot
Gran Cassa
Gran Cassa Mute
Side Stick
Band Snare
Hand Clap
Band Snare 2
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Hand Cymbal
High Tom
Hand Cymbal S
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Hand Cymbal 2
Vibraslap
Hand Cymbal 2 S
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Multi Kit 1
Scratch
Concert BD
Noise Percussion
Bass Drum March
Analog BD Short
Synth Tom 3
Analog BD Long
Synth Tom 2
Synth Bass Drum
Synth Tom 1
Bass Drum Attack
Bass Drum Heavy
Tom 4
Bass Drum Light
Tom 3
Orch Snare Drum
Snare Drum Roll*
Tom 2
SD Brush Roll
Tom 1
SD Brush Shot 2
Tom Brush Shot 4
SD Brush Shot 1
Snare Drum Heavy
Tom Brush Shot 3
Snare Drum Light
Tom Brush Shot 2
SD Accent 2
SD Accent 1
Tom Brush Shot 1
SD Reverb 2
Snare Drum Rim 2
SD Reverb 1
Snare Drum Rim 1
Synth Snare Drum
Analog SD
Triangle Mute
Tambourine
Triangle Open
Castanet
Claves
Cabasa
Finger Snap
Hand Claps
Crash Cymbal 2
Hi-Hat Close
Crash Cymbal 1
Hi-Hat Open
Crash Cym Mute
Ride Cymbal 2
Hi-Hat Pedal 2
Ride Cymbal 1
Hi-Hat Pedal 1
Ride Cymbal Cup
Cym Brush Shot
Cymbal March
Analog HH Close
Orch Cymbal Roll
Analog HH Open
Orchestra Cymbal
Orch Cymbal Mute
Tam-Tam
E5
F5
F5
G5
*: Indicates an instrument which requires the Gate Time setting.
184
DDK-7 Owner’s Manual
C-1
C-1
D-1
D-1
E-1
F-1
G-1
A-1
F-1
G-1
A-1
B-1
C0
C0
D0
D0
E0
F0
G0
Lower Keyboard
A0
F0
G0
A0
B0
C1
C1
D1
D1
E1
F1
G1
A1
F1
G1
A1
B1
C2
C2
D2
D2
E2
F2
G2
A2
F2
G2
A2
B2
C3
C3
D3
D3
E3
F3
G3
A3
F3
G3
A3
B3
Upper Keyboard
C4
C4
D4
D4
E4
F4
G4
A4
F4
G4
A4
B4
C5
C5
D5
D5
Maracas High
Surdo Mute
Maracas Low
Surdo Muff
Surdo Rim
Cuica High
Surdo Open
Cuica Middle
Tamborim Mute
Cuica Low
Tamborim Open
Pandeiro
Bongo High
Conga Slide
Bongo Low
Conga Slap
Conga Muff
Bongo Mute
Conga High
Bongo Slap
Conga Low
Timbale 1 High
Timbale 1 Low
Timbale 2 High
Timbale 2 Low
Timbale 3 High
Woodblock High
Timbale 3 Low
Woodblock Mid
Timbale 4 High
Woodblock Low
Timbale 4 Low
Vibraslap
Triangle Mute
Tambourine
Triangle Open
Castanet
Claves
Cabasa
Finger Snap
Hand Claps
Wind Bell Down
Agogo High
Wind Bell Up
Agogo Low
Bells
Cowbell 4
Shaker
Cowbell 3
Guiro Short
Cowbell 2
Guiro Long
Cowbell 1
Taiko 2
Ohdaiko 2
Taiko 1
Ohdaiko 1
Ohtsuzumi 2
Ohtsuzumi 1
Kakegoe 3
Kotsuzumi 4
Kakegoe 2
Kotsuzumi 3
Kakegoe 1
Kotsuzumi 2
Kotsuzumi 1
Live!Studio Kit
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl*
Brush Slap
Brush Tap Swirl*
Snare Roll*
Castanet
Snare Studio L
Sticks
Kick Ambience H
Open Rim Shot
Kick Ambience L
Kick Studio
Side Stick
Snare Studio M
Hand Clap
Snare Studio L
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H*
Samba Whistle L*
Guiro Short
Guiro Long*
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
SFX Kit 1
SFX Kit 2
Arabic Kit
Cuban Kit
Pop Latin Kit
Hand Clap
Cutting Noise 1*
Cutting Noise 2*
String Slap*
Flute Key Click*
Shower*
Thunder*
Wind*
Stream*
Bubble*
Feed*
Dog*
Horse*
Bird Tweet*
Phone Call*
Door Squeak*
Door Slam*
Scratch Cut*
Scratch H 3*
Wind Chime*
Telephone Ring*
CarEngnIgnition*
Car Tires Squeal*
Car Passing*
Car Crash*
Siren*
Train*
Jet Plane*
Starship*
Burst*
Roller Coaster*
Submarine*
Laugh*
Scream*
Punch*
Heart Beat*
Foot Steps*
Machine Gun*
Laser Gun*
Explosion*
Firework*
Nakarazan Dom
Cabasa
Nakarazan Edge
Hager Dom
Hager Edge
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Zagrouda H
Zagrouda L*
Kick Soft
Side Stick
Snare Soft
Arabic Hand Clap
Snare Drum
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Crash Cymbal 2
Duhulla Dom
Tambourine
Duhulla Tak
Cowbell
Duhulla Sak
Claves
Doff Dom
Katem Dom
Katem Tak
Katem Sak
Katem Tak
Doff Tak
Tabla Dom
Tabla Tak 1
Tabla Tik
Tabla Tak 2
Tabla Sak
Tabla Roll Edge*
Tabla Flam
Sagat 1
Tabel Dom
Sagat 3
Tabel Tak
Sagat 2
Rik Dom
Rik Tak 2
Rik Finger 1
Rik Tak 1
Rik Finger 2
Rik BrassTremolo*
Rik Sak
Rik Tik
Conga H Tip
Conga H Heel
Conga H Open
Conga H Mute
Conga H SlapOpen
Conga H Slap
Conga H SlapMute
Conga L Tip
Conga L Heel
Conga L Open
Conga L Mute
Conga L SlapOpen
Conga L Slap
Conga L Slide*
Bongo H Open 1 f
Bongo H Open 3 f
Bongo H Rim
Bongo H Tip
Bongo H Heel
Bongo H Slap
Bongo L Open 1 f
Bongo L Open 3 f
Bongo L Rim
Bongo L Tip
Bongo L Heel
Bongo L Slap
Timbale L Open
Conga H Tip
Conga H Heel
Conga H Open
Conga H Mute
Conga H SlapOpen
Conga H Slap
Conga H SlapMute
Conga L Tip
Conga L Heel
Conga L Open
Conga L Mute
Conga L SlapOpen
Conga L Slap
Conga L Slide*
Bongo H Open 1 f
Bongo H Open 3 f
Bongo H Rim
Bongo H Tip
Bongo H Heel
Bongo H Slap
Bongo L Open 1 f
Bongo L Open 3 f
Bongo L Rim
Bongo L Tip
Bongo L Heel
Bongo L Slap
Timbale L Open
Paila L
Timbale H Open
Paila L
Timbale H Open
Paila H
Cowbell Top
Paila H
Cowbell Top
Guiro Short
Guiro Long*
Guiro Short
Guiro Long*
Tambourine
Tambourine
Maracas
Shaker
Cabasa
Maracas
Shaker
Cabasa
Cuica Mute
Cuica Open
9
Rhythm Program
Multi Kit 2
Triangle Mute
Triangle Open
Wind Chime
E5
F5
G5
F5
Ghost*
Maou*
*: Indicates an instrument which requires the Gate Time setting.
DDK-7 Owner’s Manual
185
Rhythm Program Voice List
PIANO
1 Live!GrandPiano
BrightPiano
Harpsichord
GrandHarpsi
HonkyTonk
Live!WarmGrand
BalladStack
MIDIGrand
OctavePiano1
OctavePiano2
CP80
Cool!GalaxyEP
StageEP
PolarisEP
JazzChorus
HyperTines
2 Cool!E.Piano
PhaseEP
NewTines
FunkEP
DXModern
SmoothTine
ChorusBell
VintageEP
VenusEP
ModernEP
TremoloEP
SuperDX
SuitcaseEP
StereoClavi.
PhaseClavi.
Clavi.
3 WahClavi.
XG GrandPiano
XG GrndPianoKSP
XG MellowGrPno
XG PianoStrings
XG Dream
XG BrightPiano
XG BritePnoKSP
XG El.GrandPiano
XG El.GrPnoKSP
XG DetunedCP80
XG LayeredCP1
XG LayeredCP2
XG Honkytonk
XG HonkytonkKSP
XG El.Piano1
4 XG El.Piano1KSP
XG MellowEP1
XG ChorusEP1
XG HardEl.Piano
XG VXfadeEl.P1
XG 60’sEl.Piano1
XG El.Piano2
XG El.Piano2KSP
XG ChorusEP2
XG DXEPHard
XG DXLegend
XG DXPhaseEP
XG DX+AnalogEP
XG DXKotoEP
XG VXfadeEl.P2
XG Harpsichord
5 XG Harpsi.KSP
XG Harpsichord2
XG Harpsichord3
XG Clavi.
XG Clavi.KSP
XG Clavi.Wah
XG PulseClavi.
XG PierceClavi.
9
Rhythm Program
186
DDK-7 Owner’s Manual
CHROMATIC PERC.
1 Vibraphone
JazzVibes
Suspense
Marimba
Xylophone
SteelDrums
Celesta
Glockenspiel
MusicBox
TubularBell
Kalimba
Dulcimer
Timpani
XG Celesta
XG Glockenspiel
XG MusicBox
2 XG Orgel
XG Vibraphone
XG VibesKSP
XG HardVibes
XG Marimba
XG MarimbaKSP
XG SineMarimba
XG Balimba
XG LogDrums
XG Xylophone
XG TubularBells
XG ChurchBells
XG Carillon
XG Dulcimer
XG Dulcimer2
XG Cimbalom
3 XG Santur
ORGAN
1 Cool!Organ
Cool!JazzOrgan
Cool!RotorOrgan
Cool!FullRocker
StadiumOrgan
RotaryDrive
PercOrgan
RockOrgan1
DanceOrgan
GospelOrg
DrawbarOrgan1
JazzOrgan1
RockOrgan2
PurpleOrgan
ElectricOrgan
DrawbarOrgan2
2 JazzOrgan2
RockOrgan3
ClickOrgan
MellowDraw
BrightDraw
60’sOrgan
JazzOrgan3
Tibia 16+4
TibiaFull
Tibia 8+4
Tibia 8
Kinura 8
Vox 8
Thtr.Trp. 8
Thtr.Trp. 16+8
Tibia+Vox
3
Trp.+Kinura
ChapelOrgan1
ChapelOrgan2
ChapelOrgan3
PipeOrgan
ReedOrgan
Musette
TuttiAccrd
SmallAccrd
Accordion
TangoAccrd
Steirisch
Bandoneon
SoftAccordion
Sweet!Harmonica
ModernHarp
4 BluesHarp
XG DrawbarOrgan
XG DetunedDrawOrg
XG 60’sDrawOrg1
XG 60’sDrawOrg2
XG 70’sDrawOrg1
XG DrawbarOrgan2
XG 60’sDrawOrg3
XG EvenBarOrg
XG 16+2’2_3Org
XG OrganBass
XG 70’sDrawOrg2
XG CheezyOrgan
XG DrawbarOrgan3
XG Perc.Organ
XG 70’sPercOrg1
5 XG Det.Perc.Org
XG LightOrgan
XG Perc.Organ2
XG RockOrgan
XG RotaryOrgan
XG SlowRotary
XG FastRotary
XG ChurchOrgan
XG ChurchOrgan3
XG ChurchOrgan2
XG NotreDame
XG OrganFlute
XG Trem.OrganFl
XG ReedOrgan
XG PuffOrgan
XG Accordion
6 XG AccordIt
XG Harmonica
XG Harmonica2
XG TangoAccord
XG TangoAccord2
GUITAR
1 Live!NylonGuitar
Cool!JazzGuitar
Cool!El.Guitar
Live!SteelGuitar
Live!DynoSteel1
Sweet!Mandolin
Cool!FunkGuitar
Cool!Stratsphere
Cool!VintageLead
Cool!PowerLead
Cool!BluesGuitar
RockGuitar
VintageStrum
Live!12StrGuitar
Live!DynoSteel2
Cool!CleanGuitar
2
3
4
5
6
VodooLead
PowerChord
CampfireGuitar
SolidGuitar
VintageAmp
AlohaGuitar
CrunchGuitar
SmoothLead
60’sClean
Live!ClassicGtr
Cool!JazzSoloGtr
VintageOpen
FolkGuitar
SolidChord
VintageMute
PedalSteel
LeadGuitar
ChorusGuitar
VintageTrem
OctaveGuitar
DeepChorus
TremoloGuitar
HeavyStack
BrightClean
WahGuitar
DXJazzGuitar
Distortion
El.12StrGuitar
FeedbackGuitar
18StringGuitar
MutedGuitar
FunkGuitar
Overdrive
Mega SteelGuitar
Mega HiStrGuitar
Mega 12StrGuitar
Mega CleanGuitar
Mega Overdrive
Mega Distortion
XG NylonGuitar
XG NylonGuitar2
XG NylonGuitar3
XG Vel.GtrHarmo
XG Ukulele
XG SteelGuitar
XG SteelGuitar2
XG 12StrGuitar
XG Nylon&Steel
XG Steel&Body
XG Mandolin
XG JazzGuitar
XG MellowGuitar
XG JazzAmp
XG CleanGuitar
XG ChorusGuitar
XG MutedGuitar
XG FunkGuitar1
XG MuteSteelGtr
XG FunkGuitar2
XG JazzMan
XG Overdriven
XG GuitarPinch
XG Distortion
XG FeedbackGtr
XG FeedbackGtr2
XG GtrHarmonics
XG GtrFeedback
XG GtrHarmonics2
STRINGS
1 Sweet!Violin
Viola
Cello
Contrabass
Harp
Hackbrett
Fiddle
Banjo
Sitar
Koto
Shamisen
SoloViolin
TremoloStrings
PizzicatoStrings
XG Violin
XG SlwAtkViolin
2 XG Viola
XG Cello
XG Contrabass
XG Trem.Strings
XG SlwAtTremStr
XG SuspenseStr
XG PizzicatoStr
XG OrchestralHarp
XG YangChin
ENSEMBLE
1 Live!Strings
Live!Allegro
Live!Orchestra
Symphon.Str
OberStrings
OrchestraHorns
OrchestraFlute
OrchestraOboe
Tutti
Strings
Orch.Strings
StringsQuartet
ConcertStrings
AnalogStrings
ChamberStrings
BowStrings
2 SlowStrings
MarcatoStrings
SynStrings1
SynStrings2
OrchestraHit
Live!Gospel
Live!Humm
HahChoir
SweetHeaven
DreamHeaven
Live!Mmh
GothicVox
Sunbeam
BellHeaven
PanHeaven
ProHeaven
3 Choir
AirChoir
VoxHumana
Voices
UuhChoir
XG Timpani
XG Strings1
XG StereoStrings
XG SlwAtkStrings
XG ArcoStrings
XG 60’sStrings
XG Orchestra
XG Orchestra2
XG TremOrchestra
XG Vel.Strings
XG Strings2
4 XG S.SlowStrings
XG LegatoStrings
XG WarmStrings
XG Kingdom
XG 70’sStrings
XG Strings3
XG SynStrings1
XG ResoStrings
XG SynStrings4
XG SynStrings5
XG SynStrings2
XG ChoirAahs
XG StereoChoir
XG ChoirAahs2
XG MellowChoir
XG ChoirStrings
5 XG VoiceOohs
XG SynthVoice
XG SynthVoice2
XG Choral
XG AnalogVoice
XG OrchestraHit
XG OrchestraHit2
XG Impact
BRASS
1 Sweet!Trumpet
Sweet!Trombone
Sweet!MutedTrp.
Sweet!FlugelHorn
JazzTrumpet
SoloTrumpet
Trombone
SoloTrombone
SoftTrombone
MellowTrombone
MutedTrombone
BaritonHorn
BaritonHit
AlpBass
FlugelHorn
Tuba
2 Live!HyperBrass
Live!PopBrass
Live!OctaveBrass
Live!FrenchHorns
Live!Symph.Horns
BrassCombo
BrassSection
BreathBrass
HybridCompBrass
NaturalBrass
Sforzando
BigBrass
BallroomBrass
BrightBrass
MellowBrass
HybriHorn
3 Hybripad
SoftVel.Brass
80’sBrass
SoftBrass
FullHorns
SmoothTrombone
HighBrass
OberBrass
TrumpetEns
MellowHorns
BigBandBrass
PopBrass
BrassHit
AnalogBrass
TromboneSection
SmallBrass
4 SoftAnalog
FunkyAnalog
TechnoBrass
SynthBrass
OberHorns
FatSynBrass
XG Trumpet
XG Trumpet2
XG BriteTrumpet
XG WarmTrumpet
XG Trombone
XG Trombone2
XG Tuba
XG Tuba2
XG MutedTrumpet
XG FrenchHorn
5 XG FrenchHornSolo
XG FrenchHorn2
XG HornOrchestra
XG BrassSection
XG Tp&TbSection
XG BrassSection2
XG HighBrass
XG MellowBrass
XG SynthBrass1
XG QuackBrass
XG ResoSynBrass
XG PolyBrass
XG SynthBrass3
XG JumpBrass
XG AnaVel.Brass1
XG AnalogBrass1
DDK-7 Owner’s Manual
9
Rhythm Program
BASS
1 Cool!FingerBass
AcousticBass
Cool!DynoPick
Cool!Fretless
SlapBass
SubBass
HardBass
ResoBass
HouseBass
BigDroneBass
RockBass
SuperFretles
PickBass
FusionBass
Bass&Cymbal
AnalogBass
2 DXFunkBass
DrySynBass
80’sSynBass
HiQBass
FunkBass
MellowFinger
ClickBass
PunchyBass
TBBass
Mega Aco.Bass
Mega FingerBass
Mega PickBass
Mega Fretless
XG AcousticBass
XG JazzRhythm
XG VXUprghtBass
3 XG FingerBass
XG FingerDark
XG FlangeBass
XG Bass&DistEG
XG FingerSlap
XG FingerBass2
XG ModulatedBass
XG PickBass
XG MutePickBass
XG FretlessBass
XG FretlessBass2
XG FretlessBass3
XG FretlessBass4
XG Syn.Fretless
XG SmoothFretless
XG SlapBass1
4 XG ResonantSlap
XG PunchThumb
XG SlapBass2
XG Vel.SwitchSlap
XG SynthBass1
XG SynBass1Dark
XG FastResoBass
XG AcidBass
XG Clavi.Bass
XG TechnoBass
XG Orbiter
XG SquareBass
XG RubberBass
XG Hammer
XG SynthBass2
XG MellowSyBass
5 XG SequencedBass
XG ClickSynBass
XG SynBass2Dark
XG SmoothSyBass
XG ModulrSyBass
XG DXBass
XG XWireBass
187
6
XG SynthBrass2
XG SoftBrass
XG SynthBrass4
XG ChoirBrass
XG AnaVel.Brass2
XG AnalogBrass2
REED
1 Sweet!TenorSax
Sweet!AltoSax
Sweet!SopranoSax
GrowlSax
BaritoneSax
Live!SaxSection
Saxappeal
MoonLight
BalladBrass
SaxyMood
SopranoSax
TenorSax
AltoSax
SaxStack
Live!SaxSect.Sft
Live!SaxSect.Hrd
2 WoodwindEns
Sweet!Clarinet
Sweet!Oboe
EnglishHorn
Bassoon
Clarinet
Oboe
XG SopranoSax
XG AltoSax
XG SaxSection
XG HyperAltoSax
XG TenorSax
XG BreathyTenor
XG SoftTenorSax
XG TenorSax2
XG BaritoneSax
3 XG Oboe
XG EnglishHorn
XG Bassoon
XG Clarinet
PIPE
1 Sweet!Flute
Sweet!PanFlute
FluteEnsemble
Flute
PanFlute
ClassicalFlute
Piccolo
EthnicFlute
Shakuhachi
Whistle
Recorder
Ocarina
XG Piccolo
XG Flute
XG Recorder
XG PanFlute
2 XG BlownBottle
XG Shakuhachi
XG Whistle
XG Ocarina
9
Rhythm Program
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DDK-7 Owner’s Manual
SYNTH LEAD
1 Oxygen
Matrix
WireLead
HipLead
HopLead
DanceHook
TechLead
Tekkline
SoftMini
OctaveHook
TranceLead
FireWire
Analogon
Blaster
Skyline
SquareLead
2 SawtoothLead
PopLead
ProLead
BrightMini
TinyLead
FunkyLead
Paraglide
Robolead
Fargo
Portatone
BigLead
Warp
Adrenaline
Stardust
AeroLead
MiniLead
3 Impact
SunBell
UnderHeim
HiBias
Vinylead
PanLead
Stringbells
CrystalEyes
Padbells
MelodyMaker
BigTune
TrumpetSaw
AttackSaw
PercSquare
XG SquareLead
XG SquareLead2
4 XG LMSquare
XG Hollow
XG Shroud
XG Mellow
XG SoloSine
XG SineLead
XG SawtoothLead
XG SawtoothLead2
XG ThickSaw
XG DynamicSaw
XG DigitalSaw
XG BigLead
XG HeavySynth
XG WaspySynth
XG PulseSaw
XG Dr.Lead
5 XG VelocityLead
XG Seq.Analog
XG CalliopeLead
XG PurePad
XG ChiffLead
XG Rubby
XG CharangLead
XG DistortedLead
XG WireLead
XG VoiceLead
XG SynthAahs
XG VoxLead
XG FifthsLead
XG BigFive
XG Bass&Lead
XG Big&Low
6 XG Fat&Perky
XG SoftWhirl
SYNTH PAD
1 Insomnia
Skydiver
Bubblespace
HipaStringPad
MellowPad
Mediterrain
NeoWarmPad
CyberPad
OberSweep
Messenger
Wave2001
FarEast
Disclosure
BrightOber
DarkPad
Mystery
2 Sirius
S&HGroove
Velo.Ashrami
EveningStars
AngelVibes
Atmosphere
XenonPad
Equinox
GlassPad
Fantasia
DX Pad
Symbiont
Stargate
Area51
DarkMoon
Ionosphere
3 GoldenAge
Solaris
TimeTravel
Millennium
Dunes
XG NewAgePad
XG Fantasy
XG WarmPad
XG ThickPad
XG SoftPad
XG SinePad
XG HornPad
XG RotaryStrings
XG PolySynthPad
XG PolyPad80
XG ClickPad
4 XG AnalogPad
XG SquarePad
XG ChoirPad
XG Heaven
XG Itopia
XG CCPad
XG BowedPad
XG Glacier
XG GlassPad
XG MetallicPad
XG TinePad
XG PanPad
XG HaloPad
XG SweepPad
XG Shwimmer
XG Converge
5 XG PolarPad
XG Celestial
SYNTH EFFECTS
1 XG Rain
XG Clavi.Pad
XG HarmoRain
XG AfricanWind
XG Carib
XG SoundTrack
XG Prologue
XG Ancestral
XG Crystal
XG SynthDr.Comp
XG Popcorn
XG TinyBells
XG RoundGlocken
XG GlockenChime
XG ClearBells
XG ChorusBells
2 XG SynthMallet
XG SoftCrystal
XG LoudGlocken
XG ChristmasBel
XG VibeBells
XG DigitalBells
XG AirBells
XG BellHarp
XG Gamelimba
XG Atmosphere
XG WarmAtmos.
XG HollowRelease
XG NylonEl.Piano
XG NylonHarp
XG HarpVox
XG Atmos.Pad
3 XG Planet
XG Brightness
XG FantasyBells
XG Smokey
XG Goblins
XG GoblinsSynth
XG Creeper
XG RingPad
XG Ritual
XG ToHeaven
XG Night
XG Glisten
XG BellChoir
XG Echoes
XG Echoes2
XG EchoPan
4 XG EchoBells
XG BigPan
XG SynthPiano
XG Creation
XG StarDust
XG Reso&Panning
XG Sci-Fi
XG Starz
3
4
XG CarPassing
XG CarCrash
XG Siren
XG Train
XG JetPlane
XG Starship
XG Burst
XG RollrCoaster
XG Submarine
XG Laugh
XG Scream
XG Punch
XG Heartbeat
XG FootSteps
XG MachineGun
XG LaserGun
XG Explosion
XG Firework
9
Rhythm Program
ETHNIC
1 Bagpipe
XG Sitar
XG DetunedSitar
XG Sitar2
XG Tambra
XG Tamboura
XG Banjo
XG MutedBanjo
XG Rabab
XG Gopichant
XG Oud
XG Shamisen
XG Koto
XG Taisho-kin
XG Kanoon
XG Kalimba
2 XG Bagpipe
XG Fiddle
XG Shanai
XG Shanai2
XG Pungi
XG Hichiriki
XG TinkleBell
XG Bonang
XG Altair
XG GamelanGongs
XG StereoGamelan
XG RamaCymbal
XG AsianBells
PERCUSSION
1 XG Agogo
XG SteelDrums
XG GlassPerc.
XG ThaiBells
XG Woodblock
XG Castanets
XG TaikoDrum
XG GranCassa
XG MelodicTom
XG MelodicTom2
XG RealTom
XG RockTom
XG SynthDrum
XG AnalogTom
XG ElectroPerc.
XG Rev.Cymbal
SOUND EFFECTS
1 XG GtrFretNoise
XG BreathNoise
XG Seashore
XG BirdTweet
XG TelephoneRing
XG Helicopter
XG Applause
XG Gunshot
XG CuttingNoise
XG CuttingNoise2
XG StringSlap
XG Fl.KeyClick
XG Shower
XG Thunder
XG Wind
XG Stream
2 XG Bubble
XG Feed
XG Dog
XG Horse
XG BirdTweet2
XG Ghost
XG Maou
XG PhoneCall
XG DoorSqueak
XG DoorSlam
XG ScratchCut
XG ScratchSplit
XG WindChime
XG TelphoneRing2
XG CarEngineIgn
XG CarTiresSqel
DDK-7 Owner’s Manual
189
3 Rhythm Sequence Program
With the Rhythm Sequence Program function, you can string together any of the
DDK-7’s existing rhythms and the rhythms of your own creation together to make
complete rhythm compositions.
You can save four rhythm compositions (each can contain up to 140 bars) to the
Sequence buttons on the panel for future recall. Two or more rhythm compositions can
be played back in succession, letting you divide a song into parts and play back the
rhythm data as desired. Here are a couple of example applications:
• When you want to play more than two songs in a medley, save the rhythm
composition for each song to a separate sequence button. You can then recall each
desired song by simply pressing the corresponding sequence button to which the
song is saved.
• When you want to practice a song in separate sections (for example, separately
practicing the verse, chorus and bridge), divide the song into the relevant parts.
For example, save the intro part to the [SEQ. 1] button, the main chorus part to the
[SEQ. 2] button, the ending to the [SEQ. 3] button, and so on. Then, recall the
desired part simply by pressing the appropriate sequence button. You can also play
through a song by recalling all the parts in sequence.
Selecting a Sequence
There are two ways to program a rhythm sequence: copying an existing sequence that is
similar to the sequence you want to create, or creating your own sequence from scratch.
1
Press the [PROGRAM] button in the DISPLAY SELECT section.
9
Rhythm Program
Any rhythm currently playing will automatically be stopped when you call up
the Rhythm Sequence Program function.
190
DDK-7 Owner’s Manual
2
Press one of the Sequence buttons ([SEQ. 1] – [SEQ. 4]) in the
display to select the rhythm sequence number you want to edit.
The lamp of the selected numbered sequence button in the Rhythm section
lights, and the Sequence Display appears.
Instead of pressing the Sequence button on the Program display,
you can press one of the sequence buttons on the Sequence
display, or you can press the Sequence buttons in the Rhythm
section on the panel to select the sequence number.
This selects the Sequence number, to which a rhythm composition can be saved.
If you want to copy a rhythm composition from another Sequence number, go
on to the next step.
4
Press the Sequence button ([SEQ. 1] – [SEQ. 4]) of the copy
source on the right half in the display.
A message appears, prompting confirmation of the operation.
5
Press [COPY] to execute the operation, or select [CANCEL] to
abort the operation.
Rhythm Program
3
Press the Edit [COPY] button in the display to call up the copy
source location.
9
DDK-7 Owner’s Manual
191
Programming a Sequence
1
2
Press the [RHYTHM] button at the top right of the display to call
up the RHYTHM Page.
3
Select the desired rhythm from the displayed rhythm menu.
4
Select a rhythm section (Main A – D, Fill in A – D, Intro 1 – 3,
Ending 1 – 3, or Break) by pressing one of the rhythm control
buttons on the panel.
The selected rhythm and section appears at the top of the display.
5
Press the [SET] button in the display.
One bar of the selected rhythm is entered and its name is displayed as a box in
the rhythm row on the display. When the rhythm is entered, the cursor (colored
orange) will automatically move to one step right. A maximum of 140 bars can
be entered to a single sequence. When you select an ending pattern and press the
[SET] button, an entire ending pattern (more than one bar) is entered.
You cannot enter a rhythm after an ending pattern.
6
Repeat steps #2 through #5 above to enter the rhythm and create
your own rhythm composition.
Press the [CATEGORY] button to call up the Rhythm Category
Select pop-up menu, then select the Rhythm category
corresponding to the rhythm you want to enter to the sequence.
If you press User category button, you can select a rhythm of
your own creation (User rhythm).
The rhythm menu of the selected rhythm category is displayed.
9
Rhythm Program
NOTE
When entering an Intro
section, check the number of
bars at the top of the display.
Turning the power off before quitting or closing the Rhythm Sequence Program erases
any sequences you have made. Before turning the power off, quit the Rhythm Sequence
Program (page 197).
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DDK-7 Owner’s Manual
Auditioning a Sequence
You can play a sequence you are editing at any time to audition the changes.
1
Move the cursor to the desired position for playback.
Move the cursor by using the Data Control dial, or the POSITION buttons on
the display.
DATA CONTROL
2
Press the rhythm [START] button on the panel.
The Sequence plays back. Pressing the [START] button again stops playback.
9
Rhythm Program
Editing an Existing Rhythm Sequence
You can insert a new rhythm between the rhythms you have already entered, or delete
the entered rhythm from the sequence.
1
2
DDK-7 Owner’s Manual
193
1
POSITION
These are cursor controls for moving the cursor (colored orange) along the rhythm row
in the display.
Moves the cursor to the first position.
Moves the cursor one step to the left.
Moves the cursor one step to the right.
Moves the cursor five steps to the right.
2
DATA
These are data controls for entering rhythms and deleting existing rhythms in the
rhythm row.
When you insert an ending
pattern into the editing
sequence, any existing
rhythm data that follows an
Ending pattern is
automatically deleted.
SET
For initially entering a rhythm to an empty position in the rhythm row, or for
replacing a pattern at the cursor position. Pressing the [SET] button enters the
rhythm selected from the rhythm menu to the cursor position.
This operation is not available between measures of an ending pattern.
INSERT
For inserting a rhythm before the current cursor position. The new rhythm is
entered just before the cursor position and all other rhythms to the right of the
cursor are moved to accommodate the new number. This operation is not
available between measures of an ending pattern.
Additional rhythms cannot be entered beyond the Rhythm sequence function’s
capacity of 140. If the Insert operation results in the rhythm number going over
the capacity, a “Data Full” message appears and the operation cannot be
executed.
DELETE
For deleting a rhythm at the current cursor position. When the ending pattern is
selected, pressing the [DELETE] button deletes the entire ending pattern (more
than one bar).
9
Rhythm Program
CLEAR
For erasing all patterns entered to the selected sequence.
After selecting [CLEAR], a message appears prompting confirmation of the
operation.
Select [CLEAR] to clear the currently selected rhythm sequence, or select
[CANCEL] to abort the operation and return to the previous display.
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DDK-7 Owner’s Manual
Programming a Registration Sequence
The Registration Sequence feature allows you to have desired Registrations
automatically called up in sequence, when playing a Rhythm Sequence. It lets you
program the timing (bar/beat/clock) at which the Registration is changed. You can also
program the Next Regist function in Registration Sequence.
A Registration Sequence is saved as a part of the corresponding Rhythm Sequence.
With this feature, you can have the sounds of the instrument change as desired
automatically to match the Rhythm Sequence playback.
1
NOTE
If you are loading a
Registration while a rhythm is
playing, the sequence data
and User rhythms in the
Registration data cannot be
loaded.
Press the [REGIST] button at the top right in the display to call up
the Registration Sequence display.
The Registration Sequence is programmed from this display. The entered
Registration number is shown along the Registration row in the middle of the
display.
13
3
14
15
16
1
2
3
4
5
6
7
8
9
10
11
12
9
D.
Using the
buttons in the display or the Data Control dial,
set the Bar/Beat/Clock position at which you want to change the
Registration (1 beat = 96 Clock).
Rhythm Program
2
Press the desired numbered button in the Registration Memory
section.
DATA CONTROL
When using the Data Control dial, first press the number you wish to change in
the display, then turn the dial.
DDK-7 Owner’s Manual
195
4
Press the DATA [SET] button in the display.
The Registration number appears in the display (in the timing order), indicating
that the Registration is entered. Up to 140 Registrations can be entered.
If some Registration numbers are entered to the same Bar/Beat/Clock, the last
entered one takes priority.
5
Repeat steps #2 through #4 above to set the Registration
Sequence.
Entering Next Regist:
When you program the Next Regist function in Registration Sequence, the next
registration data in current song can be loaded automatically just by playing the
rhythm sequence.
1
Using the
buttons in the display or the Data Control
dial, set the Bar/Beat/Clock position at which you want to enter
the Next Regist (1 beat = 96 clock).
2
Press the NEXT REGIST [INSERT] button in the display.
The Next Regist mark
appears at the timing point you set in step #1,
indicating that the Next Regist is entered.
Next Regist Loading Time
• Loading Next Regist may take a few seconds (the time may differ depending on
the size of the data to be loaded).
• When using a floppy disk instead of USB flash memory, the loading time will be
longer than when using USB flash memory.
• Next Registration data can be loaded by two ways: using optional foot pedal/right
footswitch and programming Next Regist in the Registration Sequence. Loading
time is the same regardless of which way you load the Next Registration data.
9
Rhythm Program
Editing an Existing Registration Sequence
You can move or delete the entered Registration Sequence (Registration number or
Next Regist data) from the sequence.
To move an entry:
196
DDK-7 Owner’s Manual
1
Using the POSITION buttons, move the cursor and select the data
(Registration number or Next Regist) you want to move.
2
Change the position by pressing the Bar/Beat/Clock buttons in
the display.
3
To move the Registration number timing, press the DATA [SET]
button. To move the Next Regist timing, press the NEXT REGIST
[SET] button.
The position of the Registration number or Next Regist is changed and
displayed in the proper order.
To erase an entry:
1
2
Using the POSITION buttons, move the cursor and select the data
(Registration number or Next Regist) you want to delete.
Press the [DELETE] button to delete the data.
Quitting the Rhythm Sequence Program
You can quit the Rhythm Sequence Program from any of its display pages. When you
quit, the sequence you have made will be automatically saved.
To quit the Rhythm Sequence Program:
Press the [PROGRAM] button on the panel.
The Voice Display appears, indicating that the Rhythm Sequence Program is closed.
When quitting the Rhythm Sequence Program, the square at the top left of
the display turns light blue for a few seconds, indicating that the sequence is
currently being saved. Do not turn the power off while the sequence is being
saved.
Rhythm Program
9
Playing Rhythm Sequences
To play any of the rhythm sequences you have created:
1
Press the appropriate Sequence button ([SEQ. 1] – [SEQ. 4]) on
the panel.
The SEQ button’s lamp lights.
DDK-7 Owner’s Manual
197
2
Press the rhythm [START] button.
The rhythm in the selected sequence starts playback.
The Registration Memory also changes with the Rhythm Sequence playback, if
the sequence includes a Registration Sequence.
Rhythm playback automatically stops when the sequence reaches its end. If
you’ve stopped rhythm playback in the middle of the sequence, press the
[START] button again to resume playback.
Playing All Sequences in Order
You can also have up to all four rhythm sequences automatically play in order, one after
another.
1
Press the desired Sequence buttons, making sure that all their
LEDs are lit.
2
Press the rhythm [START] button.
The rhythm sequences start from the lowest number and play in order
automatically to the highest number. (For example, if you press Sequence
buttons 4, 2 and 1 in that order, the sequences will be played back not in the
order you pressed them, but in their numeric order: 1, 2, then 4.) This function
effectively allows you to make a long rhythm sequence that exceeds the 140pattern memory limit of a single sequence.
Pressing one of the SEQ. buttons while a Rhythm Sequence is playing back
automatically cancels the pressed sequence, and its LED turns off. You cannot
cancel a sequence that is currently playing. The SEQ. lamp goes out when the
sequence assigned to it is finished playing.
9
To start a sequence using the Left Footswitch:
Reference Pages
Rhythm Program
Connecting a pedal unit
(page 221)
Footswitches (page 200)
Reference Pages
Connecting a foot pedal
(page 221)
Foot pedal (page 203)
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DDK-7 Owner’s Manual
You can start or stop the Rhythm Sequence playback using the left footswitch.
To use the left footswitch, pedal unit must be connected to the DDK-7.
1
Press the desired Sequence buttons, making sure that all their
LEDs are lit.
2
Press the [FOOT SWITCH] button on the panel to call up the
Footswitch display, LEFT Page.
3
4
Set the control mode of the Footswitch to RHYTHM STOP.
(See page 200 for information about the Footswitch settings.)
Press the Left Footswitch with your right foot to turn the
sequence on.
Pressing the Left Footswitch again in the middle of the sequence playback
cancels the Rhythm Sequence.
When you are playing a Rhythm Sequence that is made up of several sequences
(SEQ. buttons), pressing the Left footswitch turns off the currently playing
Rhythm Sequence, and pressing it again starts the next sequence.
You can also start the Rhythm Sequence playback using the optional foot pedal.
Copying a Sequence
You can copy a rhythm sequence stored on a sequence button to another button. You
can also add a rhythm sequence to the end of another rhythm sequence.
Press the EDIT [COPY] or [ADD] button in the Sequence Menu
page.
The Copy From or Add From Display appears.
2
Select the number of the desired rhythm sequence program to
which you want to copy or to which you want to add.
A message appears prompting confirmation of operation.
3
Press the [COPY] or [ADD] button to copy or add the rhythm
sequence.
Press [CANCEL] to abort the operation.
4
If necessary, edit the sequence.
Refer to the section “Editing an Existing Rhythm Sequence” on page 193 and/or
“Editing an Existing Registration Sequence” on page 196.
4
9
Rhythm Program
1
Saving Rhythm Pattern and Rhythm
Sequence Data to External Media
You can save your own rhythm patterns (created in the Rhythm Pattern Program) and
Rhythm Sequence (created in the Rhythm Sequence Program) to external media, such
as USB flash memory. Refer to the section “Saving Registrations as Registration Data
(File)” on page 123 for instructions.
When loading your original Rhythm data from external media back to the DDK-7, be
sure to stop the rhythm if it is playing. Loading cannot be executed when a rhythm is
running.
DDK-7 Owner’s Manual
199
10 Controllers
These leg- and foot-operated controls allow you to execute various performance functions
and switch the effect on/off, without taking your hands from the keyboard. In order to use
these controllers, you’ll need to connect the DDKU-P7 Pedal Unit or an optional FC4/5/7/9
Foot Pedal to the DDK-7.
Contents
1 Footswitches . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
• Controlling the Rhythm . . . . . . . . . . . . . . . . . . . .201
• Controlling Glide. . . . . . . . . . . . . . . . . . . . . . . . .202
• Controlling Rotary Speaker . . . . . . . . . . . . . . . .203
2 Foot Pedal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
• Controlling Sustain . . . . . . . . . . . . . . . . . . . . . . .205
• Controlling Lead Slide . . . . . . . . . . . . . . . . . . . .206
• Controlling Melody On Chord. . . . . . . . . . . . . . .207
• Controlling the Solo Function . . . . . . . . . . . . . . .208
1
Reference Page
Connecting a pedal unit
(page 221)
• Controlling the Rhythm. . . . . . . . . . . . . . . . . . . . 208
• Controlling Glide . . . . . . . . . . . . . . . . . . . . . . . . 209
• Controlling Rotary Speaker . . . . . . . . . . . . . . . . 209
• Controlling Registration Shift . . . . . . . . . . . . . . . 210
• Controlling Expression . . . . . . . . . . . . . . . . . . . . 210
3 Expression Pedals . . . . . . . . . . . . . . . . . . . . . . 211
• Controlling Pitch Bend . . . . . . . . . . . . . . . . . . . . 212
• Controlling the Rhythm Tempo . . . . . . . . . . . . . . 213
Footswitches
To use the Footswitches, connect the Pedal Unit DDKU-P7 to the DDK-7.
The Pedal Unit DDKU-P7 has two Footswitches on the main expression pedal. The
Right Footswitch is used for the Registration Shift function. The Left Footswitch can
be set to control one of the following functions: Rhythm, Glide, and Rotary speaker.
See page 95 for the details of the Registration Shift function or Right Footswitch.
The explanation on the Left Footswitch is given here.
Right Footswitch
Left Footswitch
10
Expression Pedal
Controllers
1
200
DDK-7 Owner’s Manual
Press the [FOOT SWITCH] button.
2
Press the [LEFT] button at the top right of the display to call up
the LEFT Page.
FOOTSWITCH Display
In this display, you can assign the control function to the Left Footswitch: Rhythm,
Glide, and Rotary Speaker.
If you choose OFF here, the Left Footswitch will not control any function.
Controlling the Rhythm
You can control the rhythm start/stop or switch the rhythm sections by using the Left
Footswitch.
1
2
3
10
1
5
STOP
Switches the rhythm on/off whenever you press the Footswitch.
2
Controllers
4
Reference Page
Rhythm Structure (page 63)
BREAK
When you press the Footswitch, the Break section turns on. This function corresponds
to the [BREAK] button on the panel.
3
MAIN A – MAIN D
These functions correspond to the MAIN/FILL IN [A] – [D] buttons on the panel.
For example, when the [MAIN A] button is selected in this display and you press the
Footswitch, the rhythm section is switched to Main A or Fill In A.
DDK-7 Owner’s Manual
201
4
INTRO 1 – INTRO 3
These functions correspond to the INTRO [1] – [3] buttons on the panel. For
example, when the INTRO [1] button is selected in this display and you press the
Footswitch, the rhythm section is switched to Intro 1.
5
ENDING 1 – ENDING 3
These functions correspond to the ENDING [1] – [3] buttons on the panel. For
example, when the ENDING [1] button is selected in this display and you press the
Footswitch, the rhythm section is switched to Ending 1. After the ending pattern is
played, the rhythm stops.
Reference Page
Foot pedal (page 203)
You can also control the rhythm start/stop or switch the rhythm sections by using an
optional Foot Pedal.
Controlling Glide
You can control the Glide effect by using the Left Footswitch.
1
2
Pressing the Footswitch immediately lowers the pitch of the selected Voice or Voices by
a half-step and releasing it slowly returns the pitch to the original.
10
1
Voice Selections (UPPER1/UPPER2/LEAD1/LEAD2/LOWER1/
LOWER2)
Controllers
Select the desired Voice section(s) to which the Glide function is to be applied.
2 TIME
Determines the speed of the Glide function, or in other words, how gradually the pitch
returns when the Footswitch is released. Higher values make the speed slower.
Range: 1 – 5
Reference Page
Foot pedal (page 203)
202
DDK-7 Owner’s Manual
You can also control the Glide effect by using an optional Foot Pedal.
Controlling Rotary Speaker
You can control the Rotary Speaker effect (on/off ) by using the Left Footswitch.
Reference Page
Rotary Speaker (page 51)
When the [Rotary Speaker] button is selected in this display and you press the
Footswitch, the Rotary Speaker effect is switched on or off. This function corresponds
to the [ROTARY SP SPEED] button on the panel. To use this function, you’ll need to
make the appropriate Rotary Speaker settings for each Voice section or Organ Flute
Voice. For details, see page 51.
You can also control the Rotary Speaker effect (on/off ) by using an optional Foot
Pedal.
2
Foot Pedal
To use the Foot Pedal, you will need to connect an optional Foot Pedal (FC4/FC5/
FC7/FC9) to the DDK-7. The Foot Pedal then can be used to turn one of the
following functions on and off. Up to two Foot Pedals can be connected to the DDK7. You can assign one function for each Foot Pedal in the FOOT PEDAL Page of the
Utility display. Note that Some functions will need to be turned on or its parameters set
beforehand.
10
Sustain
Lead Slide
Melody On Chord
Solo
Rhythm
Glide
Rotary Speaker
Registration Shift
Controllers
Assignable Functions
Expression
To control Expression, use the FC7/FC9. To control other functions, use the FC4/
FC5.
FC4
FC7
DDK-7 Owner’s Manual
203
Assigning functions to a Foot Pedal:
1
2
Press the [UTILITY] button to call up the Utility display.
Press the [F.PEDAL] button at the top right of the display to call
up the Foot Pedal Page.
In this display, you can assign the control function to the Foot Pedal.
3
Select the control function to be assigned to the Foot Pedal.
Select the desired function button from the left side of the display if you've
connected the Foot Pedal to the FOOT PEDAL (1 VOLUME) terminal; select
from the right side if you’ve connected the Foot Pedal to the FOOT PEDAL (2
SUSTAIN) terminal.
10
Controllers
The polarity of the Foot Pedal will automatically be selected depending on the
selected function; however, you can select the polarity manually.
4
204
DDK-7 Owner’s Manual
The effect is constantly applied as long as the Foot Pedal is
pressed.
Releasing the Foot Pedal turns the effect off.
Controlling Sustain
You can control the on/off status of Sustain for each Voice Section by using the Foot
Pedal. Sustain for the Pedalboard cannot be controlled.
1
Press the [SUSTAIN] button to call up the Sustain display, then
turn the desired Voice section on from the display.
Reference Page
Sustain (page 50)
2
Select [SUSTAIN] in the FOOT PEDAL Page of the UTILITY
display.
The Sustain function is now assigned to the Foot Pedal.
Controllers
10
3
To apply sustain, press the Foot Pedal.
Sustain is constantly applied as long as the Foot Pedal is pressed. Releasing the
Foot Pedal turns sustain off.
DDK-7 Owner’s Manual
205
Controlling Lead Slide
Reference Page
Voice Condition Display
(page 42)
10
Controllers
206
DDK-7 Owner’s Manual
1
2
Call up the Voice Condition display Page 2 of the Lead Voice
section to which you want to apply the Lead Slide effect.
3
Select [SLIDE] in the FOOT PEDAL Page of the Utility display.
The Slide effect function is now assigned to the Foot Pedal.
4
Press the Foot Pedal when you want to apply the Slide effect.
The Slide effect is applied as long as the Foot Pedal is pressed. Releasing the Foot
Pedal, cancels the Lead Slide effect.
Press the [ON] button of the Slide section on the display.
Controlling Melody On Chord
1
Call up the Page 4 of the Voice Display.
VOICE Display [Page 4]
Reference Page
Voice display (page 18)
2
Select one of the modes.
Reference Page
Melody On Chord (page 74)
3
Select [M.O.C.] in the FOOT PEDAL Page of the Utility display.
The M.O.C. function is now assigned to the Foot Pedal.
Controllers
10
4
Press the Foot Pedal when you want to apply the M.O.C. effect.
The M.O.C. effect is applied constantly, as long as the Foot Pedal is pressed.
When you release the Foot Pedal, the M.O.C. effect is cancelled.
DDK-7 Owner’s Manual
207
Controlling the Solo Function
You can turn the Solo function on/off by using the Foot Pedal. See page 31 for more
information.
Controlling the Rhythm
You can control the rhythm start/stop or switch the rhythm sections not only by using
the Left Footswitch, but also the Foot Pedal.
Reference Page
Footswitch Display
(page 201)
10
Controllers
208
DDK-7 Owner’s Manual
1
Set the rhythm settings in the LEFT Page of the Footswitch
display.
2
Select [RHYTHM CONTROL] in the FOOT PEDAL Page of the
Utility display.
The Rhythm Control function is now assigned to the Foot Pedal.
3
Press the Foot Pedal when you want to start/stop the rhythm or
switch the rhythm sections.
Controlling Glide
You can control the Glide effect not only by using the Left Footswitch, but also the
Foot Pedal.
1
2
3
Set the Glide settings in the LEFT Page of the Footswitch display.
Select [GLIDE] in the FOOT PEDAL Page of the Utility display.
The Glide Effect is now assigned to the Foot Pedal.
Reference Page
Footswitch Display
(page 201)
Pressing the Foot Pedal immediately lowers the pitch of the
selected Voice or Voices by a half-step and releasing it slowly
returns the pitch to the original.
Controlling Rotary Speaker
You can control the Rotary Speaker effect (on/off ) not only by using the Left
Footswitch, but also the Foot Pedal.
Select [ROTARY SPEAKER] in the FOOT PEDAL Page of the
Utility display.
The Rotary Speaker function is now assigned to the Foot Pedal.
10
Controllers
1
2
Press the Foot Pedal when you want to switch the Rotary
Speaker effect on or off.
Pressing the Foot Pedal has the same effect as pressing the [ROTARY SP
SPEED] button. To use this function, you will need to select the Rotary Speaker
effect for the desired Voice. Refer to page 51.
DDK-7 Owner’s Manual
209
Controlling Registration Shift
You can control Registration Shift not only by using the right Footswitch, but also the
Foot Pedal.
Reference Page
Registration Shift (page 95)
1
2
3
Set the Registration Shift mode in the Regist Shift display.
Select [REGIST SHIFT] in the FOOT PEDAL Page of the UTILITY
display.
The Registration Shift function is now assigned to the Foot Pedal.
Press the Foot Pedal when you want to change Registrations.
Controlling Expression
You can control Expression not only by using the Expression Pedal, but also the Foot
Pedal.
1
10
Select [EXPRESSION] in the FOOT PEDAL Page of the Utility
display.
The Expression function is now assigned to the Foot Pedal.
Controllers
2
210
DDK-7 Owner’s Manual
Press the Foot Pedal down to control the Expression.
3
Expression Pedals
The Pedal Unit DDKU-P7 features a expression pedal and a 2nd expression pedal.
The Expression pedal can be used to control the volume with your foot as you play.
The 2nd Expression Pedal can be used to control the Pitch Bend and the Tempo of the
Rhythm. The explanation on the 2nd Expression Pedal is given here.
Reference Page
Connecting a Pedal Unit
(page 221)
Reference Page
Expression Pedal
Getting Started (page 11)
2nd Expression Pedal
Pedal Unit
Press the [UTILITY] button on the front panel.
The Utility display appears.
Press the [EXP.] button in the upper right of the display to call up
the EXP. (Expression) Page.
10
In this display, you can assign the Pitch Bend control or Tempo control to the
2nd Expression Pedal. If both Pitch Bend and Rhythm Tempo controls are set to
ON, both functions are applied when you press the 2nd Expression Pedal.
Generally one of them is assigned to the 2nd Expression Pedal.
Controllers
1
2
DDK-7 Owner’s Manual
211
Controlling Pitch Bend
1
1
2
MODE
Determines the range of the Pitch Bend control. Each step changes the pitch range
by a semitone.
Range: 1 – 12
The setting 2 (NARROW) results in a small amount of pitch variation (over +/- two
semitones); the setting 12 (WIDE) results in a large amount of pitch variation (over
+/- one octave).
2 Voice
Sections (PITCH BEND)
Selects the Voice sections to which the Pitch Bend function will be applied, and turns
the function ON. Pitch Bend can be selected independently or together for Upper
Voices 1 and 2, Lead Voice 1 and 2, Pedal Voices 1 and 2.
10
Controllers
212
DDK-7 Owner’s Manual
Controlling the Rhythm Tempo
1
1
2
MODE
Determines the range of tempo change.
Range: 1 – 12
The setting 2 (NARROW) results in a small amount of tempo change (70% – 140%);
the setting 12 (WIDE) results in a large amount of tempo change (50% – 200%).
2 TEMPO
When you want to control the tempo with the 2nd Expression Pedal, set this to “ON.”
When set to on, pressing the pedal down with your toe speeds up the tempo and
pressing it back with your heel slows it down.
Controllers
10
DDK-7 Owner’s Manual
213
11
Transpose and Pitch Controls
There are two pitch-related controls on the DDK-7: Transpose and Pitch. Transpose allows
you to change the key of the instrument and Pitch lets you finely adjust the tuning.
Transpose and Pitch can be adjusted in the Utility display.
1
Press the [UTILITY] button.
The Utility display appears.
2
Press the [GLOBAL] button of the display to call up the GLOBAL
Page.
1
2
In this display, you can change the Transpose and Pitch settings.
1 TRANSPOSE
NOTE
The Transpose setting here is
not applied to an XG Song.
11
Determines the coarse pitch setting of all the Voices, and is adjustable in half-steps
(semitones).
Range: -6 – +6
Transpose and Pitch Controls
2
PITCH
Determines the fine pitch setting of all the Voices. Each step changes the pitch by
0.2 Hz. The default Pitch is 440.0 Hz (corresponding to key A3).
Range: 427.2 Hz – 452.6 Hz
You can also change the Transpose and Pitch for each Voice section, in the Voice
Condition display. For more information, see page 44.
214
DDK-7 Owner’s Manual
12 Connections
On the backside and front left side of the DDK-7 keyboard is a separate panel equipped with
various input/output terminals and miscellaneous controls.
Contents
1 Accessory Jacks and Controls . . . . . . . . . . . . .215
2 Connecting Headphones or External System 217
• Using Headphones . . . . . . . . . . . . . . . . . . . . . . .217
• Playing the Sounds of the DDK-7 Through an
External Audio System . . . . . . . . . . . . . . . . . . . .218
• Using a mixer for live performance. . . . . . . . . . .218
• Selecting Outputs for Each Part . . . . . . . . . . . . .220
3 Connecting a Pedal Unit . . . . . . . . . . . . . . . . . . .221
4 Connecting a Foot Pedal . . . . . . . . . . . . . . . . . .221
5 Connection with Computer . . . . . . . . . . . . . . . .222
• Using the USB terminal. . . . . . . . . . . . . . . . . . . .222
• Using the MIDI IN/OUT terminals . . . . . . . . . . . .223
6 Connecting External Devices. . . . . . . . . . . . . . . 223
• Recording the Sounds of the DDK-7 to an External
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
• Outputting the Sound of an External Device Through
the External Speakers of the DDK-7. . . . . . . . . . 224
• Connecting a Microphone . . . . . . . . . . . . . . . . . 224
• Controlling External MIDI Devices from the DDK-7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
• Controlling the DDK-7 from an External Device . 226
• Connecting USB storage devices . . . . . . . . . . . 226
7 MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
• What is MIDI? . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
• MIDI Messages of the DDK-7. . . . . . . . . . . . . . . 228
• MIDI Channels . . . . . . . . . . . . . . . . . . . . . . . . . . 229
8 MIDI Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
1 Accessory Jacks and Controls
This section provides brief explanations for each jack/control on the DDK-7.
For details on connecting to external devices, see page 217.
1
5
2
1
3
4
AC INLET jack
For connecting the power cable.
2
PHONES jacks
For connection of a stereo headphone set.
3
Reference Page
Using Headphones
(page 217)
12
MIC jack
4
MIC VOLUME knob
For adjusting the level of input signal from the MIC jack.
5
USB TO DEVICE terminal
Connections
For connecting a mono input, such as a microphone. The DDK-7 outputs the
microphone signal, with reverb processing, through the OUTPUT jacks or AUX OUT
jacks.
Reference Page
Connecting a Microphone
(page 224)
For connecting USB storage devices such as USB flash memory.
DDK-7 Owner’s Manual
215
1
2
3
1-2 1-1
4
5
6
3-1 3-2
7
7-1
8
7-2
(View from rear.)
Reference Page
Foot Pedal (page 203)
1
FOOT PEDAL jacks
For connecting to an optional FC4/FC5/FC7/FC9 Foot Pedal.
1 - 1 VOLUME jack
For controlling the volume and a range of other important functions.
Reference Pages
Controlling External MIDI
Devices from the DDK-7
(page 225)
Controlling the DDK-7 from
an External Device
(page 226)
Connection with Computer
(page 222)
1 - 2 SUSTAIN jack
For controlling the sustain and a range of other important functions.
2
MIDI IN/OUT terminals
For connecting external MIDI devices such a synthesizer or sequencer. You can also use
these to connect with a computer that has a MIDI Interface.
3
USB terminals
What is MIDI? (page 227)
3 - 1 USB TO DEVICE terminal
For connecting USB storage devices (such as USB flash memory).
Reference Pages
3 - 2 USB TO HOST terminal
Connecting USB storage
devices (page 226)
For connecting to a computer with a USB cable. To connect to a computer,
make sure that an appropriate USB-MIDI driver is installed to the computer.
Connection with Computer
(page 222)
USB
USB is an abbreviation for Universal Serial Bus. It is a serial interface for connecting
a computer with peripheral devices.
Reference Page
Recording the Sounds of the
DDK-7 to an External
Recorder (page 223)
12
Reference Page
Connections
Connecting a Pedal Unit
(page 221)
Reference Page
Outputting the Sound of an
External Device Through the
External Speakers of the
DDK-7 (page 224)
216
DDK-7 Owner’s Manual
4
OPTICAL OUT terminal
For connection using an optical-fiber cable. This terminal outputs a digital signal of
44.1 kHz, 24 bits.
5 TO
PEDAL terminal
For connecting to the DDKU-P7 Pedal Unit.
6
AUX IN (Phone; L/L+R, R) jacks
This pair of stereo phone jacks is for connection to an external device. The signal from
the connected external device sounds from external speakers connected to the DDK-7.
7
AUX OUT (LEVEL FIXED) jacks
7 - 1 SUB (1, 2) jacks
For connection to an external amplifier/speaker system. These outputs can be
selected for each part.
The output level is fixed and cannot be controlled with the MASTER
VOLUME Dial.
7 - 2 MAIN (L/L+R, R) jacks
Reference Pages
Playing the Sounds of the
DDK-7 Through an External
Audio System (page 218)
Recording the Sounds of the
DDK-7 to an External
Recorder (page 223)
This set of stereo outputs is for connection to an external amplifier/speaker. The
output level is fixed and cannot be controlled.
8
OUTPUT (L/L+R, R) jacks
This set of stereo outputs is for connection to an external amplifier/speaker. The output
level can be controlled.
Connecting Headphones or External
2 System
Before connecting the DDK-7 to other electronic components, turn
off the power to all the components. Before turning the power of the
components on or off, set all volume levels to minimum (0).
Otherwise, electrical shock or damage to the components may
occur.
Using Headphones
To use headphones, connect to the PHONES jack.
PHONES
Connections
12
DDK-7 Owner’s Manual
217
Playing the Sounds of the DDK-7 Through an External
Audio System
By using the OUTPUT jacks, you can connect your DDK-7 to external powered
speakers. If you’re connecting the DDK-7 to a mono device, use only the OUTPUT L/
L+R jack.
Speaker (Left)
Speaker (Right)
OUTPUT L/L+R
R
Using a mixer for live performance
Generally, when you use the DDK-7 on stage (in concert, etc.), you should connect it
to a mixer. By using a mixer, you can easily adjust the volume and tone quality of each
component.
To connect to a mixer, use the AUX OUT jacks of the DDK-7. The DDK-7 features
two types of AUX OUT jacks: MAIN and SUB, allowing you to assign some parts of
the DDK-7's output to the SUB jacks and the other parts to the MAIN jacks. In this
way, you can apply effects to the specific parts or adjust the volume balance among the
parts with an external mixer. For details, see “Selecting Outputs for Each Part” on
page 220.
Connection example
Main Speakers
(ex. Powerd-amp Speakers)
Monitor Speaker
Sound
Sound
External Effector
Sound
Keyboards
Other parts
MUSIC PRODUCTION SYNTHESIZER
Some Parts
AUX OUT
(MAIN)
L/L+R
12
AUX OUT
(SUB)
R
1
Connections
Mic.
Sound
218
DDK-7 Owner’s Manual
Mixer
DDK-7
2
Jacks
Output Type
Location
AUX OUT MAIN jacks
L/L+R, R
Unbalanced*
LEVEL FIXED
Backside of the keyboard
AUX OUT SUB jacks
1, 2
Unbalanced
LEVEL FIXED
Backside of the keyboard
OUTPUT jacks
L/L+R, R
Unbalanced
LEVEL FIXED
Backside of the keyboard
*The Unbalanced line is intended for line-level signals.
Power-on Procedure
Before turning the power on to all components, set all volume levels to minimum (0)
then turn on the power in the following order:
(1) DDK-7 and external keyboard(s)
(2) Mixer
(3) Powered Speaker
To turn the power off, first turn down the volume for each devices, then turn off the
power in the reverse order (3 → 2 → 1).
Connections
12
DDK-7 Owner’s Manual
219
Selecting Outputs for Each Part
You can assign each individual part of the DDK-7's sounds such as Voice, Percussion,
to be output from specific AUX OUT jacks: MAIN and/or SUB.
1
Press the [UTILITY] button to call up the GLOBAL Page of the
Utility display.
2
Press the [AUX OUT] button in the upper right of the display to
call up the AUX OUT Page.
You can assign individual parts to the AUX OUT MAIN and/or SUB jacks: each Voice
section, Organ Flute Voice, Main drum, Add drum, Accompaniment, Keyboard
Percussion, XG and microphone to the AUX OUT MAIN and/or SUB jacks.
3
Turn the desired output on for each part.
You can select these from MAIN, SUB1, SUB2 and SUB1&2.
NOTE
Chorus and variation effects
of the Rhythm, and Reverb
are not applied to the sound
output through SUB1, SUB2
and SUB1&2.
NOTE
12
Connections
The settings in the Utility
display are automatically
saved when another display
is called up.
220
DDK-7 Owner’s Manual
If you select a setting other than MAIN, no sound will be heard from the headphones
and monitor speakers because the parts assigned to SUB1, SUB2 and SUB1&2 will
not be output through PHONES, OUTPUT and OPTICAL OUT jacks.
Any parts assigned to the AUX OUT MAIN or SUB1&2 will be output in stereo (1:
left, 2: right). Any parts assigned to AUX OUT SUB1 or SUB2 will be output in
mono.
3 Connecting a Pedal Unit
Connecting a Pedal Unit (DDKU-P7) to the DDK-7 allows you to use the Pedalboard,
right and left Footswitches, Expression Pedal and 2nd Expression Pedal. These footoperated controls allow you to execute various performance functions and switch
effects on/off, without taking your hands from the keyboard. If you connect and
disconnect the Pedal Unit, you must be sure to first turn off the power of the DDK-7,
then use the cable to make the connection. If you connect and disconnect the cable
while the power to the DDK-7 is on, DDK-7 and the Pedal Unit can be damaged.
Reference Pages
Voices for each keyboard
(page 25)
Footswitches (page 200)
Expression Pedals
(page 211)
Dedicated Cable
Messages
TO PEDAL
DDKU-P7
4 Connecting a Foot Pedal
FOOT PEDAL
1 (VOLUME)
2 (SUSTAIN)
Foot Pedal
Reference Pages
Foot Pedal (page 203)
Controlling Sustain
(page 205)
Controlling Melody On Chord
(page 207)
Controlling Lead Slide
(page 206)
Controlling the Solo Function
(page 208)
Controlling the Rhythm
(pages 201 and 208)
Controlling Rotary Speaker
(pages 203 and 209)
Controlling Expression
(page 210)
Controlling Registration Shift
(page 210)
Controlling Glide (pages 202
and 209)
12
Connections
Connecting an optional Foot Pedal (FC4/FC5/FC7/FC9) to the DDK-7 allows you to
execute various performance functions and switch effects on/off, without taking your
hands from the keyboard. To do this, you must assign a desired function to the Foot
Pedal.
DDK-7 Owner’s Manual
221
5 Connection with Computer
By using the USB TO HOST terminal or MIDI IN/OUT terminals, you can connect
your DDK-7 to a computer and receive/transmit MIDI data (for more information
about MIDI, see page 227).
Before you can actually transfer data between the DDK-7 and a computer via
the USB connection, you will need to install an appropriate MIDI driver.
Download the latest MIDI driver software from the Yamaha web site at
“http://download.yamaha.com/.”
NOTE
When you are using the
M.D.R., MIDI data cannot be
transferred to/from the
computer.
Connecting your DDK-7 to a computer opens up a whole new world of musical
possibilities. You can save your original songs to computer and create notation (score
writing application or sequencing software is needed), and even upload your original
DDK-7 song data to your own website, to promote your talents or share songs with
your friends. You can also control the DDK-7 from the computer, for example, by
playing a MIDI file on the computer to play back the sounds of your DDK-7.
Using the USB terminal
Using the DDK-7’s USB TO HOST terminal and a standard USB cable, connect the
DDK-7 and the computer.
USB cable
USB TO HOST
Computer
MIDI terminals are automatically disabled when the USB TO HOST terminal is used.
Precautions when using the USB TO HOST terminal
When connecting the computer to the USB TO HOST terminal, make sure to observe the
following points. Failing to do so risks freezing the computer and corrupting or losing the
data.
If the computer or the instrument freezes, restart the application software or the computer
OS, or turn the power to the instrument off then on again.
• Use an AB type USB cable of less than about 3 meters.
• Before connecting the computer to the USB TO HOST terminal, exit from any
power-saving mode of the computer (such as suspend, sleep, standby).
• Before turning on the power to the instrument, connect the computer to the USB
TO HOST terminal.
• Execute the following before turning the power to the instrument on/off or
plugging/unplugging the USB cable to/from the USB TO HOST terminal.
• Quit any open application software on the computer.
• Make sure that data is not being transmitted from the instrument. (Data is
transmitted only by playing notes on the keyboard or playing back a Song.)
• While the computer is connected to the instrument, you should wait for six
seconds or more between these operations: (1) when turning the power of the
instrument off then on again, or (2) when alternately connecting/disconnecting
the USB cable.
12
Connections
222
DDK-7 Owner’s Manual
Using the MIDI IN/OUT terminals
By using an optional MIDI interface such as the UX16, you can connect the DDK-7
to the computer, with the MIDI IN/OUT terminals on the instrument. Connect the
DDK-7 and the MIDI Interface with two standard MIDI cables (one connecting the
OUT terminal on the DDK-7 to the MIDI IN terminal on the interface, and the other
connecting the IN terminal on the DDK-7 to the MIDI OUT terminal on the
interface). Connect the MIDI interface to the computer with a USB cable.
NOTE
Depending on your particular
MIDI interface, you may have
to connect the MIDI Interface
and the computer with a
serial cable.
MIDI Interface
(for example, UX16)
MIDI IN
MIDI OUT
MIDI
OUT
IN
Computer
6 Connecting External Devices
Recording the Sounds of the DDK-7 to an External
Recorder
You can record your DDK-7 performance to an external recorder, such as an MD
recorder or cassette tape recorder, using the OPTICAL OUT terminal or AUX OUT
jacks. Using the OPTICAL OUT terminal allows you to record to external media with
exceptionally high-quality digital sound (providing the external recorder has an Optical
In terminal). Or you can use the AUX OUT jacks.
Audio cable
Optical digital cable
Recording
LINE IN R
L
Cassette tape recorder, etc.
If you want to record the
sound input from the AUX IN
jack together with the DDK-7
sound, use the AUX OUT
MAIN jack.
Recording
R
OPTICAL OUT
12
OPTICAL IN
Connections
AUX OUT MAIN L/L+R
NOTE
Cassette tape recorder, etc.
DDK-7 Owner’s Manual
223
Outputting the Sound of an External Device Through
the External Speakers of the DDK-7
You can connect the AUX IN jacks of the DDK-7 with the LINE OUT of an external
device, such as a CD player. You can also connect the OUTPUT jacks of the DDK-7
to external speakers. The sound from the CD player is output from an external audio
system via the DDK-7.
First turn on the power of the external device(s), then that of the DDK-7. Reverse this
order when you turn the power off.
Playing
Playing
Speaker (Left)
Speaker (Right)
Playing
OUTPUT (MAIN)
L+L/R
AUX IN
R
L+L/R
R
LINE OUT R
L+L/R
Stereo audio system
If you’re connecting the DDK-7 to a mono device, use only the AUX IN L/L+R jack.
Connecting a Microphone
By connecting a microphone to the DDK-7, you can enjoy singing along with your
own performance. The DDK-7 outputs your vocals through the external audio system
connected to the AUX OUT or OUTPUT jacks of the DDK-7.
1
Connect your microphone to the MIC jack.
A dynamic microphone is recommended.
MIC
12
Connections
2
224
DDK-7 Owner’s Manual
Use the MIC VOLUME knob to set the microphone volume.
To adjust the volume/reverb:
1
Press the [UTILITY] button on the panel to call up the Utility
display.
2
Using the MIC. REVERB and VOLUME sliders in the GLOBAL
Page, adjust the amount of the reverb applied to the microphone,
and the volume.
Reference Page
Reverb (page 49)
No sound from the microphone can be heard even though you raise the volume
here, unless you turn the MIC VOLUME knob to the right. Similarly, no reverb
can be heard even though you raise the reverb level here, unless you raise the
total reverb level in the REVERB display.
Controlling External MIDI Devices from the DDK-7
You can use the DDK-7 to remotely play the Voices of a MIDI keyboard (or tone
generator), combining them with the DDK-7 and letting you create even richer, more
multi-layered sound textures. (The MIDI receive channels of the MIDI keyboard must
match the transmit channels on your DDK-7.)
The DDK-7 transmits as digital data a variety of performance messages along with note
information, including values that indicate how far the expression pedal is pressed
down and how hard you play the keyboard. How the connected external device
responds to these messages depends on the particular device.
MIDI messages
Reference Page
What is MIDI? (page 227)
NOTE
When you are using the
M.D.R., MIDI data cannot be
transmitted.
MIDI cable
MIDI OUT
MIDI IN
12
Connections
Tone generator
MIDI terminals are automatically disabled when the USB TO HOST terminal is used.
DDK-7 Owner’s Manual
225
Controlling the DDK-7 from an External Device
NOTE
When you are using the
M.D.R., MIDI data cannot be
received.
You can use an external MIDI keyboard or sequencer to remotely play the sounds of
your DDK-7 and change its Registrations. (You will need to set the MIDI transmit
channels of the MIDI keyboard to match the fixed receive channels on your DDK-7.)
MIDI cable
MIDI messages
MIDI IN
MIDI OUT
MIDI keyboard or synthesizer
MIDI terminals are automatically disabled when the USB TO HOST terminal is used.
Connecting USB storage devices
Reference Page
Formatting External Media
(page 112)
Using the USB TO DEVICE terminal(s), you can connect USB storage devices for
saving your DDK-7 data.
When you use USB devices, refer to “Precautions when using the USB TO DEVICE
terminal” on page 111.
12
Connections
226
DDK-7 Owner’s Manual
7 MIDI
This section explains what MIDI is, and what it can do, as well as how you can use
MIDI on your DDK-7.
What is MIDI?
No doubt you have heard the terms “acoustic instrument” and “digital instrument.”
In the world today, these are the two main categories of instruments. Let’s consider a
grand piano and a classical guitar as representative acoustic instruments. They are easy
to understand. With the piano, you strike a key, and a hammer inside hits some strings
and plays a note. With the guitar, you directly pluck a string and the note sounds. But
how does a digital instrument go about playing a note?
Digital instrument note production
Acoustic guitar note production
L
Internal amp Tone generator Internal amp
(Electric circuit)
R
Playing the keyboard
Pluck a string and the body resonates
the sound.
Based on playing information from the keyboard,
a sampled note stored in the tone generator is
played through the speakers.
As shown in the illustration above, in an electronic instrument the sampled note
(previously recorded note) stored in the tone generator section (electronic circuit) is
played based on information received from the keyboard, and output through the
speakers. So then what is the information from the keyboard that becomes the basis for
note production?
For example, let’s say you play a “C” quarter note using the grand piano sound on the
keyboard. Unlike an acoustic instrument that puts out a resonated note, the electronic
instrument puts out information from the keyboard such as “with what Voice,” “with
which key,” “about how strong,” “when was it pressed” and “when was it released.”
Then each piece of information is changed into a number value and sent to the tone
generator. Using these numbers as a basis, the tone generator plays the stored sampled
note.
Example of Keyboard Information
01 (grand piano)
Note number (with which key)
60 (C3)
Note on (when was it pressed)
Timing expressed numerically (quarter note)
Velocity (about how strong)
120 (strong)
12
Connections
Voice number (with what Voice)
As described above, your keyboard performance and panel operations such as Voice
selection are handled as MIDI events. All rhythm-related data – including rhythm
patterns, auto accompaniment patterns, Rhythm Sequences, etc. – also consist of
MIDI messages.
DDK-7 Owner’s Manual
227
MIDI (Musical Instrument Digital Interface) allows electronic musical instruments to
communicate with each other, by sending and receiving compatible Note, Control
Change, Program Change and various other types of MIDI data, or messages.
MIDI Messages of the DDK-7
MIDI messages can be divided into two groups: the Channel Messages and System
Messages. Channel Messages consist of data related to the performance on the
keyboard for a specific channel. System Messages consist of data that allows several
MIDI devices to communicate with each other.
Channel Messages
Each time you play the keyboard on the DDK-7, channel messages (indicating which
keys are played and how strongly) are transmitted via a specific channel. Similarly, the
DDK-7 can be played remotely when receiving this data from an external keyboard.
Note On: Indicates which keys are played with the note numbers 0 through 127.
The reception note range is C-2 (0) – G8 (127), C3 = 60.
Note Off: Generated when a key is released.
Velocity: Indicates how strongly the key is played. The range is 1 – 127.
For more detailed information, see MIDI Data Format on page 240 and MIDI
Implementation Chart on page 253.
• Program Change
Program Change messages allow you to change Voices in the middle of a song. With
these messages you can change the Registrations of the DDK-7. For more detailed
information, see MIDI Data Format on page 240 and MIDI Implementation Chart on
page 253.
• Control Change
Control Change Messages let you select Voice banks, control the volume, panning,
modulation, portamento time, brightness and various other sound parameters, through
specific Control Change numbers.
For more detailed information on the Control Change messages available on the DDK7, see MIDI Data Format on page 240 and MIDI Implementation Chart on page 253.
System Messages
12
Connections
• System Exclusive Messages
System Exclusive messages are used to exchange the system and Voice/Registration
data.
228
DDK-7 Owner’s Manual
MIDI Channels
MIDI data is assigned to one of sixteen MIDI channels. Using these channels, 1 – 16,
the performance data for sixteen different instrument parts can be simultaneously sent
over one MIDI cable.
Think of the MIDI channels as TV channels. Each TV station transmits its broadcasts
over a specific channel. Your home TV set receives many different programs
simultaneously from several TV stations and you select the appropriate channel to
watch the desired program.
Weather Report
NEWS
1
2
NEWS
2
MIDI operates on the same basic principle. The transmitting instrument sends MIDI
data on a specific MIDI channel (MIDI Transmit Channel) via a single MIDI cable to
the receiving instrument. If the receiving instrument’s MIDI channel (MIDI Receive
Channel) matches the Transmit Channel, the receiving instrument will sound
according to the data sent by the transmitting instrument.
MIDI
cable
MIDI Transmit channel 2
MIDI Receive channel 2
The receive channel of the DDK-7 is fixed at channel 1 for the Upper Keyboard,
channel 2 for the Lower Keyboard, and channel 3 for the Pedalboard. This means that
when you are using another MIDI device to play the DDK-7’s Voices, you must set the
MIDI transmit channel(s) of the connected device to match the receive channel(s) of
the DDK-7. You can select the transmit channel for each keyboard (Upper, Lower and
Pedal) from channels 1 – 16. See page 230 for more information.
Connections
12
DDK-7 Owner’s Manual
229
8 MIDI Control
When you connect your DDK-7 with a second MIDI device (such as a synthesizer or
computer), you can determine how the DDK-7 controls that MIDI device, or how the
DDK-7 is controlled.
1
Press the [UTILITY] button in the panel to call up the Utility
Display.
2
Press the [MIDI] button at the top right of the display to call up
the MIDI Page.
1
2
3
3-1
1
3 -2
3 -3
OUTPUT
For setting the channels over which MIDI information will be transmitted. Any
channel from 1 through 16 can be assigned to the Upper keyboard, the Lower
keyboard, the Pedalboard, Sustain, Expression Pedal and 2nd Expression Pedal. The
MIDI messages on each keyboard will be sent on the channels set here. You must set
the transmit channel here to match the receive channel of the connected device.
Pressing each OUTPUT button calls up the channel selection pop-up menu. After you
select the desired channel, the pop-up menu automatically closes.
Sustain, Expression Pedal and 2nd Expression Pedal can be set to “OFF” (MIDI
information will not be transmitted.)
NOTE
If you set Second
Expression to on in the MIDI
OUT FILTER parameters, the
setting in the OUTPUT (1)
parameters will be disabled.
12
Connections
230
DDK-7 Owner’s Manual
2
MIDI OUT FILTER
Deletes unnecessary MIDI data and keeps it from being transmitted from the DDK-7.
After Touch, second Expression and Rhythm start/stop are automatically filtered. Set
the parameter for which you wish to disable transmission to ON.
3
INTERNAL/EXTERNAL
Switches control over the displayed items between the DDK-7 (INTERNAL) or the
connected device (EXTERNAL).
3 - 1 LEAD 1
Determines Internal or External control of the Lead Voices.
INT. (Internal): Lead Voice 1 is played from the Upper keyboard of the DDK-7.
(If the To Lower function is on, it is played from Lower keyboard.)
EXT. (External): The Lead Voice 1 is played from the connected instrument via MIDI
channel 4.
3 - 2 SYNC.
To synchronize playback with an external MIDI device, you can use either the
instrument’s internal clock (int.) or MIDI clock signals from the external device
(ext.).
INT. (Internal): The instrument uses its own internal clock.
EXT. (External): The instrument uses MIDI clock signals from the external device
(midi).
3 - 3 EXPRESSION
Determines the control of the expression pedal functions. Ordinarily, this
control is set to AUTO.
AUTO: Internal and External is automatically switched.
INT. (Internal): You can manually control the expression pedal and Foot Pedal even
during M.D.R. playback.
EXT. (External): While playing the M.D.R. or receiving MIDI messages, the
expression pedal and Foot Pedal is invalid. (The volume is controlled by the recorded
data in a USB flash memory or received MIDI data.)
Connections
12
DDK-7 Owner’s Manual
231
13 Appendix
XG Voice & Drum List
Only for XG song playback.
Voice Number
13
Appendix
232
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
18
40
41
0
1
0
1
32
40
41
0
1
0
1
18
32
40
45
64
0
1
32
33
34
40
41
42
45
0
1
25
35
0
1
27
64
65
0
0
0
64
0
1
45
0
1
64
97
98
1
1
1
1
1
2
2
3
3
3
3
3
4
4
5
5
5
5
5
5
5
6
6
6
6
6
6
6
6
6
7
7
7
7
8
8
8
8
8
9
10
11
11
12
12
12
13
13
13
13
13
Voice Name
XG GrandPiano
XG GrndPianoKSP
XG MellowGrPno
XG PianoStrings
XG Dream
XG BrightPiano
XG BritePnoKSP
XG El.GrandPiano
XG El.GrndPnoKSP
XG DetunedCP80
XG LayeredCP1
XG LayeredCP2
XG Honkytonk
XG HonkytonkKSP
XG El.Piano1
XG El.Piano1KSP
XG MellowEP1
XG ChorusEP1
XG HardEl.Piano
XG VXfadeEl.P1
XG 60’sEl.Piano1
XG El.Piano2
XG El.Piano2KSP
XG ChorusEP2
XG DXEPHard
XG DXLegend
XG DXPhaseEP
XG DX+AnalogEP
XG DXKotoEP
XG VXfadeEl.P2
XG Harpsichord
XG Harpsi.KSP
XG Harpsichord2
XG Harpsichord3
XG Clavi.
XG Clavi.KSP
XG Clavi.Wah
XG PulseClavi.
XG PierceClavi.
XG Celesta
XG Glockenspiel
XG MusicBox
XG Orgel
XG Vibraphone
XG VibesKSP
XG HardVibes
XG Marimba
XG MarimbaKSP
XG SineMarimba
XG Balimba
XG LogDrums
DDK-7 Owner’s Manual
Category
PIANO
CHROMATIC
PERC.
Voice Number
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
96
97
0
35
96
97
0
32
33
34
35
36
37
38
40
64
65
66
67
0
24
32
33
37
0
64
65
66
0
32
35
40
64
65
0
40
0
32
0
32
0
64
0
16
25
43
96
0
16
14
15
15
15
16
16
16
16
17
17
17
17
17
17
17
17
17
17
17
17
17
18
18
18
18
18
19
19
19
19
20
20
20
20
20
20
21
21
22
22
23
23
24
24
25
25
25
25
25
26
26
Voice Name
XG Xylophone
XG TubularBells
XG ChurchBells
XG Carillon
XG Dulcimer
XG Dulcimer2
XG Cimbalom
XG Santur
XG DrawbarOrgan
XG DetDrawOrg
XG 60’sDrawOrg1
XG 60’sDrawOrg2
XG 70’sDrawOrg1
XG DrawbarOrgan2
XG 60’sDrawOrg3
XG EvenBarOrg
XG 16+2’2_3Org
XG OrganBass
XG 70’sDrawOrg2
XG CheezyOrgan
XG DrawbarOrgan3
XG Perc.Organ
XG 70’sPercOrg1
XG Det.Perc.Org
XG LightOrgan
XG Perc.Organ2
XG RockOrgan
XG RotaryOrgan
XG SlowRotary
XG FastRotary
XG ChurchOrgan
XG ChurchOrgan3
XG ChurchOrgan2
XG NotreDame
XG OrganFlute
XG Trem.OrganFl
XG ReedOrgan
XG PuffOrgan
XG Accordion
XG AccordIt
XG Harmonica
XG Harmonica2
XG TangoAccord
XG TangoAccord2
XG NylonGuitar
XG NylonGuitar2
XG NylonGuitar3
XG Vel.GtrHarmo
XG Ukulele
XG SteelGuitar
XG SteelGuitar2
Category
CHROMATIC
PERC.
ORGAN
GUITAR
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
35
40
41
96
0
18
32
0
32
0
40
41
43
45
0
43
0
40
41
0
65
66
0
40
45
0
18
27
40
43
45
65
0
28
0
32
33
34
96
97
0
27
32
0
43
0
18
20
24
35
40
64
65
66
96
0
6
12
26
26
26
26
27
27
27
28
28
29
29
29
29
29
30
30
31
31
31
32
32
32
33
33
33
34
34
34
34
34
34
34
35
35
36
36
36
36
36
36
37
37
37
38
38
39
39
39
39
39
39
39
39
39
39
40
40
40
Voice Name
XG 12StrGuitar
XG Nylon&Steel
XG Steel&Body
XG Mandolin
XG JazzGuitar
XG MellowGuitar
XG JazzAmp
XG CleanGuitar
XG ChorusGuitar
XG MutedGuitar
XG FunkGuitar1
XG MuteSteelGtr
XG FunkGuitar2
XG JazzMan
XG Overdriven
XG GuitarPinch
XG Distortion
XG FeedbackGtr
XG FeedbackGtr2
XG GtrHarmonics
XG GtrFeedback
XG GtrHarmonics2
XG AcousticBass
XG JazzRhythm
XG VXUprghtBass
XG FingerBass
XG FingerDark
XG FlangeBass
XG Bass&DistEG
XG FingerSlap
XG FingerBass2
XG ModulatedBass
XG PickBass
XG MutePickBass
XG FretlessBass
XG FretlessBass2
XG FretlessBass3
XG FretlessBass4
XG Syn.Fretless
XG SmthFretless
XG SlapBass1
XG ResonantSlap
XG PunchThumb
XG SlapBass2
XG Vel.SwSlap
XG SynthBass1
XG SynBass1Dark
XG FastResoBass
XG AcidBass
XG Clavi.Bass
XG TechnoBass
XG Orbiter
XG SquareBass
XG RubberBass
XG Hammer
XG SynthBass2
XG MellowSyBass
XG SequencedBass
Category
GUITAR
BASS
Voice Number
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
18
19
32
40
41
64
0
8
0
0
0
0
8
40
0
0
40
0
0
3
8
24
35
40
41
42
45
0
3
8
40
41
64
65
0
27
64
65
0
0
3
16
32
40
0
0
40
41
64
0
35
64
0
16
17
32
0
18
40
40
40
40
40
40
41
41
42
43
44
45
45
45
46
47
47
48
49
49
49
49
49
49
49
49
49
50
50
50
50
50
50
50
51
51
51
51
52
53
53
53
53
53
54
55
55
55
55
56
56
56
57
57
57
57
58
58
Voice Name
XG ClickSynBass
XG SynBass2Dark
XG SmoothSyBass
XG ModulrSyBass
XG DXBass
XG XWireBass
XG Violin
XG SlwAtkViolin
XG Viola
XG Cello
XG Contrabass
XG Trem.Strings
XG SlwAtTremStr
XG SuspenseStr
XG PizzicatoStr
XG Orch.Harp
XG YangChin
XG Timpani
XG Strings1
XG StereoStrings
XG SlwAtkStrings
XG ArcoStrings
XG 60’sStrings
XG Orchestra
XG Orchestra2
XG TremOrchestra
XG Vel.Strings
XG Strings2
XG S.SlowStrings
XG LegatoStrings
XG WarmStrings
XG Kingdom
XG 70’sStrings
XG Strings3
XG SynStrings1
XG ResoStrings
XG SynStrings4
XG SynStrings5
XG SynStrings2
XG ChoirAahs
XG StereoChoir
XG ChoirAahs2
XG MellowChoir
XG ChoirStrings
XG VoiceOohs
XG SynthVoice
XG SynthVoice2
XG Choral
XG AnalogVoice
XG OrchestraHit
XG OrchestraHit2
XG Impact
XG Trumpet
XG Trumpet2
XG BriteTrumpet
XG WarmTrumpet
XG Trombone
XG Trombone2
Category
BASS
STRINGS
ENSEMBLE
13
BRASS
DDK-7 Owner’s Manual
Appendix
Voice Number
MSB
233
Voice Number
13
Appendix
234
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
16
0
0
6
32
37
0
35
40
41
42
0
12
20
24
27
32
45
64
0
18
40
41
45
64
0
0
40
43
0
40
41
64
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
8
18
19
64
65
66
0
6
8
59
59
60
61
61
61
61
62
62
62
62
62
63
63
63
63
63
63
63
63
64
64
64
64
64
64
65
66
66
66
67
67
67
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
81
81
81
81
81
81
81
82
82
82
Voice Name
XG Tuba
XG Tuba2
XG MutedTrumpet
XG FrenchHorn
XG FrHornSolo
XG FrenchHorn2
XG HornOrchestra
XG BrassSection
XG Tp&TbSection
XG BrassSection2
XG HighBrass
XG MellowBrass
XG SynthBrass1
XG QuackBrass
XG ResoSynBrass
XG PolyBrass
XG SynthBrass3
XG JumpBrass
XG AnaVel.Brass1
XG AnalogBrass1
XG SynthBrass2
XG SoftBrass
XG SynthBrass4
XG ChoirBrass
XG AnaVel.Brass2
XG AnalogBrass2
XG SopranoSax
XG AltoSax
XG SaxSection
XG HyperAltoSax
XG TenorSax
XG BreathyTenor
XG SoftTenorSax
XG TenorSax2
XG BaritoneSax
XG Oboe
XG EnglishHorn
XG Bassoon
XG Clarinet
XG Piccolo
XG Flute
XG Recorder
XG PanFlute
XG BlownBottle
XG Shakuhachi
XG Whistle
XG Ocarina
XG SquareLead
XG SquareLead2
XG LMSquare
XG Hollow
XG Shroud
XG Mellow
XG SoloSine
XG SineLead
XG SawtoothLead
XG SawtoothLead2
XG ThickSaw
DDK-7 Owner’s Manual
Category
BRASS
REED
PIPE
SYNTH LEAD
Voice Number
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
18
19
20
24
25
40
41
45
96
0
65
0
64
0
64
65
0
24
64
0
35
0
16
64
65
0
64
0
16
17
18
64
65
0
64
65
66
67
0
64
66
67
0
64
65
0
64
65
0
0
20
27
64
66
0
45
64
65
82
82
82
82
82
82
82
82
82
83
83
84
84
85
85
85
86
86
86
87
87
88
88
88
88
89
89
90
90
90
90
90
90
91
91
91
91
91
92
92
92
92
93
93
93
94
94
94
95
96
96
96
96
96
97
97
97
97
Voice Name
XG DynamicSaw
XG DigitalSaw
XG BigLead
XG HeavySynth
XG WaspySynth
XG PulseSaw
XG Dr.Lead
XG VelocityLead
XG Seq.Analog
XG CalliopeLead
XG PurePad
XG ChiffLead
XG Rubby
XG CharangLead
XG DistortedLead
XG WireLead
XG VoiceLead
XG SynthAahs
XG VoxLead
XG FifthsLead
XG BigFive
XG Bass&Lead
XG Big&Low
XG Fat&Perky
XG SoftWhirl
XG NewAgePad
XG Fantasy
XG WarmPad
XG ThickPad
XG SoftPad
XG SinePad
XG HornPad
XG RotaryStrings
XG PolySynthPad
XG PolyPad80
XG ClickPad
XG AnalogPad
XG SquarePad
XG ChoirPad
XG Heaven
XG Itopia
XG CCPad
XG BowedPad
XG Glacier
XG GlassPad
XG MetallicPad
XG TinePad
XG PanPad
XG HaloPad
XG SweepPad
XG Shwimmer
XG Converge
XG PolarPad
XG Celestial
XG Rain
XG Clavi.Pad
XG HarmoRain
XG AfricanWind
Category
SYNTH LEAD
SYNTH PAD
SYNTH
EFFECTS
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
66
0
27
64
0
12
14
18
35
40
41
42
64
65
66
67
68
69
70
71
72
0
18
19
40
64
65
66
67
0
64
96
0
64
65
66
67
68
70
71
96
0
8
14
64
65
66
67
68
69
0
64
0
32
35
96
97
0
97
98
98
98
99
99
99
99
99
99
99
99
99
99
99
99
99
99
99
99
99
100
100
100
100
100
100
100
100
101
101
101
102
102
102
102
102
102
102
102
102
103
103
103
103
103
103
103
103
103
104
104
105
105
105
105
105
106
Voice Name
XG Carib
XG SoundTrack
XG Prologue
XG Ancestral
XG Crystal
XG SynthDr.Comp
XG Popcorn
XG TinyBells
XG RoundGlocken
XG GlockenChime
XG ClearBells
XG ChorusBells
XG SynthMallet
XG SoftCrystal
XG LoudGlocken
XG ChristmasBel
XG VibeBells
XG DigitalBells
XG AirBells
XG BellHarp
XG Gamelimba
XG Atmosphere
XG WarmAtmos.
XG HollowRelease
XG NylonEl.Piano
XG NylonHarp
XG HarpVox
XG Atmos.Pad
XG Planet
XG Brightness
XG FantasyBells
XG Smokey
XG Goblins
XG GoblinsSynth
XG Creeper
XG RingPad
XG Ritual
XG ToHeaven
XG Night
XG Glisten
XG BellChoir
XG Echoes
XG Echoes2
XG EchoPan
XG EchoBells
XG BigPan
XG SynthPiano
XG Creation
XG StarDust
XG Reso&Panning
XG Sci-Fi
XG Starz
XG Sitar
XG DetunedSitar
XG Sitar2
XG Tambra
XG Tamboura
XG Banjo
Category
SYNTH
EFFECTS
ETHNIC
Voice Number
MSB
LSB
PRG
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
64
64
64
64
64
64
64
64
64
64
64
64
28
96
97
98
0
0
96
97
0
0
0
0
64
96
97
0
96
97
98
99
100
101
0
0
97
98
0
96
0
96
0
64
65
66
0
64
65
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
106
106
106
106
107
108
108
108
109
110
111
112
112
112
112
113
113
113
113
113
113
113
114
115
115
115
116
116
117
117
118
118
118
118
119
119
119
120
121
122
123
124
125
126
127
128
1
2
4
17
33
34
35
36
37
38
49
50
Voice Name
XG MutedBanjo
XG Rabab
XG Gopichant
XG Oud
XG Shamisen
XG Koto
XG Taisho-kin
XG Kanoon
XG Kalimba
XG Bagpipe
XG Fiddle
XG Shanai
XG Shanai2
XG Pungi
XG Hichiriki
XG TinkleBell
XG Bonang
XG Altair
XG GamelanGongs
XG StereoGamelan
XG RamaCymbal
XG AsianBells
XG Agogo
XG SteelDrums
XG GlassPerc.
XG ThaiBells
XG Woodblock
XG Castanets
XG TaikoDrum
XG GranCassa
XG MelodicTom
XG MelodicTom2
XG RealTom
XG RockTom
XG SynthDrum
XG AnalogTom
XG ElectroPerc.
XG Rev.Cymbal
XG GtrFretNoise
XG BreathNoise
XG Seashore
XG BirdTweet
XG TelephoneRing
XG Helicopter
XG Applause
XG Gunshot
XG CuttingNoise
XG CuttingNoise2
XG StringSlap
XG Fl.KeyClick
XG Shower
XG Thunder
XG Wind
XG Stream
XG Bubble
XG Feed
XG Dog
XG Horse
Category
ETHNIC
PERCUSSION
SOUND
EFFECTS
DDK-7 Owner’s Manual
13
Appendix
Voice Number
MSB
235
Voice Number
MSB
LSB
PRG
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
127
127
127
127
127
127
127
127
127
127
127
126
126
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
51
55
56
65
66
67
68
69
70
71
81
82
83
84
85
86
87
88
89
90
91
97
98
99
100
101
113
114
115
116
1
2
5
9
17
25
26
28
33
41
49
1
2
Voice Name
XG BirdTweet2
XG Ghost
XG Maou
XG PhoneCall
XG DoorSqueak
XG DoorSlam
XG ScratchCut
XG ScratchSplit
XG WindChime
XG TelphoneRing2
XG CarEngineIgn
XG CarTiresSqel
XG CarPassing
XG CarCrash
XG Siren
XG Train
XG JetPlane
XG Starship
XG Burst
XG RollrCoaster
XG Submarine
XG Laugh
XG Scream
XG Punch
XG Heartbeat
XG FootSteps
XG MachineGun
XG LaserGun
XG Explosion
XG Firework
Standard Kit 1
Standard Kit 2
Hit Kit
Room Kit
Rock Kit
Electro Kit
Analog Kit
Dance Kit
Jazz Kit
Brush Kit
Symphony Kit
SFX Kit 1
SFX Kit 2
13
Appendix
236
DDK-7 Owner’s Manual
Category
SOUND
EFFECTS
DRUM
*Refer to
Drum Kit Map
XG Drum Map
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
Standard Kit 1
(127/0/1)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Soft
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick
Side Stick
Snare
Hand Clap
Snare Tight
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
No Sound
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Standard Kit 2
(127/0/2)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Soft 2
Sticks
Kick Soft
Open Rim Shot H
Kick Tight
Kick Short
Side Stick Light
Snare Short
Hand Clap
Snare Tight H
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Hit Kit
(127/0/5)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Electro
Sticks
Kick Tight L
Snare Pitched
Kick Wet
Kick Tight H
Stick Ambient
Snare Ambient
Hand Clap
Snare Tight 2
Hybrid Tom 1
Hi-Hat Closed 2
Hybrid Tom 2
Hi-Hat Pedal 2
Hybrid Tom 3
Hi-Hat Open 2
Hybrid Tom 4
Hybrid Tom 5
Crash Cymbal 1
Hybrid Tom 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine Light
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Room Kit
(127/0/9)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Soft
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick
Side Stick
Snare Snappy
Hand Clap
Snare Tight Snap
Tom Room 1
Hi-Hat Closed
Tom Room 2
Hi-Hat Pedal
Tom Room 3
Hi-Hat Open
Tom Room 4
Tom Room 5
Crash Cymbal 1
Tom Room 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Rock Kit
(127/0/17)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Noisy
Sticks
Kick Soft
Open Rim Shot
Kick 2
Kick Gate
Side Stick
Snare Rock
Hand Clap
Snare Rock Tight
Tom Rock 1
Hi-Hat Closed
Tom Rock 2
Hi-Hat Pedal
Tom Rock 3
Hi-Hat Open
Tom Rock 4
Tom Rock 5
Crash Cymbal 1
Tom Rock 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Electro Kit
(127/0/25)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Reverse Cymbal
Snare Roll
Hi Q 2
Snare Snap Elec
Sticks
Kick 3
Open Rim Shot
Kick Gate
Kick Gate Heavy
Side Stick
Snare Noisy 2
Hand Clap
Snare Noisy 3
Tom Electro 1
Hi-Hat Closed
Tom Electro 2
Hi-Hat Pedal
Tom Electro 3
Hi-Hat Open
Tom Electro 4
Tom Electro 5
Crash Cymbal 1
Tom Electro 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Scratch H 2
Scratch L 2
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
13
Appendix
MSB/LSB/PC
Note
DDK-7 Owner’s Manual
237
MSB/LSB/
PCNote
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
13
Appendix
238
Analog Kit
(127/0/26)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Reverse Cymbal
Snare Roll
Hi Q 2
Snare Noisy 4
Sticks
Kick 3
Open Rim Shot
Kick Anlg Short
Kick Analog
Side Stick Anlg
Snare Analog
Hand Clap
Snare Analog 2
Tom Analog 1
Hat Close Analog
Tom Analog 2
Hat Close Anlg 2
Tom Analog 3
Hat Open Analog
Tom Analog 4
Tom Analog 5
Crash Analog
Tom Analog 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell Analog
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga Analog H
Conga Analog M
Conga Analog L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas 2
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves 2
Wood Block H
Wood Block L
Scratch H 2
Scratch L 2
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
DDK-7 Owner’s Manual
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Dance Kit
(127/0/28)
Kick Dance 1
Kick Dance 2
Hi Q
Whip Slap
Scratch Dance 1
Scratch Dance 2
Finger Snap
Click Noise
Dance Perc 1
Reverse Dance 1
Dance Perc 2
Hi Q Dance 1
Snare Analog 3
Vinyl Noise
Snare Analog 4
Reverse Cymbal
Reverse Dance 2
Hi Q 2
Snare Techno
Snare Dance 1
Kick Techno Q
Rim Gate
Kick Techno L
Kick Techno
Side Stick Anlg
Snare Clap
Dance Clap
Snare Dry
Tom Dance 1
Hi-Hat Closed 3
Tom Dance 2
Hat Close Anlg 3
Tom Dance 3
Hi-Hat Open 3
Tom Dance 4
Tom Dance 5
Crash Analog
Tom Dance 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine Anlg
Splash Cymbal
Cowbell Dance
Crash Cymbal 2
Vibraslap Analog
Ride Analog
Bongo Analog H
Bongo Analog L
Conga Analog H
Conga Analog M
Conga Analog L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas 2
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves 2
Dance Perc 3
Dance Perc 4
Dance Breath 1
Dance Breath 2
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Jazz Kit
(127/0/33)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Jazz H
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick Jazz
Side Stick Light
Snare Jazz L
Hand Clap
Snare Jazz M
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Brush Kit
(127/0/41)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Brush Slap 2
Sticks
Kick Soft
Open Rim Shot
Kick Tight
Kick Jazz
Side Stick Light
Brush Slap 3
Hand Clap
Brush Tap 2
Tom Brush 1
Hi-Hat Closed
Tom Brush 2
Hi-Hat Pedal
Tom Brush 3
Hi-Hat Open
Tom Brush 4
Tom Brush 5
Crash Cymbal 1
Tom Brush 6
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
Ø
Ø
Ø
Ø
Ø
Ø
Symphony Kit
(127/0/49)
Surdo Mute
Surdo Open
Hi Q
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Metronome Click
Metronome Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
Brush Tap Swirl
Snare Roll
Castanet
Snare Soft
Sticks
Kick Soft 2
Open Rim Shot
Gran Cassa
Gran Cassa Mute
Side Stick
Band Snare
Hand Clap
Band Snare 2
Floor Tom L
Hi-Hat Closed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Hand Cymbal
High Tom
Hand Cymbal S
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Hand Cymbal 2
Vibraslap
Hand Cymbal 2 S
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bells
Bell Tree
Key
Off
SFX Kit 1
(126/0/1)
Key
Off
Ø
Ø
Ø
Ø
Ø
Cutting Noise 1
Cutting Noise 2
Ø
Ø
String Slap
Ø
Flute Key Click
Ø
Shower
Thunder
Wind
Stream
Bubble
Feed
Ø
Ø
Ø
Ø
Ø
Ø
Dog
Horse
Bird Tweet
Ø
Ø
Ø
Ghost
Maou
Ø
Ø
Ø
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
SFX Kit 2
(126/0/2)
Key
Off
Phone Call
Door Squeak
Door Slam
Scratch Cut
Scratch H 3
Wind Chime
Telephone Ring
Ø
Ø
Ø
Ø
Ø
Ø
Ø
CarEngnIgnition
Car Tires Squeal
Car Passing
Car Crash
Siren
Train
Jet Plane
Starship
Burst
Roller Coaster
Submarine
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Ø
Laugh
Scream
Punch
Heart Beat
Foot Steps
Ø
Ø
Ø
Ø
Ø
Machine Gun
Laser Gun
Explosion
Firework
Ø
Ø
Ø
Ø
13
Appendix
MSB/LSB/
PCNote
DDK-7 Owner’s Manual
239
MIDI Data Format
1. Channel Messages
1.1 DDK Mode
“” indicates “Not available.”
“” indicates “Available.”
Code (Hexadecimal)
13
Appendix
240
Function
Receive
Transmit
Remarks
8n, nn, 00-7F
Note Off
1ch
2ch
3ch
(4ch)*
5-14ch
15ch
UK
LK
PEDAL
LEAD 1
XG
Keyboard Percussion
9n, nn, 00
9n, nn, 01-7F
Note Off
Note On
1ch
2ch
3ch
(4ch)*
5-14ch
15ch
(1ch)*
(2ch)*
(3ch)*
UK
LK
PEDAL
LEAD 1
XG
Keyboard Percussion
An, nn, 00-7F
Polyphonic After Touch
5-14ch
XG
Bn, 00, 00-7F
Bn, 20, 00-7F
Bank select
5-14ch
XG
Bn, 01, 00-7F
Modulation
5-14ch
XG
Bn, 04, 00-7F
2nd Expression
16ch
(4ch)*
16ch
(4ch)**
Control
LEAD 1
Bn, 05, 00-7F
Portamento Time
5-14ch
XG
Bn, 06, 00-7F
Bn, 26, 00-7F
Data Entry
5-14ch
XG
Bn, 07, 00-7F
Volume
5-14ch
XG
Bn, 0A, 00-7F
Pan
5-14ch
Bn, 0B, 00-7F
Expression
16ch
5-14ch
(16ch)*
Control
XG
Bn, 40, 00-7F
Sustain
Hold
5-14ch
(16ch)*
Control
XG
Bn, 41, 00-7F
Portamento
5-14ch
XG
XG
Bn, 42, 00-7F
Sostenuto
5-14ch
XG
Bn, 43, 00-7F
Soft Pedal
5-14ch
XG
Bn, 47, 00-7F
Resonance
5-14ch
XG
Bn, 48, 00-7F
Release Time
5-14ch
XG
Bn, 49, 00-7F
Attack Time
5-14ch
XG
Bn, 4A, 00-7F
Brightness
5-14ch
XG
Bn, 4B, 00-7F
Decay Time
5-14ch
XG
Bn, 4C, 00-7F
Vibrato Rate
5-14ch
XG
Bn, 4D, 00-7F
Vibrato Depth
5-14ch
XG
Bn, 4E, 00-7F
Vibrato Delay
5-14ch
XG
Bn, 54, 00-7F
Portamento Control
5-14ch
XG
Bn, 5B, 00-7F
Reverb Send Level
5-14ch
XG
Bn, 5D, 00-7F
Chorus Send Level
5-14ch
XG
Bn, 5E, 00-7F
Variation Effect Send Level
5-14ch
XG
Bn, 60, 00-7F
Bn, 61, 00-7F
Data Increment
Data Decrement
5-14ch
XG
Bn, 62, 00-7F
Bn, 63, 00-7F
NRPN LSB
NRPN MSB
5-14ch
XG
Bn, 64, 00-7F
Bn, 65, 00-7F
RPN LSB
RPN MSB
5-14ch
XG
DDK-7 Owner’s Manual
Code (Hexadecimal)
Function
Receive
Transmit
Remarks
Bn, 78, 00
Bn, 79, 00
Bn, 7B, 00
Bn, 7C, 00
Bn, 7D, 00
Bn, 7E, 00
Bn, 7F, 00
All Sound Off
Reset All Controllers
All Note Off
Omni Off
Omni On
Mono
Poly
5-14ch
˛
XG
Cn, nn
Program Change
5-14ch
16ch
˛
16ch
XG
Control
Dn, 00-7F
After Touch
1ch
2ch
3ch
(4ch)*
5-14ch
(1ch)*
(2ch)*
˛
UK
LK
PEDAL
LEAD 1
XG
En, 00-7F, 00-7F
Pitch Bend
1ch
2ch
(4ch)*
˛
˛
˛
(1-16ch)*
˛
UK
LK
LEAD 1
XG
* Can be changed in the MIDI settings (page 230).
** Can be output when assigned to channel 4.
1.2 XG Mode
Code (Hexadecimal)
Function
Receive
1-16ch
Transmit
8n, nn, 00-7F
Note Off
9n, nn, 00
9n, nn, 01-7F
Note On
Note Off
An, nn, 00-7F
Polyphonic After Touch
1-16ch
˛
Bn, 00, 00-7F
Bn, 20, 00-7F
Bank select
1-16ch
˛
Bn, 01, 00-7F
Modulation
Remarks
˛
(1ch)*
(2ch)*
(3ch)*
UK
LK
PEDAL
1-16ch
˛
1-16ch
Bn, 04, 00-7F
2nd Expression
Bn, 05, 00-7F
Portamento Time
1-16ch
˛
Bn, 06, 00-7F
Bn, 26, 00-7F
Data Entry
1-16ch
˛
Bn, 07, 00-7F
Volume
1-16ch
˛
Bn, 0A, 00-7F
Pan
1-16ch
Bn, 0B, 00-7F
Expression
˛
16ch
(4ch)**
Control
LEAD 1
˛
(16ch)*
Control
Control
1-16ch
Sustain
Hold
1-16ch
(16ch)*
˛
Bn, 41, 00-7F
Portamento
1-16ch
˛
Bn, 42, 00-7F
Sostenuto
1-16ch
˛
Bn, 43, 00-7F
Soft Pedal
1-16ch
˛
Bn, 47, 00-7F
Resonance
1-16ch
˛
Bn, 48, 00-7F
Release Time
1-16ch
˛
Bn, 49, 00-7F
Attack Time
1-16ch
˛
Bn, 4A, 00-7F
Brightness
1-16ch
˛
Bn, 4B, 00-7F
Decay Time
1-16ch
˛
Bn, 4C, 00-7F
Vibrato Rate
1-16ch
˛
Bn, 4D, 00-7F
Vibrato Depth
1-16ch
˛
Bn, 4E, 00-7F
Vibrato Delay
1-16ch
˛
Bn, 54, 00-7F
Portamento Control
1-16ch
˛
13
Appendix
Bn, 40, 00-7F
DDK-7 Owner’s Manual
241
Code (Hexadecimal)
Function
Receive
Transmit
Bn, 5B, 00-7F
Reverb Send Level
1-16ch
˛
Bn, 5D, 00-7F
Chorus Send Level
1-16ch
˛
Bn, 5E, 00-7F
Variation Effect Send Level
1-16ch
˛
Bn, 60, 00-7F
Bn, 61, 00-7F
Data Increment
Data Decrement
1-16ch
˛
Bn, 62, 00-7F
Bn, 63, 00-7F
NRPN LSB
NRPN MSB
1-16ch
˛
Bn, 64, 00-7F
Bn, 65, 00-7F
RPN LSB
RPN MSB
1-16ch
˛
Bn, 78, 00
Bn, 79, 00
Bn, 7B, 00
Bn, 7C, 00
Bn, 7D, 00
Bn, 7E, 00
Bn, 7F, 00
All Sound Off
Reset All Controllers
All Note Off
Omni Off
Omni On
Mono
Poly
1-16ch
˛
Cn, 00-7F
Program Change
Remarks
16ch
Control
(1ch)*
(2ch)*
˛
UK
LK
PEDAL
1-16ch
Dn, 00-7F
After Touch
1-16ch
En, 00-7F, 00-7F
Pitch Bend
1-16ch
˛
˛
˛
(1-16ch)*
UK
LK
* Can be changed in the MIDI settings (page 230).
** Can be output when assigned to channel 4.
2. Realtime Messages
Receive
Transmit
F8
Code (Hexadecimal)
Clock
Function
Ø*
Ø
FA
Start
Ø
Ø
FC
Stop
Ø
Ø
FE
Active Sensing
Ø
Ø
FF
Reset
˛
˛
Remarks
* Received only when in the Ext. mode
3. System Exclusive Messages
3.1 Format
Universal Realtime Messages
Code (Hexadecimal)
13
Appendix
242
Message
Receive
Transmit
F0, 7F, 7F, 04, 01, SS, TT, F7
XN
GM2 Master Volume
Ø
˛
F0, 7F, 7F, 04, 03, SS, TT, F7
XN
GM2 Master Fine Tuning
Ø
˛
F0, 7F, 7F, 04, 04, 00, TT, F7
XN
GM2 Master Coarse Tuning
Ø
˛
F0, 7F, 7F, 04, 05, 01, 01, 01, 01, 01, PP, VV, ..., F7
XN
GM2 Reverb Parameter
Ø
˛
F0, 7F, 7F, 04, 05, 01, 01, 01, 01, 02, PP, VV, ..., F7
XN
GM2 Chorus Parameter
Ø
˛
F0, 7F, 7F, 09, 01, 0n, PP, VV, ..., F7
XN
GM2 After Touch Parameter
Ø
˛
DDK-7 Owner’s Manual
Code (Hexadecimal)
Message
Receive
Transmit
F0, 7F, 7F, 09, 03, 0n, CC, PP, VV, ..., F7
XN
GM2 Control Change Parameter
Ø
˛
F0, 7F, 7F, 0A, 01, 0n, KK, CC, PP, VV, ..., F7
XN
GM2 Key-Based Controller
Ø
˛
Universal Non-Realtime Messages
Receive
Transmit
F0, 7E, 7F, 09, 01, F7
XN
Code (Hexadecimal)
GM ON
Message
Ø
˛
F0, 7E, 7F, 09, 03, F7
XN
GM2 ON
Ø
˛
F0, 7E, 7F, 09, 02, F7
XN
GM OFF
Ø
˛
F0, 7E, 7F, 08, 08, JJ, GG, MM, ..data.., F7
XN
GM2 Scale/Octave Tuning
Ø
˛
XG Native
Receive
Transmit
F0, 43, 1N, 4C, AH, AM, AL, ..data.., F7
Code (Hexadecimal)
XG Parameter Change
Message
Ø
˛
F0, 43, 0N, 4C, BH, BL, AH, AM, AL, ..data.., cc, F7
XG Bulk Dump
Ø
˛
F0, 43, 1N, 27, 30, 00, 00, MM, LL, cc, F7
XG Master Tuning
Ø
˛
Receive
Transmit
Ø
Ø
˛
˛
Clavinova Exclusive
Code (Hexadecimal)
F0, 43, 73, 01, 02, F7
03
Message
Request for Internal Synch. Mode
Request for External Synch. Mode
Message Exclusive
Receive
Transmit
F0, 43, 60, 7A, F7
Code (Hexadecimal)
Rhythm Start
Message
Ø
˛
F0, 43, 60, 7D, F7
Rhythm Stop
Ø
˛
Receive
Transmit
˛
Ø
Electone Exclusive
Code (Hexadecimal)
Message
F0, 43, 70, ID, 00, F7
Model ID Data
F0, 43, 70, 70, 30, F7
Request-to-Send Model ID Data
Ø
˛
F0, 43, 70, 70, 40, nn(*1), 7F, F7
00
Switch ON
Switch OFF
Ø
Ø
Ø
Ø
F0, 43, 70, 70, 40, 50, TL, TH, F7
Tempo
Ø
Ø
F0, 43, 70, 78, 41, cc, dd, F7(*2)
Panel Switch Events
Ø
Ø
F0, 43, 70, 78, 42, 3C, ..data.., F7
Current Registration Data
Ø
Ø
F0, 43, 70, 78, 44, ..data..(*3), F7
MIDI Parameters
Ø
Ø
F0, 43, 70, 70, 70, nn(*4), F7
MDR
Ø
˛
F0, 43, 70, 70, 73, F7
EL ON
Ø
˛
F0, 43, 70, 70, 78, 00, 00, F7
Bar Signal
˛
Ø
N: Device Number (“0” on DDK-7)
ID: Model ID (DDK-7 = 52H)
13
Appendix
˛: don’t care
DDK-7 Owner’s Manual
243
*1.
Switches
nn
Switch
45H
*2.
Receive
Transmit
Ø
Ø
Left Footswitch
Panel Switch Events
MIDI Exclusive Format
F0, 43, 70, 78, 41, cc, dd, F7
Selectors
cc
Switch
Code
0F
Registration Memory [1-16]
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
Ø
[00-0F]
˛
-
Receive
Rx Range
Transmit
Tx Range
Volume
cc
Switch
Code
dd
Remarks
12
Upper Keyboard Voice 1 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
13
Lower Keyboard Voice 1 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
14
Upper Keyboard Voice 2 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
15
Lower Keyboard Voice 2 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
16
Lead Voice 1 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
17
Pedal Voice 1 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
18
Pedal Voice 2 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
19
Lead Voice 2 Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
1A
Percussion Volume
Ø
[00-7F]
Ø
[00-7F]
Volume Data 00:MAX, 7F:MIN
1B
Reverb Depth
Ø
[00-7F]
Ø
[00-7F]
Depth Data 00:MAX, 7F:MIN
Receive
Rx Range
Transmit
Tx Range
Organ Flute Voice
cc
Switch
Code
dd
Remarks
30
Upper Organ Flute Voice
[U. ORGAN FLUTES]
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
31
Lower Organ Flute Voice
[L. ORGAN FLUTES]
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
To Lower
cc
Switch
Code
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
36
Lead Voice 1 To Lower
[TO LOWER ▼]
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
37
Pedal Voice 1 To Lower
[TO LOWER ▲]
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
38
Pedal Voice 2 To Lower
[TO LOWER ▲]
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
Solo Mode
cc
Switch
Code
39
Lead Voice 2 Solo (Knee)
[SOLO (FOOT PEDAL)]
13
Appendix
244
DDK-7 Owner’s Manual
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
Ø
[00-01]
Ø
[00-01]
00:OFF, 01:ON
Brilliance
cc
Switch
Code
42
Upper Keyboard Voice 1 Brilliance
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
43
Lower Keyboard Voice 1 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
44
Upper Keyboard Voice 2 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
45
Lower Keyboard Voice 2 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
46
Lead Voice 1 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
47
Pedal Voice 1 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
48
Pedal Voice 2 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
49
Lead Voice 2 Brilliance
[00-06]
[00-06]
00:BRILLIANT, 06:MELLOW
Sustain
cc
Switch
Code
50
Upper Sustain [UPPER (KNEE)]
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
[00-01]
-
00:OFF, 01:ON
51
Lower Sustain [LOWER (KNEE)]
[00-01]
-
00:OFF, 01:ON
52
Pedal Sustain [PEDAL]
[00-01]
-
00:OFF, 01:ON
Solo Bar
cc
Switch
Code
59
Solo Bar
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
[00-01]
-
Receive
Rx Range
Transmit
Tx Range
00:OFF, 01:ON
Keyboard Percussion
cc
Switch
Code
dd
Remarks
5B
Keyboard Percussion [1]
[00-01]
[00-01]
00:OFF, 01:ON
5C
Keyboard Percussion [2]
[00-01]
[00-01]
00:OFF, 01:ON
Disable
cc
Switch
Code
5F
Disable [D.]
dd
Remarks
Receive
Rx Range
Transmit
Tx Range
[00-01]
[00-01]
Receive
Rx Range
Transmit
Tx Range
[00-01]
[00-01]
00:OFF, 01:ON
Rotary Speaker
cc
Switch
Code
60
Rotary Speaker Speed
[ROTARY SP SPEED]
dd
Remarks
00:OFF, 01:ON
Rhythm Sequence
cc
Switch
Remarks
Receive
Rx Range
Transmit
Tx Range
61
Sequence 1 [SEQ.1]
[00-01]
[00-01]
00:OFF, 01:ON
62
Sequence 2 [SEQ.2]
[00-01]
[00-01]
00:OFF, 01:ON
63
Sequence 3 [SEQ.3]
[00-01]
[00-01]
00:OFF, 01:ON
64
Sequence 4 [SEQ.4]
[00-01]
[00-01]
00:OFF, 01:ON
13
Appendix
Code
dd
DDK-7 Owner’s Manual
245
*3.
MIDI Parameter
Voice Section Parameters
MIDI Exclusive Format
F0, 43, 70, 78, 44, hh, mm, ll, ..., F7
Panel Voice Parameters
(Address mm: 0 – 7 = UK1, UK2, LK1, LK2, LEAD 1, LEAD 2, PEDAL 1, PEDAL 2)
Address
13
Appendix
246
Size
Data
Data
Receive
Rx Range
Transmit
Tx Range
00-0D
5
00-7F
00-7F
00-02
00
00
Voice Assign Number
00-7F
00-7F
00-02
00
00
Ø
00-7F
00-7F
00-02
00
00
Ø
00-7F
00-7F
00
00
00
00-07
10
1
00-0D
Voice Selector Number
00-0D
Ø
00-0D
Ø
00-0D
10
00-07
11
1
00-7F
Volume
00:MIN
7F:MAX
Ø
00-7F
˛
-
10
00-07
12
1
00-7F
Reverb (Send Level)
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
10
00-07
13
1
00-7F
Brilliance
00:BRILLIANT
40:CENTER
7F:MELLOW
Ø
00-7F
˛
-
10
00-07
14
1
00-04
Feet
00:PRESET
01:16'
02:8'
03:4'
04:2'
Ø
00-7F
Ø
00-04
10
00-07
15
1
00-7F
Pan
00:LEFT
40:CENTER
7F:RIGHT
Ø
00-7F
Ø
08-78
10
00-07
16
1
00-7F
Touch Tone Initial Touch
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
10
00-07
17
1
00-7F
Touch Tone After Touch
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
10
00-07
18
1
00-7F
Pitch After Touch
00:NARROW
7F:WIDE
Ø
00-7F
Ø
32-4E
10
00-07
19
1
00-7F
User Vibrato
00:PRESET
01:USER
Ø
00-7F
Ø
00-01
10
00-07
1A
1
00-7F
Vibrato Delay
00:SHORT
7F:LONG
Ø
00-7F
Ø
02-1A
10
00-07
1B
1
00-7F
Vibrato Depth
00:MIN
7F:MAX
Ø
00-7F
Ø
00-54
10
00-07
1C
1
00-7F
Vibrato Speed
00:SLOW
7F:FAST
Ø
00-7F
Ø
3C-6C
10
00-05
1D
1
00-7F
Pitch Horizontal Touch
00:NARROW
7F:WIDE
Ø
00-7F
Ø
00-7F
10
00-07
1E
1
00-7F
Touch Vibrato (On/Off)
00:OFF
7F:ON
Ø
00-7F
Ø
00-7F
10
04-07
1F
1
00-7F
TO LOWER▼/▲/SOLO (KNEE)
00:OFF
01:ON
Ø
00-7F
˛
-
10
04-05
20
1
00-02
Slide (On/Foot Pedal/Off)
00:OFF
01:ON
02:Foot Pedal
Ø
00-02
Ø
00-02
10
04-05
21
1
00-7F
Slide Time
00:FAST
7F:SLOW
Ø
00-7F
Ø
02-7F
10
00-07
22
1
00-7F
Tune/Detune
00:Down
40:Center
7F:Up
Ø
00-7F
Ø
00-7F
10
00-01/
04-07
23
1
00-7F
2nd Expression Pitch Bend
00:OFF
01:ON
Ø
00-7F
Ø
00-01
10
00-05
24
1
00-7F
Footswitch Glide Control
00:OFF
01:ON
Ø
00-7F
Ø
00-01
10
00-07
25
1
3A-46
Transpose
3A:KeyDown
40:Normal
46:KeyUp
Ø
3A-46
Ø
3A-46
10
06-07
28
1
00-7F
Poly (On/Off)
00:Mono
01:Poly
Ø
00-7F
Ø
00-01
10
05
29
1
00-7F
Priority (Last/Top)
00:TOP
01:LAST
Ø
00-7F
Ø
00-01
10
00-07
2A
1
00-7F
Volume Mute
00:Mute OFF
01:Mute ON
Ø
00-7F
Ø
00-01
hh
mm
ll
10
00-07
10
DDK-7 Owner’s Manual
Parameter
Address
Size
Data
Parameter
Data
Receive
Rx Range
Transmit
Tx Range
40
3
00
00-7F
00-7F
Effect 1 Type MSB/LSB
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Ø
00
00-7F
00-7F
00-07
41
2
0000-7F7F
Effect 1 Parameter 1 MSB/LSB
0000-7F7F
Ø
0000-7F7F
Ø
0000-7F7F
00-07
42
2
0000-7F7F
Effect 1 Parameter 2 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
43
2
0000-7F7F
Effect 1 Parameter 3 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
44
2
0000-7F7F
Effect 1 Parameter 4 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
45
2
0000-7F7F
Effect 1 Parameter 5 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
46
2
0000-7F7F
Effect 1 Parameter 6 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
47
2
0000-7F7F
Effect 1 Parameter 7 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
48
2
0000-7F7F
Effect 1 Parameter 8 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
49
2
0000-7F7F
Effect 1 Parameter 9 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4A
2
0000-7F7F
Effect 1 Parameter 10 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4B
2
0000-7F7F
Effect 1 Parameter 11
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4C
2
0000-7F7F
Effect 1 Parameter 12
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4D
2
0000-7F7F
Effect 1 Parameter 13
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4E
2
0000-7F7F
Effect 1 Parameter 14
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
4F
2
0000-7F7F
Effect 1 Parameter 15
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
50
2
0000-7F7F
Effect 1 Parameter 16
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
51
3
00
00-7F
00-7F
10
00-07
52
2
0000-7F7F
10
00-07
53
2
0000-7F7F
10
00-07
54
2
10
00-07
55
10
00-07
56
10
00-07
10
00-07
10
10
hh
mm
ll
10
00-07
10
10
Effect 2 Type MSB/LSB
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Effect 2 Parameter 1 MSB/LSB
0000-7F7F
Ø
0000-7F7F
Ø
0000-7F7F
Effect 2 Parameter 2 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
0000-7F7F
Effect 2 Parameter 3 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
2
0000-7F7F
Effect 2 Parameter 4 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
2
0000-7F7F
Effect 2 Parameter 5 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
57
2
0000-7F7F
Effect 2 Parameter 6 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
58
2
0000-7F7F
Effect 2 Parameter 7 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
00-07
59
2
0000-7F7F
Effect 2 Parameter 8 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
00-07
5A
2
0000-7F7F
Effect 2 Parameter 9 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
5B
2
0000-7F7F
Effect 2 Parameter 10 MSB/LSB
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
5C
2
0000-7F7F
Effect 2 Parameter 11
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
5D
2
0000-7F7F
Effect 2 Parameter 12
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
5E
2
0000-7F7F
Effect 2 Parameter 13
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
5F
2
0000-7F7F
Effect 2 Parameter 14
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
60
2
0000-7F7F
Effect 2 Parameter 15
0000-7F7F
0000-7F7F
0000-7F7F
10
00-07
61
2
0000-7F7F
10
00-07
62
1
Sustain (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-7F
10
00-07
63
1
Length
7F:Hold
7E:Long
00:Short
Ø
00-7F
Ø
00-7F
Receive
Rx Range
Transmit
Tx Range
Effect 2 Parameter 16
0000-7F7F
0000-7F7F
0000-7F7F
Organ Flute Voice Parameters (Address mm: 0 – 1 = UK, LK)
Size
Data
00
1
00-7F
Footage 16'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
00-01
01
1
00-7F
Footage 8'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
02
1
00-7F
Footage 5-1/3'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
03
1
00-7F
Footage 4'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
04
1
00-7F
Footage 2-2/3'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
mm
ll
11
00-01
11
Parameter
Data
DDK-7 Owner’s Manual
13
Appendix
Address
hh
247
Address
Size
Data
Receive
Rx Range
Transmit
Tx Range
05
1
00-7F
Footage 2'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
00-01
06
1
00-7F
Footage 1-3/5'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
07
1
00-7F
Footage 1-1/3'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
08
1
00-7F
Footage 1'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
09
1
00-7F
Response
00:FAST
7F:SLOW
Ø
00-7F
Ø
00-7F
11
00-01
0A
1
00-7F
Attack 4'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
0B
1
00-7F
Attack 2-2/3'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
0C
1
00-7F
Attack 2'
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
0D
1
00-7F
Attack Length
00:Short
7F:Long
Ø
00-7F
Ø
00-7F
11
00-01
10
1
00-7F
Organ Flutes (On/Off)
00:OFF
01:ON
Ø
00-7F
˛
-
11
00-01
11
1
00-7F
Volume
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
12
1
00-7F
Reverb (Send Level)
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
11
00-01
13
1
00-7F
Type (Sine/Vintage)
00:Sine
01:Vintage
Ø
00-7F
Ø
00-01
11
00-01
40
3
00
00-7F
00-7F
Effect Type MSB/LSB
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Ø
00
00-7F
00-7F
hh
mm
ll
11
00-01
11
Parameter
Data
1st:ParameterMSB
2nd:ParameterLSB
11
00-01
41
2
0000-7F7F
Effect1 Parameter1 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
42
2
0000-7F7F
Effect1 Parameter2 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
43
2
0000-7F7F
Effect1 Parameter3 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
0000-7F7F
11
00-01
44
2
0000-7F7F
Effect1 Parameter4 MSB/LSB
Ø
0000-7F7F
Ø
11
00-01
45
2
0000-7F7F
Effect1 Parameter5 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
46
2
0000-7F7F
Effect1 Parameter6 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
47
2
0000-7F7F
Effect1 Parameter7 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
0000-7F7F
11
00-01
48
2
0000-7F7F
Effect1 Parameter8 MSB/LSB
Ø
0000-7F7F
Ø
11
00-01
49
2
0000-7F7F
Effect1 Parameter9 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
4A
2
0000-7F7F
Effect1 Parameter10 MSB/LSB
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
4B
2
0000-7F7F
Effect1 Parameter11
Ø
0000-7F7F
Ø
0000-7F7F
0000-7F7F
11
00-01
4C
2
0000-7F7F
Effect1 Parameter12
Ø
0000-7F7F
Ø
11
00-01
4D
2
0000-7F7F
Effect1 Parameter13
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
4E
2
0000-7F7F
Effect1 Parameter14
Ø
0000-7F7F
Ø
0000-7F7F
11
00-01
4F
2
0000-7F7F
Effect1 Parameter15
Ø
0000-7F7F
Ø
0000-7F7F
Effect1 Parameter16
Ø
0000-7F7F
11
00-01
50
2
0000-7F7F
0000-7F7F
Ø
11
00-01
62
1
00-7F
Sustain (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
11
00-01
63
1
00-7F
Length
7F:Hold
7E:Long
00:Short
Ø
00-7F
Ø
15-3D,7F
Receive
Rx Range
Transmit
Tx Range
Keyboard Parameters
Sustain Parameters (Address mm: 0 – 2 = UK, LK, PEDAL)
13
Address
Appendix
248
Size
Data
Parameter
Data
hh
mm
ll
12
00-02
00
1
00-7F
Sustain (On/Off)
00:OFF
01:ON
Ø
00-7F
˛
-
12
00-02
01
1
00-7F
Length
00:Short
7F:Long
Ø
00-7F
˛
15-3D
DDK-7 Owner’s Manual
Keyboard Percussion Parameters (Address mm: 1 – 2 = K.B.P. [1], K.B.P. [2])
Address
Size
Data
10
1
00-7F
Keyboard Percussion (On/Off)
11
1
00-08
Keyboard Percussion Menu
hh
mm
ll
12
01-02
12
01-02
Parameter
Data
Receive
Rx Range
Transmit
Tx Range
00:OFF
01:ON
Ø
00-7F
˛
-
00:PRESET
01:USER 1
02:USER 2
03:USER 3
04:USER 4
05:USER 5
06:USER 6
07:USER 7
08:USER 8
Ø
00-08
Ø
00-08
Data
Receive
Rx Range
Transmit
Tx Range
0000-7F7F
Ø
00-7F
00-7F
Ø
00-7F
00-7F
00-0B
Rhythm
Rhythm Parameters
Address
Size
Data
00-0B
2
0000-7F7F
00
10
1
00-0B
Rhythm Selector Number
Ø
00-0B
Ø
00-0B
00
11
1
00-7F
Percussion Volume
00:MIN
7F:MAX
Ø
00-7F
˛
-
13
00
12
1
00-7F
Percussion Reverb (Send Level)
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
13
00
13
1
00-7F
2nd Expression
Tempo Control (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
14
1
00-7F
Footswitch Rhythm Control
00:INTRO 1
01:INTRO 2
02:INTRO 3
08:MAIN A
09:MAIN B
0A:MAIN C
0B:MAIN D
18:BREAK
20:ENDING 1
21:ENDING 2
22:ENDING 3
7E:STOP
7F:OFF
(INTRO 1 –
STOP)
Ø
00-7F
Ø
00-7F
13
00
15
1
00-7F
Add Drum (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
16
1
00-7F
Main Drum (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
17
1
00-7F
Chord 1 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
18
1
00-7F
Chord 2 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
19
1
00-7F
Pad (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
1A
1
00-7F
Phrase 1 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
1B
1
00-7F
Phrase 2 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
00
1C
1
00-7F
Auto Fill (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
Receive
Rx Range
Transmit
Tx Range
Ø
00-7F
˛
-
hh
mm
ll
13
00
13
13
Parameter
Rhythm Assign Number
Rhythm Sequence Parameters
mm
ll
13
01
00-03
Size
Data
1
00-7F
Parameter
Sequence [SEQ.1] – [SEQ.4]
Data
00:OFF
01:ON
13
Appendix
Address
hh
DDK-7 Owner’s Manual
249
Accompaniment Parameters
Address
Size
Data
11
1
00-7F
Accompaniment Volume
12
1
00-7F
Accompaniment Reverb
(Send Level)
hh
mm
ll
13
02
13
02
Parameter
Data
Receive
Rx Range
Transmit
Tx Range
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
A.B.C. Function Parameters
Address
Size
Data
Parameter
00
1
00-7F
03
01
1
03
02
1
hh
mm
ll
13
03
13
13
Data
Receive
Rx Range
Transmit
Tx Range
Auto Bass Chord Mode
00:OFF
01:Single Finger
02:Fingered
03:Custom A.B.C.
Ø
00-7F
Ø
00-03
00-7F
Lower Memory (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
00-7F
Pedal Memory (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
M.O.C. Function Parameters
Address
Size
Data
Parameter
Data
Receive
Rx Range
Transmit
Tx Range
hh
mm
ll
13
04
00
1
00-7F
Melody On Chord Mode
00:OFF
01:1
02:2
03:3
Ø
00-7F
Ø
00-03
13
04
01
1
00-7F
M.O.C. Foot Pedal Control
(On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
Size
Data
Receive
Rx Range
Transmit
Tx Range
Section Parameters
Address
Parameter
Data
hh
mm
ll
13
05
00
1
00-7F
Intro 1 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
01
1
00-7F
Intro 2 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
02
1
00-7F
Intro 3 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
08
1
00-7F
Main A (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
09
1
00-7F
Main B (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
0A
1
00-7F
Main C (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
0B
1
00-7F
Main D (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
18
1
00-7F
Break (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
20
1
00-7F
Ending 1 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
21
1
00-7F
Ending 2 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
13
05
22
1
00-7F
Ending 3 (On/Off)
00:OFF
01:ON
Ø
00-7F
Ø
00-01
Receive
Rx Range
Transmit
Tx Range
Keyboard Percussion Parameters
Address
13
Appendix
250
Size
Data
11
1
00-7F
Volume
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
12
1
00-7F
Reverb (Send Level)
00:MIN
7F:MAX
Ø
00-7F
Ø
00-7F
hh
mm
ll
13
10
13
10
DDK-7 Owner’s Manual
Parameter
Data
Overall
System Parameters
Address
Size
Data
Receive
Rx Range
Transmit
Tx Range
00
1
00-7F
Disable (On/Off)
00:OFF
01:ON
Ø
00-7F
˛
-
00
01
1
00-7F
Organ Flute Attack Mode
00:Each
01:First
Ø
00-7F
Ø
00-01
14
00
02
1
3A-46
Transpose
3A:KeyDown
40:Normal
46:KeyUp
Ø
3A-46
Ø
3A-46
14
00
03
1
01-0C
2nd Expression Range
01:100 C
0C:1200 C
Ø
01-0C
Ø
01-0C
14
00
04
1
00-7F
Footswitch Mode
00:OFF
01:Rhythm
02:Glide
03:Rotary Speaker
Ø
00-7F
Ø
00-03
14
00
05
1
00-7F
Pitch
00:PitchDown
40:Normal
7F:PitchUp
Ø
00-7F
Ø
00-7F
14
00
06
1
00-7F
Footswitch Glide Time
00:FAST
7F:SLOW
Ø
00-7F
Ø
04-1C
14
00
08
1
00-7F
MIDI Control Expression (INT/EXT)
00:Internal
01:External
Ø
00-7F
˛
-
14
00
09
1
00-7F
MIDI Control Lead 1 (INT/EXT)
00:Internal
01:External
Ø
00-7F
˛
-
14
00
0A
3
00-04, 06
00-03
00-0B
Registration Menu
00-04, 06
00-03
00-0B
Ø
00-04, 06
00-03
00-0B
Ø
00-04, 06
00-03
00-0B
14
00
0B
1
00-01
Disable Mode
00: Normal
01: Tempo
Ø
00-01
Ø
00-01
Receive
Rx Range
Transmit
Tx Range
hh
mm
ll
14
00
14
Parameter
Data
Effect Parameters (Overall): Reverb
Address
Size
Data
00
1
00-7F
Reverb Depth
00:MIN
7F:MAX
Ø
00-7F
˛
-
01
01
1
00-7F
Reverb Time (Panel)
00:FAST
7F:SLOW
Ø
00-7F
Ø
00-45
01
02
3
00
00-7F
00-7F
Reverb Type (Panel)
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Receive
Rx Range
Transmit
Tx Range
hh
mm
ll
14
01
14
14
Parameter
Data
Effect Parameters (Overall): Rhythm Reverb
Address
Size
Data
Parameter
Data
hh
mm
ll
14
02
01
1
00-7F
Reverb Time (Rhythm)
00:FAST
7F:SLOW
Ø
00-7F
Ø
00-45
14
02
02
3
00
00-7F
00-7F
Reverb Type (Rhythm)
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Ø
00
00-7F
00-7F
Receive
Rx Range
Transmit
Tx Range
Effect Parameters (Overall): Rotary Speaker
Size
Data
00
1
00-7F
Rotary Speaker Speed (On/Off)
00:OFF
01:ON
Ø
00-7F
˛
-
03
01
1
00-7F
Rotary Speaker Speed Control
Mode
00:STOP
01:SLOW
Ø
00-7F
Ø
00-01
03
02
2
0000007F
Rotary Speaker Speed Control
Speed
0000:SLOW
007F:FAST
Ø
0000-007F
Ø
0040-007F
mm
ll
14
03
14
14
Parameter
Data
13
Appendix
Address
hh
DDK-7 Owner’s Manual
251
AUX OUT
Address
hh
mm
ll
14
04
00-13
Size
Data
1
00-03
Size
Data
Parameter
AUX OUT
Address II: 00-07 = UK1, UK2,
LK1, LK2, Lead1, Lead2,
PEDAL1, PEDAL2
08 = Upper Organ Flutes, 09 =
Lower Organ Flutes, 0A = Main
Drum, 0B = Add Drum, 0C =
Accompaniment, 11 = KBP, 12 =
MIC, 13 = XG
Data
Receive
Rx Range
Transmit
Tx Range
Ø
00,04-7F
01
02
03
Ø
00
01
02
03
Data
Receive
Rx Range
Transmit
Tx Range
00:MAIN
01:SUB1
02:SUB2
03:SUB1&2
Foot Pedal
Address
mm
ll
14
05
00
1
00-09
Foot Pedal 1 Assign
00:OFF
01:Expression
02:Sustain
03:Slide
04:MOC
05:Solo
06:Rhythm Control
07:Glide
08:Rotary Speaker
09:Regist Shift
Ø
00,0A-7F
01
02
03
04
05
06
07
08
09
Ø
00
01
02
03
04
05
06
07
08
09
14
05
01
1
00-01
Foot Pedal 1 Polarity
00:01:+
Ø
00
01
Ø
00
01
14
05
02
1
00-7F
Foot Pedal 1 Data (ON/OFF)
Ø
00-7F
Ø
00-7F
14
05
10
1
00-09
Foot Pedal 2 Assign
00:OFF
01:Expression
02:Sustain
03:Slide
04:MOC
05:Solo
06:Rhythm Control
07:Glide
08:Rotary Speaker
09:Regist Shift
Ø
00,0A-7F
01
02
03
04
05
06
07
08
09
Ø
00
01
02
03
04
05
06
07
08
09
14
05
11
1
00-01
Foot Pedal 2 Polarity
00:01:+
Ø
00
01
Ø
00
01
14
05
12
1
00-7F
Foot Pedal 2 Data (ON/OFF)
Ø
00-7F
Ø
00-7F
*4.
MDR
nn
Command
Receive
Transmit
01H
Play Start
Ø
˛
02H
Play Stop
Ø
˛
03H
Record Start
Ø
˛
04H
Record Stop
Ø
˛
05H
Fast Forward Start
Ø
˛
06H
Fast Forward Stop
Ø
˛
09H
Rhythm Pointer Reset
Ø
˛
13
Appendix
252
Parameter
hh
DDK-7 Owner’s Manual
MIDI Implementation Chart
Date: 6-Apr-2006
Version: 1.00
YAMAHA DDK / Model: DDK-7
Transmitted
Recognized
Basic
Channel
Default
Changed
1, 2, 3, 16 (*1)
1-16
1-3, 5-16 (*2)
4
Mode
Default
Messages
Altered
Mode 3
˛
************************
Mode 3
˛
˛
0-127 (*4)
:True Voice
36-96 (*3)
************************
Ø 9nH, v=1-127
˛ 9nH, v=0
Ø 9nH, v=1-127
˛ 9nH, v=0 or 8nH
˛
Ø
Ø (*6)
Ø
Ø (*5)
Ø
˛
˛
Ø (*7)
˛
Ø (*7)
˛
Ø (*7)
˛
˛
˛
˛
˛
Ø (*6)
Ø (*6)
Ø (*7)
Ø (*6)
Ø (*6, 7)
˛
Ø (*6, 7)
Ø (*6)
Ø (*6)
Ø (*6)
Ø (*6)
Ø (*6)
Ø (*10)
************************
Ø (*11)
Ø
Ø
Note
Number
Velocity
Note on
Note off
After
Touch
Key's
Ch's
Pitch Bend
Control
Change
Program
Change
0, 32
1, 5, 7, 10
4
6, 38
11
16
64
65-67
71-78
84, 91, 93, 94
96, 97
98-99, 100-101
:True number
System Exclusive
System
Common
:Song Position
:Song Select
:Tune
˛
˛
˛
˛
˛
˛
System
Real Time
:Clock
:Commands
Ø
Ø
Ø (*9)
Ø
:All Sound Off
:Reset All Cntrls
:Local On/Off
:All Notes Off
:Active Sense
:Reset
˛
˛
˛
˛
Ø
˛
Ø (120) (*6)
Ø (121) (*6)
˛
Ø (123-127) (*6)
Ø
˛
Aux
Messages
Notes
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
*1;
*2;
*3;
*4;
*5;
*6;
*8;
*10;
*11;
Remarks
Bank Select
2nd Expression
Data Entry
Expression
VA After Touch
Sustain
Sound Controller
Data Entry SW
NRPN, RPN
(FAH, FCH)
13
1ch: UK, 2ch: LK, 3ch: PEDAL, 16ch: CONTROL
1ch: UK, 2ch: LK, 3ch: PEDAL, 4ch: LEAD1, 5-14ch: XG, 15ch: KEYBOARD PERCUSSION, 16ch: CONTROL
UK: 48-96, LK: 36-96, PEDAL: 36-60
UK, LK, PEDAL, LEAD1: 36-96, XG: 0-127, PERCUSSION: 3-127
UK: UK HorizontalTouch, LK: LK HorizontalTouch
XG only
*7; CONTROL only
UK only
*9; External Mode only
CONTROL: 0-15
UK, LK, PEDAL, CONTROL: 0-15 XG: 0-127
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
Appendix
Function
Ø : Yes
˛ : No
DDK-7 Owner’s Manual
253
Date: 6-Apr-2006
Version: 1.00
YAMAHA [XG mode] / Model: DDK-7
Function
Transmitted (*1)
Basic
Channel
Default
Changed
1, 2, 3, 16
1-16
1-16
1-16
Mode
Default
Messages
Altered
Mode3
˛
************************
Mode 3
˛
˛
36-96
************************
0-127
:True Voice
Ø 9nH, v=1-127
˛ 9nH, v=0
Ø 9nH, v=1-127
˛ 9nH, v=0 or 8nH
˛
Ø
Ø
Ø
Ø
Ø
˛
˛
Ø
˛
Ø
˛
Ø
˛
˛
˛
˛
˛
Ø
Ø
˛
Ø
Ø
˛
Ø
Ø
Ø
Ø
Ø
Ø
Ø 0-15
************************
Ø
System Exclusive
Ø
Ø
System
Common
:Song Position
:Song Select
:Tune
˛
˛
˛
˛
˛
˛
System
Real Time
:Clock
:Commands
Ø
Ø
˛
˛
Aux
Messages
:All Sound Off
:Reset All Cntrls
:Local On/Off
:All Notes Off
:Active Sense
:Reset
˛
˛
˛
˛
Ø
˛
Ø (120)
Ø (121)
˛
Ø (123-127)
Ø
˛
Note
Number
Note on
Note off
Velocity
Key's
Ch's
After
Touch
Pitch Bend
Control
Change
Program
Change
13
Recognized
0, 32
1, 5, 7, 10
4
6, 38
11
16
64
65-67
71-78
84, 91, 93, 94
96, 97
98-99, 100-101
:True number
Notes
*1;
Remarks
Bank Select
2nd Expression
Data Entry
Expression
VA After Touch
Sustain
Sound Controller
Data Entry SW
NRPN, RPN
Same as that in the EL mode
Appendix
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
254
DDK-7 Owner’s Manual
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
Ø : Yes
˛ : No
Troubleshooting
Problem
Possible Cause and Solution
GENERAL OPERATION
The sound is not heard for about 10 seconds after
turning the power on.
This is normal; the DDK-7 takes a while to start up.
A cracking noise is sometimes heard.
Noise may be produced when either an electrical appliance is turned on or an
electric power tool (such as drill) is used in the proximity of the DDK-7. If this
occurs, plug the DDK-7 into an electrical outlet located as far as possible from
the device that seems to be the source of the problem.
Interference from radio, TV, or other sources occurs.
This is caused by the proximity of a high-power broadcasting station, an
amateur ham radio setup or a mobile phone.
The sound of the DDK-7 causes surrounding objects
to resonate.
Because the DDK-7 is capable of producing powerful bass sounds,
resonance may be caused in surrounding objects, such as cabinets or glass
windows. To avoid this, relocate the objects or lower the DDK-7’s volume.
In the LCD display, there are some black points (unlit)
or white points (always lit).
Unfortunately, this is a common characteristic of TFT-LCDs.
The sound is too small even when the volume is set to
its maximum.
• The Master Volume may be set around the minimum position. Turn it
clockwise.
• The Expression Pedal or Foot Pedal may not be pressed down. Press it
down with your toe.
Foot Pedals has no effect.
“OFF” is selected in the Foot Pedal display. Select function to assign it to the
Foot Pedal. (page 203)
The DDK-7 panel does not function normally or the
content of the memorized data has changed.
This happens very rarely. Occasionally, power surges and spikes due to
electrical storms or other reasons may cause the DDK-7 to malfunction and/or
alter the contents of memorized data. If this happens, perform the Factory Set
operation to reset the DDK-7 (page 24).
The Pedal Unit does not work.
A cable of the Pedal Unit is disconnected. Make sure that power is OFF when
connecting or disconnecting the pedal.
Some parts cannot be heard from the Headphones or
an external speakers.
The parts are assigned to AUX OUT SUB jacks. If you want to hear all parts
from Headphones, select AUX OUT MAIN jacks for all parts. (page 220) If you
want to hear all parts from an external speakers, use the output from the mixer.
Appendix
13
DDK-7 Owner’s Manual
255
Problem
Possible Cause and Solution
VOICES/RHYTHMS
The pitch may sound excessively high on the
Pedalboard and low in the higher registers of the
Lower and Upper keyboards.
This may occur when you compare the DDK-7’s sounds with that of a piano.
Because of the difference of the harmonics structure, the tuning system of the
DDK-7 is different from the piano in the higher and lower ranges.
Some of the Voices may contain cracking and/or noisy You may find these mainly in the wind instrument Voices. These are purposely
sounds.
added effects to the Voices to reproduce the characteristics of the wind
instruments such as the pipe vibrations, breath noises and squeaks.
When too many keys are pressed, not all of the notes
sound.
Total polyphonic capacity (notes sounding for both Upper and Lower
Keyboards) is 14 notes. When you turn the Pedal Polyphonic mode to on, the
total is 14 for all keyboards, Upper, Lower and Pedalboard.
Only one sound is heard when two notes of the Lead
or Pedal Voices are simultaneously played.
For practical performance reasons, the DDK-7 has been designed so that
only one note of the Lead or Pedal Voices can be played at a time. If you want,
the pedal Voice can be set to polyphonic mode (page 43).
The Pedal Voices do not sound, even though the
volume is properly set.
• The Single Finger or Fingered Chord mode of Auto Bass Chord is on. Turn
off the mode in the display (page 72).
• TO LOWER buttons in the Pedal Voice sections are turned on. Turn the
function off (page 30).
When selecting a Voice or rhythm, the Voice or rhythm
title at the top of the LCD does not match the selected
Voice or rhythm.
The currently assigned Voice or rhythm is displayed at the top of the LCD, and
remains until another Voice or rhythm has been selected.
When keys are pressed, the sounds of percussion
instruments are also heard.
The Keyboard Percussion function has been turned on. When not using the
function, be sure to turn it off (page 75).
Even though a User button’s rhythm has been
selected and started, the pattern does not sound.
Since the User buttons contain User rhythms, no rhythm will sound if a pattern
has not been saved to the selected User button.
EFFECTS
The Touch Tone function does not operate.
Adjust the Touch Tone settings in the Voice Condition display (page 42).
The Reverb effect is not applied to the desired Voice
sections, even when the total Reverb depth on the
panel is increased.
Increase the Reverb depth for the desired Voice sections in Reverb Display
Pages 2 – 3.
The Rotary Speaker effect cannot be heard, even
when the [ROTARY SP SPEED] button in the DISPLAY
SELECT section is on.
Rotary Speaker must be selected first in Voice Condition display Pages 3 and/
or 4 (for panel Voices), or in the Organ Flute Voices ATTACK/VOLUME Page
(for Organ Flute Voices).
ACCOMPANIMENT
The pitch in the Single Finger mode does not change,
even when pressing different keys of the keyboard.
Single Finger mode will only produce notes when played within a fixed octave
interval on the Lower keyboard. If notes with the same letter name are pressed
outside of that range, the chords that are sounded will share the same pitch.
While an Intro/Ending pattern is automatically playing,
the Lower keyboard does not produce any sound,
even when the keys are played.
Since the Accompaniment chords play automatically one after another, the
Lower keyboard is designed not to produce any sound during the playback of
an Intro/Ending pattern.
The Accompaniment cannot be heard even when an
appropriate Accompaniment type is selected and the
rhythm has been started.
• The Accompaniment volume may have been set to 0. Be sure to raise the
Accompaniment volume in the Rhythm Condition display (page 72).
• All Accompaniment parts may be set to off (mute). Set the desired part on
(page 71).
The harmony notes of the Melody On Chord function
cannot be heard.
The Upper keyboard has been set to sound only Lead Voices. Increase the
volume of the Upper Keyboard Voices.
The bass phrase of the Auto Bass Cord cannot be
heard.
The pedal polyphonic mode may be set to on. Turn it off in the Voice Condition
display (page 43).
REGISTRATION MEMORY
13
Certain functions have not been memorized to
Registration Memory.
Appendix
256
DDK-7 Owner’s Manual
Some functions cannot be memorized. Refer to page 91.
Problem
Possible Cause and Solution
VOICE EDITING
During Voice editing, the specified Voice isn’t heard,
even when the keyboard is played.
• The Element is turned to mute or its level is set to minimum. Turn it to on or
increase the volume.
• You may have played keys outside the range of Note Limit. Play only keys
within the Note Limit range.
An error message appears while the Voice name is
entered.
Voice name capacity is 16 characters. Delete the unnecessary letters or
spaces.
RHYTHM PROGRAM
During use of the Rhythm Pattern Program, no sound
is produced even when you play a certain percussion
sound.
If percussion sounds have been recorded while memory is full, no
subsequently selected instruments can be heard or recorded. If necessary,
erase some of the less necessary percussion sounds and play again.
MUSIC DATA RECORDER
Recording or playback cannot be performed.
• The part buttons in the Rec Standby display or Playing display may have
been turned off. Turn the desired part to REC or PLAY.
• The performance data is too large. The maximum limit for recording
performance data is 1 MB.
• The media is write-protected. Cancel the write-protect.
Recording is stopped before the performance is
finished.
• The amount of recorded data on the media is close to the maximum limit.
Either use another media or delete the data of unnecessary songs.
• When you overwrite the song, the length of a subsequently recorded part
cannot exceed the length of the previously recorded parts. Delete the
previously recorded song, then record again (page 139).
• The performance data is too large. The maximum limit for recording
performance data is 1 MB.
An error message appears while entering a folder
name or song name.
• The song/folder name is too long. The capacity is 50 letters.
• The song/folder name may be an invalid name. Refer to page 122.
• The path name is too long. The capacity of the path name is 234 letters.
Reduce the layer or shorten the song/folder name to shorten the path.
The rhythm does not start at the beginning of a
recording, or stops in the middle of the performance.
The M.D.R. is designed so that the rhythm cannot be started at the very
beginning of a recording. If you wish to use the rhythm, start it after the time
indicator appears in the display.
The floppy disk cannot be formatted when you want to Recognizing an unformatted disk takes a few seconds after it is inserted.
format an unformatted disk.
Wait about 30 seconds, then try to format again.
During playback, you may have removed the USB flash memory or floppy
disk. Whenever you wish to stop playback, always press the [J] (Stop)
button before removing the media.
13
Appendix
The notes of the recording are “stuck” and sound
continuously.
DDK-7 Owner’s Manual
257
Specifications
KEYBOARD
Keyboard Type
UPPER: 49 Keys (C-C) Standard (FS)
LOWER: 61Keys (C-C) Standard (FS)
Touch Tone
UPPER: Initial Touch/After Touch
LOWER: Initial Touch/After Touch
TONE GENERATION
AWM2
Maximum Polyphony
Voice Sections: 128 notes
Organ/Rhythm Sections, XG: 128 notes
Multi Timbral Capacity
16
Wave
Registration
Voice
Voice Sections: 177MB (when converted to 16-bit linear format)
Organ/Rhythm Sections, XG: 166MB (when converted to 16-bit linear format)
Memory
Basic Registration
1-16, Current Registration
Registration Menu
288 Registrations
Preset Voice
UPPER: 2, LEAD: 2, LOWER: 2, PEDAL: 2
Voice Buttons
SECTION SELECT, VOLUME UP/DOWN,
TO LOWER (LEAD1, PEDAL1,2), SOLO (LEAD2)
Reverb: 29 Types x 2 (Voice/Rhythm), Brilliance, Sustain,
Insertion(1, 2)x 183 Types x 8
Organ Sections
UPPER, LOWER
Type
SINE, VINTAGE
Footage
Mode
Organ Effect
Rhythm
FIRST, EACH
15 Type
Control
U.ORGAN FLUTES, L.ORGAN FLUTES, ROTARY SP SPEED
Preset: 274 Pattern x 7 parts x 15 Sections
User Rhythm: 48 Pattern x 7 parts x 15 Sections
Parts
Rhythm Control
Tempo
Keyboard Percussion
SECTION SELECT, VOLUME UP/DOWN
Main Drum, Add Drum, Chord 1, Chord 2, Pad, Phrase1, Phrase 2
INTRO 1,2,3, ENDING 1,2,3, MAIN A,B,C,D, FILL IN A,B,C,D, BREAK
40 - 240
Preset: 2, User: 8
Subordinate
Performance
Auto Bass Chord
3 Type, Memory (LOWER, PEDAL)
Melody On Chord
3 Type, Memory (LOWER, PEDAL)
Voice Edit
Layers
Parameter
Rhythm Pattern
Program
Sections
Note Resolution
Beat
Measure
13
Kits
Accompaniment
Appendix
DDK-7 Owner’s Manual
AWM (4)
Element ON/OFF, EQ Low Frequency, EQ Low Gain, EQ High Frequency, EQ
High Gain, Level, Note Limit, Pan, Note Shift, Tune Fine, Attack Rate, Release
Rate, Cutoff Frequency, Resonance, LFO waveform, LFO Speed, LFO Pitch
Modulation Depth, LFO Frequency Modulation Depth, LFO Amplitude
Modulation Depth
INTRO 1, 2, 3, ENDING 1, 2, 3, MAIN A, B, C, D, FILL IN A, B, C, D, BREAK
480 ppq (parts per quarter note)
2/4, 3/4, 4/4, 5/4
32
20 Drum Kits + 5 SFX Kits
Chord1, 2
Voice
480 Voices
Effects
Reverb: 29 Types, Chorus:15 Types, Variations: 183 Type
Percussion Instrument
Setting
258
16’, 5 1/3’, 8’, 4’, 2 2/3’, 2’, 1 3/5’, 1 1/3’, 1’,
Attack: 4’, 2 2/3’, 2’, LENGTH, RESPONSE
Rhythm
Rhythm Buttons
PROGRAMS
Preset: 415 Voices + 25 Drum Kits
XG (Only for playing): 480 Voices + 11 Drum Kits
User Voice: 16
Voice Sections
Effects
Organ Flute Voice
1-16, D. (Disable)
Pan, Volume, Reverb, Pitch Coarse/Fine
Rhythm Sequence
Program
Sequence
140 measures x 4 Sequences
Registration
Sequence Program
Sequence
140 Registration x 4 Sequence, Next Registration
Keyboard Percussion
Assign
Kits
Registration Shift
Steps
Set Resolution
Drum Setup
Shift End
Unifying parameter
M. D. R.
Parameters
Folder
Song
Registration
Recording
80 Steps
Stop, Top, Next Regist
Reverb (Voice/Rhythm), Volume, Pan, Brilliance, Sustain
Up to 100 folders can exist in one media.
Up to 100 songs can exist in one folder.
Up to 50 Registrations can exist in one song.
UPPER, LOWER, PEDAL, CONTROL, LEAD, K.B.P., XG
Sequence Format
DDK Original format (Copy Protect), SMF format 0, 1 (Format 1 load only)
Format Conversion
Convert TO EL, Convert FROM EL, Convert to XG
Display Control
Foot Pedal
OTHERS
16 Drum Kits
Pan, Volume, Reverb, Pitch Coarse/Fine
UPPER, LOWER, PEDAL, CONTROL, LEAD, K.B.P.
Playing
CONTROLS
96 ppq (parts per quarter note)
VOICE DISPLAY, REGIST MENU, FOOT SWITCH, MDR, UTILITY, PROGRAM,
SUSTAIN, REVERB
Section
1 (Expression), 2 (Sustain)
Select
Expression, Sustain, Rhythm, Glide, Rotary speaker, Slide, M.O.C.
FootSwitch (When
DDKU-P7 is used)
Left
Right
Shift, Jump, User
LCD Display
Size
6.5-inch 144 (W) x 78.24 (H) mm
Liquid Crystal Display
Drive Method
Dots
Connectors
Power Consumption
Dimensions (W x D x H), Weight
Supplied Accessories
Rhythm, Glide, Rotary speaker
TFT (WVGA) + touch panel
Active Matrix
800 x RGB x 480 dots
PHONES, MIC, MIC VOLUME, OUTPUT L/L+R, R (Phone), AUX OUT (LEVEL
FIXED) MAIN L/L+R, R, SUB 1, 2 (Phone), AUX IN L/L+R, R (Phone), TO
PEDAL, OPTICAL OUT, USB TO DEVICE x 2, USB TO HOST, MIDI IN/OUT,
FOOT PEDAL 1 (VOLUME), 2 (SUSTAIN), AC INLET
51 W
1,150 (W) x 424 (D) x 173 (H) mm, 18 kg
Owner’s Manual, AC Power cord
Specifications and descriptions in this owner’s manual are for information purposes only. Yamaha Corp. reserves the right to change or
modify products or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in
every locale, please check with your Yamaha dealer.
Appendix
13
DDK-7 Owner’s Manual
259
Index
Numerics
F
2nd Expression Pedal............................................................. 211
Factory Set ................................................................................24
Fast Forward............................................................................132
FEET ..........................................................................................43
File ...........................................................................................110
FILL IN .......................................................................................63
Filter.........................................................................................150
FINGERED CHORD...................................................................73
FIRST (Organ Flutes).................................................................39
Folder ......................................................................................110
Foot Pedal ...............................................................................203
FOOT PEDAL jacks .................................................................216
FOOT SWITCH ..................................................................96, 200
FOOTAGE..................................................................................38
Footswitches............................................................................200
FORMAT (MDR).......................................................................112
A
AC INLET jack......................................................................... 215
ACCENT.................................................................................. 164
Accompaniment........................................................................ 71
Add Drum ................................................................................. 71
AFTER touch (Pitch).................................................................. 43
AFTER touch (Touch Tone)....................................................... 42
ASSEMBLE ............................................................................. 160
ASSIGN (Keyboard Percussion)............................................... 80
ATTACK (Organ Flutes) ............................................................ 39
ATTACK RATE (Voice Edit)..................................................... 150
Auto Bass Chord....................................................................... 72
Auto Fill ..................................................................................... 65
AUX IN .................................................................................... 216
AUX OUT (LEVEL FIXED) ....................................................... 217
AWM (Voice Edit).................................................................... 147
G
Gate Time ................................................................................172
Glide ........................................................................................202
B
BAR/BEAT................................................................................. 67
BREAK ...................................................................................... 64
H
C
I
Channel Messages ................................................................. 228
CHORD 1 .................................................................................. 71
CHORD 2 .................................................................................. 71
CHORUS (Rhythm Pattern Program) ...................................... 176
Control Change....................................................................... 228
CUSTOM A.B.C. ....................................................................... 73
CUTOFF FREQ........................................................................ 150
INITIAL touch.............................................................................42
Initialize (Factory Set) ................................................................24
Initialize (Registration Memory) .................................................95
INTERNAL ...............................................................................231
INTRO........................................................................................63
D
[D.] (Disable) ............................................................................ 92
DATA CONTROL dial................................................................ 10
DELAY (Vibrato)........................................................................ 44
DEPTH (Reverb) ....................................................................... 47
DEPTH (Vibrato)........................................................................ 44
Display Select ........................................................................... 10
E
EACH (Organ Flutes) ................................................................ 39
EFFECT ..................................................................................... 46
Effect category (Voice) ............................................................. 46
Effect Parameters ..................................................................... 46
EFFECT TYPE (Organ Flutes) ................................................... 40
Effect type (Voice) .................................................................... 46
Element ................................................................................... 144
ENDING .................................................................................... 64
EQ (Equalizer)......................................................................... 148
EXTERNAL .............................................................................. 231
13
Appendix
260
DDK-7 Owner’s Manual
Headphones............................................................................217
J
Jacks and Controls..................................................................215
JUMP .........................................................................................97
K
Keyboard Percussion ................................................................75
L
L. ORGAN FLUTES....................................................................38
LANGUAGE...............................................................................16
LAST (Lead Voice) ....................................................................43
LAYER (Voice Edit)..................................................................148
LCD BRIGHTNESS ....................................................................17
LCD Display ..............................................................................10
LEAD 1, 2 ....................................................................................8
Lead Slide .................................................................................45
Lead Voice ................................................................................25
LEVEL (Voice Edit) ..................................................................149
LFO (Low Frequency Oscillator) .............................................152
LOWER 1, 2 .................................................................................8
Lower Keyboard Voice ..............................................................26
M
Q
[M.] (Memory) ........................................................................... 90
M.O.C........................................................................................ 74
MAIN ......................................................................................... 63
Main Drum ................................................................................ 71
MAIN/FILL IN ............................................................................ 63
MASTER VOLUME .................................................................... 12
MDR ........................................................................................ 106
Melody On Chord ..................................................................... 74
MEMORY (A.B.C.)..................................................................... 74
METRONOME ......................................................................... 159
MIC jack.................................................................................. 215
MIC VOLUME.......................................................................... 215
MIDI ........................................................................................ 227
MIDI Control............................................................................ 230
MIDI IN/OUT ........................................................................... 216
MIDI OUT FILTER ................................................................... 230
MODE (Organ Flutes) ............................................................... 39
MODE (Rotary Speaker) ........................................................... 52
Music Data Recorder.............................................................. 106
Quantize ..................................................................................168
Next Regist ............................................................................. 125
NEXT REGIST (Shift End).......................................................... 98
NOTE LIMIT ............................................................................ 149
NOTE SHIFT............................................................................ 149
O
OPTICAL OUT......................................................................... 216
Organ Flutes ............................................................................. 38
OUTPUT (MIDI)....................................................................... 230
P
PAD........................................................................................... 71
PAN (Voice Edit) ..................................................................... 149
PAN (Voice) .............................................................................. 42
Part (Rhythm) ............................................................................ 71
Pause ...................................................................................... 132
PEDAL 1, 2.................................................................................. 8
Pedal polyphonic mode............................................................ 43
Pedal Unit ............................................................................... 221
Pedal Voice............................................................................... 26
PHONES ................................................................................. 215
PHRASE 1 ................................................................................. 71
PHRASE 2 ................................................................................. 71
Pitch ........................................................................................ 214
PITCH (Voice Section) .............................................................. 43
Pitch Bend .............................................................................. 212
Playback ................................................................................. 130
POLY......................................................................................... 43
Power ........................................................................................ 12
PRESET (Vibrato) ...................................................................... 44
Preset Keyboard Percussion .................................................... 75
PRESET TEMPO........................................................................ 67
PRIORITY .................................................................................. 43
PROGRAM .............................................................................. 155
Program Change .................................................................... 228
Protected Song ....................................................................... 129
Punch-in Recording ................................................................ 120
Real Time Write ...............................................................161, 169
Recording................................................................................117
Recording (Lead Voice 1 Voice only)......................................118
Recording (Part) ......................................................................118
REGIST EDIT (MDR)................................................................123
REGIST MENU...........................................................................21
Registration Memory .................................................................90
Registration Sequence ............................................................195
Registration Shift .......................................................................95
RELEASE RATE (Voice Edit) ...................................................150
Repeat .....................................................................................133
RESONANCE...........................................................................150
RESP. (Response) .....................................................................39
Reverb .......................................................................................47
REVERB (MIC.)........................................................................225
REVERB (Panel) ........................................................................47
REVERB (Rhythm Pattern Program) ........................................175
Rewind.....................................................................................132
Rhythm ......................................................................................61
Rhythm button ...........................................................................61
Rhythm Clock ..........................................................................163
Rhythm Condition ......................................................................65
Rhythm Menu ............................................................................62
Rhythm Pattern Program .........................................................155
Rhythm Program......................................................................154
Rhythm Sequence Program ....................................................190
Rhythmic Chord.......................................................................170
ROTARY SP SPEED...................................................................52
Rotary Speaker..........................................................................51
S
Sections.....................................................................................63
SHIFT (Registration Shift) ..........................................................96
SHIFT END ................................................................................98
SINGLE FINGER........................................................................73
SLIDE.........................................................................................45
SLOW (Rotary Speaker) ............................................................52
SOLO.........................................................................................31
Song ................................................................................110, 113
Song Copy...............................................................................137
Song Delete.............................................................................139
Specifications ..........................................................................258
SPEED (Rotary Speaker) ...........................................................52
SPEED (Vibrato) ........................................................................44
START........................................................................................64
Step Write ................................................................................161
STOP (Rotary Speaker) .............................................................52
STOP (Shift End)........................................................................98
Style File Format ......................................................................182
Sustain.......................................................................................50
SUSTAIN (Panel) .......................................................................50
SYNCHRO START .....................................................................64
System Exclusive Messages ...................................................228
System Messages ...................................................................228
DDK-7 Owner’s Manual
13
Appendix
N
R
261
T
TEMPO (MDR) ........................................................................ 132
TEMPO (Rhythm) ...................................................................... 67
TIME (Slide) .............................................................................. 45
TO LOWER................................................................................ 30
TOP (Lead Voice) ..................................................................... 43
TOP (Shift End) ......................................................................... 98
TOUCH PANEL SOUND ........................................................... 17
TOUCH TONE........................................................................... 42
TOUCH VIBRATO ..................................................................... 45
Transpose ............................................................................... 214
TRANSPOSE (Voice section) .................................................... 45
TUNE (Voice section)................................................................ 45
TUNE FINE (Voice Edit) .......................................................... 149
U
U. ORGAN FLUTES .................................................................. 38
UPPER 1, 2 ................................................................................. 8
Upper Keyboard Voice ............................................................. 25
USB TO DEVICE ............................................................. 216, 226
USB TO DEVICE terminal ....................................................... 215
USB TO HOST ................................................................ 216, 222
USER (Registration Shift) .......................................................... 97
USER (Vibrato).......................................................................... 44
User Keyboard Percussion....................................................... 80
User Rhythm ........................................................................... 179
User Voice .............................................................................. 152
UTILITY ..................................................................................... 16
V
VARIATION (Rhythm Pattern Program) .................................. 177
Version ...................................................................................... 24
VIBRATO................................................................................... 44
Voice ......................................................................................... 25
Voice button.............................................................................. 27
Voice Condition................................................................... 29, 42
VOICE DISPLAY........................................................................ 18
Voice Edit................................................................................ 144
Voice section ............................................................................ 25
Volume (Accompaniment) ........................................................ 72
Volume (Keyboard Percussion) ................................................ 76
VOLUME (MIC.) ...................................................................... 225
VOLUME (Organ Flutes) ........................................................... 39
VOLUME (Rhythm Pattern Program) ...................................... 174
VOLUME (Rhythm).................................................................... 66
VOLUME (Voice)....................................................................... 29
X
XG ............................................................................................... 6
13
Appendix
262
DDK-7 Owner’s Manual
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Manual Development Department
© 2006 Yamaha Corporation
Published 06/2015 MWTO-D0
Printed in Japan
WZ07700